It's also worth mentioning that FF7 had a few CGI cutscenes where you could still control your character during the scene. I can't think of another RPG that did that at the time, and come to think of it it's still very rarely done.
Isn't "controllable cutscene" the ENTIRE GAME for classics like the laserdisc version of Dragon's Lair?
No, because the Don Bluth laserdisc games you are simply telling what static animation to load next.
I believe there is a scene where Diamond Weapon is walking away and you can literally run around in the foreground with your character as it is happening. That kind of stuff blew me away at the time.
You would have shit yourself if you had one of these then:
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Even then, CGI or not, it's a cut scene. Sure, they were really pretty for their time, but they served the same purpose as the ones in earlier games like Ninja Gaiden.
In fact, CGI cut scenes became a major nuisance(to me) of the PS1/PS2 era of gaming because that's all the ads would show of a game. You'd sit down to play the real game, and get some really ugly, clunky polygons on a static background, which were pretty freakin far away from the pretty cut scene the commercial sold you on. At least, that's how I felt about it.
Besides, after you've played through a game once, don't most people skip cut scenes anyway?
Besides, after you've played through a game once, don't most people skip cut scenes anyway?
If they let you. That's one reason I don't play many new games. So much boring shit they force you to go through. For as much as I love the PSX, it's the start of this downword sprial.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Besides, after you've played through a game once, don't most people skip cut scenes anyway?
If they let you. That's one reason I don't play many new games. So much boring shit they force you to go through. For as much as I love the PSX, it's the start of this downword sprial.
Totally agree. Cutscenes quickly wore out their welcome. In fact, I know some guys who avoided pre-rendered cutscenes like the plague and would only play jRPGs that had in-game cutscenes or none at all.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Not to mention games like Silpheed and Rebel Assault made far better use of the technology. Moving around during an FMV was more of a gimmick in FFVII, you couldn't even do anything other than walk around. In Silpheed and RA you were blowing shit up and having to dodge obstacles.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Exactly, that's my point. Most cutscenes in RPGs are nothing more than un-interactive scenes and do starkly shift you out of the game experience-- a bit of an immersion breaker.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Not to mention games like Silpheed and Rebel Assault made far better use of the technology. Moving around during an FMV was more of a gimmick in FFVII, you couldn't even do anything other than walk around. In Silpheed and RA you were blowing shit up and having to dodge obstacles.
A gimmick I personally like a lot and would like to see more of. I'm not saying this is the popular opinion or anything, but I loved it.
Playing through the games the first times, I think they were very, VERY close. If I had to give an edge, I would probably give the first-time playthrough edge to FF7 because it really re-defined the look of gaming. A lot of that just has to do with the fact that it was a new system with new capabilities, but I remember thinking FF7 was revolutionary, whereas FF6 was just better than anything else in its class (including Chrono Trigger, sorry boys).
However, over time, I think FF6 has aged better and I think with the benefit of hindsight it's a better game. FF7 just looks ugly now and, fair or not, that makes it more difficult for me to get through. The SNES RPGs, on the other hand, have stood the test of time extremely well. I'm not sure any system has done a better job than the SNES, really. I think it has to do with 16-bit games just seeming like a completely different genre from what's out there today, as opposed to PS1/N64, etc seeming kind of like the first generation of the look we see in game's today. I'm not sure I can explain it the way I want, but that's the best I can do.
Just to give some perspective on my overall opinion of FF7, I consider FF6 the best game ever created. As far as I'm concerned, it's basically perfect, and there are very few games I'd even put in its stratosphere, maybe a handful. Final Fantasy 7 is probably one of them.
Playing through the games the first times, I think they were very, VERY close. If I had to give an edge, I would probably give the first-time playthrough edge to FF7 because it really re-defined the look of gaming. A lot of that just has to do with the fact that it was a new system with new capabilities, but I remember thinking FF7 was revolutionary, whereas FF6 was just better than anything else in its class (including Chrono Trigger, sorry boys).
However, over time, I think FF6 has aged better and I think with the benefit of hindsight it's a better game. FF7 just looks ugly now and, fair or not, that makes it more difficult for me to get through. The SNES RPGs, on the other hand, have stood the test of time extremely well. I'm not sure any system has done a better job than the SNES, really. I think it has to do with 16-bit games just seeming like a completely different genre from what's out there today, as opposed to PS1/N64, etc seeming kind of like the first generation of the look we see in game's today. I'm not sure I can explain it the way I want, but that's the best I can do.
Just to give some perspective on my overall opinion of FF7, I consider FF6 the best game ever created. As far as I'm concerned, it's basically perfect, and there are very few games I'd even put in its stratosphere, maybe a handful. Final Fantasy 7 is probably one of them.
Well put, it's also on my short list of favorite games I've ever played (so is FFVII). FFVI is a MUCH better game than Chrono Trigger is almost every single way. Having a protagonist that doesn't talk is just the laziest fucking thing you can possibly do in a video game. It pretty much ruined the story to me because I didn't give a shit about him.
The only reason anybody should think that VII is better is if it was the first game of its type a person played. It isn't even the best Final Fantasy on the PS1 in my opinion.
