Most annoying minor enemies in games

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  • Originally posted by: Quazonk

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: Quazonk

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: Quazonk



    Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.



    An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).

    Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).



    The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.



    Oh man, I can't believe those goddamned Knights slipped my mind. And your sig also reminded me of another: the zig-zagging guys in the Turbo Tunnel in Battletoads. I could eventually beat the tunnel with my eyes closed, but memorizing it to that point frustrated the shit out of my then 7 or 8 year old self as I died again and again. What kind of assholes were the developers at Rare to make that the 3rd level of a 13 level game? It's like they didn't want people to play the rest of the game.

     

    Funny you mention that portion of the Turbo Tunnel...because ever since I first reached that part, I'd always just stick to the top of the screen and push forward when they were down, then lean back for the last one so the "secret one" can show up, then blast past both by pushing forward



    I never die on that level anymore, not even once. If I ever do, I restart the game because I find it unacceptable to die in Battletoads before Volkmire's Inferno now, lol.



    Yes, I've played that game WAY too much





    I've still never beaten it. I refuse to use a Game Genie or the A+B+down+start at the title screen cheat. I refuse to short-change myself of any glory when I finally beat it. Now all I have to do is play through a backlog of about 37,000 other games I've bought and never touched, and the next game to tackle after that will be Battletoads. 

    I procrastinated on Battletoads for years. The way I figure, once I finally beat it, I'll be unable to rationalize ditching other difficult games because that one is pretty much the top dog (or toad)
  • I'll go with one no one ever says. I'm going to say bot in Zelda II, while not as bad as some, he's still a dick. You may be thinking, "Oh, what's so bad, he's easy". He's also random as hell, and likes to hang out on ledges near pits, waiting to knock you off if you jump. So unless you have a sword beam, you sit there, waiting for him to jump, but if you want him to, he won't. He just sits there, jiggling. Taunting you.
  • Just about every enemy from the first ninja gaiden . those jumping boxer guys in level one and the birds were my least favorite.
  • Moby from Lolo 3
  • Originally posted by: NostalgicMachine

     
    Originally posted by: Quazonk



    Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.



    An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).

    Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).



    The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.





    I assume you mean the Axe Knights? One throw of Holy Water and they're toast. 
  • Originally posted by: nightstar6999

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: Quazonk



    Hammer Brothers from Super Mario and Hawks from Ninja Gaiden.



    An honourable "f*ck you" goes to medusa heads in Castlevania, eggplant wizards in Kid Icarus, and the running hunchback dudes in Ninja Gaiden (who knocked me off at least 4,000,000,000 platforms in my childhood).

    Hammer Bros. aren't that bad for me, and neither are the Meusa heads (anymore).



    The real bitches are the Knights in Castlevania. They take 9 hits, and their patterns are total bullshit.





    I assume you mean the Axe Knights? One throw of Holy Water and they're toast. 

    Yes. The Axe Knights.



    You're assuming one HAS Holy Water, however.



    The majority of the challenge in Castlevania/Dracula's Curse is having the right weapons at the right times. Both games suffer from "Gradius Syndome" at certain points, where if you die with a certain weapon, you're essentially screwed.
  • Originally posted by: NostalgicMachine



    Yes. The Axe Knights.



    You're assuming one HAS Holy Water, however.



    The majority of the challenge in Castlevania/Dracula's Curse is having the right weapons at the right times. Both games suffer from "Gradius Syndome" at certain points, where if you die with a certain weapon, you're essentially screwed.



    Eh, the one part of the game I think that's true is the hallway before Frankenstein, that fight is horribly random whip-only. However, if you die on stage 5 there's a Cross right before the final area, and you can always level it up to triple shot before you make it to Death, which will make quick work of him. And the Axe Knights aren't bad because you can nullify their axes with a standing whip regardless of if they throw it high or low. Now they're REALLY horrible in CV3 where you have to use a crouch whip to nullify their low axe, that can mess you up bad. Can't crouch the high axe to dodge it there, either. 

