I need suggestions for Master System and Genesis

I'm thinking about getting into these two classics but havent made up my mind yet. I won't spend huge $$$ on any one game but was wondering what the very best ones are for a still reasonable price.
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  • Sonic 1-3 and knuckles, ristar, comix zone and rocket knight adventures are my favourites for genesis. Master System I can't help you with.
  • Ninja Gaiden on the Master System is a completely different game but goes for $75.
  • For the Genesis...



    Streets of Rage 2

    Shadow Dancer

    Shinobi 3

    Sonic 2

    Ghouls n Ghosts

    Castle of Illusion

    Golden Axe



    Some games, especially shooters, are going way up in price.
  • Any Alex Kidd game on the SMS is well worth the money you pay for them.

    Kenseiden another great SMS game.

    MERCs on both are great.



    If you are into beat 'em ups, you are well served on the Genesis. The Streets of Rage saga, the first Double Dragon port, Runark, among others.
  • Golden Axe Warrior on the Master System is worth playing.
  • For Genesis:



    Shining Force

    Shining in the Darkness
  • Originally posted by: arch_8ngel

    Golden Axe Warrior on the Master System is worth playing.





    Definitely. My friends and I played this for hours.
  • Originally posted by: behemos



    For Genesis:



    Shining Force

    Shining in the Darkness



    I've played through most of Shining Force on an emulator, but I think those games would be an exercise in frustration on an actual console.



    The uncertain stat gains with the leveling system seems extremely irritating.

    And it doesn't seem to rebalance, so you can end up with some pretty bad characters if you're unlucky.



     
  • Originally posted by: BertBerryCrunch

    Sonic 1-3 and knuckles, ristar, comix zone and rocket knight adventures are my favourites for genesis. Master System I can't help you with.





    I picked up Rocket Knight Adventures last week and thought it was amazing. So far its the best Genisis game Ive played.

    Sounds like a lot of folks are getting into collect for the Genisis.
  • Originally posted by: ne$_pimp

    Originally posted by: BertBerryCrunch

    Sonic 1-3 and knuckles, ristar, comix zone and rocket knight adventures are my favourites for genesis. Master System I can't help you with.





    I picked up Rocket Knight Adventures last week and thought it was amazing. So far its the best Genisis game Ive played.

    Sounds like a lot of folks are getting into collect for the Genisis.



    yeah man it is fantastic. That and Ristar are up there as two of my favourite 2D platformers on any console
  • If I have the Sega Ultimate Collection for 360 what else would I need that isn't on it
  • Originally posted by: arch_8ngel

     
    Originally posted by: behemos



    For Genesis:



    Shining Force

    Shining in the Darkness



    I've played through most of Shining Force on an emulator, but I think those games would be an exercise in frustration on an actual console.



    The uncertain stat gains with the leveling system seems extremely irritating.

    And it doesn't seem to rebalance, so you can end up with some pretty bad characters if you're unlucky.



     



    While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right. 



    Genesis being pretty well covered, I'll throw out a few on Master System that I used to enjoy.

    Double Dragon (simultaneous 2 player fun)

    Zillion

    Golvellius: Valley of Doom

    My Hero (I don't know why, this game is just weird quirky fun for me)

     
  • Genesis:



    Streets of Rage 2

    Sonic 1-3/K

    Toe Jam & Earl 1/2

    Shining Force

    Shinobi

    Mortal Kombat 1/Ultimate MK 3
  • Originally posted by: the tall guy



    While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right. 



     



    To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy  games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.  

     

    But the games are still a blast and are  better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).



    Some other games worth looking at:



    Master of Monsters

    Gemfire

    Warsong

    Shove It

    Any of the Phantasy Stars

    Super Battleship (really only good on the first play - not much replay value)

    Traysia

    Shadowrun

    Herzog Zwei

     
  • One game not mentioned is Thunder Force 3. If you are interested in side scrolling shoot em ups this is a fun one. 
  • SMS...I like Psycho Fox.

    Genesis... I may be the only one, but my favorite game was Dr. Robotniks Mean Bean Machine.
  • Originally posted by: dougeff

    SMS...I like Psycho Fox.

    Genesis... I may be the only one, but my favorite game was Dr. Robotniks Mean Bean Machine.



    mean bean machine is just puyo puyo isn't it? That's a pretty popular series I think
  • Re: ..."mean bean machine is just puyo puyo isn't it? That's a pretty popular series I think"

    Yes, plus it's on that Sega Ultimate Collection, which he already has, so ...never mind.
  • Well if you got the Genesis console just get an Everdrive and try everything probably cheaper to go that route. The 360 collection has some hidden ones as well like Phantasy Star, Fantasy Zone, Even Golden Axe Warrior.



    Else for the SMS I would recommend. And these wont break the bank.

    Zillion 1 and or 2

    R-Type

    Lord of The Sword

    Out Run

    Shinobi

    Golvellius



    For Genesis. Some will be pricy here.



