I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
Are you talking about the Arcade version, cause you can kill the dragon boss with knife (and lance IIRC) in the NES version.
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
Are you talking about the Arcade version, cause you can kill the dragon boss with knife (and lance IIRC) in the NES version.
The knife will kill the dragon, but the lance will not. You are also not gaurenteed to have the knife at that point, as it's completely random if it drops. In my runs you will more than likely have the javelin (unless you are just credit feeding to die over and over again to get a knife). Even if I had the knife I'd still take the tourch over it, the arc is a lot more useful for killing the red devils.
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
Are you talking about the Arcade version, cause you can kill the dragon boss with knife (and lance IIRC) in the NES version.
The knife will kill the dragon, but the lance will not. You are also not gaurenteed to have the knife at that point, as it's completely random if it drops. In my runs you will more than likely have the javelin (unless you are just credit feeding to die over and over again to get a knife). Even if I had the knife I'd still take the tourch over it, the arc is a lot more useful for killing the red devils.
I personally get the knife in first stage and keep it until the moment that I absolutely need the shield. I know the torch can be useful, but I personally prefer to throw a lot of knives, and I'm used to its timing 10 times better than the torch so I really like sticking to it.
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
It's funny, I actually cannot beat the third stage without the axe. XD It's just how I learned to beat that stage. I pick up the shield in stage four which is helpful against the boss of stage 5.
In general, heat-seeking/homing enemies are awful, especially if they respawn instantly. Shadow of the Beast II has a spot where you literally can't dodge them, and how much damage you take is a matter of luck. And the bats in the last stage of El Viento for Genesis come close to ruining the game.
I really, really hated the women with shields who push you off platforms in the side-scrolling levels of the first Crash Bandicoot. Incredibly infuriating.
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
It's funny, I actually cannot beat the third stage without the axe. XD It's just how I learned to beat that stage. I pick up the shield in stage four which is helpful against the boss of stage 5.
Interesting, I might have to give that damn axe another shot. I thought it was 100% useless when I tried using it.
Also, those big tanks in the same game. I used to play this game with my friend when we were like ten, and I don't think we ever got past this part. These days I can beat it, but you have to be perfect in dealing with them. I inch forward so they are barely on screen, and use my three missle attack, three times, to kill them. But if I'm low or out of ammo it's a real pain.
Also, those big tanks in the same game. I used to play this game with my friend when we were like ten, and I don't think we ever got past this part. These days I can beat it, but you have to be perfect in dealing with them. I inch forward so they are barely on screen, and use my three missle attack, three times, to kill them. But if I'm low or out of ammo it's a real pain.
There is a routine to their madness you can plan for. I used to do your method, but when I ran out of ammo I just messed around with them until I stumbled upon the perfect method to avoid them. I rarely if ever get hit by them anymore.
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Zubats are number one, followed by anacondas or really anything that poisons you in final fantasy. I also really hate lakitu and the sun in super mario 3. For zelda, my most despised enemies are like likes, those orb things that stun you, and those creepy zombies in OOT.
Zubats are number one, followed by anacondas or really anything that poisons you in final fantasy. I also really hate lakitu and the sun in super mario 3. For zelda, my most despised enemies are like likes, those orb things that stun you, and those creepy zombies in OOT.
Now those are #*$& annoyhing... that freeze frame crap it does, especially when there are a few close together at the same time...
The green raspberries on the final stage of Holy Diver. Undoubtedly. 100% random when they spawn, how they move, they can't be killed, they're impervious to all spells, and they only appear in areas where if they hit you, you're getting knocked back into a pit. Nightmarish.
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Oh man, I can't believe those goddamned Knights slipped my mind. And your sig also reminded me of another: the zig-zagging guys in the Turbo Tunnel in Battletoads. I could eventually beat the tunnel with my eyes closed, but memorizing it to that point frustrated the shit out of my then 7 or 8 year old self as I died again and again. What kind of assholes were the developers at Rare to make that the 3rd level of a 13 level game? It's like they didn't want people to play the rest of the game.