     
  • Originally posted by: nightstar6999

     
    Originally posted by: NostalgicMachine



    Yes. The Axe Knights.



    You're assuming one HAS Holy Water, however.



    The majority of the challenge in Castlevania/Dracula's Curse is having the right weapons at the right times. Both games suffer from "Gradius Syndome" at certain points, where if you die with a certain weapon, you're essentially screwed.



    Eh, the one part of the game I think that's true is the hallway before Frankenstein, that fight is horribly random whip-only. However, if you die on stage 5 there's a Cross right before the final area, and you can always level it up to triple shot before you make it to Death, which will make quick work of him. And the Axe Knights aren't bad because you can nullify their axes with a standing whip regardless of if they throw it high or low. Now they're REALLY horrible in CV3 where you have to use a crouch whip to nullify their low axe, that can mess you up bad. Can't crouch the high axe to dodge it there, either. 

     

    Correct. That one hallway before Frank is exactly what I'm talking about, lol.



    Dracula's Curse is another story
  • Originally posted by: NostalgicMachine



    Correct. That one hallway before Frank is exactly what I'm talking about, lol.



    Dracula's Curse is another story





    Dracula's Curse is GYAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. I can no-death CV1 consistently, in about 15 minutes, but CV3 I can only recall beating without deaths once, and trust me, I've tried many, many times. And hell, I'm playing the much easier JP version of it.
  • The toughest end level boss in 'Nightmare On Elm Street' is the second one. It's the one where the Freddy head attatched to a chain lunges at you in different intervals and then spits out little tongues that hop around and attack you. The tongues look like little cocks and balls btw. Now, the levels certainly get much harder later in the game, but no other boss gives me trouble like that which is ridiculous since it's only the second one.
  • Originally posted by: Robin Mihara



    this dude








    I agree!!!



    As for pokemon, Zubat never really bothered me. Running into a Koffing when you don't have a psychic type really sucks. Especially after they gave him the ability levitate. You're sure to get poisoned.


  • These guys suck too. They have really simple patterns but for some reason they give me a hard time.
  • Those little bastard jumping worms on the last level of Blaster Master. They can rot in hell.
  • 1) Any enemy in Symphony of the Night for PS1 that "curses" you. It's like, "Oh! You wanted to be not useless for the next 15 seconds and for the attack button to actually do something? Well, you could always instead spend those 15 seconds digging around in your inventory for a potion to remove the curse...and then immediately get cursed again by the same enemy!"



    2) Abobo in Double Dragon II for NES, with his cheating, I'll-take-hits-when-I-feel-like-it, self.



    3) Speaking of which...the hit-detection in TMNT 2 for NES. The whole, "Hit. Back away. Wait a second. Hit. Back away. Wait a second". You Foot Soldiers can go back to the Technodrome and shove it!



    4) The Red Devils in Ghosts 'n Goblins for NES belong is a special circle of Hell...and I wish there was a way to banish them back to it so they'd never bother gamers again.



    5) The level-design in Predator for NES. Actually...scratch that. Predator for NES.



    6) The flying worms in Street Fighter 2010 for NES can also go suck a lemon.



    7) The slimes that randomly drop on your head in Zombies Ate My Neighbors for SNES.



    8) Not really a minor enemy but, as a kid, Soda Popinski from Punch-Out! for NES really got under my skin. Probably because he laughs at you when he knocks you down. These days, I can cave his face in without taking a single hit and it just feels so...damn...good.



    9) The fire elementals in Thief: The Dark Project for PC. Fast, tiny, silent, fireball-spewing...f*ck you guys!
  • Right now I'm going to give a shout out to the Petaloids in Etrian Odyssey IV, especially when you first reach the second dungeon.



    Attack #1 - hit your whole party with a high % sleep status

    Attack #2 - hit multiple party members for decent damage



    You run into two of those guys and you stand a decent chance of getting wiped out if you don't burn one of them down ><
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