Nes games you prefer over the Snes version

13»

Comments

  • Yoshi's Cookie feels wrong on SNES, particularly the 2 Player mode. Even my ex clearly felt this way, we would play this game a lot and she never liked the SNES game, but the NES version is her favorite 2 player competitive game on the entire system.
  • I know it doesn't really count as it's not a port, but the SNES sequels to Adventure Island are pretty bad.



    I mean... I love AI 1,2,3 for NES... and BOTH games are a total letdown on Super. Especially #2.



     
    Originally posted by: NES_man_83

     
    Originally posted by: Estil

     
    Originally posted by: NES_man_83



    Tecmo Super Bowl. Much better on the NES in my opinion.

    I was curious about that too, how come the SNES version doesn't get nearly as much love as the cult classic that the NES version is?



     

    Basically, my friends and I played a ton of this game when we were kids.  I put more time into this game than any other game I owned, with the exception of Super Mario 3.  I have basically finished an undefeated season and won the Super Bowl with every team in the game.  I didn't have a SNES until I was older and could purchased one for myself.  I've only played the SNES version of Tecmo Super Bowl a few times.  While grafically it's better and you can mess around with the various weather settings, it just didn't feel the same.  It comes down to the nolstalgia factor for me.



    You know... of all the "classic" NES games, I've never played Tecmo Bowl. I don't like football, so that's not a good start   One day I'll give it a shot.
  • Originally posted by: mbd39



    I don't know if this counts, but I prefer NES "Contra" over "Contra III" because it's easier.





    Wait, what? I've beaten Contra III on the SNES without cheats and only even get close on the NES with the Konami code. I guess different strokes and all but this is the first I've ever heard anyone suggest the other way around.
  • Originally posted by: AirVillain




    You know... of all the "classic" NES games, I've never played Tecmo Bowl. I don't like football, so that's not a good start   One day I'll give it a shot.



    Me neither. Ice Hockey and Blades of Steel all day. I do hear tecmo bowl is fun regardless of if you're a fan of football or not.. I just don't care.
  • Originally posted by: BingoRingo

    Tetris; especially the Tengen version.



    And I prefer the original Super Mario Bros games vs. the All Star.



    I didn't even know Tetris was on the SNES. Unless you mean Tetris/Dr Mario but I thought that was more of a mashup of the two? Tetris Attack shouldn't count, it's completely different.
  • Originally posted by: BertBerryCrunch

     
    Originally posted by: AirVillain





    You know... of all the "classic" NES games, I've never played Tecmo Bowl. I don't like football, so that's not a good start   One day I'll give it a shot.



    Me neither. Ice Hockey and Blades of Steel all day. I do hear tecmo bowl is fun regardless of if you're a fan of football or not.. I just don't care.

    My thoughts exactly. One day I'll play it just because... but I'm not looking forward to it.

     
    Originally posted by: Kickmeister

     
    Originally posted by: mbd39



    I don't know if this counts, but I prefer NES "Contra" over "Contra III" because it's easier.





    Wait, what? I've beaten Contra III on the SNES without cheats and only even get close on the NES with the Konami code. I guess different strokes and all but this is the first I've ever heard anyone suggest the other way around.



    I would say Contra on NES is easier than III on SNES.... but I've played Contra WAY more. But III is freaking HARD.



    I can't imagine beating Contra III on SNES without cheats and I can easily smash Contra, sometimes no death it.

  • Originally posted by: BertBerryCrunch




    Originally posted by: BingoRingo



    Tetris; especially the Tengen version.



    And I prefer the original Super Mario Bros games vs. the All Star.







    I didn't even know Tetris was on the SNES. Unless you mean Tetris/Dr Mario but I thought that was more of a mashup of the two? Tetris Attack shouldn't count, it's completely different.



    The classic updates of Tetris and Dr Mario are both in there, Tetris has a 2 player mode added.


  • Originally posted by: BertBerryCrunch

     
    Originally posted by: BingoRingo



    Tetris; especially the Tengen version.



