Retron 5 Plays Repro & Homebrews: A list of what works and what doesn't

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  • Originally posted by: stardust4ever



    Glad to see Battle Kid working. That's impressive.

    Thats cute you think running a 5 year old game with one of the most basic mappers and even runs on nesticle is "impressive"  

  • Originally posted by: GibbyVA



    32 more NES homebrew & reproductions tested. R5 was 0/32 on these. That's all of my HB/Repro atm, minus nwc/ncc/glider which are sealed and I don't feel like opening them just to test, with the results I just got.



    So far Battle Kid 1 is the only homebrew I've had work.

     

    Not Working

    2 in 1 Geminim/Siamond – “No Cart Inserted”

    8-Bit Xmas 2011 – “No Cart Inserted”

    8-Bit Xmas 2012 – “No Cart Inserted”

    8-Bit Xmas 2013 – “No Cart Inserted”

    Action 53 – “No Cart Inserted”

    Airball – “No Cart Inserted”

    Assimilate – “No Cart Inserted”

    Battle Kid 2: Mountain of Torment – “No Cart Inserted”

    Chuck Yeager’s Fighter Combat – “No Cart Inserted”

    Chunkout 2 – “No Cart Inserted”

    Donkey Kong Pie Foundry – “No Cart Inserted”

    Dragon Leap – “No Cart Inserted”

    Free Fall – “No Cart Inserted”

    Gemventure – “No Cart Inserted”

    Happy Camper – “No Cart Inserted”

    Homebrew World Championships 2012 – “No Cart Inserted”

    Mike Ditka’s Big Play Football – “No Cart Inserted”

    Mystic Pillars – “No Cart Inserted”

    Nomolos: Storming the Castle – “No Cart Inserted”

    Pirate Booty – “No Cart Inserted”

    Sara Parker’s Pool Challenge – “No Cart Inserted”

    Sneak ‘n Peek – “No Cart Inserted”

    Super Maruo – “No Cart Inserted”

    Super NeSnake 2 – “No Cart Inserted”

    Tecmo Super Bowl 2014 – “No Cart Inserted”

    The Grind – “No Cart Inserted”

    Ultimate Frogger Championship – “No Cart Inserted”

    VS. Castlevania – “No Cart Inserted”

    VS. Duck Hunt – “No Cart Inserted”

    VS. Hogan’s Alley – “No Cart Inserted”

    VS. Super Mario Bros. – “No Cart Inserted”

    War on Wheels – “No Cart Inserted”







    Aren't those all Retro USB games? Maybe I'm wrong, but haven't we known for a while that those games wouldn't work because of some incredibly weird mapper used on them to keep them from being dumped and sold on other websites?

  • Originally posted by: drclaw411



    Aren't those all Retro USB games? Maybe I'm wrong, but haven't we known for a while that those games wouldn't work because of some incredibly weird mapper used on them to keep them from being dumped and sold on other websites?

    No, None of these are from Retro USB



    Action 53

    Assimilate

    Chuck Yeager’s Fighter Combat

    Dragon Feet

    Dragon Leap

    Free Fall

    Happy Camper

    Mike Ditka’s Big Play Football

    Super Mario Bros. Special

    Super Maruo

    Tecmo Super Bowl 2014

    The Grind

    Virus Cleaner

    War on Wheels



    Now whether bunny helped on some of the ones sold here on NA, I don't know.




  • Other than the VS system carts, Pirate Booty, and Action 53, none of those use anything special. They are standard mappers used by tens to hundreds of production games with no dumping protection.
  • Originally posted by: bunnyboy


    Originally posted by: stardust4ever



    Glad to see Battle Kid working. That's impressive.

    Thats cute you think running a 5 year old game with one of the most basic mappers and even runs on nesticle is "impressive"  



    oh snap, trolling. I am glad BK works cause I just bought it from you.
  • Originally posted by: JordyRamone

    Originally posted by: bunnyboy


    Originally posted by: stardust4ever



    Glad to see Battle Kid working. That's impressive.

    Thats cute you think running a 5 year old game with one of the most basic mappers and even runs on nesticle is "impressive"
     



    oh snap, trolling. I am glad BK works cause I just bought it from you.

    Yeah Brian, that one was a bit below the belt, don't ya think? Nesticle, Lulz...

    As a business owner, it is not wise to insult your customers. I have bought items from you in the past, and I plan on getting the HDMI NES to supplement my Retron5 in the homebrew department, where it is severely lacking.

