Can NA Beat Every NES Game In A Year - 2015

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  • Originally posted by: Ozzy_98



    According to the forum, G-type posted in here, but I see no post by him. I can only assume that the game has finally ate his brain.



    Edit: or the forum was lagged a bit. There it is

    The first post of a new page in very large threads on this forum sometimes doesn't show up until a second post is made on the same page.  I remember the same thing happening on a previous year's Can NA Beat Every NES Game thread.





  • Originally posted by: Ozzy_98



    According to the forum, G-type posted in here, but I see no post by him. I can only assume that the game has finally ate his brain.



    Edit: or the forum was lagged a bit. There it is



    Sorry, didn't mean to get your hopes up Ozzy. Now that we're on the last game, everyone probably gets excited when there's a new post to this thread, hoping that maybe today will be the day.
  • Just wanted to update, I'm almost there. I think I can do this tomorrow!
  • For the win! Nick! Nick! Nick!
  • We should all buy copies of virus and send them to nick if he gets it.
  • I hope you get this one, Nick.

    Sadly I couldn't dedicated much time on this one due to family matters, or I would be fighting with you to see which one of us would beat it first.



    Good luck. Here's to hearing of Mutant Virus falling to your skill soon.
  • Early congrats Nick when you beat this you'll be one of the probably five people who have every completed this atrocity
  • Heh, that was waaaay, too easy. It's only June for crying out loud. Damn! You should have kept unlicensed in so that the title of your thread would actually be truthful. It does say "Every" NES game...
  • Originally posted by: Dr. Morbis



    Heh, that was waaaay, too easy. It's only June for crying out loud. Damn! You should have kept unlicensed in so that the title of your thread would actually be truthful. It does say "Every" NES game...

    Time to add homebrews to the list as well to stretch it out.



     
  • Its been a few days, i think he went insane.
  • I definitely want unlicensed games back on the list for next year, and every year from now on. If we can complete that, I could maybe see repros/Famicom/homebrew as "extra credit", but the obscurity and niche-interest level of that stuff would make any effort at super-mega-100% completion in a year an overwhelming chore.
  • My suggestion on the Famicom end of things would be to take it year-by-year on a rolling basis: do 1983 first, then 1984, etc. Maybe the first target could be the exclusives from 1983-1985, or around 50 games. You don't start seeing many language barrier releases until 1986.



    Try to do the full library all at once and it'd be insane, but approach it systematically on a year-by-year basis and it could be feasible. Whether the whole Famicom library could ever be completed in a single year, though, I highly doubt -- even on a Japanese site it'd be nearly impossible.
  • Bringing the unlicensed back to the next year challenge will be a good idea.

    I am not for bringing it back for this year, though.

    Nick is fighting hard to take my 1st place. He will do it, but if you add unlicensed back right after it, I will snatch it right back because I would beat at least 5 of them I love in less than one day. Wouldn't be fair with him.
  • Khog and Morbis: If you think this is/was too easy, please beat Mutant Virus! I am making no progress on it.
  • ^ My buddy Mike (the_wizard_666 on here) beat Mutant Virus recently, but he left his NES on for a long-ass time to do so. You could ask him if he'd do it again since it'll still be fresh in his head, but I don't know if he'd help with this list since it was such a giant step back. The reason he and I didn't bother with this project this year is because beating every licensed game has already been accomplished, so what's the point of doing it twice? Especially when the goal of beating the whole library has not yet been accomplished at all, so it would have been something cool to shoot for.



    Honestly, I don't understand the disambiguation for the unlicensed games as far as this project is concerned anyway. I mean, for collecting, I can sort of see it making sense since they have different cart cases and whatnot, but as far as playing the games? What's the difference? They are all games made for the US NES just like any other. I do understand that some of the companies suck (Color Dreams, I'm looking at you) but Camerica, and especially Tengen, have libraries that could compete with all but the best three or four licensed publishers in terms of quality. But anyway, I'm just venting - feel free to ignore. If you guys just want to keep beating the same 650 games over and over again every year, then so be it!
  • Originally posted by: Dr. Morbis

    ^ My buddy Mike (the_wizard_666 on here) beat Mutant Virus recently, but he left his NES on for a long-ass time to do so. You could ask him if he'd do it again since it'll still be fresh in his head, but I don't know if he'd help with this list since it was such a giant step back. The reason he and I didn't bother with this project this year is because beating every licensed game has already been accomplished, so what's the point of doing it twice? Especially when the goal of beating the whole library has not yet been accomplished at all, so it would have been something cool to shoot for.



