Anyone developing for Ouya?

Well the Ouya's release was pretty bad, and it doesn't seem like it's going to take off, but it my have paved the way for other Android gaming consoles.  There are rumors of google making gaming hardware.  Any of you classical masters thinking of taking on an Android project?

Comments

  • I contacted them about developing for them, but they didn't seem to be interested in any of my ideas.



    The person who developed the NES emulator was talking about releasing my new game on it, but he hasn't replied to me in months either.
  • Android is the most appealing with the freedom, and being able to run a linux or windows development environment evenly. But, the problem is...it's java, no good programmer looks forward to even having to use it for simple things, let alone games, as it's too high level, and too crappy, really. Winphone is a more apetizing phone to programs, sans horrid Microcrap libraries. The best bet over all is Ubuntu phone, due out later this year for many phones. Once that takes off, then we'll see the real power and who really jumps on.
  • I think the whole concept of phone hardware as a console is flawed, but the other problems with the Ouya launch made it not obvious yet. There probably will be an "app store gold rush" where a couple people will make huge money and the rest will make nothing.
  • There are many Chinese handheld Android consoles besides the Ouya, and they were available way before it.



    For me as a programmer, Android does not look appealing, nether from programming point of view (Java, slow, waste of GHz and GBs), nor from profit point of view (what bunnyboy said).
  • Seems like I'm not the only one who dislike Java.
  • I love Ouya and am collaborating on a Point'N'Click horror game with friends. Ouya is a very fun console and is getting substantially better with time, as they improve the games and internal programming.



    It's only going to get better, people should give it a chance. Old reviews of the first UI and issues are no longer relevant.

  • Originally posted by: bunnyboy



    I think the whole concept of phone hardware as a console is flawed, but the other problems with the Ouya launch made it not obvious yet. There probably will be an "app store gold rush" where a couple people will make huge money and the rest will make nothing.



    your kids disagree...or your friend's kids...or your little cousins...whatever - kids.



    they're growing up with these devices as their constant companion.



    like it or not, it's the next iteration of the video game.


  • If its a constant companion they have a portable device, not a console. That underpowered hardware model was proven decades ago. Thinking the kids want to play the same mini games on a TV+gamepad instead is completely separate.
  • I don't know about the Ouya specifically (never really considered it), but if you didn't know, Google does provide an Android NDK (Native Development Kit) that lets you code in C and assembly, if you want. It uses GCC.



    I've been writing a game soundchip inspired synth (basically a a MIDI player, but also can be controlled in real time) and hope to port it to Android eventually. Maybe it would be usable as a game sound engine, I'm trying to write it as optimally as I can. All in C, of course (later some parts might end up in Verilog though ).
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