I gotta update this thread, because I just beat Castlevania 3 the other day. I think that qualifies as the single most hardest NES game I've beaten, though it's still nothing compared to some of the harder games. In my opinion, Castlevania 3 is about the same difficulty as Ninja Gaiden, but only if you're already good at Castlevania 1. Otherwise it's harder The thing that those two games have in common is their use of subweapons. I feel like using your powerups wisely is the key to beating those games, at least the first time around.
I gotta update this thread, because I just beat Castlevania 3 the other day. I think that qualifies as the single most hardest NES game I've beaten, though it's still nothing compared to some of the harder games. In my opinion, Castlevania 3 is about the same difficulty as Ninja Gaiden, but only if you're already good at Castlevania 1. Otherwise it's harder The thing that those two games have in common is their use of subweapons. I feel like using your powerups wisely is the key to beating those games, at least the first time around.
Congrats, sir! Dracula's Curse is no easy feat. I like to give it a runthrough once or twice a year.
I gotta update this thread, because I just beat Castlevania 3 the other day. I think that qualifies as the single most hardest NES game I've beaten, though it's still nothing compared to some of the harder games. In my opinion, Castlevania 3 is about the same difficulty as Ninja Gaiden, but only if you're already good at Castlevania 1. Otherwise it's harder The thing that those two games have in common is their use of subweapons. I feel like using your powerups wisely is the key to beating those games, at least the first time around.
I always find the key to Castlevania is just not dying in combination with the sub-weapons.
Once you get a triple holy water in C1 or boomerang in C3 you are almost unstoppable against all enemies including bosses.
Edit - Oh ya and congrats by the way that game is one of the most perfect NES games ever made and it feels good to beat....improved on C1 exponentially.
I've always found Castlevania to be easy for me to play through.I do absolutely love the series ,well before the Lord of Shadows series,which I don't consider canonical of the Castlevania series.I can't wait until Bloodstained is released.
Dude! Very nice. Watching that was like getting gut punched in a way, as you made it look easy. I cannot tell you how many times I've wanted to chuck this cart out the window. Congrats on beating it with style.
I guess my most impressive NES game beaten would be Silver Surfer. I have even done it once no deaths. My next step is recording it and beating the world record.
Thanks but I would have to say Silver Surfer is more braggable than this title. Well done.
Most people automatically assume the game is hard because of the AVGN video. It's really not. I consider Ghosts n Goblins to be a harder game to sit down and beat. Silver surfer has patterns you can memorize. You kind of need to get good with the controls but eventually you can surf (haha) right through it with little difficulty. The final stages are the hardest. Congrats again on this win dude! I will eventually try to beat this one.
Well said! Silver Surfer is 100% memorization without a hint of RNG. Truly difficult games are stuff like Ghosts n Goblins (particularly the JP version's 2nd loop), and Holy Diver that have genuine randomness to fuck you up no matter how good you are.
One of my favorite games of all time is also one of the hardest. Tetris for NES. No matter what, the game ends with you dying/losing.
Beating "Castlevania" without using any subweapons would be a challenge. For extra challenge, no whip upgrades. Has anyone here done it? Belmont is slow and the Grim Reaper's scythes and Frankenstein's pal Igor and his fireballs are fast.
I don't know about hardest, but my most satisfying was a no death run of Isolated Warrior live on stream. Other than that probably Ghosts n Goblins both loops.
Not a 1cc, not beaten. Also your score is bounching around all over the place, pretty sure theres a bunch of editing and cut out parts in this "longplay".
31:24 I noticed he got points for climbing a ladder. Time and sprites didn't jump though
Isn't the whole point of a "longplay" to actually show everything you played? Cutting all the deaths out to make the run look better than it was is kind of sketchy but at least he does acknowledge doing it in the video, so that one gets a pass. I'm pretty sure this is done on an emulator as well, as real NES graphics do not look like that unless you've done some sort of RGB mod to the system (doubtful).
This was all done on original hardware. Good eye on the RGB which my NES is modded for. I played this on a PVM monitor that outputted to a scaler for recording purposes. To my understanding a longplay just shows the beginning till the end without cuts. So I just cut out mistakes and kept all the good runs. Unfortunately doing this makes it look hokey but this is more of an archive for myself than claiming 1cc or anything. Plus I do not think as many people would watch if they saw me die over a dozen times on a part.
Well played and good job with the recording.
That being said, I wouldn't consider this "beating" Ghosts 'N Goblins. Not even close. How many times did it say "Game Over" on the screen? Enough said.
Not trying to be a douche or anything, I'm just saying that what you've done here is "completed" a game and hacked your way through it. I've done the same myself. It was fun and very difficult and I considered it a decent accomplishment. But never did I ever consider myself to actually beat the game.
If you want to beat a game, you need to finish it using the given lives (sometimes continues, if not unlimited, would "count") front to back without ever seeing a GAME OVER screen.
So, for GNG, you don't get any continues because they are unlimited. I would consider this game "beaten" when you can finish it front to back with the first set of lives you're given. No GAME OVER screen. That's why it's the hardest game ever.