    If you guys just want to keep beating the same 650 games over and over again every year, then so be it!




    Ask someone who runs the Boston marathon every year why you want to keep running the same race every year? You already finished it once. What's the point of doing it again?

  • Originally posted by: G-Type




    Originally posted by: Dr. Morbis



    ^ My buddy Mike (the_wizard_666 on here) beat Mutant Virus recently, but he left his NES on for a long-ass time to do so. You could ask him if he'd do it again since it'll still be fresh in his head, but I don't know if he'd help with this list since it was such a giant step back. The reason he and I didn't bother with this project this year is because beating every licensed game has already been accomplished, so what's the point of doing it twice? Especially when the goal of beating the whole library has not yet been accomplished at all, so it would have been something cool to shoot for.



    If you guys just want to keep beating the same 650 games over and over again every year, then so be it!







    Ask someone who runs the Boston marathon every year why you want to keep running the same race every year? You already finished it once. What's the point of doing it again?





    What's the point in doing it the first year.  Don't they have cars there? 



    We really need someone to record playing and beating this game. youtube is pretty sparse.   Hell, even rey's site vgmuseum doesn't show the ending.
  • I didn't do much this year,but I do have a few suggestions in how to spice things up a bit.



    How about awarding bonus points for beating a game a certain way? Like 5 bonus points for no deathing a game or beating it in under a certain amount of time,10 points for a perfect run,etc. Or maybe bonus points for something like....beating a certain number of a publisher's titles (10 Capcom games) or harder to complete games. (8+ point games) Or maybe even a consecutive beat streak bonus? 2 points for 2 in a row,3 pts for 3,etc.




    Just a thought.
  • I'm not sure how much "spicing up" this thread needs. It's one of the hottest on this forum as it is, and it's only wound down early this year because we're down to one brutal game. And at this point, I'm just waiting for Bea or Nick to do the honors. This is the most intense competition we've ever had, and it's awesome that the individual championship is still up for grabs with only 8 points on the board.



    But yeah, the unlicensed games should come back for good next year. If we can beat all NTSC + PAL licensed games by mid-year, there's no reason to be ducking the unlicensed stuff anymore.
  • Originally posted by: nerdynebraskan

    I'm not sure how much "spicing up" this thread needs. It's one of the hottest on this forum as it is, and it's only wound down early this year because we're down to one brutal game. And at this point, I'm just waiting for Bea or Nick to do the honors. This is the most intense competition we've ever had, and it's awesome that the individual championship is still up for grabs with only 8 points on the board.



    But yeah, the unlicensed games should come back for good next year. If we can beat all NTSC + PAL licensed games by mid-year, there's no reason to be ducking the unlicensed stuff anymore.





    Well it wouldn't hurt to spice it up,as evidenced from the comment by Dr. Morbis. And yeah this is one of the busiest threads,but simply due to the nature of it. Once you guys complete the goal this thread becomes a ghost town and rightly so since there's nothing left to do,unless......you want to try to beat every nes game twice in a year.....

  • Originally posted by: Dr. Morbis



    The reason he and I didn't bother with this project this year is because beating every licensed game has already been accomplished, so what's the point of doing it twice? Especially when the goal of beating the whole library has not yet been accomplished at all, so it would have been something cool to shoot for.

    I don't think the PAL library had ever been completed before, had it? So this year is a first.



    The advantage of this year's approach is that the goal was -- evidently -- quite achievable (and there's the fringe benefit of freeing people up to work on the SNES, N64, or Game Boy efforts).



    I think scaling back our ambitions after 2 consecutive years of failure was justified. But I also think the unlicensed games should certainly return in 2016, and -- once Mutant Virus goes down -- that the licensed US + PAL library will now officially be "done" as a single goal.



    (Unless, that is, we attempt the full set on the hardest difficulty settings...)
  • ...unless the mutant virus defeats us.
  • Mutant Virus will fall. It is just a matter of time.

