NA SNES Rarity Discussion

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Comments

  • I managed to find Xardion for about $15 earlier this year, suffice it to say I couldn't pass it up. It's a fun, challenging title with a rather simple design. Nothing super special, but it has it's charm.



    I think the title that's actually wowed me alot surprisingly might be Pinocchio. I picked it up for the first time a few weeks ago, that game has some really stunning vibrant colors and animation for a SNES title, it's gotta be up there as having some of the best on the console (it looks a crap ton like the animated cartoon movie).
  • Alright, well let's give it another week, and then I'm going to try and get an admin to make our bulk updates



    quest, ETA on your list?  Anyone else?
  • Originally posted by: tracker465

     
    Originally posted by: quest4nes



    this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.



    I asked nicely



    If you want to contribute. Make your own list



    If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.

    If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit.  Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed.  So I was not the one derailing this thread at all, to be quite frank about it.  If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.



    With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use.  Thanks.



     



    It is looking to me like we may need 2 rarity lists, one of "True rarity", and one of current market rarity. When I started here most people cared more about total copies in circulation than what the market looked like at the time. My question is: Why call a game a R8 because there are 3 copies on ebay, but 500 in collections, and call a game a R1 because there are 100 copies on ebay, but only 300 collectors have the game.



    Every other hobby I'm involved in people care more about true rarity than market rarity. Market rarity is something that really only helps resellers. True rarity is what gamers should care about. Im my opinion, finding a R8-10 is a cool feat, and should not change just beacause the free market is shrinking. Many of the newer hipster collectors are usually only in it for afew years, and many "Collections" will cycle back on to the market. In my area I know very few collectors that hold onto things, many collect items for a short time, then sell or trade that collection to focus on another collection. If we do not have a rarity scale based on true rarity there is really no reason to have one because it changes monthly.

     
  • Originally posted by: Silent Hill

     
    Originally posted by: quest4nes



    How many copies of dream tv have any of you seen? I dont think ive ever seen one. Doesnt seem like ebay sees many either.



    I've only seen one locally that I remember. That was a couple of years ago too. Same with Big Sky Trooper. 

     





    I've seen tons of Big Sky Trooper, but mostly because of the McVans sale, around 50-100 Sealed copies hit the market here at that time.
  • Originally posted by: Sinnbox

     
    Originally posted by: tracker465

     
    Originally posted by: quest4nes



    this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.



    I asked nicely



    If you want to contribute. Make your own list



    If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.

    If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit.  Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed.  So I was not the one derailing this thread at all, to be quite frank about it.  If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.



    With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use.  Thanks.



     



    It is looking to me like we may need 2 rarity lists, one of "True rarity", and one of current market rarity. When I started here most people cared more about total copies in circulation than what the market looked like at the time. My question is: Why call a game a R8 because there are 3 copies on ebay, but 500 in collections, and call a game a R1 because there are 100 copies on ebay, but only 300 collectors have the game.



    Every other hobby I'm involved in people care more about true rarity than market rarity. Market rarity is something that really only helps resellers. True rarity is what gamers should care about. Im my opinion, finding a R8-10 is a cool feat, and should not change just beacause the free market is shrinking. Many of the newer hipster collectors are usually only in it for afew years, and many "Collections" will cycle back on to the market. In my area I know very few collectors that hold onto things, many collect items for a short time, then sell or trade that collection to focus on another collection. If we do not have a rarity scale based on true rarity there is really no reason to have one because it changes monthly.

     

    I completely understand what you are saying, but how exactly would we even begin to go about determining the true rarity of games?  I understand even the current system isn't perfect and doesn't reflect actual numbers, and does change from time to time.  But there are so many unknowns here that it seems extremely difficult to determine rarity other than by using online sales and anecdotal experiences of what people see.  We don't know how many copies of any given title were produced.  We don't know how many are in collectors' hands versus on the market.  We don't know how many have been destroyed or hidden.  And in general - for the most part - there will be a correlation with the rarity numbers we have using this method versus 'true rarity.'  It won't be perfect and won't always agree, but from a relative standpoint, common games are going to be exchanged more often, and thus seen more often and sold online.  I realize there are other variables here, such as how popular or how good a game is, and price, and many other variables, but it's kind of the best we have.