To answer the question. Hardest game I can beat is probably... Contra. It's not very difficult by any means, and there's many longer games (SMB 1-3/World, other regular platformers) or shooters I can beat but Contra is pretty easy for me so I'll just say that.
Originally posted by: rdrunner
Which is harder? The game that takes the most skill or the game that requires the most effort to solve?
For skill, my toughest win was beating Adventure Island with no continues (my WR run had deaths, but they were intentional for point maximization).
For solving, nothing beats the effort I went through to map out Indiana Jones and the Temple of Doom, particularly Wave 10.
Good question. Generally I like to play smash mouth, straight forward platformers and shooters so I like games like Adventure Island and Contra that are just straight forward and heavily reaction & skill based.
So I would say those games. I've watched your run on Adventure Island. That was incredible.
For anyone who wants to watch the last level of Adventure Island get destroyed.
Not a 1cc, not beaten. Also your score is bounching around all over the place, pretty sure theres a bunch of editing and cut out parts in this "longplay".
31:24 I noticed he got points for climbing a ladder. Time and sprites didn't jump though
Isn't the whole point of a "longplay" to actually show everything you played? Cutting all the deaths out to make the run look better than it was is kind of sketchy but at least he does acknowledge doing it in the video, so that one gets a pass. I'm pretty sure this is done on an emulator as well, as real NES graphics do not look like that unless you've done some sort of RGB mod to the system (doubtful).
This was all done on original hardware. Good eye on the RGB which my NES is modded for. I played this on a PVM monitor that outputted to a scaler for recording purposes. To my understanding a longplay just shows the beginning till the end without cuts. So I just cut out mistakes and kept all the good runs. Unfortunately doing this makes it look hokey but this is more of an archive for myself than claiming 1cc or anything. Plus I do not think as many people would watch if they saw me die over a dozen times on a part.
Well played and good job with the recording.
That being said, I wouldn't consider this "beating" Ghosts 'N Goblins. Not even close. How many times did it say "Game Over" on the screen? Enough said.
Not trying to be a douche or anything, I'm just saying that what you've done here is "completed" a game and hacked your way through it. I've done the same myself. It was fun and very difficult and I considered it a decent accomplishment. But never did I ever consider myself to actually beat the game.
If you want to beat a game, you need to finish it using the given lives (sometimes continues, if not unlimited, would "count") front to back without ever seeing a GAME OVER screen.
So, for GNG, you don't get any continues because they are unlimited. I would consider this game "beaten" when you can finish it front to back with the first set of lives you're given. No GAME OVER screen. That's why it's the hardest game ever.
To answer the question. Hardest game I can beat is probably... Contra. It's not very difficult by any means, and there's many longer games (SMB 1-3/World, other regular platformers) or shooters I can beat but Contra is pretty easy for me so I'll just say that.
Originally posted by: rdrunner
Which is harder? The game that takes the most skill or the game that requires the most effort to solve?
For skill, my toughest win was beating Adventure Island with no continues (my WR run had deaths, but they were intentional for point maximization).
For solving, nothing beats the effort I went through to map out Indiana Jones and the Temple of Doom, particularly Wave 10.
Good question. Generally I like to play smash mouth, straight forward platformers and shooters so I like games like Adventure Island and Contra that are just straight forward and heavily reaction & skill based.
So I would say those games. I've watched your run on Adventure Island. That was incredible.
For anyone who wants to watch the last level of Adventure Island get destroyed.
I understand where you are coming from and I think we are just using different terminology. My term for beating a game is just to get to the end without any cheats or hacks within the games own constraints. Whereas what you are describing with only using the original set of lives with no game over screen I would call a 1cc( 1 credit clear) or if I never died and beat the game it would be a no death run or possibly say I have mastered the game. I only say I completed a game when it is like a Zelda and I got all the items and have beaten it. Saying completed for a game like this does not fit for what I am trying to describe. Somebody needs to outline all the general use terms for gaming one day because they are all very subjective.
Not a 1cc, not beaten. Also your score is bounching around all over the place, pretty sure theres a bunch of editing and cut out parts in this "longplay".
31:24 I noticed he got points for climbing a ladder. Time and sprites didn't jump though
Isn't the whole point of a "longplay" to actually show everything you played? Cutting all the deaths out to make the run look better than it was is kind of sketchy but at least he does acknowledge doing it in the video, so that one gets a pass. I'm pretty sure this is done on an emulator as well, as real NES graphics do not look like that unless you've done some sort of RGB mod to the system (doubtful).
This was all done on original hardware. Good eye on the RGB which my NES is modded for. I played this on a PVM monitor that outputted to a scaler for recording purposes. To my understanding a longplay just shows the beginning till the end without cuts. So I just cut out mistakes and kept all the good runs. Unfortunately doing this makes it look hokey but this is more of an archive for myself than claiming 1cc or anything. Plus I do not think as many people would watch if they saw me die over a dozen times on a part.
Well played and good job with the recording.
That being said, I wouldn't consider this "beating" Ghosts 'N Goblins. Not even close. How many times did it say "Game Over" on the screen? Enough said.