    And I prefer the original Super Mario Bros games vs. the All Star.







    I didn't even know Tetris was on the SNES. Unless you mean Tetris/Dr Mario but I thought that was more of a mashup of the two? Tetris Attack shouldn't count, it's completely different.





    I meant "Tetris 2", although by googling to find the video I found that it was also released on the NES...







     
  • Originally posted by: NES_man_83



    Tecmo Super Bowl. Much better on the NES in my opinion.



    Agreed. Although the SNES version isn't bad. TSB III is alright but got a little too far away from what made the original so awesome. No music during plays? Come on.

     
  • Originally posted by: DarkTone



    If punch out counts, then that.

    I'd say they are completely separate games and not comparable for this sort of question.



    Certainly my opinion only, but SNES Super Punch-Out >> NES Punch-Out, but I can see how many would disagree.
  • Originally posted by: NostalgicMachine



    Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3.



    I know the save feature is a big sell on the SNES versions, but I swear the control is tighter and more responsive on the NES.



    Battletoads & Double Dragon is another one.





    Interesting. I always felt the All-Stars Mario games were superior, including controls.
  • Jimmy Connors tennis.
  • Originally posted by: retroupgrade

     
    Originally posted by: NostalgicMachine



    Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3.



    I know the save feature is a big sell on the SNES versions, but I swear the control is tighter and more responsive on the NES.



    Battletoads & Double Dragon is another one.





    Interesting. I always felt the All-Stars Mario games were superior, including controls.

    Really? Even years back (I'm talking 2000ish), EGM and GamePro would always rank them lower on top 100 list due to controlls being a bit goofy. I definitely think they're tighter on the NES versions, but I guess it really depends on your groove at the time.
  • Originally posted by: NostalgicMachine

     
    Originally posted by: retroupgrade

     
    Originally posted by: NostalgicMachine



    Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3.



    I know the save feature is a big sell on the SNES versions, but I swear the control is tighter and more responsive on the NES.



    Battletoads & Double Dragon is another one.





    Interesting. I always felt the All-Stars Mario games were superior, including controls.

    Really? Even years back (I'm talking 2000ish), EGM and GamePro would always rank them lower on top 100 list due to controlls being a bit goofy. I definitely think they're tighter on the NES versions, but I guess it really depends on your groove at the time.





    I agree with you.



    The controls for SMB 1, 2, 3 on All-Stars feel "floaty" by comparison to the original games.



    (that, and I really have a distaste for the specific aesthetic they chose, when I feel like SMW was already the superior "16-bit version" of Mario)
  • Originally posted by: arch_8ngel

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: retroupgrade

     
    Originally posted by: NostalgicMachine



    Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3.



    I know the save feature is a big sell on the SNES versions, but I swear the control is tighter and more responsive on the NES.



    Battletoads & Double Dragon is another one.





    Interesting. I always felt the All-Stars Mario games were superior, including controls.

    Really? Even years back (I'm talking 2000ish), EGM and GamePro would always rank them lower on top 100 list due to controlls being a bit goofy. I definitely think they're tighter on the NES versions, but I guess it really depends on your groove at the time.





    I agree with you.



    The controls for SMB 1, 2, 3 on All-Stars feel "floaty" by comparison to the original games.



    (that, and I really have a distaste for the specific aesthetic they chose, when I feel like SMW was already the superior "16-bit version" of Mario)

    "Floaty" is the perfect description.



    I also agree about SMW feeling like the "true 16-bit Mario" game.
  • Originally posted by: NostalgicMachine

     
    Originally posted by: arch_8ngel

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: retroupgrade

     
    Originally posted by: NostalgicMachine



    Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3.



    I know the save feature is a big sell on the SNES versions, but I swear the control is tighter and more responsive on the NES.



    Battletoads & Double Dragon is another one.





    Interesting. I always felt the All-Stars Mario games were superior, including controls.

