I'll also play a song I've never played before (and most likely never heard before either). Harmonix gave everyone 12 free songs with the last update (I hadn't played in over a month), so after a quick preview of them in the track list, none sounded familiar. I played the new metal song, and seriously, fuck that. Everyone on the HMX forums are asking for more metal and everyone has openly stated how much they hated Visions and that other death/black metal song, and they give us this crap. It's bad enough we don't many metal/rock/hard rock songs and get mainly pop music, but that's not what we meant when we said we wanted more metal lol.
If you can beat most songs on expert, I'd say you're above average. Most people don't play higher than medium and hard.
Pull-offs are easier if your finger tips are calloused. I "pull" the string like you would a bow and arrow, then I just lift my finger quickly and do it that way. I can't do sweep arpeggios to save my life, but I can do triplet runs like no other haha. My buddy (who I used to be in a band with as well) can play like Yngwie, and it makes me just want to break my own guitar lol
It's interesting that you have the opposite issue with scales.
Some note placements were really terrible in the GH series. Rock Band doesn't suffer too much from that, though some songs do have interesting note combinations. Best of You by Foo Fighters has a Green, Yellow, Orange chord, and those awful trem strips which can easily break a streak and ruin a FC or even a 100% run.
Yeah, from what I saw, a majority of the rock they had was classic rock or really mainstream stuff.
I'm also surprised to hear that most people play on medium or hard. I always found it extremely odd how few notes of the song you actually play on the lower difficulties. It's the same thing RockSmith does to you on low difficulties. "Wooo! I just played (I Can't Get No) Satisfaction," except you just played two of the notes in each measure in time with the song.
Haha! I think my my problems with pull-offs are twofold: I get really lazy with hand position on the back of the neck and it leads to really hitting other strings and a mental block where I just can't do the motion quickly or smoothly. Like, even drumming my fingers on a desk, I'm half as fast going in a descending pattern than an ascending one. My pinkie is also useless. I think building up callouses will probably help with how smoothly I can do it and hopefully the speed will eventually come. I'm so far away from sweep picking that it's like the pot of gold at the end of the rainbow for me.
Good to hear that my inclination about GH note placement wasn't just me complaining.
Ugh. Rocksmith. I wanted to like it, but seeing as how the game controls the difficulty and you can't adjust it, I just said "screw this", especially when I knew how to play most of the songs already. Instead of letting me adjust the difficulty and play the song as it's supposed to be played, I'm forced to hit a few notes only until the game feels like I'm capable of playing with more notes. Once I realized that, I just shut off the game and tossed on the music and jammed out with it, since that's exactly what Rocksmith is.
The problem with adding more notes in at lower difficulties in RB and GH is that the speed is what generally trips people up, then the movement of the hands. The movement of the hands is less of an issue than most people realize, since you only have to move 1 literally one position, but then comes the finger coordination which can really trip people up. So more notes = faster speeds of the highway.
Another thing about this game is while it's there to attract people who like music, the skills is anything but musical once you dive into it. It's a game of Simon, just with an extra color, and with music. It's a "do what the screen tells you to do", so it really doesn't require a lick of musical ability, but more of a challenge of reflexes and coordination.
Agreed on both points. And man, I hated that about Rocksmith. I wish that there was a difficulty that you could just set instead of having to go through all the hand holding.
Comments
Originally posted by: Philosoraptor
Originally posted by: dra600n
I'll play that this evening for ya
I'll also play a song I've never played before (and most likely never heard before either). Harmonix gave everyone 12 free songs with the last update (I hadn't played in over a month), so after a quick preview of them in the track list, none sounded familiar. I played the new metal song, and seriously, fuck that. Everyone on the HMX forums are asking for more metal and everyone has openly stated how much they hated Visions and that other death/black metal song, and they give us this crap. It's bad enough we don't many metal/rock/hard rock songs and get mainly pop music, but that's not what we meant when we said we wanted more metal lol.
If you can beat most songs on expert, I'd say you're above average. Most people don't play higher than medium and hard.
Pull-offs are easier if your finger tips are calloused. I "pull" the string like you would a bow and arrow, then I just lift my finger quickly and do it that way. I can't do sweep arpeggios to save my life, but I can do triplet runs like no other haha. My buddy (who I used to be in a band with as well) can play like Yngwie, and it makes me just want to break my own guitar lol
It's interesting that you have the opposite issue with scales.
Some note placements were really terrible in the GH series. Rock Band doesn't suffer too much from that, though some songs do have interesting note combinations. Best of You by Foo Fighters has a Green, Yellow, Orange chord, and those awful trem strips which can easily break a streak and ruin a FC or even a 100% run.
Yeah, from what I saw, a majority of the rock they had was classic rock or really mainstream stuff.
I'm also surprised to hear that most people play on medium or hard. I always found it extremely odd how few notes of the song you actually play on the lower difficulties. It's the same thing RockSmith does to you on low difficulties. "Wooo! I just played (I Can't Get No) Satisfaction," except you just played two of the notes in each measure in time with the song.
Haha! I think my my problems with pull-offs are twofold: I get really lazy with hand position on the back of the neck and it leads to really hitting other strings and a mental block where I just can't do the motion quickly or smoothly. Like, even drumming my fingers on a desk, I'm half as fast going in a descending pattern than an ascending one. My pinkie is also useless. I think building up callouses will probably help with how smoothly I can do it and hopefully the speed will eventually come. I'm so far away from sweep picking that it's like the pot of gold at the end of the rainbow for me.
Good to hear that my inclination about GH note placement wasn't just me complaining.
Ugh. Rocksmith. I wanted to like it, but seeing as how the game controls the difficulty and you can't adjust it, I just said "screw this", especially when I knew how to play most of the songs already. Instead of letting me adjust the difficulty and play the song as it's supposed to be played, I'm forced to hit a few notes only until the game feels like I'm capable of playing with more notes. Once I realized that, I just shut off the game and tossed on the music and jammed out with it, since that's exactly what Rocksmith is.
The problem with adding more notes in at lower difficulties in RB and GH is that the speed is what generally trips people up, then the movement of the hands. The movement of the hands is less of an issue than most people realize, since you only have to move 1 literally one position, but then comes the finger coordination which can really trip people up. So more notes = faster speeds of the highway.
Another thing about this game is while it's there to attract people who like music, the skills is anything but musical once you dive into it. It's a game of Simon, just with an extra color, and with music. It's a "do what the screen tells you to do", so it really doesn't require a lick of musical ability, but more of a challenge of reflexes and coordination.