Not trying to be a douche or anything, I'm just saying that what you've done here is "completed" a game and hacked your way through it. I've done the same myself. It was fun and very difficult and I considered it a decent accomplishment. But never did I ever consider myself to actually beat the game.
If you want to beat a game, you need to finish it using the given lives (sometimes continues, if not unlimited, would "count") front to back without ever seeing a GAME OVER screen.
So, for GNG, you don't get any continues because they are unlimited. I would consider this game "beaten" when you can finish it front to back with the first set of lives you're given. No GAME OVER screen. That's why it's the hardest game ever.
To answer the question. Hardest game I can beat is probably... Contra. It's not very difficult by any means, and there's many longer games (SMB 1-3/World, other regular platformers) or shooters I can beat but Contra is pretty easy for me so I'll just say that.
Originally posted by: rdrunner
Which is harder? The game that takes the most skill or the game that requires the most effort to solve?
For skill, my toughest win was beating Adventure Island with no continues (my WR run had deaths, but they were intentional for point maximization).
For solving, nothing beats the effort I went through to map out Indiana Jones and the Temple of Doom, particularly Wave 10.
Good question. Generally I like to play smash mouth, straight forward platformers and shooters so I like games like Adventure Island and Contra that are just straight forward and heavily reaction & skill based.
So I would say those games. I've watched your run on Adventure Island. That was incredible.
For anyone who wants to watch the last level of Adventure Island get destroyed.
I understand where you are coming from and I think we are just using different terminology. My term for beating a game is just to get to the end without any cheats or hacks within the games own constraints. Whereas what you are describing with only using the original set of lives with no game over screen I would call a 1cc( 1 credit clear) or if I never died and beat the game it would be a no death run or possibly say I have mastered the game. I only say I completed a game when it is like a Zelda and I got all the items and have beaten it. Saying completed for a game like this does not fit for what I am trying to describe. Somebody needs to outline all the general use terms for gaming one day because they are all very subjective.
Yeah, exactly. It's all semantics but people use all the terms somewhat interchangeably.
To me... the term "beating" stems from laying a beating down a game. Just smashing it. Smashing dudes. Smashing aliens. Smashing turtles.
This 1cc thing is interesting, but I would consider some games with 1-3 continues to be still "beatable" after using continues. Ex. If someone played Battletoads and used a continue and then completed the game, I would still consider that "beaten". As I believe you can continue 3 times before there's a Game Over for BT.
But yeah, I get what you're saying. There's different words, and then because of the variety of games and genres, as well as different situations for each game.
Ghosts 'n Goblins boils my blood. F*ck, that game is tough. I'm still chipping away at that one but no telling if/when I'll actually beat it.
Using Gamefaqs.com as a rough guide and to jog my memory, here are the toughest games I've beaten:
Ninja Gaiden for X-Box: It took a lot of profanity and patience but I was able to best this one. It's been years. I'm probably terrible at it again by now.
Castlevania for NES: Dracula's not that tough once you know his pattern but the Grim Reaper and the hallway leading up to him can be a real b*tch.
Earthworm Jim for Genesis: Did this back in the day. Not sure if I can still beat it today. Haven't tried in a while.
Revenge of Shinobi for Genesis: This game is so much fun. The final labyrinth can be a pain for some folks but I've always been good at those kinds of stages.
Some people (including notable reviewers) have regarded Street Fighter 2010 to be really tough, especially the final boss-rush stage. It took me my share of lives to get through for sure but I actually found the final stage to be not nearly as bad as some make it out to be. But beating that game was satisfying as hell. I consider it an overlooked title in the NES library and feel more people should give it the time to grow on them. It's quite good.
Astyanax on NES also gave me a lot of trouble for some reason but I persevered and was able to trash that final boss! Another victory!
I can get to the second form of the final boss of Ninja Gaiden on NES but I haven't beaten him yet.
I'm sure there are a few others I'm not thinking of.
I can beat Castlevania 1 in about 25 minutes every time I sit down to play it, only dying 3 or 4 times, most likely on the grim reaper....
Other than that, I've been working on a no-death run of Contra, as it's my favorite game of all time. I can get to the final boss consistently without dying, but I can never seem to beat the final boss without dying at least once.
Off the top of my head it'd have to be Ninja Gaiden II. I've tried it recently and am a little out of practice, but I can still make it to the second-to-last stage without continuing. IIRC I beat Super C once as a kid without cheats. Doubt I'd be able to replicate that today.
With cheating it'd have to be Metal Storm. Try the 6th-level boss without the "all weapons, 128 lives" code and see if you don't tear your own head off and throw it at the screen in frustration.
Off the top of my head it'd have to be Ninja Gaiden II. I've tried it recently and am a little out of practice, but I can still make it to the second-to-last stage without continuing. IIRC I beat Super C once as a kid without cheats. Doubt I'd be able to replicate that today.
With cheating it'd have to be Metal Storm. Try the 6th-level boss without the "all weapons, 128 lives" code and see if you don't tear your own head off and throw it at the screen in frustration.