I remember being really hyped for it when it was coming out. I had recently played 6 and it blew my mind. But by the time I was nearing the end of 7, I was wishing it would just end already. I never have felt the need to play through it again either, unlike 6, 9 and Tactics.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
And they are I will not disagree FF is probably my favourite franchise of all time so I won't get into it to much about how one is better etc.
I think the CGI really helped out VII though in that department, the music and the imagry combined with the scenerio was really something special.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
My main feeling when Aeris died was being pissed off that I'd wasted time leveling up a character that was written out of the game.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
My main feeling when Aeris died was being pissed off that I'd wasted time leveling up a character that was written out of the game.
I would say definitely not. FF6 is a good game, but it's not all that special when compared to what came after it. While FF6 does have its charm, the characters are easily forgetable after a while, and you don't really share much of an attachment to them. When the party gets split halfway through the game, you simply pick whoever is strongest. There's no real feeling involved, unlike in FF7 where you actuall connect to every one of the characters - except Cait Sith that is. Who the hell played with Cait Sith in their party?
Twenty years after FF6 was released, it's easy to forget the names of the characters, or even what they did in the game. However, FF7 characters feel more like family and you can probably recite entire portions of the game without thinking! A major female character dies in each game, but which one had you crying? My money is on FF7...
In my opinion, the only other Final Fantasy game to have come anywhere close to being better than FF7 is FF9, although I would say FF6 comes a close third either way.
Comments
I think he means CGI cut scenes.
It's also worth mentioning that FF7 had a few CGI cutscenes where you could still control your character during the scene. I can't think of another RPG that did that at the time, and come to think of it it's still very rarely done.
Isn't "controllable cutscene" the ENTIRE GAME for classics like the laserdisc version of Dragon's Lair?
No, because the Don Bluth laserdisc games you are simply telling what static animation to load next.
I believe there is a scene where Diamond Weapon is walking away and you can literally run around in the foreground with your character as it is happening. That kind of stuff blew me away at the time.
You would have shit yourself if you had one of these then:
.... and if the games didn't suck ass...
https://www.youtube.com/watch?v=LGEfij2MtV8
This thing so was underused. Course the whole $2500+ price helped.....
In fact, CGI cut scenes became a major nuisance(to me) of the PS1/PS2 era of gaming because that's all the ads would show of a game. You'd sit down to play the real game, and get some really ugly, clunky polygons on a static background, which were pretty freakin far away from the pretty cut scene the commercial sold you on. At least, that's how I felt about it.
Besides, after you've played through a game once, don't most people skip cut scenes anyway?
Besides, after you've played through a game once, don't most people skip cut scenes anyway?
If they let you. That's one reason I don't play many new games. So much boring shit they force you to go through. For as much as I love the PSX, it's the start of this downword sprial.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Besides, after you've played through a game once, don't most people skip cut scenes anyway?
If they let you. That's one reason I don't play many new games. So much boring shit they force you to go through. For as much as I love the PSX, it's the start of this downword sprial.
Totally agree. Cutscenes quickly wore out their welcome. In fact, I know some guys who avoided pre-rendered cutscenes like the plague and would only play jRPGs that had in-game cutscenes or none at all.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Not to mention games like Silpheed and Rebel Assault made far better use of the technology. Moving around during an FMV was more of a gimmick in FFVII, you couldn't even do anything other than walk around. In Silpheed and RA you were blowing shit up and having to dodge obstacles.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Exactly, that's my point. Most cutscenes in RPGs are nothing more than un-interactive scenes and do starkly shift you out of the game experience-- a bit of an immersion breaker.
Who care if it's an RPG or not, that tech had been used for years and years before Final Fantasy VII. That was my entire point, for people that had been playing games since the dawn of FMV that (FFVII) wasn't some "holy shit" moment like you are trying to make it out to be.
Well, because, to me there's a huge difference between the entire game being played over a cutscene (games like Silpheed) and when it's a narrative-driven cutscene that leaves you in the action (some RPGs, starting with FF7.)
How do the cutscenes in FF games "leave you in the action"?
If anything they take you "out of the action" to watch the cutscene, since it's such a stark shift from the rest of the game experience...
Not to mention games like Silpheed and Rebel Assault made far better use of the technology. Moving around during an FMV was more of a gimmick in FFVII, you couldn't even do anything other than walk around. In Silpheed and RA you were blowing shit up and having to dodge obstacles.
A gimmick I personally like a lot and would like to see more of. I'm not saying this is the popular opinion or anything, but I loved it.
Playing through the games the first times, I think they were very, VERY close. If I had to give an edge, I would probably give the first-time playthrough edge to FF7 because it really re-defined the look of gaming. A lot of that just has to do with the fact that it was a new system with new capabilities, but I remember thinking FF7 was revolutionary, whereas FF6 was just better than anything else in its class (including Chrono Trigger, sorry boys).