    I think most people here would acknowledge that there are flaws with the current system and there is no way to achieve perfection.  And clearly people have different views of what the rarity system should even be, which is understandable.  And I'm not trying to argue with you here - you actually bring up some good points, I just don't know that there's an easy answer.







     
  • Originally posted by: Brock Landers



    Alright, well let's give it another week, and then I'm going to try and get an admin to make our bulk updates



    quest, ETA on your list?  Anyone else?



    Took longer than i thiught. About 75 percent finished. Youll have it soon

     
  • Originally posted by: sadikyo

     
    Originally posted by: Sinnbox

     
    Originally posted by: tracker465

     
    Originally posted by: quest4nes



    this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.



    I asked nicely



    If you want to contribute. Make your own list



    If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.

    If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit.  Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed.  So I was not the one derailing this thread at all, to be quite frank about it.  If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.



    With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use.  Thanks.



     



    It is looking to me like we may need 2 rarity lists, one of "True rarity", and one of current market rarity. When I started here most people cared more about total copies in circulation than what the market looked like at the time. My question is: Why call a game a R8 because there are 3 copies on ebay, but 500 in collections, and call a game a R1 because there are 100 copies on ebay, but only 300 collectors have the game.



    Every other hobby I'm involved in people care more about true rarity than market rarity. Market rarity is something that really only helps resellers. True rarity is what gamers should care about. Im my opinion, finding a R8-10 is a cool feat, and should not change just beacause the free market is shrinking. Many of the newer hipster collectors are usually only in it for afew years, and many "Collections" will cycle back on to the market. In my area I know very few collectors that hold onto things, many collect items for a short time, then sell or trade that collection to focus on another collection. If we do not have a rarity scale based on true rarity there is really no reason to have one because it changes monthly.

     

    I completely understand what you are saying, but how exactly would we even begin to go about determining the true rarity of games?  I understand even the current system isn't perfect and doesn't reflect actual numbers, and does change from time to time.  But there are so many unknowns here that it seems extremely difficult to determine rarity other than by using online sales and anecdotal experiences of what people see.  We don't know how many copies of any given title were produced.  We don't know how many are in collectors' hands versus on the market.  We don't know how many have been destroyed or hidden.  And in general - for the most part - there will be a correlation with the rarity numbers we have using this method versus 'true rarity.'  It won't be perfect and won't always agree, but from a relative standpoint, common games are going to be exchanged more often, and thus seen more often and sold online.  I realize there are other variables here, such as how popular or how good a game is, and price, and many other variables, but it's kind of the best we have.



     



    I think the best thing to do, is not completely rewrite the book. Simply changing it from what we thought it was back in the day, to what it is today is just creating another false list. I think comparing the two, and working them together would be best. for true rairty we have to acknowledge that at a time with less collectors there was a better idea of rarity, but we also have to think of all the games that have come out of attics and basements since then. At the time I joined there were several stores with $1 games within an hour drive of my house, and more games than I could buy at garage sales each week. Those games have slowly gone the way of the collector, and many of the harder to find ones have gone the way of the investor(Sadly.) Some games  you can actually find sales numbers on, but for the rest we have to guess, and compare old rarity charts.

     
  • I think a lot of people throwing out suggestions for rarity numbers here are kind of already doing what you're suggesting. I would imagine people are considering some of those factors when proposing values. I don't think anyone here is using a strict, formulaic approach using just the number of carts sold on ebay and available now. I think subconsciously people are taking some of these notions into consideration. I guess I can't say this with certainty, but I imagine it is the case. I think if Brock for example knows that everyone on NA has 20 copies of a game yet there are 5 available online, that it shouldn't be rated an 8 or 9. I don't know how much weight people are placing on these particular components but I don't think it's completely lost on them either.