"Ninja Gaiden II" is generally considered to be easiest in the trilogy, but it's hard for me. I can beat the first "Ninja Gaiden" (or at least get to the final bosses) wiithout getting a game over, but I still die a lot in NGII. Maybe it's because I've played the first one much more.
EDIT: I just went through this game again. I'm getting better at it. Admittedly it's more forgiving in some ways than the original. But I'm much better at the original because I've practiced it more.
I've always wanted to beat ghosts n goblins... and after watching your video you inspired me to try again. Before today the furthest I ever got was level 3, but the red devils always did me in.
Today I was able to make it all the way to level 6 and that is where I was stuck the longest and just called it a night. I had the sword and make it pretty far but then died with the shield. So back to the beginning of the level with the shield, I trade it in for the lance to get the unicorn and for some reason I cannot beat the blue dragon with the lance. I swear he is immune to it. I must have died 20 times with the lance, but not even that many times the first time I fought him with the sword in level 3.
How many hits with the lance does it take to kill the blue dragon in level 6? Any advice for when you die in 6 and start over and get the lance? I couldn't believe how far I made it and was doing well. the first run I made it to the end of level 3 with the ax but couldn't get the dragon, so I reset to get the sword and made it really far.
I'd say the hardest game I beat was Ninja Gaiden, after beating it I haven't felt that same rush from beating another game (also it was one of the first hard games I've beat since getting back into video games). I would say I have moderate skill level, also beat contra (no death), super c, batman, mega man 1-6 (no death), Castlevania, Bucky O'Hare, Punch Out. Nothing that is regarded as impossible, but tough anyways.
Well I did find in a FAQ that the lance will never harm the blue dragon's head anytime you see him...
I played again tonight and got really far!
I beat loop 1 and make it back to the 2 satans at the end of level 6 of the second loop and just couldn't get past them and threw in the towel once I was stuck with the lance and cross to take out the blue dragon. I find it tough but not impossible. Not nearly as impossible as the AVGN makes it out to be. I do think the second loop is definitely harder than the 1st loop some things I've noticed.
red devils and satans can throw 2 projectiles at once instead of one
all of the enemies have an increased movement speed
I will definitely try it again soon, I played it for about 2 hours today and almost beat it. I figure a few more tries and I'll have another tough NES game under my belt.
On a side note, I remember seeing a website you can track which games you have beaten? Anyone know off hand what the url is?
watched multiple youtube videos on how to beat Castlevania and after I beat it I didnt feel a sense of accomplishment, so I dont watch videos until after I beat a game now. I recommend others try the same.
I'm slowly but surely getting more into NES and trying to get half decent at these games. I guess Mega Man 1 would be my hardest NES game I've beaten. I actually found Mega Man 2 harder than 1 but I know almost no one will agree with me (I didn't use a single E-Tank, played it on hardmode, and used the mega buster through most of the game).
How do people think TMNT 2: The Arcade Game rates? I've beaten it, primarily by using the special attack on everything.
Actually I guess if the Mega Man games are in there, I'll throw in Mega Man 1-6, though I think 1 was the hardest. MM2 feels really easy now even on the difficult setting, but that's probably because I've played it a billion times. Same for Mega Man 3. It was probably really hard at one point but I can still breeze through it nowadays.
How do people think TMNT 2: The Arcade Game rates? I've beaten it, primarily by using the special attack on everything.
Actually I guess if the Mega Man games are in there, I'll throw in Mega Man 1-6, though I think 1 was the hardest. MM2 feels really easy now even on the difficult setting, but that's probably because I've played it a billion times. Same for Mega Man 3. It was probably really hard at one point but I can still breeze through it nowadays.
Today, when I try to play TMNT2, it seems ridiculously hard for a few reasons. One being that the hit detection on the enemies seems to have large "post-hit" windows. Basically, if I stand toe-to-toe with a foot soldier, I can count on every second attack missing. Of course, during this invincibility window, the enemy can retaliate and get in a free hit on you. So, to compensate, I find that you have to "hit, retreat, hit, retreat". This works most of the time but it feels so clunky and not very beat-'em-up like. Mashing the special attack can give some relief to this but it does get exhausting after a while.
The second issue is that, once you lose your lives, you go back to the start of the stage. This makes single player a real problem, especially combined with those hit detection issues that can sometimes cheaply tear down your life bar.
For whatever reason, I don't recall having that much of a problem with this game as a kid, though maybe that was because a) rose-tinted glasses and b) we probably played 2-player most of the time.
I find that TMNT3 feels like a proper evolution of the franchise in all the best ways. The graphics are excellent and the game play has been tightened up in every way. I think it's my favorite beat-'em-up on the NES, actually.
How do people think TMNT 2: The Arcade Game rates? I've beaten it, primarily by using the special attack on everything.
Actually I guess if the Mega Man games are in there, I'll throw in Mega Man 1-6, though I think 1 was the hardest. MM2 feels really easy now even on the difficult setting, but that's probably because I've played it a billion times. Same for Mega Man 3. It was probably really hard at one point but I can still breeze through it nowadays.
