Hello. Writing My First NES Game
Hello, I'm writing my first NES game for the Mini Ludum Dare 52 Retro Challenge. I came across this site when I was looking for 6502 assembly tutorials, and found the great "Nerdy Nights" series. So far I've managed to get a ship moving around with the D-pad, shooting a projectile with the A button, and an enemy ship that moves. My next task is to figure out how to perform the collision detection between the projectile and the enemy. I generated the sprites using YY-CHR. All of the game configuration (colors, speed, etc) are stored in an XML file, and I created Ruby scripts to generate the 6502 assembly code.
I started writing games around 1995 in QBasic for DOS 5.0. Lately I've been developing most of my hobby games in Unity. I also have two games on XBox (360) Live Indie Games, which are "Resistor" and "TTY GFX ADVNTR".
While I was browsing the forums here, I noticed that there was an active game collector community here. I started collecting NES games back in the early 2000's, and I currently have over 750 games. The only U.S. licensed retail games that I'm missing are Bubble Bobble 2, Stack Up, and Stadium Events.
I started writing games around 1995 in QBasic for DOS 5.0. Lately I've been developing most of my hobby games in Unity. I also have two games on XBox (360) Live Indie Games, which are "Resistor" and "TTY GFX ADVNTR".
While I was browsing the forums here, I noticed that there was an active game collector community here. I started collecting NES games back in the early 2000's, and I currently have over 750 games. The only U.S. licensed retail games that I'm missing are Bubble Bobble 2, Stack Up, and Stadium Events.
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