Small Graphical Touches that Blew You Away

During a relatively recent playthrough of Illusion of Gaia, I realized how amazing the simple graphical touches astounded me. The inspiration came from when Will jumps off a ledge of some sort. The minute detail of his hair and clothes fluttering quickly in the wind from the fall was extremely impressive.







Are there any little graphical touches that were/are particularly impressive to you?
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Comments

  • I absolutely love how in Castlevania: Symphony of the Night Alucard's appearance changed depending upon what cloak he wore.

    (well, the color of the cloak anyways).



    That and of course his weapons would change too. (Especially shield rod + new shields)



    Back in the day it turned me into a Castlevania Crack Fiend and motivated me to find every item to see what it would do.

    A small touch, but it added so much more for me.
  • Off the top of my head:

    -Myst. The sheer beauty of this Quicktime slideshow was a jaw-dropper.

    -World of Warcraft. Their world designers are aces.

    -LA Noire. You've never had faces so realistic.

    -Super Mario Bros. The jump from 2600 / C64 / Speccy to this was unreal.

    -Morrowind. It was stunning on the Trinitron, and a big big step up from Daggerfall visually.



    Edit: These are all big graphical things. I am bad at reading comprehension. Attempting again:



    -The animated objects to represent characters during the FF6 ending.

    -The character sprite changes in Diablo 1 by equipment.

    -The palette changes in Tetris (NES).
  • Metroid Prime is the king of this.



    -when you exit a lake, water drips down your visor

    -when you look up at the rain, the drops stream down your visor

    -steam fogs up your visor

    -enemy guts blowing up in your face cause splatter over your visor

    -charging a power blast close to a wall will cause you to see your reflection



    etc etc



    It's the little details that make the difference.
  • Super Mario Sunshine, in any level that has fire elements, you can see heat ripples in background elements directly above the flame. Ditto for refraction effects in the water. Also when I turned on pro logic surround sound, and I approached a Shine sprite on the beach. I tilted the C-stik and did a 360 twirl as the shimmering sound of the shine moved across each of the five speakers.
  • In Chronicles of the Radia War for the Famicom, when a battle is finished the hero triumphantly raises his sword. I think that the movement is maybe only five frames of animation, but it looks as slick as can be. You can tell that the designers were impressed with it too, since they aren't bashful in using it in as many places as possible. For NES/Famicom movements, I can think of few better, though it does feel slightly out of place next to the animations in the rest of the game (generally just two frame animations, which are mirrors of each other no less).
  • SMB3: Green fire balls (booger balls?) in the Toad houses.



    Sonic the Hedgehog: When the controller is at rest for too long, Sonic gets impatient and looks at you, tapping his foot.

  • Originally posted by: JamesRobot



    SMB3: Green fire balls (booger balls?) in the Toad houses.



    Sonic the Hedgehog: When the controller is at rest for too long, Sonic gets impatient and looks at you, tapping his foot.

    Mario falls a sleep, at least in all the 3D games...  




  • For me it was



    -The zoom in/out effect in samurai shodown.



    - stages changing time of day/weather in fatal fury



    - seeing mode 7 for the first time on SNES.



    - No idea if it really counts, but the violence in the MK and genesis MK1.
  • Alundra is an all around graphically beautiful game. Uncharted 4 is a graphic powerhouse the whole way through (and the built in photo mode is fantastic)







    This is not a graphically impressive thing but in GTA V when you got out of your car after shutting it down, you could hear the clicking of the engine. That little touch blew me away.
  • - Bowser an his animation in Super Mario Bros. 3



    - The ground in the NES version of Turtles Tournament Fighters



    - Waldo in Where's Waldo? Impressive how such a few pixels can be arranged in different ways and should still show Waldo.



    - Super Mario Land 2. The whole design, a big step after the first part.
  • Always loved the walking animation in Metal Storm.
  • I also wanted to point out the reflections in the water (which changed color whether or not you were in sunlight or shadow) and the emotional features that the characters can display in Tales of Phantasia. I was floored. I know Star Ocean does it to, and it is super impressive there as well, however, I played Tales first, so I give it the nod.
  • Secret of Mana II have some quite extensive use of Mode 7 displaying fast scrolling of the overworld in the demo loop.
  • Originally posted by: TheFinder



    During a relatively recent playthrough of Illusion of Gaia, I realized how amazing the simple graphical touches astounded me. The inspiration came from when Will jumps off a ledge of some sort. The minute detail of his hair and clothes fluttering quickly in the wind from the fall was extremely impressive.

     

    Quintet did the same thing again--but better--in Terranigma



     
  • I remember being blown away by the graphics in Castlevania III and how they simulated the fog and gave the impression of independent scrolling backgrounds on the NES.