    Really? Even years back (I'm talking 2000ish), EGM and GamePro would always rank them lower on top 100 list due to controlls being a bit goofy. I definitely think they're tighter on the NES versions, but I guess it really depends on your groove at the time.





    I agree with you.



    The controls for SMB 1, 2, 3 on All-Stars feel "floaty" by comparison to the original games.



    (that, and I really have a distaste for the specific aesthetic they chose, when I feel like SMW was already the superior "16-bit version" of Mario)

    "Floaty" is the perfect description.



    I also agree about SMW feeling like the "true 16-bit Mario" game.



    I agree with the agreeance that "floaty" is a perfect word to use to describe the difference between the NES & SNES versions of the SMB series.



    I think we should use this word in this context from now on and credit arch_8ngel with the coinage of a new scientific term.



    Also, agreed that SMW is the superior 16 bit Mario. Even it's controls feel somewhat "tighter". I mean, without it's own direct port (impossible, I know) on NES, it's hard to say, but it feels more organic. It's got the tight controls that SMB 3 had on NES, with the nice 16-bit aesthetics and evolved gameplay.



    Which, I'm thinking people here will understand what I mean.
  • I recall the word floaty being used in reviews since at least the 90s  
  • Originally posted by: Brock Landers



    I recall the word floaty being used in reviews since at least the 90s  

    Then I would like this definition added to the dictionary.
  • Originally posted by: AirVillain

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: arch_8ngel

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: retroupgrade

     
    Originally posted by: NostalgicMachine



    Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3.



    I know the save feature is a big sell on the SNES versions, but I swear the control is tighter and more responsive on the NES.



    Battletoads & Double Dragon is another one.





    Interesting. I always felt the All-Stars Mario games were superior, including controls.

    Really? Even years back (I'm talking 2000ish), EGM and GamePro would always rank them lower on top 100 list due to controlls being a bit goofy. I definitely think they're tighter on the NES versions, but I guess it really depends on your groove at the time.





    I agree with you.



    The controls for SMB 1, 2, 3 on All-Stars feel "floaty" by comparison to the original games.



    (that, and I really have a distaste for the specific aesthetic they chose, when I feel like SMW was already the superior "16-bit version" of Mario)

    "Floaty" is the perfect description.



    I also agree about SMW feeling like the "true 16-bit Mario" game.



    I agree with the agreeance that "floaty" is a perfect word to use to describe the difference between the NES & SNES versions of the SMB series.



    I think we should use this word in this context from now on and credit arch_8ngel with the coinage of a new scientific term.



    Also, agreed that SMW is the superior 16 bit Mario. Even it's controls feel somewhat "tighter". I mean, without it's own direct port (impossible, I know) on NES, it's hard to say, but it feels more organic. It's got the tight controls that SMB 3 had on NES, with the nice 16-bit aesthetics and evolved gameplay.



    Which, I'm thinking people here will understand what I mean.

    I second the notion that "floaty" is the new description of the controls in SMBAS.



    "Peach and Luigi ain't the only ones floatin' in SMB2 on the SNES!"
  • I'm betting everyone who prefers the original Mario controls played NES before SNES. The first Mario games I ever played were All-Stars and SMW. Only about the time N64 was released, I started to dabble on NES. The original Marios were worse in every way, from my perspective. Every good game I found on the NES was re-created on the SNES.



    Same story with Mega Man. The first three X games were the best of the franchise and will always be the best, in my opinion.
  • Originally posted by: NostalgicMachine

     
    Originally posted by: AirVillain

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: arch_8ngel

     
    Originally posted by: NostalgicMachine

     
    Originally posted by: retroupgrade

     
    Originally posted by: NostalgicMachine



    Super Mario Bros., Super Mario Bros. 2 (USA), Super Mario Bros. 3.



    I know the save feature is a big sell on the SNES versions, but I swear the control is tighter and more responsive on the NES.



    Battletoads & Double Dragon is another one.





    Interesting. I always felt the All-Stars Mario games were superior, including controls.

