Music sounds ripped. Also a preview of menu is not too useful. Also the menu should not be the number #1 thing you make when you're creating a new game. But all that said, good luck!
Although starting to make a game from menu is not a normal way to go for an experienced programmer (least important part of a game project), that's a good thing for a starter, either at all (first programming experience ever), or on a particular platform (first SNES programming experience). This allows to gain some experience before moving to more complex things. I personally did it this way with my first NES game, Lan Master. Although I had many years of programming experience on other platforms at the time, I decided to start from a menu to get more practice, and this worked well.
In any case, good luck with the project, that's great to see that SNES homebrew development is taking off lately.
Although starting to make a game from menu is not a normal way to go for an experienced programmer (least important part of a game project), that's a good thing for a starter, either at all (first programming experience ever), or on a particular platform (first SNES programming experience). This allows to gain some experience before moving to more complex things. I personally did it this way with my first NES game, Lan Master. Although I had many years of programming experience on other platforms at the time, I decided to start from a menu to get more practice, and this worked well.
In any case, good luck with the project, that's great to see that SNES homebrew development is taking off lately.
You're definitely correct about this. Both an experienced programmer and a beginner can start a new game's development by making a menu, but both do it for a different reason. The beginner does have much lower chance of ever finishing the project, however. Now that I think of it, I don't think that starting the development from any other part would make the chances of completing the project any higher for the beginner, so I guess my original point is moot.
Comments
Definitely bookmarking this thread for later.
Let me know if you need help with something non-programming related haha
Keep us posted on this man.
In any case, good luck with the project, that's great to see that SNES homebrew development is taking off lately.
Originally posted by: Shiru
Although starting to make a game from menu is not a normal way to go for an experienced programmer (least important part of a game project), that's a good thing for a starter, either at all (first programming experience ever), or on a particular platform (first SNES programming experience). This allows to gain some experience before moving to more complex things. I personally did it this way with my first NES game, Lan Master. Although I had many years of programming experience on other platforms at the time, I decided to start from a menu to get more practice, and this worked well.
In any case, good luck with the project, that's great to see that SNES homebrew development is taking off lately.
You're definitely correct about this. Both an experienced programmer and a beginner can start a new game's development by making a menu, but both do it for a different reason. The beginner does have much lower chance of ever finishing the project, however. Now that I think of it, I don't think that starting the development from any other part would make the chances of completing the project any higher for the beginner, so I guess my original point is moot.