I guess I don't consider them levels, since you can go back and forth between them as many times as you have root beer jellybeans. And there are no requirements for doing so or map to delineate them. And there's only two of them.
I don't call them levels either. They are more like two worlds or two areas if you have to call them something.
I popped this one in for 15-20 minutes and I was surprised that I remembered where I was going in the early game. I used to have a route for all the treasures and I'm sure I could figure it all out again.
I just beat this game. I liked it, but the blob world was definitely a less interesting than the caverns. It definitely feels like the game was a missed opportunity to be great. Still a very cool concept.
Pros:
Awsome unique concept
nice animations (for the transformations)
fun to play
great adventure game style exploration
Cons:
very glitchy
needs more puzzles to solve
Too much guessing required
the blob world needs to be redesigned both graphically (it still looks like earth) and from a design aspect (too linear, not enough using the blob to help you explore, the arcade style enemies are annoying and don't really fit)
Comments
I popped this one in for 15-20 minutes and I was surprised that I remembered where I was going in the early game. I used to have a route for all the treasures and I'm sure I could figure it all out again.
Pros:
Awsome unique concept
nice animations (for the transformations)
fun to play
great adventure game style exploration
Cons:
very glitchy
needs more puzzles to solve
Too much guessing required
the blob world needs to be redesigned both graphically (it still looks like earth) and from a design aspect (too linear, not enough using the blob to help you explore, the arcade style enemies are annoying and don't really fit)