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Oh man, I can't believe those goddamned Knights slipped my mind. And your sig also reminded me of another: the zig-zagging guys in the Turbo Tunnel in Battletoads. I could eventually beat the tunnel with my eyes closed, but memorizing it to that point frustrated the shit out of my then 7 or 8 year old self as I died again and again. What kind of assholes were the developers at Rare to make that the 3rd level of a 13 level game? It's like they didn't want people to play the rest of the game.
Funny you mention that portion of the Turbo Tunnel...because ever since I first reached that part, I'd always just stick to the top of the screen and push forward when they were down, then lean back for the last one so the "secret one" can show up, then blast past both by pushing forward
I never die on that level anymore, not even once. If I ever do, I restart the game because I find it unacceptable to die in Battletoads before Volkmire's Inferno now, lol.
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Oh man, I can't believe those goddamned Knights slipped my mind. And your sig also reminded me of another: the zig-zagging guys in the Turbo Tunnel in Battletoads. I could eventually beat the tunnel with my eyes closed, but memorizing it to that point frustrated the shit out of my then 7 or 8 year old self as I died again and again. What kind of assholes were the developers at Rare to make that the 3rd level of a 13 level game? It's like they didn't want people to play the rest of the game.
Funny you mention that portion of the Turbo Tunnel...because ever since I first reached that part, I'd always just stick to the top of the screen and push forward when they were down, then lean back for the last one so the "secret one" can show up, then blast past both by pushing forward
I never die on that level anymore, not even once. If I ever do, I restart the game because I find it unacceptable to die in Battletoads before Volkmire's Inferno now, lol.
Yes, I've played that game WAY too much
I've still never beaten it. I refuse to use a Game Genie or the A+B+down+start at the title screen cheat. I refuse to short-change myself of any glory when I finally beat it. Now all I have to do is play through a backlog of about 37,000 other games I've bought and never touched, and the next game to tackle after that will be Battletoads.
Comments
Originally posted by: Gentlegamer
Yes sir, nailed it.
Originally posted by: Gentlegamer
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
Originally posted by: pegboy
Originally posted by: Gentlegamer
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
Are you talking about the Arcade version, cause you can kill the dragon boss with knife (and lance IIRC) in the NES version.
Originally posted by: guillavoie
Originally posted by: pegboy
Originally posted by: Gentlegamer
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
Are you talking about the Arcade version, cause you can kill the dragon boss with knife (and lance IIRC) in the NES version.
The knife will kill the dragon, but the lance will not. You are also not gaurenteed to have the knife at that point, as it's completely random if it drops. In my runs you will more than likely have the javelin (unless you are just credit feeding to die over and over again to get a knife). Even if I had the knife I'd still take the tourch over it, the arc is a lot more useful for killing the red devils.
Originally posted by: pegboy
Originally posted by: guillavoie
Originally posted by: pegboy
Originally posted by: Gentlegamer
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
Are you talking about the Arcade version, cause you can kill the dragon boss with knife (and lance IIRC) in the NES version.
The knife will kill the dragon, but the lance will not. You are also not gaurenteed to have the knife at that point, as it's completely random if it drops. In my runs you will more than likely have the javelin (unless you are just credit feeding to die over and over again to get a knife). Even if I had the knife I'd still take the tourch over it, the arc is a lot more useful for killing the red devils.
I personally get the knife in first stage and keep it until the moment that I absolutely need the shield. I know the torch can be useful, but I personally prefer to throw a lot of knives, and I'm used to its timing 10 times better than the torch so I really like sticking to it.
Originally posted by: pegboy
Originally posted by: Gentlegamer
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
It's funny, I actually cannot beat the third stage without the axe. XD It's just how I learned to beat that stage. I pick up the shield in stage four which is helpful against the boss of stage 5.
Double post. Tablet is acting up.
I really, really hated the women with shields who push you off platforms in the side-scrolling levels of the first Crash Bandicoot. Incredibly infuriating.
Originally posted by: VenusBananaPeel
The dude from Kirby? Yeah don't suck him in. Puff of air makes quick work of him though.
Totally inflated balls too, none of those deflated kinds.
Originally posted by: magus90
Marlboro tentacles in any final fantasy suck massive balls.
Totally inflated balls too, none of those deflated kinds.
I see what you did there.