    And in terms of the list before --- I'm not 100% sure, but I don't even think that was any kind of agreed-upon rarity list, at least not here. I don't know where those numbers came from. Someone suggested they all pretty much came from DP - I don't know if this is even the case or if so, what criteria was used in implementing them originally. So it's not necessarily that we are drastically changing all the numbers from what we thought they were several years ago.



    Again, you do bring up some good points though - so if you or others do have specific ideas about what some of the games' numbers should be based on some of those factors and many having them, I absolutely think it is relevant.



    To be honest, I don't really have much concern over this personally.  I'm not too concerned with the rarity list and I personally wouldn't care if it was gone completely from NA or if it was a simpler scale (common, uncommon, rare, extra rare, unique).  People have stated clearly they like using the 1-10 system and that is the current system, so I'm not gonna argue too much there.  I'm just trying to help with implementation and ideas.
  • Originally posted by: Sinnbox

     
    Originally posted by: sadikyo

     
    Originally posted by: Sinnbox

     
    Originally posted by: tracker465

     
    Originally posted by: quest4nes



    this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.



    I asked nicely



    If you want to contribute. Make your own list



    If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.

    If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit.  Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed.  So I was not the one derailing this thread at all, to be quite frank about it.  If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.



    With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use.  Thanks.



     



    It is looking to me like we may need 2 rarity lists, one of "True rarity", and one of current market rarity. When I started here most people cared more about total copies in circulation than what the market looked like at the time. My question is: Why call a game a R8 because there are 3 copies on ebay, but 500 in collections, and call a game a R1 because there are 100 copies on ebay, but only 300 collectors have the game.



    Every other hobby I'm involved in people care more about true rarity than market rarity. Market rarity is something that really only helps resellers. True rarity is what gamers should care about. Im my opinion, finding a R8-10 is a cool feat, and should not change just beacause the free market is shrinking. Many of the newer hipster collectors are usually only in it for afew years, and many "Collections" will cycle back on to the market. In my area I know very few collectors that hold onto things, many collect items for a short time, then sell or trade that collection to focus on another collection. If we do not have a rarity scale based on true rarity there is really no reason to have one because it changes monthly.

     

    I completely understand what you are saying, but how exactly would we even begin to go about determining the true rarity of games?  I understand even the current system isn't perfect and doesn't reflect actual numbers, and does change from time to time.  But there are so many unknowns here that it seems extremely difficult to determine rarity other than by using online sales and anecdotal experiences of what people see.  We don't know how many copies of any given title were produced.  We don't know how many are in collectors' hands versus on the market.  We don't know how many have been destroyed or hidden.  And in general - for the most part - there will be a correlation with the rarity numbers we have using this method versus 'true rarity.'  It won't be perfect and won't always agree, but from a relative standpoint, common games are going to be exchanged more often, and thus seen more often and sold online.  I realize there are other variables here, such as how popular or how good a game is, and price, and many other variables, but it's kind of the best we have.



     



    I think the best thing to do, is not completely rewrite the book. Simply changing it from what we thought it was back in the day, to what it is today is just creating another false list. I think comparing the two, and working them together would be best. for true rairty we have to acknowledge that at a time with less collectors there was a better idea of rarity, but we also have to think of all the games that have come out of attics and basements since then. At the time I joined there were several stores with $1 games within an hour drive of my house, and more games than I could buy at garage sales each week. Those games have slowly gone the way of the collector, and many of the harder to find ones have gone the way of the investor(Sadly.) Some games  you can actually find sales numbers on, but for the rest we have to guess, and compare old rarity charts.

     





    The first list was utterly terrible. Should not be averaged in imo. By getting input from a wide variety of active hunters/collectors shows more of a true rarity



    The list in the database now is useless. Needed a complete overhaul. The debate for this is kind of over already. Your way their is no way of even really guessing. By looking at the current market and recent experience we can get a much better gauge of rarity numbers. Rarity changes over time whether you like it or not. The way we are doing it seems just fine, and a majority of all are along with it. If you dont agree them simply make your own rarity database and follow that one instead.



