I like the idea of it, but it's completely convoluted.
It looked awesome to me as a kid, but I never got anywhere with it.
Last year, I sat down and beat it, but I used more than one walkthrough. And it still wasn't easy. I don't know how anyone would do it without a walkthrough/guide.
Great article! I can see why it was his favorite based on the other 2 titles he liked: Zelda and Metroid. Legacy of the Wizard is very similar to Metroid in particular.
Great soundtrack by Yuzo Koshiro. Love Meyna and Xemn's themes.
Brutally obtuse with no clear goal.
Had to beat it on emulators in the late 90s'.
That part in the middle where you see an open (black) room with the little house looking structure was always where I would get to and be like Ok WTF?!
That part in the middle where you see an open (black) room with the little house looking structure was always where I would get to and be like Ok WTF?! Edit: I love this game
I call that place "Dragon Hall", and that is the true starting point of the game. From there you can enter each of the 4 dungeons depending on which direction you go. The music will change accordingly once you've entered the new area. South East is Pochi's dungeon, North East in Lyll's dungeon. North West is Xemn's dungeon, and South West is Meyna's dungeon.
I like the idea of it, but it's completely convoluted.
It looked awesome to me as a kid, but I never got anywhere with it.
Last year, I sat down and beat it, but I used more than one walkthrough. And it still wasn't easy. I don't know how anyone would do it without a walkthrough/guide.
It was a fun game though.
This. Such a cryptic mess, but I loved the free roaming aspect as a kid. I recall jumping off the monsters' heads (holding up while doing this helps a lot) to get in places you couldn't ordinarily go, and it always felt like you were doing something you weren't supposed to, which was wild. Game designers should always strive to make games that don't require a walkthrough (or trying everything imaginable in the game) to beat though.
Damn, this game... Played it with my brother as a kid. He played it a lot more with his friends, but needless to say, all of us were lost. I agree that it has great music and graphics, but it is very convoluted and quickly got annoying for me. I'm pretty sure a Nintendo Power cheat helped us beat it (not sure how we would have otherwise). And... the ending... is about as good as Faxanadu's!
Loved those Lost Nintendo Power pages! That "pause-jump" cheat was used in the AGDQ run I saw recently. Let's you cut through a lot of the game.
Glad to see this game getting some love. The criticisms of it being convoluted are true, but for those of us who enjoy the game, they're more features than bugs!
True story: This and Super Mario Bros. were the first games I ever played for NES. My grandmother had a NES in her house back in the late 80s and those were the only two games she owned. Most people probably got stumped in the first 30 or so minutes of exploring the dungeon - my grandma couldn't even figure out how to get past the character select screen.
She later gave me her NES and games since I was enjoying them more than her. I think my current copy of LotW is one I bought later on, though. I did a lot of trading at game shops in the 90s.
Anyway I finally sat down and plunked my way through the game last year and I enjoyed myself greatly. It was hugely cathartic to finally see that dragon come to life and attack. That room was always a tantalizing mystery for me as a kid, and was usually about as far as I could get in the game before quitting.
I wish I had seen this thread first - the "bare bones" map that OP made is wonderful and would have been better than consulting FAQs, which I did a couple of times. I normally make graph paper maps for NES games that require mapping, but this one was vexing me.
As the HardcoreGaming101 article says, "what an awesome game!"
Thought I'd put my video review here... I had filmed this quite a few months back, and after making the Nintendo Power guide, wasn't sure if I was ever going to bother with it, but I hate leaving things unfinished, so here it is:
I've beaten Legacy of the Wizard many times,I can get all 4 clowns and the dragon slayer in about 3 hours.In my opinion the Man's section of the dungeon is the hardest,because you have to be able to move the blocks in such a way not to block yourself in,or have to start over.
In my opinion the Man's section of the dungeon is the hardest,because you have to be able to move the blocks in such a way not to block yourself in,or have to start over.
There's really only one spot where that is really a danger... pushing the second boulder in the Mouth of Doom room... in almost all the other block pushing areas, you can usually reset the blocks by leaving the screen and coming back.
Damn now you guys got me all hyped for this game. My cousins and I played it as kids and we hated it because we had no clue what to do. I was wondering what game to play next and I guess I will give this a shot. I picked this game up about a month ago but have not really sat down to play it. Thanks for sharing the maps I'm sure they will help.