Yeah, kinda hard to judge a game's difficulty after it becomes second nature. I've been going through the mega man games for the first time in God knows how long and I can assure you they are pretty damn difficult. Then again, I'm much better at 3d games. The first game is generally regarded as the most difficult because of cheap deaths. For someone who isn't particulary good at 2d platformers, I had a lot more to worry about than simply "cheap deaths" lol.
I made MM2 hard on myself anyway. Not using E-Tanks and sticking mostly to the mega buster was my own choices and can't exactly blame the game for that. Anyone can abuse the hell out of the metal blades, save up e-tanks, and hell even lower the difficulty.
Once I've finished 1-10 + Mega Man and Bass, I plan on doing a tier list of the game ranking difficulty, enjoyment, etc.. with a very fresh outlook on the entire classic series. I'll do the same for the X series.
Comments
I gotta update this thread, because I just beat Castlevania 3 the other day. I think that qualifies as the single most hardest NES game I've beaten, though it's still nothing compared to some of the harder games. In my opinion, Castlevania 3 is about the same difficulty as Ninja Gaiden, but only if you're already good at Castlevania 1. Otherwise it's harder The thing that those two games have in common is their use of subweapons. I feel like using your powerups wisely is the key to beating those games, at least the first time around.
Congrats, sir! Dracula's Curse is no easy feat. I like to give it a runthrough once or twice a year.
I gotta update this thread, because I just beat Castlevania 3 the other day. I think that qualifies as the single most hardest NES game I've beaten, though it's still nothing compared to some of the harder games. In my opinion, Castlevania 3 is about the same difficulty as Ninja Gaiden, but only if you're already good at Castlevania 1. Otherwise it's harder The thing that those two games have in common is their use of subweapons. I feel like using your powerups wisely is the key to beating those games, at least the first time around.
I always find the key to Castlevania is just not dying in combination with the sub-weapons.
Once you get a triple holy water in C1 or boomerang in C3 you are almost unstoppable against all enemies including bosses.
Edit - Oh ya and congrats by the way that game is one of the most perfect NES games ever made and it feels good to beat....improved on C1 exponentially.
Dude! Very nice. Watching that was like getting gut punched in a way, as you made it look easy. I cannot tell you how many times I've wanted to chuck this cart out the window. Congrats on beating it with style.
I guess my most impressive NES game beaten would be Silver Surfer. I have even done it once no deaths. My next step is recording it and beating the world record.
Thanks but I would have to say Silver Surfer is more braggable than this title. Well done.
Most people automatically assume the game is hard because of the AVGN video. It's really not. I consider Ghosts n Goblins to be a harder game to sit down and beat. Silver surfer has patterns you can memorize. You kind of need to get good with the controls but eventually you can surf (haha) right through it with little difficulty. The final stages are the hardest. Congrats again on this win dude! I will eventually try to beat this one.
Well said! Silver Surfer is 100% memorization without a hint of RNG. Truly difficult games are stuff like Ghosts n Goblins (particularly the JP version's 2nd loop), and Holy Diver that have genuine randomness to fuck you up no matter how good you are.
One of my favorite games of all time is also one of the hardest. Tetris for NES. No matter what, the game ends with you dying/losing.
Not a 1cc, not beaten. Also your score is bounching around all over the place, pretty sure theres a bunch of editing and cut out parts in this "longplay".
31:24 I noticed he got points for climbing a ladder. Time and sprites didn't jump though
Isn't the whole point of a "longplay" to actually show everything you played? Cutting all the deaths out to make the run look better than it was is kind of sketchy but at least he does acknowledge doing it in the video, so that one gets a pass. I'm pretty sure this is done on an emulator as well, as real NES graphics do not look like that unless you've done some sort of RGB mod to the system (doubtful).
This was all done on original hardware. Good eye on the RGB which my NES is modded for. I played this on a PVM monitor that outputted to a scaler for recording purposes. To my understanding a longplay just shows the beginning till the end without cuts. So I just cut out mistakes and kept all the good runs. Unfortunately doing this makes it look hokey but this is more of an archive for myself than claiming 1cc or anything. Plus I do not think as many people would watch if they saw me die over a dozen times on a part.
Well played and good job with the recording.
That being said, I wouldn't consider this "beating" Ghosts 'N Goblins. Not even close. How many times did it say "Game Over" on the screen? Enough said.
Not trying to be a douche or anything, I'm just saying that what you've done here is "completed" a game and hacked your way through it. I've done the same myself. It was fun and very difficult and I considered it a decent accomplishment. But never did I ever consider myself to actually beat the game.
If you want to beat a game, you need to finish it using the given lives (sometimes continues, if not unlimited, would "count") front to back without ever seeing a GAME OVER screen.
So, for GNG, you don't get any continues because they are unlimited. I would consider this game "beaten" when you can finish it front to back with the first set of lives you're given. No GAME OVER screen. That's why it's the hardest game ever.
To answer the question. Hardest game I can beat is probably... Contra. It's not very difficult by any means, and there's many longer games (SMB 1-3/World, other regular platformers) or shooters I can beat but Contra is pretty easy for me so I'll just say that.