    Im weighing several factors when coming up with a number.  A mixture of current online availability/sold history and what Ive experienced with hunting over several years. When a game is borderline one number or another I think about things like players choice million sellers/ majesco re releases that might knock it down a peg. 



    There is no strict formula people are using. Its different peoples experiences coming together to improve the database. Dont see why there needs to be a fight about it since the database is horrible as is.
  • Originally posted by: Sinnbox

     
    Originally posted by: tracker465

     
    Originally posted by: quest4nes



    this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.



    I asked nicely



    If you want to contribute. Make your own list



    If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.

    If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit.  Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed.  So I was not the one derailing this thread at all, to be quite frank about it.  If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.



    With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use.  Thanks.



     



    It is looking to me like we may need 2 rarity lists, one of "True rarity", and one of current market rarity. When I started here most people cared more about total copies in circulation than what the market looked like at the time. My question is: Why call a game a R8 because there are 3 copies on ebay, but 500 in collections, and call a game a R1 because there are 100 copies on ebay, but only 300 collectors have the game.



    Every other hobby I'm involved in people care more about true rarity than market rarity. Market rarity is something that really only helps resellers. True rarity is what gamers should care about. Im my opinion, finding a R8-10 is a cool feat, and should not change just beacause the free market is shrinking. Many of the newer hipster collectors are usually only in it for afew years, and many "Collections" will cycle back on to the market. In my area I know very few collectors that hold onto things, many collect items for a short time, then sell or trade that collection to focus on another collection. If we do not have a rarity scale based on true rarity there is really no reason to have one because it changes monthly.

     

    Could you provide examples of which games would not accurately reflect "true" rarity by some great margin?  As in off by more than just one number.  I'm geniunely asking.



     
  • The old list was never accurate to begin with, I don't have any idea why anyone would even try to defend it at this point other than not wanting a more accurate list to get out there (I think this is actually a big reason why there is pushback). Like 50% of the library is labelled a 1 or 2, and many of them are legitimate rares for the system.
  • Originally posted by: quest4nes

     
    Originally posted by: Sinnbox

     
    Originally posted by: sadikyo

     
    Originally posted by: Sinnbox

     
    Originally posted by: tracker465

     
    Originally posted by: quest4nes



    this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.



    I asked nicely



    If you want to contribute. Make your own list



    If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.

    If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit.  Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed.  So I was not the one derailing this thread at all, to be quite frank about it.  If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.



    With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use.  Thanks.



     



    It is looking to me like we may need 2 rarity lists, one of "True rarity", and one of current market rarity. When I started here most people cared more about total copies in circulation than what the market looked like at the time. My question is: Why call a game a R8 because there are 3 copies on ebay, but 500 in collections, and call a game a R1 because there are 100 copies on ebay, but only 300 collectors have the game.



    Every other hobby I'm involved in people care more about true rarity than market rarity. Market rarity is something that really only helps resellers. True rarity is what gamers should care about. Im my opinion, finding a R8-10 is a cool feat, and should not change just beacause the free market is shrinking. Many of the newer hipster collectors are usually only in it for afew years, and many "Collections" will cycle back on to the market. In my area I know very few collectors that hold onto things, many collect items for a short time, then sell or trade that collection to focus on another collection. If we do not have a rarity scale based on true rarity there is really no reason to have one because it changes monthly.

     

    I completely understand what you are saying, but how exactly would we even begin to go about determining the true rarity of games?  I understand even the current system isn't perfect and doesn't reflect actual numbers, and does change from time to time.  But there are so many unknowns here that it seems extremely difficult to determine rarity other than by using online sales and anecdotal experiences of what people see.  We don't know how many copies of any given title were produced.  We don't know how many are in collectors' hands versus on the market.  We don't know how many have been destroyed or hidden.  And in general - for the most part - there will be a correlation with the rarity numbers we have using this method versus 'true rarity.'  It won't be perfect and won't always agree, but from a relative standpoint, common games are going to be exchanged more often, and thus seen more often and sold online.  I realize there are other variables here, such as how popular or how good a game is, and price, and many other variables, but it's kind of the best we have.



