Revisiting Twin Galaxies

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Comments

  • Originally posted by: guillavoie

     
    Originally posted by: AirVillain

     
    Originally posted by: guillavoie

     
    Originally posted by: AirVillain



    If anyone beat my Skate or Die ramp record I would be hella surprised. And I wouldn't accept it as fact unless I saw the video.



    Saying that people here beat the record, with only a screenshot as proof, doesn't mean anything.



    Are you Brad Costa (24,755 score)?



    If it is so, I don't really get how you would be surprised to see someone beating your score. With that score you obviously didn't performed the best possible tricks on the left side of the ramp. You can't expect having an unbeatable score without first getting an almost perfect run.



    And yes, I beat your score several times but I don't have any better proof for you right now than a picture  



    http://i57.tinypic.com/1zxr2f8.jpg

     



    You got me!



    Haha, just kidding. I'm not Brad Costa.



    Mine is for Skate or Die 2: Ramp Mode, I wasn't very clear before, my bad. 220,241 points. The video is on YouTube.



    Just for the record... I would trust someone like you, guillavoie, that beat my record and showed me a picture, and certainly trust you'd play within the rules. As I trust the scores in the weekly contest with pictures as well.



    Just, it makes sense to want to see an entire playthrough to see HOW a score/time is reached, that's all.



    I KNOW it's possible to beat my record because I fell off my first board in the first couple jumps, haha. And I didn't get my GF out. And I didn't get ANY board bonuses at the end.



    I figure a perfect run would be around 300,000... so it's a beatable "record" for sure.



    Haha!



    Yeah, Skate or Die 2 is a totally different case, I'm not too familiar with it but your run looks to be quite good  



    And you are basically right, a world record needs to be on video, that's mandatory. A lot of them are more than beatable so I'm inclined to trust people that can show a picture and explain what they did etc. It depends on the game too, for example records for SMB are unreal compared to less popular games.

     

    Virtually none of the Japanese shmup world records have videos.



     
  • Originally posted by: pegboy

     
    Originally posted by: guillavoie

     
    Originally posted by: AirVillain

     
    Originally posted by: guillavoie

     
    Originally posted by: AirVillain



    If anyone beat my Skate or Die ramp record I would be hella surprised. And I wouldn't accept it as fact unless I saw the video.



    Saying that people here beat the record, with only a screenshot as proof, doesn't mean anything.



    Are you Brad Costa (24,755 score)?



    If it is so, I don't really get how you would be surprised to see someone beating your score. With that score you obviously didn't performed the best possible tricks on the left side of the ramp. You can't expect having an unbeatable score without first getting an almost perfect run.



    And yes, I beat your score several times but I don't have any better proof for you right now than a picture  



    http://i57.tinypic.com/1zxr2f8.jpg

     



    You got me!



    Haha, just kidding. I'm not Brad Costa.



    Mine is for Skate or Die 2: Ramp Mode, I wasn't very clear before, my bad. 220,241 points. The video is on YouTube.



    Just for the record... I would trust someone like you, guillavoie, that beat my record and showed me a picture, and certainly trust you'd play within the rules. As I trust the scores in the weekly contest with pictures as well.



    Just, it makes sense to want to see an entire playthrough to see HOW a score/time is reached, that's all.



    I KNOW it's possible to beat my record because I fell off my first board in the first couple jumps, haha. And I didn't get my GF out. And I didn't get ANY board bonuses at the end.



    I figure a perfect run would be around 300,000... so it's a beatable "record" for sure.



    Haha!



    Yeah, Skate or Die 2 is a totally different case, I'm not too familiar with it but your run looks to be quite good  



    And you are basically right, a world record needs to be on video, that's mandatory. A lot of them are more than beatable so I'm inclined to trust people that can show a picture and explain what they did etc. It depends on the game too, for example records for SMB are unreal compared to less popular games.

     

    Virtually none of the Japanese shmup world records have videos.



     



    Why?

     
  • Wow, this thread is still here? Okay, I'll bite.  



    Despite working as a referee at Twin Galaxies for 6 years (2004-2010), I'm always the first to admit that not every score on the site should really be considered as a world record. Too many games, too many variations, and not enough players playing.



    The players did their best to try and generate competition on the site. In addition to the occasional contest, a few of us posted our own money as "bounties", to encourage specific achievements that we wanted to see. Some even bit the bullet and laid out a bunch of easily beatable scores, designed to generate competition. That idea kinda backfired in my opinion. All that did was encourage several players to submit garbage scores of their own, flooding the database with the stuff that people make fun of today.



    All that aside, I still believe that there are several great players that have posted on TG over the years (yes, even on console games).  With that in mind, special shoutouts to Scott Kessler, Adam Sweeney, Andrew Gardekis, PJ (Patrick) DiCesare, Harry Hong, and Andrew Furrer.  Look them up on TG for their impressive resumes.



    For my part, I always submitted my best efforts when I played. I never saw the point of doing anything less. Sure, there are a few clunkers with my name on them, thanks to arcade tournament play, but anytime I had to pay money to mail videotapes to someone for verification, I was playing for keeps. Were my scores beatable? Absolutely. But I was more concerned with just pushing the limits of the games, as opposed to competing with anyone.



    I feel very fortunate to have had the opportunity to work with Twin Galaxies for as long as I did.  It gave me a front row seat for some great competitions, most notably back and forth speed run submissions on Super Mario World.  Saw some awesome play on Zelda games, Castlevania 4, and even moonlighted as an NES ref to watch someone sweep through original Metroid in roughly 17 minutes.  I also met a great group of people who I am still friends with today. 