Which is harder? The game that takes the most skill or the game that requires the most effort to solve?
For skill, my toughest win was beating Adventure Island with no continues (my WR run had deaths, but they were intentional for point maximization).
For solving, nothing beats the effort I went through to map out Indiana Jones and the Temple of Doom, particularly Wave 10.
Good question. Generally I like to play smash mouth, straight forward platformers and shooters so I like games like Adventure Island and Contra that are just straight forward and heavily reaction & skill based.
So I would say those games. I've watched your run on Adventure Island. That was incredible.
For anyone who wants to watch the last level of Adventure Island get destroyed.
Not a 1cc, not beaten. Also your score is bounching around all over the place, pretty sure theres a bunch of editing and cut out parts in this "longplay".
31:24 I noticed he got points for climbing a ladder. Time and sprites didn't jump though
Isn't the whole point of a "longplay" to actually show everything you played? Cutting all the deaths out to make the run look better than it was is kind of sketchy but at least he does acknowledge doing it in the video, so that one gets a pass. I'm pretty sure this is done on an emulator as well, as real NES graphics do not look like that unless you've done some sort of RGB mod to the system (doubtful).
This was all done on original hardware. Good eye on the RGB which my NES is modded for. I played this on a PVM monitor that outputted to a scaler for recording purposes. To my understanding a longplay just shows the beginning till the end without cuts. So I just cut out mistakes and kept all the good runs. Unfortunately doing this makes it look hokey but this is more of an archive for myself than claiming 1cc or anything. Plus I do not think as many people would watch if they saw me die over a dozen times on a part.
Well played and good job with the recording.
That being said, I wouldn't consider this "beating" Ghosts 'N Goblins. Not even close. How many times did it say "Game Over" on the screen? Enough said.
Not trying to be a douche or anything, I'm just saying that what you've done here is "completed" a game and hacked your way through it. I've done the same myself. It was fun and very difficult and I considered it a decent accomplishment. But never did I ever consider myself to actually beat the game.
If you want to beat a game, you need to finish it using the given lives (sometimes continues, if not unlimited, would "count") front to back without ever seeing a GAME OVER screen.
So, for GNG, you don't get any continues because they are unlimited. I would consider this game "beaten" when you can finish it front to back with the first set of lives you're given. No GAME OVER screen. That's why it's the hardest game ever.
To answer the question. Hardest game I can beat is probably... Contra. It's not very difficult by any means, and there's many longer games (SMB 1-3/World, other regular platformers) or shooters I can beat but Contra is pretty easy for me so I'll just say that.
Which is harder? The game that takes the most skill or the game that requires the most effort to solve?
For skill, my toughest win was beating Adventure Island with no continues (my WR run had deaths, but they were intentional for point maximization).
For solving, nothing beats the effort I went through to map out Indiana Jones and the Temple of Doom, particularly Wave 10.
Good question. Generally I like to play smash mouth, straight forward platformers and shooters so I like games like Adventure Island and Contra that are just straight forward and heavily reaction & skill based.
So I would say those games. I've watched your run on Adventure Island. That was incredible.
For anyone who wants to watch the last level of Adventure Island get destroyed.
I understand where you are coming from and I think we are just using different terminology. My term for beating a game is just to get to the end without any cheats or hacks within the games own constraints. Whereas what you are describing with only using the original set of lives with no game over screen I would call a 1cc( 1 credit clear) or if I never died and beat the game it would be a no death run or possibly say I have mastered the game. I only say I completed a game when it is like a Zelda and I got all the items and have beaten it. Saying completed for a game like this does not fit for what I am trying to describe. Somebody needs to outline all the general use terms for gaming one day because they are all very subjective.
And they have a term for a good beating of a game anyways, 1cc. You've not mastered a game will you 1cc it, but you sure can beat it before then.
Not a 1cc, not beaten. Also your score is bounching around all over the place, pretty sure theres a bunch of editing and cut out parts in this "longplay".
31:24 I noticed he got points for climbing a ladder. Time and sprites didn't jump though
Isn't the whole point of a "longplay" to actually show everything you played? Cutting all the deaths out to make the run look better than it was is kind of sketchy but at least he does acknowledge doing it in the video, so that one gets a pass. I'm pretty sure this is done on an emulator as well, as real NES graphics do not look like that unless you've done some sort of RGB mod to the system (doubtful).
This was all done on original hardware. Good eye on the RGB which my NES is modded for. I played this on a PVM monitor that outputted to a scaler for recording purposes. To my understanding a longplay just shows the beginning till the end without cuts. So I just cut out mistakes and kept all the good runs. Unfortunately doing this makes it look hokey but this is more of an archive for myself than claiming 1cc or anything. Plus I do not think as many people would watch if they saw me die over a dozen times on a part.
Well played and good job with the recording.
That being said, I wouldn't consider this "beating" Ghosts 'N Goblins. Not even close. How many times did it say "Game Over" on the screen? Enough said.