Comments
the lost issue of Nintendo Power, (sculptures by Axel Nieto)
that's awesome
One of those I never heard of BITD, it's on my list to check out.
( http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=143338 )
It looked awesome to me as a kid, but I never got anywhere with it.
Last year, I sat down and beat it, but I used more than one walkthrough. And it still wasn't easy. I don't know how anyone would do it without a walkthrough/guide.
It was a fun game though.
It's Alex Kozinski's favorite game!
One of those I never heard of BITD, it's on my list to check out.
( http://nintendoage.com/forum/mess... )
Great article! I can see why it was his favorite based on the other 2 titles he liked: Zelda and Metroid. Legacy of the Wizard is very similar to Metroid in particular.
My cousin and I played this a ton growing up.
Great soundtrack by Yuzo Koshiro. Love Meyna and Xemn's themes.
Brutally obtuse with no clear goal.
Had to beat it on emulators in the late 90s'.
That part in the middle where you see an open (black) room with the little house looking structure was always where I would get to and be like Ok WTF?!
Edit: I love this game
Legacy of the Wizard is very similar to Metroid in particular.
I am glad to hear you say that. I have always been enchanted by Metroid, so I hope I will enjoy LotW to a similar degree.
That part in the middle where you see an open (black) room with the little house looking structure was always where I would get to and be like Ok WTF?! Edit: I love this game
I call that place "Dragon Hall", and that is the true starting point of the game. From there you can enter each of the 4 dungeons depending on which direction you go. The music will change accordingly once you've entered the new area. South East is Pochi's dungeon, North East in Lyll's dungeon. North West is Xemn's dungeon, and South West is Meyna's dungeon.
Mostly because of the font. Half the letters all look the same.
It's ridiculously long too.
I like the idea of it, but it's completely convoluted.
It looked awesome to me as a kid, but I never got anywhere with it.
Last year, I sat down and beat it, but I used more than one walkthrough. And it still wasn't easy. I don't know how anyone would do it without a walkthrough/guide.
It was a fun game though.
This. Such a cryptic mess, but I loved the free roaming aspect as a kid. I recall jumping off the monsters' heads (holding up while doing this helps a lot) to get in places you couldn't ordinarily go, and it always felt like you were doing something you weren't supposed to, which was wild. Game designers should always strive to make games that don't require a walkthrough (or trying everything imaginable in the game) to beat though.
Loved those Lost Nintendo Power pages! That "pause-jump" cheat was used in the AGDQ run I saw recently. Let's you cut through a lot of the game.
Here's a fun LOTW speedrun race:
https://drive.google.com/file/d/0B79L9YOsC2OvQ19uZWNCd21KUHM/view?usp=sharing
True story: This and Super Mario Bros. were the first games I ever played for NES. My grandmother had a NES in her house back in the late 80s and those were the only two games she owned. Most people probably got stumped in the first 30 or so minutes of exploring the dungeon - my grandma couldn't even figure out how to get past the character select screen.
She later gave me her NES and games since I was enjoying them more than her. I think my current copy of LotW is one I bought later on, though. I did a lot of trading at game shops in the 90s.
Anyway I finally sat down and plunked my way through the game last year and I enjoyed myself greatly. It was hugely cathartic to finally see that dragon come to life and attack. That room was always a tantalizing mystery for me as a kid, and was usually about as far as I could get in the game before quitting.
I wish I had seen this thread first - the "bare bones" map that OP made is wonderful and would have been better than consulting FAQs, which I did a couple of times. I normally make graph paper maps for NES games that require mapping, but this one was vexing me.
As the HardcoreGaming101 article says, "what an awesome game!"
In my opinion the Man's section of the dungeon is the hardest,because you have to be able to move the blocks in such a way not to block yourself in,or have to start over.
There's really only one spot where that is really a danger... pushing the second boulder in the Mouth of Doom room... in almost all the other block pushing areas, you can usually reset the blocks by leaving the screen and coming back.
Thanks to Uedn's Nintendo Power article resource http://www.nintendopower.comxa.com
Very similar to the map I made, (although I'm partial to my mine )