    Really? Even years back (I'm talking 2000ish), EGM and GamePro would always rank them lower on top 100 list due to controlls being a bit goofy. I definitely think they're tighter on the NES versions, but I guess it really depends on your groove at the time.





    I agree with you.



    The controls for SMB 1, 2, 3 on All-Stars feel "floaty" by comparison to the original games.



    (that, and I really have a distaste for the specific aesthetic they chose, when I feel like SMW was already the superior "16-bit version" of Mario)

    "Floaty" is the perfect description.



    I also agree about SMW feeling like the "true 16-bit Mario" game.



    I agree with the agreeance that "floaty" is a perfect word to use to describe the difference between the NES & SNES versions of the SMB series.



    I think we should use this word in this context from now on and credit arch_8ngel with the coinage of a new scientific term.



    Also, agreed that SMW is the superior 16 bit Mario. Even it's controls feel somewhat "tighter". I mean, without it's own direct port (impossible, I know) on NES, it's hard to say, but it feels more organic. It's got the tight controls that SMB 3 had on NES, with the nice 16-bit aesthetics and evolved gameplay.



    Which, I'm thinking people here will understand what I mean.

    I second the notion that "floaty" is the new description of the controls in SMBAS.



    "Peach and Luigi ain't the only ones floatin' in SMB2 on the SNES!"



    Nailed it!!

     
    Originally posted by: retroupgrade



    I'm betting everyone who prefers the original Mario controls played NES before SNES. The first Mario games I ever played were All-Stars and SMW. Only about the time N64 was released, I started to dabble on NES. The original Marios were worse in every way, from my perspective. Every good game I found on the NES was re-created on the SNES.



    Same story with Mega Man. The first three X games were the best of the franchise and will always be the best, in my opinion.



    Well... the first step to recovery is admitting your wrong. We can help you here my child, you can get the help you so deserve.

     
  • Lol. Nostalgia is better than crack to NA members.  



    In modern times, I've bought a Famicom and that gets more use than my SNES. I will not, however, budge on my Mega Man comments.  
  • Originally posted by: retroupgrade



    Lol. Nostalgia is better than crack to NA members.  

    Well, who do you think you're talking to?  



    Floaty controls be damned!
  • I've always thought that SMB1 SNES felt like the greatest unlicenced game of all time. The controls are so loose, they just aren't authentic, and I don't care for the way they made Mario look.
  • Originally posted by: NostalgicMachine

     
    Originally posted by: retroupgrade



    Lol. Nostalgia is better than crack to NA members.  

    Well, who do you think you're talking to?  



    Floaty controls be damned!



    Haha... who needs crack when you have NES?



    Agreed, floaty controls be damned!



    And the thing with Mega Man X 1 & 2 (I can't comment on 3 because I don't own it   but I'll assume from your comments it's similar game control) is that our favourite blue bomber feels sort of "heavy", not to mention somewhat floaty.



    In Mega Man (2-6 especially), he's quick and his jump is fast. In MMX 1&2 he seems a bit weighted down and slower on the run and jumps. Maybe it's all that extra suit armour and upgrades  



    So yes, of course I played Mega Man (2 first, then 3, 1, 4,5,6) on NES years BEFORE playing MMX on Super. But when I got around to the MM games on super, Mega Man just didn't seem to be as quick and agile.

     
    Originally posted by: Trj22487



    I've always thought that SMB1 SNES felt like the greatest unlicenced game of all time. The controls are so loose, they just aren't authentic, and I don't care for the way they made Mario look.

    Agreed.



    Also agreed about the look of Mario. I mean, he's not an NFL linebacker. What's with the potbelly?

     

  • Originally posted by: Trj22487



    I've always thought that SMB1 SNES felt like the greatest unlicenced game of all time. The controls are so loose, they just aren't authentic, and I don't care for the way they made Mario look.



    Nobody's mentioned it yet, but they also replaced the music when you go down the pipes and climb vines to go to cloud world. Seeing Mario's face plastered on the wall when you go down the first pipe is jarring AF.


Sign In or Register to comment.