Not trying to be a douche or anything, I'm just saying that what you've done here is "completed" a game and hacked your way through it. I've done the same myself. It was fun and very difficult and I considered it a decent accomplishment. But never did I ever consider myself to actually beat the game.
If you want to beat a game, you need to finish it using the given lives (sometimes continues, if not unlimited, would "count") front to back without ever seeing a GAME OVER screen.
So, for GNG, you don't get any continues because they are unlimited. I would consider this game "beaten" when you can finish it front to back with the first set of lives you're given. No GAME OVER screen. That's why it's the hardest game ever.
To answer the question. Hardest game I can beat is probably... Contra. It's not very difficult by any means, and there's many longer games (SMB 1-3/World, other regular platformers) or shooters I can beat but Contra is pretty easy for me so I'll just say that.
Which is harder? The game that takes the most skill or the game that requires the most effort to solve?
For skill, my toughest win was beating Adventure Island with no continues (my WR run had deaths, but they were intentional for point maximization).
For solving, nothing beats the effort I went through to map out Indiana Jones and the Temple of Doom, particularly Wave 10.
Good question. Generally I like to play smash mouth, straight forward platformers and shooters so I like games like Adventure Island and Contra that are just straight forward and heavily reaction & skill based.
So I would say those games. I've watched your run on Adventure Island. That was incredible.
For anyone who wants to watch the last level of Adventure Island get destroyed.
I understand where you are coming from and I think we are just using different terminology. My term for beating a game is just to get to the end without any cheats or hacks within the games own constraints. Whereas what you are describing with only using the original set of lives with no game over screen I would call a 1cc( 1 credit clear) or if I never died and beat the game it would be a no death run or possibly say I have mastered the game. I only say I completed a game when it is like a Zelda and I got all the items and have beaten it. Saying completed for a game like this does not fit for what I am trying to describe. Somebody needs to outline all the general use terms for gaming one day because they are all very subjective.
Yeah, exactly. It's all semantics but people use all the terms somewhat interchangeably.
To me... the term "beating" stems from laying a beating down a game. Just smashing it. Smashing dudes. Smashing aliens. Smashing turtles.
This 1cc thing is interesting, but I would consider some games with 1-3 continues to be still "beatable" after using continues. Ex. If someone played Battletoads and used a continue and then completed the game, I would still consider that "beaten". As I believe you can continue 3 times before there's a Game Over for BT.
But yeah, I get what you're saying. There's different words, and then because of the variety of games and genres, as well as different situations for each game.
Using Gamefaqs.com as a rough guide and to jog my memory, here are the toughest games I've beaten:
Ninja Gaiden for X-Box: It took a lot of profanity and patience but I was able to best this one. It's been years. I'm probably terrible at it again by now.
Castlevania for NES: Dracula's not that tough once you know his pattern but the Grim Reaper and the hallway leading up to him can be a real b*tch.
Earthworm Jim for Genesis: Did this back in the day. Not sure if I can still beat it today. Haven't tried in a while.
Revenge of Shinobi for Genesis: This game is so much fun. The final labyrinth can be a pain for some folks but I've always been good at those kinds of stages.
Some people (including notable reviewers) have regarded Street Fighter 2010 to be really tough, especially the final boss-rush stage. It took me my share of lives to get through for sure but I actually found the final stage to be not nearly as bad as some make it out to be. But beating that game was satisfying as hell. I consider it an overlooked title in the NES library and feel more people should give it the time to grow on them. It's quite good.
Astyanax on NES also gave me a lot of trouble for some reason but I persevered and was able to trash that final boss! Another victory!
I can get to the second form of the final boss of Ninja Gaiden on NES but I haven't beaten him yet.
I'm sure there are a few others I'm not thinking of.
Other than that, I've been working on a no-death run of Contra, as it's my favorite game of all time. I can get to the final boss consistently without dying, but I can never seem to beat the final boss without dying at least once.
With cheating it'd have to be Metal Storm. Try the 6th-level boss without the "all weapons, 128 lives" code and see if you don't tear your own head off and throw it at the screen in frustration.
Off the top of my head it'd have to be Ninja Gaiden II. I've tried it recently and am a little out of practice, but I can still make it to the second-to-last stage without continuing. IIRC I beat Super C once as a kid without cheats. Doubt I'd be able to replicate that today.
With cheating it'd have to be Metal Storm. Try the 6th-level boss without the "all weapons, 128 lives" code and see if you don't tear your own head off and throw it at the screen in frustration.
"Ninja Gaiden II" is generally considered to be easiest in the trilogy, but it's hard for me. I can beat the first "Ninja Gaiden" (or at least get to the final bosses) wiithout getting a game over, but I still die a lot in NGII. Maybe it's because I've played the first one much more.
EDIT: I just went through this game again. I'm getting better at it. Admittedly it's more forgiving in some ways than the original. But I'm much better at the original because I've practiced it more.