    I should point out that I am heavily responsible for all those game variations for NES/SNES/Genesis with supposedly "laughable" (I think that was the word I read here) rules. So go ahead and throw tomatoes my way.   The TG team of referees had a goal of giving people an opportunity to compete on their favorite games, no matter how flawed they were. I don't think that there's anything wrong with throwing down a few simple guidelines, such as a hard number of lives (usually 5) to make a game more competitive.



    Speed run variations were a bit tougher to do, as we were always indirectly working against the speed running community. TG was very much a "no glitches of any kind" place, while the community was not. So we ended up logging a whole bunch of stuff that no one would compete on anyway. I personally did my best to remedy the situation, going so far as to ask players directly about what kinds of things should be allowed or not (Yes, even on the Mega Man X series), but to no avail.





    Flash forward to today, I really don't know what to make of the new regime. Referees have been replaced by the entire TG user group, casual submissions are as frequent as ever, and people have even begun to "found" their own game variations. On the other hand, score submissions are way easier now (about all you need is a cheap webcam and original hardware). It's not a perfect system, but I'm interested to see how it will play out. At the very least, I'm glad that I can stop hoarding all those VCR tapes.  
  • Originally posted by: guillavoie



    Haha!



    Yeah, Skate or Die 2 is a totally different case, I'm not too familiar with it but your run looks to be quite good  



    And you are basically right, a world record needs to be on video, that's mandatory. A lot of them are more than beatable so I'm inclined to trust people that can show a picture and explain what they did etc. It depends on the game too, for example records for SMB are unreal compared to less popular games.

     

    Yeah, I've actually never played Skate or Die, and have seen that ramp score in the past, haha. I remember thining I should figure out that game and smash it, too, haha. Thanks for the cimpliment. It was HARD. Nailing that McTwist consistantly is freaking hard.



    That's all I was saying... no heat from my end about it. And yeah, you're right. A lot of them are beatable.



    Tom Votava (rdrunner) talks about that in his previous post. Very well said.

     
    Originally posted by: guillavoie

     
    Originally posted by: pegboy

    Virtually none of the Japanese shmup world records have videos.

    Why?



    Although I don't know the actual answer. This is my thought: TG has always required video footage for records, but not always posted the videos.



    Having the videos posted online is part of the NEW submission system.



    I sent in two 8 hour VHS tapes years ago for my Super C score. I don't think they'll ever be uploaded online, and I didn't make copies. So scores that were submitted BEFORE the new system all had videos, but they were sent to individual referees. I think having EVERY video posted online, at the time, was not feasible.



    Especially for the Super C back and forth we had going, haha.

     
    Originally posted by: rdrunner



    Wow, this thread is still here? Okay, I'll bite.  



    Despite working as a referee at Twin Galaxies for 6 years (2004-2010), I'm always the first to admit that not every score on the site should really be considered as a world record. Too many games, too many variations, and not enough players playing.



    The players did their best to try and generate competition on the site. In addition to the occasional contest, a few of us posted our own money as "bounties", to encourage specific achievements that we wanted to see. Some even bit the bullet and laid out a bunch of easily beatable scores, designed to generate competition. That idea kinda backfired in my opinion. All that did was encourage several players to submit garbage scores of their own, flooding the database with the stuff that people make fun of today.



    All that aside, I still believe that there are several great players that have posted on TG over the years (yes, even on console games).  With that in mind, special shoutouts to Scott Kessler, Adam Sweeney, Andrew Gardekis, PJ (Patrick) DiCesare, Harry Hong, and Andrew Furrer.  Look them up on TG for their impressive resumes.



    For my part, I always submitted my best efforts when I played. I never saw the point of doing anything less. Sure, there are a few clunkers with my name on them, thanks to arcade tournament play, but anytime I had to pay money to mail videotapes to someone for verification, I was playing for keeps. Were my scores beatable? Absolutely. But I was more concerned with just pushing the limits of the games, as opposed to competing with anyone.



    I feel very fortunate to have had the opportunity to work with Twin Galaxies for as long as I did.  It gave me a front row seat for some great competitions, most notably back and forth speed run submissions on Super Mario World.  Saw some awesome play on Zelda games, Castlevania 4, and even moonlighted as an NES ref to watch someone sweep through original Metroid in roughly 17 minutes.  I also met a great group of people who I am still friends with today. 



    I should point out that I am heavily responsible for all those game variations for NES/SNES/Genesis with supposedly "laughable" (I think that was the word I read here) rules. So go ahead and throw tomatoes my way.   The TG team of referees had a goal of giving people an opportunity to compete on their favorite games, no matter how flawed they were. I don't think that there's anything wrong with throwing down a few simple guidelines, such as a hard number of lives (usually 5) to make a game more competitive.



    Speed run variations were a bit tougher to do, as we were always indirectly working against the speed running community. TG was very much a "no glitches of any kind" place, while the community was not. So we ended up logging a whole bunch of stuff that no one would compete on anyway. I personally did my best to remedy the situation, going so far as to ask players directly about what kinds of things should be allowed or not (Yes, even on the Mega Man X series), but to no avail.





    Flash forward to today, I really don't know what to make of the new regime. Referees have been replaced by the entire TG user group, casual submissions are as frequent as ever, and people have even begun to "found" their own game variations. On the other hand, score submissions are way easier now (about all you need is a cheap webcam and original hardware). It's not a perfect system, but I'm interested to see how it will play out. At the very least, I'm glad that I can stop hoarding all those VCR tapes.  



    Been waiting for you to chime in man   



    VERY well said.



    In case someone reading this doesn't know.... rdrunner has some of the most impresseive scores on NES, and other consoles. I encourage you to check out his YouTube videos. They are unreal.



    HE is the type of player, and level of scores, that I'm referring to. Some of those scores are downright whacko and I really doubt they could be challenged.
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