Hello. Writing My First NES Game

Hello, I'm writing my first NES game for the Mini Ludum Dare 52 Retro Challenge.  I came across this site when I was looking for 6502 assembly tutorials, and found the great "Nerdy Nights" series.  So far I've managed to get a ship moving around with the D-pad, shooting a projectile with the A button, and an enemy ship that moves.  My next task is to figure out how to perform the collision detection between the projectile and the enemy.  I generated the sprites using YY-CHR.  All of the game configuration (colors, speed, etc) are stored in an XML file, and I created Ruby scripts to generate the 6502 assembly code.

I started writing games around 1995 in QBasic for DOS 5.0.  Lately I've been developing most of my hobby games in Unity.  I also have two games on XBox (360) Live Indie Games, which are "Resistor" and "TTY GFX ADVNTR".

While I was browsing the forums here, I noticed that there was an active game collector community here.  I started collecting NES games back in the early 2000's, and I currently have over 750 games.  The only U.S. licensed retail games that I'm missing are Bubble Bobble 2, Stack Up, and Stadium Events.

Comments

  • I think you may enjoy this site, welcome
  • I agree, you should dig this place! Welcome aboard!
  • Greetings
  • Welcome
  • welcome to the board ....
  • What a nice start, I think we agree when I say we would like to see some pictures of your impressive collection
  • Welcome! Assembly, from what I remember from college, is a very tedious language. You say you have created Ruby scripts to facilitate writing the assembly code? I'd love to see what you're doing if you're interested in sharing. Do you have any of it up in GitHub or BitBucket?
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