    Probably the only reason why Battle Kid runs is because enough fanboiz whined to Hyperkin to make it happen. No offense those who created it, but that game is retarded difficult.
  • OK, just finished up testing the rest of my HB/Repro stuff that isn't sealed. Now I'm gonna just enjoy some gaming.



    SNES

    Working

    Bobby’s World (RetroUsb)

    BS Excitebike

    BS The Legend of Zelda Map 1 & 2  – “Unknown cartridge” – Plays fine

    Classic Kong (Piko) – “Unknown cartridge” – Plays fine

    Donkey Kong Competition Cartridge (RetroUsb) – “Unknown cartridge” – Plays fine

    Secret of Mana 2  – “Unknown cartridge” – Plays fine

    Super 4 in 1 (Piko)

    Super Back to the Future Part II  – “Unknown cartridge” – Plays fine

    Super Mario World: Return to Dinosaur Land

    Terranigma  – “Unknown cartridge” – Plays fine

     

    Loaded with problems/errors



    Nightmare Busters (Super Fighter Team) – “Unknown cartridge” – Black Screen/Locks up the Retron 5

     

    Did not work

    16-Bit Xmas 2011 (RetroUsb) – “ERROR: Failed to Dump ROM”

    16-Bit Xmas 2012 (RetroUsb) – “No Cart Inserted”

    Astrohawk (Piko) – “No Cart Inserted”

    Mr Bloppy Saves the World (Piko) – “No Cart Inserted”

    Super Noah’s Ark 3D (Piko) – “No Cart Inserted” (The original SNA3D doesn’t work either)

     

    Genesis

    Working

    Fix it Felix Jr. – “Unknown cartridge” – Plays fine

    Time Trax



    Sega Master System

    Did not work

    Bread and Butter – “No Cart Inserted”

  • Originally posted by: stardust4ever



    Yeah Brian, that one was a bit below the belt, don't ya think? Nesticle, Lulz...



    As a business owner, it is not wise to insult your customers. I have bought items from you in the past, and I plan on getting the HDMI NES to supplement my Retron5 in the homebrew department, where it is severely lacking.

    That wasn't an insult, I called you cute!  Would you prefer handsome?  



    Just wasn't expecting someone who knows technical details to be impressed by something like running BK.  The cart isn't rare, ROM has been around for years, very simple mapper supported by almost every emulator ever written, ancient tools can dump it without problems, and the code itself is basic and doesn't use any tricks that might fool emulators.  And yes, Nesticle from 1997 really does run it!



    It is good that it runs, but shouldn't be impressive.  Also wonder if it will run all versions including the LE ones too.  Someone is going to be angry their v1.0 fails...


  • @GibbyVA: Pity that none of the Piko games besides "Super 4-in-1" work on the Retron. Piko's "4-in-1" was part of a Kickstarter deal with the Retron5. Also, did you select a game and actually play it on the 4-in-1 cart?



    Reason why I ask is the 4-in-1 uses a Bankswitch scheme. I tried dumping it with my Retrode and only got the Bootloader, meaning the menu resets ad-infinitum when you try to load a game. I just wanted confirmation that it is actually possible to load all four sub-games using the 4-in-1 cart with the Retron5.

  • Originally posted by: stardust4ever



    @GibbyVA: Pity that none of the Piko games besides "Super 4-in-1" work on the Retron. Piko's "4-in-1" was part of a Kickstarter deal with the Retron5. Also, did you select a game and actually play it on the 4-in-1 cart?



    Reason why I ask is the 4-in-1 uses a Bankswitch scheme. I tried dumping it with my Retrode and only got the Bootloader, meaning the menu resets ad-infinitum when you try to load a game. I just wanted confirmation that it is actually possible to load all four sub-games using the 4-in-1 cart with the Retron5.



    I played all four games and they work fine. I did forget to mention though.. there are problems if you soft reset in the R5 menu for two of them. This means you have to remove the cartridge and insert it again once you've started them in order to change to one of the other four.



    Mazezam - Plays fine, soft reset takes you back to the 4-1 menu screen

    N-Warp Daisakusen - Plays fine, soft reset crashes the Retron 5

    Skipp & Friends - Plays fine, soft reset gives you a scrambled screen of green/black

    UWOL Quest for Money - Plays fine, soft reset takes you back to the 4-1 menu screen
  • A couple things I'd recommend for the spreadsheet...



    Each system should be it's own sheet. Easier to view and navigate instead of scrolling right.



    Extra columns for game version. For example, there are Mother 3 reproductions, then there is my Mother 3 reproduction which is a bit different. One may work and the other might not.





    Oh and don't worry, Brian is feisty and we wouldn't have it any other way!