Batman
Castlevania
Mike Tyson's Punch-Out
Contra (without Konami code)
Today I was able to make it all the way to level 6 and that is where I was stuck the longest and just called it a night. I had the sword and make it pretty far but then died with the shield. So back to the beginning of the level with the shield, I trade it in for the lance to get the unicorn and for some reason I cannot beat the blue dragon with the lance. I swear he is immune to it. I must have died 20 times with the lance, but not even that many times the first time I fought him with the sword in level 3.
How many hits with the lance does it take to kill the blue dragon in level 6? Any advice for when you die in 6 and start over and get the lance? I couldn't believe how far I made it and was doing well. the first run I made it to the end of level 3 with the ax but couldn't get the dragon, so I reset to get the sword and made it really far.
I'd say the hardest game I beat was Ninja Gaiden, after beating it I haven't felt that same rush from beating another game (also it was one of the first hard games I've beat since getting back into video games). I would say I have moderate skill level, also beat contra (no death), super c, batman, mega man 1-6 (no death), Castlevania, Bucky O'Hare, Punch Out. Nothing that is regarded as impossible, but tough anyways.
I played again tonight and got really far!
I beat loop 1 and make it back to the 2 satans at the end of level 6 of the second loop and just couldn't get past them and threw in the towel once I was stuck with the lance and cross to take out the blue dragon. I find it tough but not impossible. Not nearly as impossible as the AVGN makes it out to be. I do think the second loop is definitely harder than the 1st loop some things I've noticed.
red devils and satans can throw 2 projectiles at once instead of one
all of the enemies have an increased movement speed
I will definitely try it again soon, I played it for about 2 hours today and almost beat it. I figure a few more tries and I'll have another tough NES game under my belt.
On a side note, I remember seeing a website you can track which games you have beaten? Anyone know off hand what the url is?
On a side note, I remember seeing a website you can track which games you have beaten? Anyone know off hand what the url is?
http://www.backloggery.com
Or you can click the box in my forum signature
Darkman
Ninja Gaiden 1 and 3
Mega Man 1-6
Contra, Super C
Batman
Bram Stokers Dracula
Frankenstein
Zelda 2
Castlevania
watched multiple youtube videos on how to beat Castlevania and after I beat it I didnt feel a sense of accomplishment, so I dont watch videos until after I beat a game now. I recommend others try the same.
Actually I guess if the Mega Man games are in there, I'll throw in Mega Man 1-6, though I think 1 was the hardest. MM2 feels really easy now even on the difficult setting, but that's probably because I've played it a billion times. Same for Mega Man 3. It was probably really hard at one point but I can still breeze through it nowadays.
How do people think TMNT 2: The Arcade Game rates? I've beaten it, primarily by using the special attack on everything.
Actually I guess if the Mega Man games are in there, I'll throw in Mega Man 1-6, though I think 1 was the hardest. MM2 feels really easy now even on the difficult setting, but that's probably because I've played it a billion times. Same for Mega Man 3. It was probably really hard at one point but I can still breeze through it nowadays.
Today, when I try to play TMNT2, it seems ridiculously hard for a few reasons. One being that the hit detection on the enemies seems to have large "post-hit" windows. Basically, if I stand toe-to-toe with a foot soldier, I can count on every second attack missing. Of course, during this invincibility window, the enemy can retaliate and get in a free hit on you. So, to compensate, I find that you have to "hit, retreat, hit, retreat". This works most of the time but it feels so clunky and not very beat-'em-up like. Mashing the special attack can give some relief to this but it does get exhausting after a while.
The second issue is that, once you lose your lives, you go back to the start of the stage. This makes single player a real problem, especially combined with those hit detection issues that can sometimes cheaply tear down your life bar.
For whatever reason, I don't recall having that much of a problem with this game as a kid, though maybe that was because a) rose-tinted glasses and b) we probably played 2-player most of the time.
I find that TMNT3 feels like a proper evolution of the franchise in all the best ways. The graphics are excellent and the game play has been tightened up in every way. I think it's my favorite beat-'em-up on the NES, actually.
How do people think TMNT 2: The Arcade Game rates? I've beaten it, primarily by using the special attack on everything.
Actually I guess if the Mega Man games are in there, I'll throw in Mega Man 1-6, though I think 1 was the hardest. MM2 feels really easy now even on the difficult setting, but that's probably because I've played it a billion times. Same for Mega Man 3. It was probably really hard at one point but I can still breeze through it nowadays.
Yeah, kinda hard to judge a game's difficulty after it becomes second nature. I've been going through the mega man games for the first time in God knows how long and I can assure you they are pretty damn difficult. Then again, I'm much better at 3d games. The first game is generally regarded as the most difficult because of cheap deaths. For someone who isn't particulary good at 2d platformers, I had a lot more to worry about than simply "cheap deaths" lol.
I made MM2 hard on myself anyway. Not using E-Tanks and sticking mostly to the mega buster was my own choices and can't exactly blame the game for that. Anyone can abuse the hell out of the metal blades, save up e-tanks, and hell even lower the difficulty.
Once I've finished 1-10 + Mega Man and Bass, I plan on doing a tier list of the game ranking difficulty, enjoyment, etc.. with a very fresh outlook on the entire classic series. I'll do the same for the X series.