Hello....Veteran Developer...Famicom fan

My name is David Siller and I am a fan of Famicom - Super Famicom and also the Game Cube.



I worked for Sunsoft, Capcom, Universal Interactive Studios and others.



I am a true gamer and have been playing my whole life!


Comments

  • welcome aboard ...
  • Wow awesome.. So did you work on the dev team for Blaster Master, Batman, Journey to Silius or else?



    Welcome to NA!
  • Welcome to NintendoAge, David!



    Go check out some of the games he was involved in... amazing!



    http://www.mobygames.com/developer/sheet/view/developerId,69845/
  • I bet you have some amazing stories to tell! Always great to hear of a dev who is also an avid gamer
  • Welcome to the site!



    So many memories of some of your titles as a kid. Still play many of them too!

  • Originally posted by: Dain



    Welcome to NintendoAge, David!



    Go check out some of the games he was involved in... amazing!



    http://www.mobygames.com/develope...





    Thanks for the link Dain!



    Amazing indeed, it's an honor to have you on this forum David!
  • Welcome to NA!
  • Ghosts 'n Goblins? Daze before Xmas?!? Sir I shake your hand!
  • Wow, how does it feel to play a game after developing it?

    I once made a portable NES and the game I used for testing I hated playing once it was said and done, so I cant imagine working on Ghosts n' Goblins then playing its hardness
  • Welcome to the site! You have an impressive resume
  • Great to be here.



    There is NO feeling like seeing your vision of a game come to fruition! Better than sex in some ways. I have loved making games and have 30 "yet to be born" games mostly designed and planned.
  • Sweet! Welcome dragon1952!!



    Would love to hear some stories, any stories !!
  • Welcome Mr. Siller!
  • Welcome to the boards, you have quite a legacy! As everyone else has said, any stories you want to share would be awesome.
  • Welcome. Hope we see you around here.
  • I have posted some great stories about my Sunsoft era over at Famicom World. I will try to bring those over here.



    There appears to be more life here!
  • Welcome! I bet you have some pretty sweet one of a kind stuff!
  • Welcome yo.
  • Thank you all for the kindest welcome here. I always feel comfortable with gamers where ever I go.



    To answer an inquiry here, I did NOT have a hand in the original "Blaster Master" for famicom/NES, but was involved in "Blaster Master 2". The biggest problem with BM2 is that the development time was so very short. Management is always dragging their feet to greenlight a development project and then they want it tomorrow! Often placing extreme pressure on me to deliver in a very short time period.



    "Batman" and "Journey to Silius" were also not my work directly. Those fell under the previous Product Development Director J. Moon. He did not contribute to the design, only the localization. I was Mr. Moon's consultant before taking over that position. We both laughed at how Japan R&D changed the character to look like Lucy Ball for the US version. The original "Batman" was quite well done and I was quite happy with that result. The beauty of the 8bit Famicom is that it allowed developers to be challenged to extract performance and gameplay due to the limitations of that time.



    My "Ghosts 'N Goblins" work was a Gameboy Color production that was based on the original famicom version. But there was an aspect ratio difference in the display that needed to be addressed. Later, I would essentially reinvent G'NG as "Maximo".



    I created the original story and high concept design for "Daze Before Christmas" and it was not slated for release in the US since it was not good enough for management.



    I have loads more to discuss in time...
  • Thanks for joining NA, David. You'll like it over here.
  • It's amazing to hear some of the backstory on these games. Many of the titles you've worked on are legendary to my life and many others here, but I suppose that's stating the obvious.



    Blaster Master 2 gets a bad rap. Sure, it could have been better, but I do know a few fans who are dedicated to it, so much so one of them analyzed the memory and created some retro achievements for it

    http://www.retroachievements.org/Game/1356



    I do wish Daze would have been released locally; it's one of the most fun titles I've ever had the pleasure of playing.
  • Welcome to NA!
  • The idea behind "Daze" was the result of the Head of Marketing at Sunsoft of America, Rita Zimmerer coming into my office, closing the door and asking me what I thought about designing a "Christmas" game! She thought that we could sell it every year. Of course we would have to do sequels, but carrying the story further each year. This was a typical way we created product, just like "Looney Tunes B-Ball". Her thought and my design concept.



    Anyway, I thought about it and then in a creative blur sat down and decide to go forward with her request. I wanted this to be a different story about Santa Claus. One where he would be facing similar problems to what typical manufacturers would face. Labor problems, trouble makers, revolts, unions and just plain problems! This I thought was how we would generate "game-play"! Louse the Mouse would be the catalyst that would start the problems off when he tried to get the elves to walk off the job. Christmas would be jeopardized by this sort of situation. Toys would malfunction and general chaos would ensue! I then hired Funcom in Norway, who seemed hungry and was willing to please to do the development.



    The game became Santa's dazed and confused era!
  • Welcome to NA can't wait to hear more about the work you did. Always found the development end of gaming most interesting.
  • I suppose I will start a specific thread about Sunsoft next.
  • Where should I potentially start a thread about development stories? I have a million stories to tell, all the truth.



    BTW, I also was the original "Sushi X" for EGM while I was working on coin-op development back in the day.
  • Welcome to the site! Maybe check out "The Brewery" to discuss development stuff.
  • Awesomesauce love seeing stuff like this esp on NA



    Welcome, and I look forward to reading all the stories you have to share.
  • Welcome aboard! Definitely interested in some of your development stories, very cool!
  • So MUCH to tell and so LITTLE time! Be patient and I will post many details again very soon!

    Thanks for the interest.
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