Why does no one talk about Energy Breaker?

RPGs are my favorite genre, and I've been working on delving deeper into the SNES library for them, including some repros. Everyone always recommends Seiken Densetsu 3/Secret of Mana 2 and Terranigma right away. Bahamut Lagoon is also a popular recommendation. However, no one ever seems to talk about Energy Breaker, and I just don't understand it.



I just finished playing the game for the first time. I started over the weekend and had a few binge sessions (thanks, Columbus Day!) to really get into it. The music is fantastic, the art style and graphics have an excellent charm, the dialogue is superbly translated, the story sucks you in, and the gameplay is top notch. There were really solid choices in regards to the battle system that I had never seen before. It was just so dang fun to play! And as soon as I finished, there is a sort of New Game+ mode that unlocks, and I had to force myself to walk away from my SNES, or I would've just started over again.



So, seriously, why is this game never mentioned!?

Comments

  • Huh, to be honest I never heard of this game until today. There are a ton of great games that aren't widely mentioned. Seiken Denstsu 3 is just mentioned because it probably makes the player more involved since it is such a fluid ARPG. Energy breaker looks like a SRPG and probably just wasn't popular. You also gotta remember, a LOT of great RPGs really overshadow the library of SNES RPGs only because they have such unforgettable stories and plots that weren't really touched on before. A good example would be Chrono Trigger with it's time travel aspect and like 15 different endings.
  • It's on my list to check out one day. That's about it. Thanks for the head's up on how good it is.
  • It's been on my list for a while, I think it was only partially translated until about 2 years ago
  • The best of any category are very, very rarely the most recognizable - see for example, 'Don't Stop Believing' being way more popular than Journey's early work. The same applies to video games, hence why masterpieces like Shatterhand or Hagane are deprived of their well-earned praise/worship, outside of hardcore circles. I know next to nothing about RPGs (not my genre), but I wouldn't be surprised if it's no different there as well.
  • One of the rarer Timewalk releases and I don't think anyone picked it up after them.
  • That's the story with 95% of FC and SFC RPGs. However, the more people talk about it, the more expensive it gets, so I'm OK with people not paying attention.
  • I guess all of that makes sense. It can take a bit to get used to the combat and energy systems, and if it wasn't initially released in large quantities, I can see how people have missed out on it. However, I don't understand how those who have played it aren't singing its praises. I searched the forum for recommendations for translated SFC games, and Energy Breaker was only mentioned once as a "yeah, it's been translated" but not as a "play this game" listing. I just don't understand!
  • Originally posted by: TheFinder



    I guess all of that makes sense. It can take a bit to get used to the combat and energy systems, and if it wasn't initially released in large quantities, I can see how people have missed out on it. However, I don't understand how those who have played it aren't singing its praises. I searched the forum for recommendations for translated SFC games, and Energy Breaker was only mentioned once as a "yeah, it's been translated" but not as a "play this game" listing. I just don't understand!

    If you want to make people take notice, change your topic to mention "From the developer of Lufia\Rune Factory"

    Course that's be a damned big title.



     
  • Never heard of it before today.
  • Never heard of it. Might have to check it out based on your description.
  • Originally posted by: nightstar6999



    The best of any category are very, very rarely the most recognizable - see for example, 'Don't Stop Believing' being way more popular than Journey's early work. The same applies to video games, hence why masterpieces like Shatterhand or Hagane are deprived of their well-earned praise/worship, outside of hardcore circles. I know next to nothing about RPGs (not my genre), but I wouldn't be surprised if it's no different there as well.

    Haha big props on the Journey analogy. Holy shit I just thought of a new band name. "The Journey Analogy"



     
  • I didn't know there's an English patch available, where is it?
  • Originally posted by: Quazonk



    Never heard of it. Might have to check it out based on your description.



    If you like (somewhat simple) SRPGs, I would highly recommend it.

     
  • Originally posted by: Gentlegamer



    I didn't know there's an English patch available, where is it?



    I played it on a repro, so I don't have an answer for you.

     
  • Originally posted by: nightstar6999



    The best of any category are very, very rarely the most recognizable - see for example, 'Don't Stop Believing' being way more popular than Journey's early work. The same applies to video games, hence why masterpieces like Shatterhand or Hagane are deprived of their well-earned praise/worship, outside of hardcore circles. I know next to nothing about RPGs (not my genre), but I wouldn't be surprised if it's no different there as well.



    I would like to add to this. I believe the reason for what you have stated (which I agree with for the most part) is simple: Most people only want to be entertained and not have to put much thought or effort into it. With the Internet making virtually any and all information accessible in mere moments, people become lazier. Movies, music, video games, et cetera. Putting forth a little bit of research is not fun so why bother? Take your Journey example (as much as I loathe that band, haha, but you have a good point there), the reason why that particular song is more popular amongst non-fans (fans being actual fans of their body of work as opposed to folks with a mere interest) because it's catchy and simple, plus it's constantly on the radio and whatnot. It's far too easy to just accept whatever is easiest to grab and just go with it. That's why lazily written shows like Family Guy are so hot while the Clerks cartoon didn't last beyond two episodes being aired before it got canned. I find it hilarious that people tell me The Wire is the greatest show of all time, when they have not seen more than a handful of episodes, if any at all. Or why The Walking Dead's viewership far outweighs those who actually purchase the infinitely superior comic book which is not at all watered down or insulting to one's intelligence. But i'm just rambling now and anything posted online that comprises more than three sentences most likely won't be read, which is kind of my point in a way, I suppose.



    I will add that this is partially why video games have become what they are today, as mentioned in another thread. And why nobody plays Palamedes for the NES
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