Japanese super game boy with pal games?
I ordered a super famicom a year back to Europe (Finland) and got myself a neat collection of games. Now recently I got a super famicom "super game boy" and I've tried running it with my Pokemon blue I had as a child but I only get blackscreens. I googled the issue and some said that they think it should work since the handheld games aren't regionlocked. Can someone confirm if my super game boy broken (it was quite dirty when I got it since I bought it cheap but I cleaned it) or if I'd just be wasting more money buying a new one.
The gameboy game has been tested and works on my gameboy advanced.
Thanks.
The gameboy game has been tested and works on my gameboy advanced.
Thanks.
Comments
Originally posted by: alekx
Ive found super gameboys to be very selective and sometimes take alot of tries.
Most likely this. I've cleaned, double cleaned and triple cleaned 4-5 Japanese Super Game Boys lately, and no matter how thoroughly I clean them all of them have been extremely moody. I seldom manage to get them to work on the first try, usually I go through quite a few black screens before it actually starts up, and after that it's not unusual to have to try the Game Boy games some more times before it works.
I've never heard of the region lock mentioned by the previous poster so I can't comment but that seems something very spesific to that one game that afaik came out basicly at the very end of SNES lifecycle.
in any case I suggest you get your hands on some very early GB games that surely wouldn't have any region stuff in them (even if the Pokemon would be a special case) and see if those work or not. Other than that, I suppose the SGB would actually run some kind of "no cart" demo if it didn't have a cart in at all so that might be worth trying to see whether it's the SGB or the game. Finally, it might just be some dirty connectors on the cart..
Originally posted by: Aatos
As far as I understand, while the Game Boy games are region free and will play on every Super Gameboy, Super Gameboys themselves are like SNES games and NTSC Super Gameboys don't play on PAL SNES. It's not region lock as much as the technology being incompatible. US people on the other hand might not notice because Japanese games run on US system, as far as I'm concerned (ie. everything I've ever seen or tried) 100% and vice versa, as long as you can physically insert the cartridge. I actually have a Super Famicom with extended cart slot that I use to run all my games (I have zero pal games, most US, some Japanese).
I've never heard of the region lock mentioned by the previous poster so I can't comment but that seems something very spesific to that one game that afaik came out basicly at the very end of SNES lifecycle.
in any case I suggest you get your hands on some very early GB games that surely wouldn't have any region stuff in them (even if the Pokemon would be a special case) and see if those work or not. Other than that, I suppose the SGB would actually run some kind of "no cart" demo if it didn't have a cart in at all so that might be worth trying to see whether it's the SGB or the game. Finally, it might just be some dirty connectors on the cart..
Yeah Super Gameboy needs a valid CIC chip after all.
For whatever reason, in Japan the Super Gameboy and SNES Space Invaders were released fairly close.
Yet the SNES game took 2-3 years to localize.
Can confirm that it works fine