Super Mario World Hacks
Hey guys, hopefully someone can shed some light on this for me. Today I tried to play two different SMW hacks on the SNES Power Pak; Reality Project and Expansion Deluxe. I got them both to load up fine and a few levels played. Then the sound got an overlap of a static-like sound, the sound then got completely muted (No music or FX sounds). Once the sound vanished whether I beat that level or died the game would black screen and require a system reset. I assume it's because a sound file isn't 16bit or something... Is there a solution?
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Originally posted by: DaveToTheGrave
Hey guys, hopefully someone can shed some light on this for me. Today I tried to play two different SMW hacks on the SNES Power Pak; Reality Project and Expansion Deluxe. I got them both to load up fine and a few levels played. Then the sound got an overlap of a static-like sound, the sound then got completely muted (No music or FX sounds). Once the sound vanished whether I beat that level or died the game would black screen and require a system reset. I assume it's because a sound file isn't 16bit or something... Is there a solution?
The problem is a huge portion of the hacks that were made for SMW weren't designed/built to be played on actual SNES's, but instead to just be played through emulation. I've seen threads on SMW central discussing the fact that many games simply won't work on actual SNES carts, (or in your case a Power Pak).
Custom music is 99.9% of the time the culprit by the way I've found in my (fairly) extensive personal testing of hacks of what'll bone the chances of them being playable on real hardware.