Any sprite artists out there?
in The Brewery
I have seen there's some really good programers here, but how many spriters are out there?
I was on the Mugen scene time ago, most of my friends were spriters, I never learned to program characters and it seems like I will never learn to make games hehe but the questions for the programers are...
do you make your own sprites? paid people for them? don't care if they are not "pretty"?
I was on the Mugen scene time ago, most of my friends were spriters, I never learned to program characters and it seems like I will never learn to make games hehe but the questions for the programers are...
do you make your own sprites? paid people for them? don't care if they are not "pretty"?
Comments
Anyway, I generally haven't seen that many people offering their services, so I Think the majority of us do our own work, or have close friends that help us out.
Now-a-days, I don't have the time like I used to, with life and all. But every now and then, I still draw pixel art.
Example of my old pixel art: http://fc06.deviantart.net/fs71/o/2011/152/b/8/b8ce68b720c285edef750c9dcd005f2b.png
Originally posted by: KHAN Games
That's one of the main issues currently with this "scene," for lack of a better word. There are a lot of people who will volunteer to help, but they either flake out or just take entirely too long. As a programmer it's frustrating to constantly be waiting on someone to give you stuff.
Anyway, I generally haven't seen that many people offering their services, so I Think the majority of us do our own work, or have close friends that help us out.
Well put. There are a couple peeps that do a great job, but, for the most part, Kevin hit it.
Originally posted by: Mario's Right Nut
Originally posted by: KHAN Games
That's one of the main issues currently with this "scene," for lack of a better word. There are a lot of people who will volunteer to help, but they either flake out or just take entirely too long. As a programmer it's frustrating to constantly be waiting on someone to give you stuff.
Anyway, I generally haven't seen that many people offering their services, so I Think the majority of us do our own work, or have close friends that help us out.
Well put. There are a couple peeps that do a great job, but, for the most part, Kevin hit it.
I'll admit, my turn around for art's been slow too. I think in our defence, it's just that an artist has to really be in the mood to draw because it does take forever to make good art, and life really gets in the way-- BUT, the same can be said of you programmer guys... Some of y'all are pretty good at programming, but it's not always a simple 2 second thing.
I like your idea of using placeholders until you get better art. Time is always an issue, and ideas like that do help out in the long run.
most of them NES style, haven't seen a lot of snes homebrew and it's easy to see why (program and sprite wise)
I've seen some of the crap that's come out of the MUGEN community, most of it's not impressive.
Now I want to learn how to code my own NES games.
Originally posted by: Beji
Sprite art work can be easier depending on what medium you are working with since the limitations can actually be a blessing in disguise. As with any skill, something like working with pixel based art will become better as you work on it longer. I could most likely do NES artwork that seems fairly decent, but after that, the sprites and colors get so advanced and expanded, people would simply expect more.
I've seen some of the crap that's come out of the MUGEN community, most of it's not impressive.
I have to contradict your point... there's a lot of MUGEN stuff really really well done, but most of the really nice characters are private (I was kinda an "elite" in my mugen times)
here some examples of excellent characters and convertions
E.Honda (kof style) by Thedge
Lien Neville by (me) and Thedge
Jess by Kalumon
Kyo_MI by ahuron
Another K by Le@n and NightCrawler
Wonder Woman by Loganir
Fei Long by (misamu?)
and etc etc
would be cool to get a post about sprite submissions or request, so programmers can ask for help and get some advices for their games
Originally posted by: Beji
I've seen some fairly decent art, I've seen much more horrible art. I actually hate the MUGEN community, it's got to be one of the worst ones I've been in next to BYOND. As far as "private" characters? No, sorry, that's ridiculous, that pretty much defeats the spirit of the game and community behind it. I wouldn't play with anyone who had exclusive content no one else had. That elitism is so stupid it makes my kidneys fail.
the "new" Mugen community is really harsh and bad with new users, their standars now are really high... it uses to be a really nice community back then (5-8 years ago?), I had a site called "spriters-academy" and we got some pixel spriters there, like eFex and other awesome spriters...
about the private stuff, that's a different theme, most of the chars that are private are for 2 things
1- user simply doesn't want to share the char
2- it uses "closed source" sprites
but, most of the hidden gems of mugen are private, and most of the horrible chars-sprites are made by newbies... hell I was one and thanks to that community I learned a lot about animating, frankensprite, etc
and I will say it again, would be cool to made a post when we can share pixel art, in my forum we used to have a post called "sprite request" and people asked for help there, converting sprites, criticism, fixing stuff, etc etc
Originally posted by: Vectrex280996
I did my own graphics for all my NES games/hacks. However, I seem to have something with fonts because I usually do a new font for any new game I make on the NES
Fonts! I, too, have recently discovered the joy of creating them, it's hard to stop once you've been bitten by the font bug.
Apart from that I'm doing all the art myself, too, been spending quite some time learning pixel art in the past and while I'm not super confident in my abilities, I feel I can make graphics that turn out pretty good if I invest some time.
I'd like to make art (or compose music) for other people's games, but as BouncekDeLemos said, it can be a bit hard to keep at it if you're just doing it as a hobby. It might help to keep the game simple and the amount of graphics manageable, that would certainly boost motivation (at least for me) and increase the chances of the project being successful and of an unpaid artist to finish their work in time.
the thing I found hard to do is to copy styles and if it's a hack, to work with tiles, it can be done, but it's less funny than spriting in a sheet
I'm not really good at animating characters or things like the 3rd one, hhe is just a face edit (better than the original IMO)... I have to practice more fluid movement, they look good but cartoony in some way