  • Originally posted by: drclaw411




     







    Aren't those all Retro USB games? Maybe I'm wrong, but haven't we known for a while that those games wouldn't work because of some incredibly weird mapper used on them to keep them from being dumped and sold on other websites?

    As far as I know only Study Hall and a few other more recent homebrew games have a totally unique mapper.

    (Glider may also fall into that category due to how the reflashable cartridge works, but I dont' know for sure).



    So none of the "classic" RetroUSB releases have anything other than fairly common mappers.




  • What mapper does the pirate Konami famicom games use? I'm curious considering the legit games use those VRC chips. It is kind of weird if I remember right seeing that DK original edition isn't running as that's a very basic game.
  • Nothing is undumpable. Not NES, SNES, GBA, or even 3DS (though in the latter case, you've got encryption and DCMA bylaw to contend with).



    Study Hall and the other recent flash saving homebrews (RetroUSB flashable "UOROM", "UNROM", or whatever it is, which is a totally different beast from the Nintendo boards) have already been emulated and newly assigned iNES Mapper #30. I know this from an inside source. There are beta builds of FCEU which already support the RetroUSB "flash" mapper. Honestly, while the mechanism is completely different, in principle it works almost like the FDS, where the save data is permanently written to the game media itself instead of battery-backed SRAM. For FCEU implementation, the emulator makes a copy of the ROM as a headerless SAV file and writes the changes there.



    However, I doubt Hyperkin could be bothered with their lazy half-assed engineering team to add support for brand new homebrew mappers. They can't even be arsed to get most Camerica carts working, and those were valid US releases; even if unlicensed they still count as part of the library...

    @Tanooki DK "Complete" Edition is technically a 2010 VC release from deep within the Nintendo vault, that got leaked in a limited edition Wii bundle, and subsequently dumped by hackers. I believe Brian patched the cart ever so slightly to avoid bus conflicts on real hardware which caused graphical corruption in the "Pie" level. Either way, it uses a dirt simple 74xx161 mapper, CNROM (iNES #3), same mapper DK Classics used. Any of the older RetroUSB releases that utilise the Repropak PCB with the 74xx161 chips are dirt simple mappers. Hyperkin needs to do some heuristics and figure out a way to detect the discrete mapper games in order to run them as "unknown game".

  • Originally posted by: arch_8ngel




    Originally posted by: drclaw411



    Aren't those all Retro USB games? Maybe I'm wrong, but haven't we known for a while that those games wouldn't work because of some incredibly weird mapper used on them to keep them from being dumped and sold on other websites?

    As far as I know only Study Hall and a few other more recent homebrew games have a totally unique mapper.

    (Glider may also fall into that category due to how the reflashable cartridge works, but I dont' know for sure).



    So none of the "classic" RetroUSB releases have anything other than fairly common mappers.



    The only unique part about Study Hall is the self flashable rom for high scores, other than that it is just basic unrom like BK1.  Was developed on and works fine (without saving scores) on emulators that don't have that part. 



    Glider isn't self flashable so it acts like unrom except when copynes is in control, but it does have extra chr ram.  Again it still runs in emulators, just has graphics problems if the emulator doesn't add the ram.
  • I think the Camerica stuff will get ironed out as they appear to be primarily interested in the period releases, anything after that just seems to be depending on how much people complain and how much data they can get to be arsed to fix it. Personally I have to say, if the worst of it is that some pirate and homebrew stuff is wacky on the thing I'm 100% happy with that as I still have the Sharp. As long as my weird chipped famicom and snes games run I intend to put the DK console most likely back in the box as it has almost no hours on it, and put the rca toploader up too and just keep the controllers out due to personal comfort unless I fall in love with the clickstick but even then bluetooth I'd think would have some input lag being wireless.

  • Originally posted by: stardust4ever



    Study Hall and the other recent flash saving homebrews (RetroUSB flashable "UOROM", "UNROM", or whatever it is, which is a totally different beast from the Nintendo boards) have already been emulated and newly assigned iNES Mapper #30. I know this from an inside source. There are beta builds of FCEU which already support the RetroUSB "flash" mapper.

    I didn't realize this was secret information.



    http://wiki.nesdev.com/w/index.php/UNROM_512



  • Originally posted by: KHAN Games




    Originally posted by: stardust4ever



    Study Hall and the other recent flash saving homebrews (RetroUSB flashable "UOROM", "UNROM", or whatever it is, which is a totally different beast from the Nintendo boards) have already been emulated and newly assigned iNES Mapper #30. I know this from an inside source. There are beta builds of FCEU which already support the RetroUSB "flash" mapper.