    Fatal Labyrinth

    Ghostbusters

    Dune

    Mega Bomberman

    Target Earth

    Zombies Ate My Neighbors

    Kings Bounty

    Granada



    Lots are on the collection though so I would not duplicate getting them in both forms unless you really want those shiny boxes and carts.
  • Beyond Oasis is one of the very best Genesis games that many people missed out on. My Dad bought it for us when it was brand new and was hooked for months

    (Edit: Never mind, this one has soared! Holy shit! Glad I still have mine CIB from childhood, I remember this used to at least be a cheap cart only just a couple of years ago!)
  • Lame but Penguin Land was a family hit for us.
  • Prices are out of date for this article, but I still link to it as a general guide:



    http://www.racketboy.com/retro/sega/genesis/the-best-sega-genesis-games-under-10



    I looked over the list of games on Sonic's Ultimate Collection for the Xbox 360, and here are a few games I'd recommend that I didn't see on it:



    - Gunstar Heroes (about $40 for cart-only)

    - X-Men 2: Clone Wars ($10 cart)

    - Sunset Riders

    - World of Illusion

    - Quackshot

    - Lightening Force (Thunder Force IV)

    - ToeJam & Earl: Panic on Funkotron
  • Originally posted by: Natty Bumppo

     
    Originally posted by: the tall guy



    While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right. 



     



    To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy  games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.  

     

    But the games are still a blast and are  better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).

     

    In the first game, I thought the archers were TERRIBLE compared to the stronger melee fighters and the spellcasters.



    And while I don't doubt that the game is winnable with any set of characters, I noticed a pretty big difference in individual character performance when they get worthwhile stat increases versus garbage.

    (nothing like a wasted level-up where you get 1 HP and nothing else!)



     
  • Originally posted by: arch_8ngel

     
    Originally posted by: Natty Bumppo

     
    Originally posted by: the tall guy



    While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right. 



     



    To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy  games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.  

     

    But the games are still a blast and are  better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).

     

    In the first game, I thought the archers were TERRIBLE compared to the stronger melee fighters and the spellcasters.



    And while I don't doubt that the game is winnable with any set of characters, I noticed a pretty big difference in individual character performance when they get worthwhile stat increases versus garbage.

    (nothing like a wasted level-up where you get 1 HP and nothing else!)



     

    Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).



    I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).



     
  • Originally posted by: dra600n

     
     

    Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).



    I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).



     

    The knights lancing people from one row back is pretty effective, I agree.



    I just found the archer to be mediocre, all around by comparison to the other classes.



    (wasn't a big fan of the pacing in the game, either -- needing to replay battles to level-grind, when it felt like it could/should have been better paced overall to have the campaign flow without any replay)

     
  • Originally posted by: arch_8ngel

     
    Originally posted by: dra600n

     
     

    Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).



    I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).



     

    The knights lancing people from one row back is pretty effective, I agree.



    I just found the archer to be mediocre, all around by comparison to the other classes.



    (wasn't a big fan of the pacing in the game, either -- needing to replay battles to level-grind, when it felt like it could/should have been better paced overall to have the campaign flow without any replay)

     



    Yeah, I did find the grinding to be annoying, but if you do it early on, it seems to be paced decently (for those you've leveled up).



    Damn, now I want to play this game.



     
  • Originally posted by: dra600n

     
    Originally posted by: arch_8ngel

     
    Originally posted by: dra600n

     
     

    Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).



    I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).



     

    The knights lancing people from one row back is pretty effective, I agree.



    I just found the archer to be mediocre, all around by comparison to the other classes.



    (wasn't a big fan of the pacing in the game, either -- needing to replay battles to level-grind, when it felt like it could/should have been better paced overall to have the campaign flow without any replay)

     



    Yeah, I did find the grinding to be annoying, but if you do it early on, it seems to be paced decently (for those you've leveled up).



    Damn, now I want to play this game.



     

    I need to pick it back up and finish it...



     
  • Originally posted by: dra600n

     
    Originally posted by: arch_8ngel

     
    Originally posted by: Natty Bumppo

     
    Originally posted by: the tall guy



    While Shining Force is my favorite (I think the uncertain stats give great replayability, in a weird, kinda masochistic way), the second in the series is far less random with stat gains, and is a very solid game in its own right. 



     



    To a large extent the stats gained are largely irrelevant IMHO since the AI (like virtually all console strategy  games) is pretty much dumber than a box of rocks and you can easily win the game with whatever set of characters you choose to develop (given the nature of the games you have to decide which characters you are going to develop - you can't effectively work with all 30) - some of the best characters (such as Torasu) are a bit harder to work with since you get them so late in the game - and developing them is not as much dependant on stat gains as it is on gaining levels to promote to learn new spells etc.  

     

    But the games are still a blast and are  better on subsequent plays as you get a feel for the characters available and choose (and play with different combinations) your final team - I am partial to melee fighters backed up with as many archers as possible with a healer or two (gotta love those master monks in SF2 - both powerful fighters and awesome healers).

     

    In the first game, I thought the archers were TERRIBLE compared to the stronger melee fighters and the spellcasters.



    And while I don't doubt that the game is winnable with any set of characters, I noticed a pretty big difference in individual character performance when they get worthwhile stat increases versus garbage.

    (nothing like a wasted level-up where you get 1 HP and nothing else!)



     

    Archers do really good damage if you promote them at level 20 (usually once they're past level 5 of the promotion class), if I'm remembering right. I always have Hans in my party, same with Ken and Mae (though they can either use spears or lances, I just choose whichever is stronger at the moment).



    I think the biggest flaw with SF1 is that when you get your characters, they're generally very weak compared to your current party, so you don't notice the gains until they've caught up (if you use them that long).



     



    I usually used Hans until I got Lyle.  His attack tended to end up slightly higher, and if your archers are taking hits you're doing it wrong.



    Arthur was my top paladin, he's ridiculous if you promote at 20.

     
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