     



    I think the best thing to do, is not completely rewrite the book. Simply changing it from what we thought it was back in the day, to what it is today is just creating another false list. I think comparing the two, and working them together would be best. for true rairty we have to acknowledge that at a time with less collectors there was a better idea of rarity, but we also have to think of all the games that have come out of attics and basements since then. At the time I joined there were several stores with $1 games within an hour drive of my house, and more games than I could buy at garage sales each week. Those games have slowly gone the way of the collector, and many of the harder to find ones have gone the way of the investor(Sadly.) Some games  you can actually find sales numbers on, but for the rest we have to guess, and compare old rarity charts.

     





    The first list was utterly terrible. Should not be averaged in imo. By getting input from a wide variety of active hunters/collectors shows more of a true rarity



    The list in the database now is useless. Needed a complete overhaul. The debate for this is kind of over already. Your way their is no way of even really guessing. By looking at the current market and recent experience we can get a much better gauge of rarity numbers. Rarity changes over time whether you like it or not. The way we are doing it seems just fine, and a majority of all are along with it. If you dont agree them simply make your own rarity database and follow that one instead.



    Im weighing several factors when coming up with a number.  A mixture of current online availability/sold history and what Ive experienced with hunting over several years. When a game is borderline one number or another I think about things like players choice million sellers/ majesco re releases that might knock it down a peg. 



    There is no strict formula people are using. Its different peoples experiences coming together to improve the database. Dont see why there needs to be a fight about it since the database is horrible as is.

    No offense mate, but I feel that there is nothing wrong with having a discussion about it.  Just because the majority feel one way on the topic doesn't mean that it is necessarily the "correct" way - is it not better to hear the thoughts and feelings of anyone that has opinions?  There is nothing that makes your opinion better than Sinnbox' opinion, just because he stands in the minority on the matter and you don't.  Not stirring up an argument here, not going to be posting more replies to this particular post either.  I do agree with Sinnbox though that basing the rarity off of market availability doesn't reflect true rarity though.  And I think that there are plenty of collectors (not resellers) that appreciate true rarity over resell values.  Now calculating those values, that is a different story altogether, though it is a valid point and something that should be thought about when creating what is being advertised as a rarity list.



     
  • Maybe I missed something in the thread, but how can one say the current list is based on 'True Rarity'? As far as I have always understood things, rarity with video games has always been based on a games current market availability since we do not have any hard figures on production runs. Every list I have ever seen has been based off of market availability.... Etler's, DP's, NA's .... etc.
  • Originally posted by: Hogie1418



    Every list I have ever seen has been based off of market availability.... Etler's, DP's, NA's .... etc.

    Right, and I think that's the point that is going over a few peoples' heads in this thread.



    The market changes and isn't in a vacuum, and unless someone can magically get some actual concrete production #'s from when the games were the current generation and sold in stores, the best we can hope to do (if we're going to have any kind of rarity list), is to make it reflective of the current collecting environment.
  • So, after giving the list a good looking through, I agree that the old one was bad, even compared to the past. I have always paid much more attention to the NES list, and did not notice how terrible the SNES list was. Aside from some games that may just be over/under populated in my area, the new list seems pretty solid.
  • After all the Kawasaki superbike talk these past weeks and personally searching for years in the wild, I came across a CIB for $7 at a local flea market today. Needless to say I was rather excited!
  • Originally posted by: Holy_Ostrich

     
    Originally posted by: Hogie1418



    Every list I have ever seen has been based off of market availability.... Etler's, DP's, NA's .... etc.

    Right, and I think that's the point that is going over a few peoples' heads in this thread.



    The market changes and isn't in a vacuum, and unless someone can magically get some actual concrete production #'s from when the games were the current generation and sold in stores, the best we can hope to do (if we're going to have any kind of rarity list), is to make it reflective of the current collecting environment.