    I didn't realize this was secret information.



    http://wiki.nesdev.com/w/index.ph...

     



    "It's a secret to everybody"...


  • Well you know maybe their emulator or checker coder is a dimwit going by what he/they can figure out on their own. Perhaps instead of cracking on them, start emailing their tech guy through facebook every one of these things because then there would entirely be zero excuse for any legit homebrew or pirate copy 'repro' from retrousb or whoever to properly work. Yeah it's not the fans and customers job to do the footwork as that shows laziness or indifference, but if it's handed to them the excuses are pretty much gone.
  • Originally posted by: arch_8ngel


    I AM ERROR.
     



    "It's a secret to everybody"...



    "Buy something, will ya!"
    http://retrousb.com

  • Originally posted by: stardust4ever




    Originally posted by: arch_8ngel




    I AM ERROR.  



    "It's a secret to everybody"...

     



    "Buy something, will ya!"

    http://retrousb.com...



    i keep trying but he wont stock ncc


  • Screw it. I just sent a message to Stone Age Gamer to cancel my Retron5 preorder. I've decided homebrews are more important to me than save states...



    HDMI NES all the way, baby!
  • If they take paypal I'll take it  Ahh nevermind my luck the credit I have on file has to be used on ebay as an ebay cert.

  • Originally posted by: stardust4ever



    @GibbyVA: Pity that none of the Piko games besides "Super 4-in-1" work on the Retron. Piko's "4-in-1" was part of a Kickstarter deal with the Retron5. Also, did you select a game and actually play it on the 4-in-1 cart?



    Reason why I ask is the 4-in-1 uses a Bankswitch scheme. I tried dumping it with my Retrode and only got the Bootloader, meaning the menu resets ad-infinitum when you try to load a game. I just wanted confirmation that it is actually possible to load all four sub-games using the 4-in-1 cart with the Retron5.



    play it on NoCash emulator. it will map the lorom games .



  • Originally posted by: Piko




    Originally posted by: stardust4ever



    @GibbyVA: Pity that none of the Piko games besides "Super 4-in-1" work on the Retron. Piko's "4-in-1" was part of a Kickstarter deal with the Retron5. Also, did you select a game and actually play it on the 4-in-1 cart?



    Reason why I ask is the 4-in-1 uses a Bankswitch scheme. I tried dumping it with my Retrode and only got the Bootloader, meaning the menu resets ad-infinitum when you try to load a game. I just wanted confirmation that it is actually possible to load all four sub-games using the 4-in-1 cart with the Retron5.



    play it on NoCash emulator. it will map the lorom games .

     

    I don't think you understood. I attempted to dump it with a retrode and all I got was the bootloader.




  • Originally posted by: stardust4ever


    Originally posted by: Piko




    Originally posted by: stardust4ever



    @GibbyVA: Pity that none of the Piko games besides "Super 4-in-1" work on the Retron. Piko's "4-in-1" was part of a Kickstarter deal with the Retron5. Also, did you select a game and actually play it on the 4-in-1 cart?



    Reason why I ask is the 4-in-1 uses a Bankswitch scheme. I tried dumping it with my Retrode and only got the Bootloader, meaning the menu resets ad-infinitum when you try to load a game. I just wanted confirmation that it is actually possible to load all four sub-games using the 4-in-1 cart with the Retron5.



    play it on NoCash emulator. it will map the lorom games .

     

    I don't think you understood. I attempted to dump it with a retrode and all I got was the bootloader.









    Im sure that if you can see the menu. You can play the games
  • Just a reminder, the google doc is open for everyone here to edit. If you try a game and it works or if it doesn't please add it to the doc.
  • Is this thing actually out? lol.. Can anyone confirm whether or not they let you apply patches (translations) from the SD card?

  • Originally posted by: cradelit



    Is this thing actually out? lol.. Can anyone confirm whether or not they let you apply patches (translations) from the SD card?



    Negative. (for clarification, I was referring to ROM patching)



    Anyways, I'm out. Preorder cancelled. I already have a Super Retro Trio that plays damn near everything except Castlevania III, Virtua Racing, and NES PowerPak (Everdrives work too!)



    I'm just gonna hold off and wait for RetroUSB HDMI NES...

  • Originally posted by: cradelit



    Is this thing actually out? lol.. Can anyone confirm whether or not they let you apply patches (translations) from the SD card?





    Yes, it was released. Preorders havent shipped yet or are shipping right now. Some retro stores had them in, and may still have them in stock.


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