Originally posted by: PekoTAS
Originally posted by: pegboy
Originally posted by: Gentlegamer
I think the most annoying "enemy" in Ghosts 'n Goblins are all weapon drops besides the dagger.
The GnG series has "power up" weapons so bad you may as well reset the game if you accidentally get them.
The only weapon in G&G that is "game-resettingly" bad is the axe. The tourch is actually very good, and in fact required to kill the dragon boss. Like 1/2 of the game involves using the tourch.
It's funny, I actually cannot beat the third stage without the axe. XD It's just how I learned to beat that stage. I pick up the shield in stage four which is helpful against the boss of stage 5.
Interesting, I might have to give that damn axe another shot. I thought it was 100% useless when I tried using it.
Also, those big tanks in the same game. I used to play this game with my friend when we were like ten, and I don't think we ever got past this part. These days I can beat it, but you have to be perfect in dealing with them. I inch forward so they are barely on screen, and use my three missle attack, three times, to kill them. But if I'm low or out of ammo it's a real pain.
Originally posted by: bimlanders
Also, those big tanks in the same game. I used to play this game with my friend when we were like ten, and I don't think we ever got past this part. These days I can beat it, but you have to be perfect in dealing with them. I inch forward so they are barely on screen, and use my three missle attack, three times, to kill them. But if I'm low or out of ammo it's a real pain.
There is a routine to their madness you can plan for. I used to do your method, but when I ran out of ammo I just messed around with them until I stumbled upon the perfect method to avoid them. I rarely if ever get hit by them anymore.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Zubats are number one, followed by anacondas or really anything that poisons you in final fantasy. I also really hate lakitu and the sun in super mario 3. For zelda, my most despised enemies are like likes, those orb things that stun you, and those creepy zombies in OOT.
Now those are #*$& annoyhing... that freeze frame crap it does, especially when there are a few close together at the same time...
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Oh man, I can't believe those goddamned Knights slipped my mind. And your sig also reminded me of another: the zig-zagging guys in the Turbo Tunnel in Battletoads. I could eventually beat the tunnel with my eyes closed, but memorizing it to that point frustrated the shit out of my then 7 or 8 year old self as I died again and again. What kind of assholes were the developers at Rare to make that the 3rd level of a 13 level game? It's like they didn't want people to play the rest of the game.
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Oh man, I can't believe those goddamned Knights slipped my mind. And your sig also reminded me of another: the zig-zagging guys in the Turbo Tunnel in Battletoads. I could eventually beat the tunnel with my eyes closed, but memorizing it to that point frustrated the shit out of my then 7 or 8 year old self as I died again and again. What kind of assholes were the developers at Rare to make that the 3rd level of a 13 level game? It's like they didn't want people to play the rest of the game.
Funny you mention that portion of the Turbo Tunnel...because ever since I first reached that part, I'd always just stick to the top of the screen and push forward when they were down, then lean back for the last one so the "secret one" can show up, then blast past both by pushing forward
I never die on that level anymore, not even once. If I ever do, I restart the game because I find it unacceptable to die in Battletoads before Volkmire's Inferno now, lol.
Yes, I've played that game WAY too much
Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.
An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).
Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).
The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.
Oh man, I can't believe those goddamned Knights slipped my mind. And your sig also reminded me of another: the zig-zagging guys in the Turbo Tunnel in Battletoads. I could eventually beat the tunnel with my eyes closed, but memorizing it to that point frustrated the shit out of my then 7 or 8 year old self as I died again and again. What kind of assholes were the developers at Rare to make that the 3rd level of a 13 level game? It's like they didn't want people to play the rest of the game.
Funny you mention that portion of the Turbo Tunnel...because ever since I first reached that part, I'd always just stick to the top of the screen and push forward when they were down, then lean back for the last one so the "secret one" can show up, then blast past both by pushing forward
I never die on that level anymore, not even once. If I ever do, I restart the game because I find it unacceptable to die in Battletoads before Volkmire's Inferno now, lol.
Yes, I've played that game WAY too much
I've still never beaten it. I refuse to use a Game Genie or the A+B+down+start at the title screen cheat. I refuse to short-change myself of any glory when I finally beat it. Now all I have to do is play through a backlog of about 37,000 other games I've bought and never touched, and the next game to tackle after that will be Battletoads.