I need suggestions for Master System and Genesis
I'm thinking about getting into these two classics but havent made up my mind yet. I won't spend huge $$$ on any one game but was wondering what the very best ones are for a still reasonable price.
Comments
Streets of Rage 2
Shadow Dancer
Shinobi 3
Sonic 2
Ghouls n Ghosts
Castle of Illusion
Golden Axe
Some games, especially shooters, are going way up in price.
Kenseiden another great SMS game.
MERCs on both are great.
If you are into beat 'em ups, you are well served on the Genesis. The Streets of Rage saga, the first Double Dragon port, Runark, among others.
Shining Force
Shining in the Darkness
Golden Axe Warrior on the Master System is worth playing.
Definitely. My friends and I played this for hours.
For Genesis:
Shining Force
Shining in the Darkness
I've played through most of Shining Force on an emulator, but I think those games would be an exercise in frustration on an actual console.
The uncertain stat gains with the leveling system seems extremely irritating.
And it doesn't seem to rebalance, so you can end up with some pretty bad characters if you're unlucky.
Sonic 1-3 and knuckles, ristar, comix zone and rocket knight adventures are my favourites for genesis. Master System I can't help you with.
I picked up Rocket Knight Adventures last week and thought it was amazing. So far its the best Genisis game Ive played.
Sounds like a lot of folks are getting into collect for the Genisis.
Sonic 1-3 and knuckles, ristar, comix zone and rocket knight adventures are my favourites for genesis. Master System I can't help you with.
I picked up Rocket Knight Adventures last week and thought it was amazing. So far its the best Genisis game Ive played.
Sounds like a lot of folks are getting into collect for the Genisis.
yeah man it is fantastic. That and Ristar are up there as two of my favourite 2D platformers on any console
For Genesis:
Shining Force
Shining in the Darkness
I've played through most of Shining Force on an emulator, but I think those games would be an exercise in frustration on an actual console.
The uncertain stat gains with the leveling system seems extremely irritating.
And it doesn't seem to rebalance, so you can end up with some pretty bad characters if you're unlucky.
While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right.
Genesis being pretty well covered, I'll throw out a few on Master System that I used to enjoy.
Double Dragon (simultaneous 2 player fun)
Zillion
Golvellius: Valley of Doom
My Hero (I don't know why, this game is just weird quirky fun for me)
Streets of Rage 2
Sonic 1-3/K
Toe Jam & Earl 1/2
Shining Force
Shinobi
Mortal Kombat 1/Ultimate MK 3
While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right.
To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.
But the games are still a blast and are better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).
Some other games worth looking at:
Master of Monsters
Gemfire
Warsong
Shove It
Any of the Phantasy Stars
Super Battleship (really only good on the first play - not much replay value)
Traysia
Shadowrun
Herzog Zwei
Genesis... I may be the only one, but my favorite game was Dr. Robotniks Mean Bean Machine.
SMS...I like Psycho Fox.
Genesis... I may be the only one, but my favorite game was Dr. Robotniks Mean Bean Machine.
mean bean machine is just puyo puyo isn't it? That's a pretty popular series I think
Yes, plus it's on that Sega Ultimate Collection, which he already has, so ...never mind.
Else for the SMS I would recommend. And these wont break the bank.
Zillion 1 and or 2
R-Type
Lord of The Sword
Out Run
Shinobi
Golvellius
For Genesis. Some will be pricy here.
Fatal Labyrinth
Ghostbusters
Dune
Mega Bomberman
Target Earth
Zombies Ate My Neighbors
Kings Bounty
Granada
Lots are on the collection though so I would not duplicate getting them in both forms unless you really want those shiny boxes and carts.
(Edit: Never mind, this one has soared! Holy shit! Glad I still have mine CIB from childhood, I remember this used to at least be a cheap cart only just a couple of years ago!)
http://www.racketboy.com/retro/sega/genesis/the-best-sega-genesis-games-under-10
I looked over the list of games on Sonic's Ultimate Collection for the Xbox 360, and here are a few games I'd recommend that I didn't see on it:
- Gunstar Heroes (about $40 for cart-only)
- X-Men 2: Clone Wars ($10 cart)
- Sunset Riders
- World of Illusion
- Quackshot
- Lightening Force (Thunder Force IV)
- ToeJam & Earl: Panic on Funkotron
While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right.
To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.
But the games are still a blast and are better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).
In the first game, I thought the archers were TERRIBLE compared to the stronger melee fighters and the spellcasters.
And while I don't doubt that the game is winnable with any set of characters, I noticed a pretty big difference in individual character performance when they get worthwhile stat increases versus garbage.
(nothing like a wasted level-up where you get 1 HP and nothing else!)
While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right.
To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.
But the games are still a blast and are better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).
In the first game, I thought the archers were TERRIBLE compared to the stronger melee fighters and the spellcasters.
And while I don't doubt that the game is winnable with any set of characters, I noticed a pretty big difference in individual character performance when they get worthwhile stat increases versus garbage.
(nothing like a wasted level-up where you get 1 HP and nothing else!)
Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).
I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).
Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).
I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).
The knights lancing people from one row back is pretty effective, I agree.
I just found the archer to be mediocre, all around by comparison to the other classes.
(wasn't a big fan of the pacing in the game, either -- needing to replay battles to level-grind, when it felt like it could/should have been better paced overall to have the campaign flow without any replay)
Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).
I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).
The knights lancing people from one row back is pretty effective, I agree.
I just found the archer to be mediocre, all around by comparison to the other classes.
(wasn't a big fan of the pacing in the game, either -- needing to replay battles to level-grind, when it felt like it could/should have been better paced overall to have the campaign flow without any replay)
Yeah, I did find the grinding to be annoying, but if you do it early on, it seems to be paced decently (for those you've leveled up).
Damn, now I want to play this game.
Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).
I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).
The knights lancing people from one row back is pretty effective, I agree.
I just found the archer to be mediocre, all around by comparison to the other classes.
(wasn't a big fan of the pacing in the game, either -- needing to replay battles to level-grind, when it felt like it could/should have been better paced overall to have the campaign flow without any replay)
Yeah, I did find the grinding to be annoying, but if you do it early on, it seems to be paced decently (for those you've leveled up).
Damn, now I want to play this game.
I need to pick it back up and finish it...
While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right.
To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.
But the games are still a blast and are better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).
In the first game, I thought the archers were TERRIBLE compared to the stronger melee fighters and the spellcasters.
And while I don't doubt that the game is winnable with any set of characters, I noticed a pretty big difference in individual character performance when they get worthwhile stat increases versus garbage.
(nothing like a wasted level-up where you get 1 HP and nothing else!)
Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).
I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).
I usually used Hans until I got Lyle. His attack tended to end up slightly higher, and if your archers are taking hits you're doing it wrong.
Arthur was my top paladin, he's ridiculous if you promote at 20.