    If anything, I will be able to dedicate more time to it in two or three weeks, if Nick hasn't cleared it out by then.
  • Haven't gone insane yet team, I'm getting so close every time. I think it's going to be a bit of luck that pushes me to the end, but I'm going to work on it tonight and won't stop until I finish it this weekend! Thankfully I'm off work until Tuesday so hopefully I can bring it home and we can just throw the unlicensed games in!
  • And the forum ate Nick's reply.

    Replying so it will show up.



    Edit: And you can do it. I will drink for good omens to your victory.

  • Originally posted by: DoctorNick



    Haven't gone insane yet team, I'm getting so close every time. I think it's going to be a bit of luck that pushes me to the end, but I'm going to work on it tonight and won't stop until I finish it this weekend! Thankfully I'm off work until Tuesday so hopefully I can bring it home and we can just throw the unlicensed games in!



    Dizzy the Adventurer is done. 







  • Originally posted by: DoctorNick



    Haven't gone insane yet team, I'm getting so close every time. I think it's going to be a bit of luck that pushes me to the end, but I'm going to work on it tonight and won't stop until I finish it this weekend! Thankfully I'm off work until Tuesday so hopefully I can bring it home and we can just throw the unlicensed games in!







    No tips or are you doing it randomly every time?

  • Originally posted by: guitarzombie




    Originally posted by: DoctorNick



    Haven't gone insane yet team, I'm getting so close every time. I think it's going to be a bit of luck that pushes me to the end, but I'm going to work on it tonight and won't stop until I finish it this weekend! Thankfully I'm off work until Tuesday so hopefully I can bring it home and we can just throw the unlicensed games in!







    No tips or are you doing it randomly every time?



    I was using your guide for a bit but now that I've basically memorized the level and it's pretty much just getting lucky in half of the rooms.  I haven't been able to pick out any patterns (and I'm pretty good at that shit) so I'm having trouble saying there is anything you can consistently do to succeed, other than the obvious you need the best powerups you can get to have any chance at all.  



    I have actually contemplated meth to help me beat this game.  Oh dear God
  • The only thing I can think of is putting CM is specific spots in specific rooms. There are some rooms easier than others that you can just use your Super Gun on. And if you use the CM in those rooms first, it could save you some time to clear the easier rooms first and then tackle the harder ones last.
  • Okay, that's it, I've followed long enough...can't believe you're STILL having issues with it...only took me a week last year, and I did it in January! That said, it is by far the hardest game I've ever finished, bar none, so don't feel bad



    Anyway, the key to level 5 is persistence, as well as luck. Oh, and try not to backtrack if at all possible. The time limit can safely be ignored on the earlier levels, but speed is of the utmost importance on the final stage. Clear a room as fast as possible and get the hell out of dodge.



    Now, I don't 100% recall the layout of the last level, but I do remember there being a couple "gimme" rooms, that is, you can clear them with minimal effort. Do those in sequence...it may seem like a good idea to skip them, but in reality you don't want to be stuck backtracking to them when you should be making forward progress.



    Also, if you urgently have to go on to stop the virus from breaching, but you're almost done clearing the room you're in, try and clear it fast. There isn't much time to spare when that alarm goes off, but it's better than having a random spread covering half the room when you get back to where you are at. One more thing to note is that the rooms go in stages: They all start black (save the room you start in, that starts as a mix of blue and purple), and will progress one by one over to purple when the virus spreads through it. Only after all non-blue rooms are solid purple will it progress to the alarm sequence. If a good number of rooms are sitting at purple, try passing through one or two and shooting a few viruses in them, then ducking back out. This may not seem to help much, but it turns the room to purple and blue, which will need to be switched back to solid purple before any other room will breach, buying you a bit of time. If a room starts flashing though, that means the breach is imminent, and you have to get it to at least contested to stop it. Oh, and once you're in the last room, it cannot breach unless you leave and wait a while...and since there's no reason for that, you can take your time. A few of the rooms have definite patterns to clear them out safely, but they aren't really easy (with one exception).



    Oh, and one more thing, in the final stage there is actually one fewer counter measure than there is virus spouts. So not only do you need to know where to lay down your counter measures, but you need to figure out which generator can be fought without one. If I remember correctly, it was the room to the left of the starting room that I was able to knock off without using counter-measures, but I may be mistaken there. Aside from that, it's just a matter of persistence...you'll do it eventually
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