Games with the most slow down?

I remember when too many sprites on the screen for a fair share of NES games would create some slow down while playing but I feel this game has the most slow down on the SNES.  You know of any others?



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Comments

  • There might be a bullet-hell shooter with comparable slowdown, but given the weather effect animation, the sheer number of enemies, the size of everything, and the heroes rate of fire... it's tough to think of a game on the system that is doing more simultaneously.
  • Yeah the worst I've ever seen is In the Hunt for Saturn. Unplayable.
  • Race Drivin is a consistent .8 FPS, does that count?
  • MM3 on Top mans stage as some pretty bad slow down near the beginning section.



    Castlevania IV - the mode 7 section where the tiles fall.



    Castlevania Bloodlines - When you use Lecard's special.
  • Originally posted by: Brock Landers



    Race Drivin is a consistent .8 FPS, does that count?

    I was mainly referring to games that are inconsistent while playing but damn that is slow.  



     
  • Contra Force
  • Metroid when you're at Mother Brain
  • Double dragon in the arcade was nearly unplayable.



    I have it on my MAME cabinet and for a while i thought it was my PC or MAME setup. But it wasn't.



    As soon as you have anymore than 3 sprites on screen it becomes nearly unplayable from slowdown.
  • Originally posted by: captmorgandrinker



    Metroid when you're at Mother Brain

    Oh my god ya...



     
  • Originally posted by: Ouendan



    Contra Force



    This may be the worst I've seen. I will add Contra III for the SNES, when you're fulling powered up, everything is crawling at that point.

     
  • Whenever I beat a boss in Castlevania: Symphony of the Night for PS1, the orb drops down and flashes and there is major slowdown for several seconds. For a PS1 game by Konami, it sure sticks out in my mind. Of course, so many NES games have slowdown that my brain embedded that feature and accepted it 20 years ago, so I now forget which do it the most.
  • Test Drive 3 is literally 5-6 FPS. The whole game. Oh, and it's frame-based timing, so if you have a good PC that can run it at 60 FPS? Well, the game's running 10x as fast now.
  • Abadox, especially the second level mid-boss. It constantly sparks projectiles. Plus, you tend to be fully powered up with lasers, missiles, and four shield thingies.



    Batman in the underground level after the two sewer levels. On the middle platforms, you have a tank in front of you, guys on the platforms above you and sometimes enemies below you that respawned. If you get them all in frame and throw batarangs, the game crawls. That's the only point I've noticed it. Maybe a bit on the last level, too.
  • Gradius III is almost unplayable.
  • Super R-Type really fucks you up with the "whiplash" effect of slowing down to an absoulte crawl and then suddenly speeding up. It's very easy to suddenly crash into a well, especially when you have a few speedups.  You have to know exactly when these slowdown/speedup bursts will occur or you are fucked.  Did I mention stage long checkpoints?  Yeah, that is one of th emost saddistic games on the system if you are trying to clear both loops on hard.
  • Super Dodge Ball has really bad slowdown and sprite flickering.
  • Super Ghouls 'n Ghosts unfortunately does slow down quite frequently. If you want another that seems like you are truly swimming in water for the majority of the game, Gradius III should do the trick.
  • Mostly NES/SNES shooters, and Super GnG.
  • I don't know about SNES or NES games going slow motion but have any of you played the Japanese version of Snowboard Kids for the PS1? Playing alone the game runs OK-ish but when on multiplayer the game slows down to a crawl no matter which course you choose.
  • Many 5th Generation games. N64, PS1, 3DO, Saturn, etc. often had what one guy described as "draw distances based on how far a corpse can spit". Usually, they bit off more than they could chew, or were just barely playable. Most of them look ugly as sin, too.
  • Contra III would slow down to actual slo-mo. It has to be the all-time frame rate chugging champion.



    Teenage Mutant Ninja Turtles II was terrible for frame rate dips as well. I can remember jumping to flip and it being so slow that I'd have to button mash the kick button hoping to get it to register the button press in one of the frames to land a jump kick.
  • Last night I was playing Dig Dug on my GB and it got really slow in the later levels
  • Originally posted by: captmorgandrinker



    Metroid when you're at Mother Brain





    That game actually has quite a few parts where I experienced slowdown
  • Dynasty Warriors 2...
  • Xenon 2 ..Sega Master System...how was this even released its so unplayable ..
  • Godzilla on nes has it all over.
  • Any Super FX game on SNES has major slowdown points.
  • I always thought Rygar was pretty bad
  • Originally posted by: pegboy



    Super R-Type really fucks you up with the "whiplash" effect of slowing down to an absoulte crawl and then suddenly speeding up. It's very easy to suddenly crash into a well, especially when you have a few speedups.  You have to know exactly when these slowdown/speedup bursts will occur or you are fucked.  Did I mention stage long checkpoints?  Yeah, that is one of th emost saddistic games on the system if you are trying to clear both loops on hard.

    This happens frequently in gradius on nes during the rock things with stretchy arms segment. 



     
  • Final Fight for SNES is god awful for lag and slowdown and then becoming unresponsive.
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