However, over time, I think FF6 has aged better and I think with the benefit of hindsight it's a better game. FF7 just looks ugly now and, fair or not, that makes it more difficult for me to get through. The SNES RPGs, on the other hand, have stood the test of time extremely well. I'm not sure any system has done a better job than the SNES, really. I think it has to do with 16-bit games just seeming like a completely different genre from what's out there today, as opposed to PS1/N64, etc seeming kind of like the first generation of the look we see in game's today. I'm not sure I can explain it the way I want, but that's the best I can do.
Just to give some perspective on my overall opinion of FF7, I consider FF6 the best game ever created. As far as I'm concerned, it's basically perfect, and there are very few games I'd even put in its stratosphere, maybe a handful. Final Fantasy 7 is probably one of them.
Here's how I see this debate:
Playing through the games the first times, I think they were very, VERY close. If I had to give an edge, I would probably give the first-time playthrough edge to FF7 because it really re-defined the look of gaming. A lot of that just has to do with the fact that it was a new system with new capabilities, but I remember thinking FF7 was revolutionary, whereas FF6 was just better than anything else in its class (including Chrono Trigger, sorry boys).
However, over time, I think FF6 has aged better and I think with the benefit of hindsight it's a better game. FF7 just looks ugly now and, fair or not, that makes it more difficult for me to get through. The SNES RPGs, on the other hand, have stood the test of time extremely well. I'm not sure any system has done a better job than the SNES, really. I think it has to do with 16-bit games just seeming like a completely different genre from what's out there today, as opposed to PS1/N64, etc seeming kind of like the first generation of the look we see in game's today. I'm not sure I can explain it the way I want, but that's the best I can do.
Just to give some perspective on my overall opinion of FF7, I consider FF6 the best game ever created. As far as I'm concerned, it's basically perfect, and there are very few games I'd even put in its stratosphere, maybe a handful. Final Fantasy 7 is probably one of them.
Well put, it's also on my short list of favorite games I've ever played (so is FFVII). FFVI is a MUCH better game than Chrono Trigger is almost every single way. Having a protagonist that doesn't talk is just the laziest fucking thing you can possibly do in a video game. It pretty much ruined the story to me because I didn't give a shit about him.
Can't say those two songs did anything for me. Very few bits of game music have.
https://www.youtube.com/watch?v=m...
K, what about:
I remember being really hyped for it when it was coming out. I had recently played 6 and it blew my mind. But by the time I was nearing the end of 7, I was wishing it would just end already. I never have felt the need to play through it again either, unlike 6, 9 and Tactics.
Originally posted by: dqualls187
Originally posted by: Ozzy_98
Can't say those two songs did anything for me. Very few bits of game music have.
https://www.youtube.com/watch?v=mmDgcbJv0E8&list=PL714885386...
K, what about: https://youtu.be/QaFw0np_P8A... https://youtu.be/8108XHXqitg... https://youtu.be/5nFbe1GYOHo... https://youtu.be/PMLU-JFDE-E... https://youtu.be/lfZLi00yLno... https://youtu.be/oBecfKLoLUQ...
Bah, to me they're all weak. I don't go by Ozzy cause I like light weight techno
A bit closer:
https://www.youtube.com/watch?v=ga5XgS5-uF0&list=PL235524C3DC1B442B
https://www.youtube.com/watch?v=plngEuGyyZo&index=8&list=PL235524C3DC1B442B
https://www.youtube.com/watch?v=xmpgN_kOInI&index=17&list=PL714885386BC83971
Can't say those two songs did anything for me. Very few bits of game music have.
K, what about:
Bah, to me they're all weak. I don't go by Ozzy cause I like light weight techno
A bit closer:
Here ya go Ozzman.....
Can't say those two songs did anything for me. Very few bits of game music have.
K, what about:
Bah, to me they're all weak. I don't go by Ozzy cause I like light weight techno
A bit closer:
Here ya go Ozzman.....
Pssshhh, Ozzy's Weak!!
Lol come on now. Plenty of games did that well before FFVII. Have you ever played Rebel Assault? That came out in like 1993.
Crappy FMV was already a joke by the time FF VII came out: it used CGI which was fresh at the time.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
And they are I will not disagree FF is probably my favourite franchise of all time so I won't get into it to much about how one is better etc.
I think the CGI really helped out VII though in that department, the music and the imagry combined with the scenerio was really something special.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
My main feeling when Aeris died was being pissed off that I'd wasted time leveling up a character that was written out of the game.
VII pulls on the heart strings a lot more than VI.......I would safely say VII is better than VI......VII proved that games could get to that level.
Spoilers:
Honestly I thought the scene where Cid dies in FFVI (which can be avoided actually) and Celes tries to commit suicide was way more intense than Aeris getting skewered by Sephiroth. General Leo's death was also pretty rough.
My main feeling when Aeris died was being pissed off that I'd wasted time leveling up a character that was written out of the game.
All the more reason to get emotional man!
Twenty years after FF6 was released, it's easy to forget the names of the characters, or even what they did in the game. However, FF7 characters feel more like family and you can probably recite entire portions of the game without thinking! A major female character dies in each game, but which one had you crying? My money is on FF7...
In my opinion, the only other Final Fantasy game to have come anywhere close to being better than FF7 is FF9, although I would say FF6 comes a close third either way.