Does the SNES read memory from a different place for certain levels in games?
Apologies if this is the wrong section.
I noticed that SNES game levels with specific hazards seem way, way more likely to freeze, not work or delete save files even on cartridges where the rest of the game works perfectly. I noticed this on Lockjaw's Locker in DKC 2 and Stop and Go station in DKC 1 both of which have a particular aspect that changes the level (water rising and the stop/go barrels). I had this also happen on other games but I can't remember well enough to cite specific levels or anything, just that it seems to always be particularly complex levels with a non-constant hazard of some kind (if that makes any sense).
Someone said it can be triggered by bad SRAM chips, but in cases where it works on one console and not another I have no idea what the problem is. I was just wondering if anyone with sufficient understanding of how the software works knew what causes this?
I noticed that SNES game levels with specific hazards seem way, way more likely to freeze, not work or delete save files even on cartridges where the rest of the game works perfectly. I noticed this on Lockjaw's Locker in DKC 2 and Stop and Go station in DKC 1 both of which have a particular aspect that changes the level (water rising and the stop/go barrels). I had this also happen on other games but I can't remember well enough to cite specific levels or anything, just that it seems to always be particularly complex levels with a non-constant hazard of some kind (if that makes any sense).
Someone said it can be triggered by bad SRAM chips, but in cases where it works on one console and not another I have no idea what the problem is. I was just wondering if anyone with sufficient understanding of how the software works knew what causes this?
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