Which version to play Ocarina of Time for the first time?

I'm interested in playing the version with the best quality.



I'm assuming Ocarina of Time from Gamecube has been remastered?

Is it less polygonal than the 64 version?

Or is there an even better version out there?











thank you


Comments

  • It's hard to vote against the 64!
  • Master Quest is a slight different game then OOT, sligthly more difficult and small redesignes (aparently).



    [quote] Master Quest



    With the release of The Wind Waker, a special bonus was offered for pre-ordering the game. This bonus is a Nintendo GameCube disc containing Ocarina of Time, as well as a release of Ura Zelda, titled outside of Japan as The Legend of Zelda: Ocarina of Time Master Quest. Master Quest contains altered dungeons with a steeper difficulty level, as originally promised for Ura Zelda. Both games on the disc are emulations of Nintendo 64 ROMs, and not direct ports to the system. A modified version of Master Quest is included with Ocarina of Time 3D for the Nintendo 3DS, but must be unlocked by completing the regular game first.



    It is not clear whether Master Quest is identical to Ura Zelda, as several Ura Zelda features touted by Nintendo are not present in Master Quest. However in subsequent interviews, Miyamoto has stressed that Master Quest simply features remixed dungeons with no other changes, and insists that no content was removed when porting the original 64DD game.[8][10] [/quote]
  • N64 all the way...
  • If you have a good controller for it, N64. Otherwise GameCube is just fine.

  • Originally posted by: giorgiomax



    I'm interested in playing the version with the best quality.



    I'm assuming Ocarina of Time from Gamecube has been remastered?

    Is it less polygonal than the 64 version?

    Or is there an even better version out there?











    thank you

     



    n64 for the original, GCN for master quest (unless you have it on your everdrive)


  • No love for the 3DS remake?

  • Originally posted by: jonebone



    No love for the 3DS remake?

    I prefer the 3DS remake . 


  • Me me 3DS version is best quality for sure. Although I'm sure some of people will say it's not the "true" experience.
  • The 3DS version is super faithful and much more playable.
  • The N64 original and Gamecube rerelease are mostly identical.



    https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Program_Revision_Differences



    Master Quest is a waste of time, almost nothing was changed.



    The 3DS remake is a vaguely similar recreation of the original, not an exact port.



    http://micro-64.com/features/oot3d.shtml
  • I see, I was asking because I'm not sure if I could stand N64 polygonal quality, I've never played N64 so I have lots of games in the to-play list.

    I have also not played any 3DS yet.
  • The N64 is still completely playable, don't listen to the whiny haters around here. Ocarina of Time N64 may run at a lower resolution (240p) but you'll get all the visual effects missing from the emulated GC version (480p if your TV supports it, otherwise 480i). I have played the 3DS version and it is just too different for me, it doesn't feel like the original anymore. It's a nice alternative if you're a graphics whore though.
  • N64 100 times over.

  • Originally posted by: Guntz



    Ocarina of Time N64 may run at a lower resolution (240p) but you'll get all the visual effects missing from the emulated GC version

    What are these?




  • i woulds say the gamecube or 3ds version. but there are some music changes in the fire temple in the later versions. so if your nostalgic the n64. if you are all about graphics and picture quality gamecube or 3ds

  • Originally posted by: gunpei



    What are these?



    https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Program_Revision_Differences#Emulation_Differences


    Emulation Differences


    In addition to the doubled native resolution, minor graphics and effects are different in the GameCube and Virtual Console releases, mostly as a result of bugs or limitations in the Nintendo 64 emulation:


    • The lens flare effect from the sun is absent.

    • Morpha's nucleus is a white and red-spotted orb-like shape rather than a fuzzy red object with a prominent cyan vein.

    • The phantom Bongo Bongo has a purple shimmery noise effect when in non-solid form. This effect is removed and it appears as a moving brown smudge instead. (This same difference can also be seen on the barriers you shoot with arrows in Ganon's Tower.)

    • Some effects are more pixelated or have their color saturated, such as those seen around the Ganondorf battle.

    • Ganondorf's "waves of darkness" seen in the cutscene before the battle is missing some additional pink colored effects.

    • The lightning effect that Ganondorf's regular ball of magic cast on the floor when it travels across the room is visible even if the platforms under it are gone.

    • The energy that Ganondorf charges up to strike you with when he's low on health is yellow rather than the black sphere with yellow edges.

    • The start menu takes longer to load as the game captures the screen image into memory, causing an audible break in the currently playing sound effects and/or music. The lower resolution and color depth of the original Nintendo 64 framebuffer is more apparent here.

    • Certain line breaks in the game's geometry are more visible.

    • Fish that can be caught in a bottle lack the texture on their heads they had in the Nintendo 64 versions, instead the heads are only a plain whitish surface without the eyes and other details.
  • I vote GC with S-Video or preferably component cables and a good Action Replay! If you're like me and just want to play through and enjoy it without the frustration of running out of hearts & rupees you'd be amazed how much more fun this game is when using an AR. Graphically the resolution is a bit better and the GC controls really aren't that hard to get used to.
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