    Super Castlevania IV spinning room with mode 7 was also mind blowing at the time as was the effects Konami pulled off in Contra and Castlevania on the genesis.
  • Originally posted by: attakid101

     
    Originally posted by: TheFinder



    During a relatively recent playthrough of Illusion of Gaia, I realized how amazing the simple graphical touches astounded me. The inspiration came from when Will jumps off a ledge of some sort. The minute detail of his hair and clothes fluttering quickly in the wind from the fall was extremely impressive.

     

    Quintet did the same thing again--but better--in Terranigma



     



    I've played Terranigma. I don't remember being quite as wowed as I was with that detail in Gaia. Maybe because I played Gaia first, so the initial novelty was gone?

     
  • In Super Metroid, Samus had a left and a right-facing sprite. She also kicks up little drops of water in wet areas.



    I love how well-animated the little things were in SNES/SFC Tetris Attack / Panel de Pon, like the little sprites facing off and the backgrounds. It really puts the N64 version to shame. Same thing with Wonder Project J SFC vs Wonder Project J2 (N64-J): when J's Pino walks by a puddle you might see a reflection with HDMA effects. When J2's Josette passes a puddle: nothing. It's static. It's all about polish.
  • Originally posted by: Rocky



    Metroid Prime is the king of this.



    -when you exit a lake, water drips down your visor

    -when you look up at the rain, the drops stream down your visor

    -steam fogs up your visor

    -enemy guts blowing up in your face cause splatter over your visor

    -charging a power blast close to a wall will cause you to see your reflection



    etc etc



    It's the little details that make the difference.



    It's too bad that Prime Trilogy lost the heat effect from your arm cannon that comes after a burst of rapid fire. Adapting it to Wii controls meant redoing all that in a way that worked across all three games and for some reason they didn't hook that in. I'm also disappointed that they left out the flawlessly perfect title screen and didn't even integrate the music into the new menu!

     
  • Anything in Metal Gear Solid 2 and 3
  • That titty in Bubble Bath Babes.
  • Mode 7 is a great point. So many 'wow' moments with transformations and rotations. I love that darn system so much.
  • Originally posted by: winterion



    Mode 7 is a great point. So many 'wow' moments with transformations and rotations. I love that darn system so much.

    I especially liked the FF3/6 Mode 7 effects.



     
  • Super Metroid was one I was really impressed with back in the day... I love that you can see Samus breathe etc.
  • I do enjoy fluid animations. Something like Aladdin for Genesis.  
  • Originally posted by: BouncekDeLemos



    I do enjoy fluid animations. Something like Aladdin for Genesis.  



    Prince of Persia was a great example of that. If memory serves, Jordan Mechner (sp?) did that by rotoscoping the character sprite on top of frame by frame footage of his brother running back and forth in an open field.

     
  • I was blown away when I first played Metal Slug eye candy everywhere, and the monkey with the Uzi took the cake just standing around and after a minute sticks it's hand down the diaper pulls I out and sniffs and waves the hand like *akk stink!*
  • Toy Story on SNES "still" blows my mind.




  • First becoming Metal Mario in SM64, and bugs/bird shit hitting your windshield in Cruis'n USA in 1st person mode. Small details in Pilotwings 64. They all seem like nothing now, but they dropped our jaw back in 1996.



    And then a few years later, the first time I put in NBA Courtside 2, the first sports game I ever saw with animated faces that looked like the real guys. Guys could open their mouths, blink....it was stunning compared to any other sports game at the time outside of Dreamcast ownership. WWF WrestleMania 2000 was the first game I saw with animated fingers and that was noticable right away. The censored blur when Mr. Ass would moon an opponent was awesome too.



    Speaking of Dreamcast, that's the last time I probably really felt "stunned". The water effects in Sonic Adventure and Lulu Valentine's bouncing jugs in Ready 2 Rumble. I couldn't believe how good the Dreamcast looked when I first got my hands on one.



    I was in a bit of awe last year with NBA 2K16 the first time I saw Steph Curry dangle his mouthguard outside his mouth. In was really appriciated a few years ago too, I think NBA 2K14, when LeBron's headband became pulled way back to hide his hairline. Those are the types of little details that I appriciate.
  • Originally posted by: Trj22487



    bugs/bird shit hitting your windshield in Cruis'n USA in 1st person mode

     



    I forgot about that! The first time that happened to one of my cousins while we were playing, I remember always driving in 1st person mode to see what else happened.
  • Originally posted by: winterion

     
    Originally posted by: BouncekDeLemos



    I do enjoy fluid animations. Something like Aladdin for Genesis.  



    Prince of Persia was a great example of that. If memory serves, Jordan Mechner (sp?) did that by rotoscoping the character sprite on top of frame by frame footage of his brother running back and forth in an open field.

     

    Ah yes, another great example!  



     
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