    I put a suggestion some time back in suggestion and feedback sub forum saying that NA could in itself be a basis for #'s rarity by using the collection tool to actually track the number of copies of a game. Everytime somone adds a game ro their collection it gets added to the total that is shown next to the game listing in the database. Its not perfect nothing is but this used in addition too the standard rarity guide now present would help make better determinatuons of hard to find games.
  • Finished my recommendations. Here they are.

     
    <td data-sheets-value="{"1":3,"3":1}" style="padding: 2px 3px; vertical-align: bottom; font-family: Verdana; font-size: 80%; tex
          Current Values Suggested Values  
    Title Publisher Year Cart Cart  
    3 Ninjas Kick Back Sony 1995 6 7 Corrected
    7th Saga, The Enix 1993 3 4 Corrected
    Aaahh!!! Real Monsters Viacom 1995 2 2 No Change
    ABC Monday Night Football Data East 1993 2 2 No Change
    ACME Animation Factory Sunsoft 1994 3 3 No Change
    Act Raiser Enix 1991 3 3 No Change
    Act Raiser 2 Enix 1993 5 4 Corrected
    Addams Family Values Ocean 1995 2 3 Corrected
    Addams Family, The Ocean 1991 2 3 Corrected
    Addams Family, The: Pugsley's Scavenger Hunt Ocean 1992 5 3 Corrected
    Advanced Dungeons & Dragons: Eye of the Beholder Capcom 1994 2 3 Corrected
    Adventures of Batman & Robin, The Konami 1994 5 6 Corrected
    Adventures of Dr. Franken, The DTMC 1994 2 2 No Change
    Adventures of Kid Kleets,The Ocean 1994 8 8 No Change
    Adventures of Mighty Max, The Ocean 1993 3 3 No Change
    Adventures of Rocky & Bullwinkle and Friends, The THQ 1993 5 4 Corrected
    Adventures of Yogi Bear GameTek 1994 3 5 Corrected
    Aero Fighters Mc O'River 1994 8 9 Corrected
    Aero the Acro-Bat Sunsoft 1993 1 1 No Change
    Aero the Acro-Bat 2 Sunsoft 1994 6 6 No Change
    Aerobiz KOEI 1992 5 5 No Change
    Aerobiz: Supersonic KOEI 1994 6 6 No Change
    Air Cavalry GameTek 1994 5 6 Corrected
    Air Strike Patrol SETA 1994 7 6 Corrected
    Al Unser Jr.'s Road to the Top Mindscape 1994 2 3 Corrected
    Aladdin (Disney's) Capcom 1993 1 1 No Change
    Alien 3 LJN 1993 1 2 Corrected
    Alien vs. Predator Activision 1993 2 4 Corrected
    American Gladiators GameTek 1993 2 2 No Change
    American Tail, An: Fievel Goes West Hudson 1994 3 6 Corrected
    Andre Agassi Tennis TecMagik 1993 5 3 Corrected
    Animaniacs Konami 1994 1 2 Corrected
    Arcade's Greatest Hits: The Atari Collection 1 Midway 1996 5 5 No Change
    Arcana HAL 1992 3 5 Corrected
    Ardy Lightfoot Titus 1994 8 7 Corrected
    Arkanoid: Doh It Again Nintendo 1997 1 3 Corrected
    Art of Fighting Takara 1994 1 2 Corrected
    Axelay Konami 1992 1 5 Corrected
    B.O.B. EA 1993 6 6 No Change
    Ballz 3D Accolade 1994 2 2 No Change
    Barbie Super Model Hi-Tech 1994 3 3 No Change
    Barkley: Shut Up and Jam! Accolade 1994 1 2 Corrected
    Bass Masters Classic Malibu 1994 2 2 No Change
    Bass Masters Classic: Pro Edition THQ 1996 2 3 Corrected
    Bassin's Black Bass Hot-B 1994 7 5 Corrected
    Batman Forever Acclaim 1995 1 1 No Change
    Batman Returns Konami 1993 1 3 Corrected
    Battle Blaze American Sammy 1992 2 3 Corrected
    Battle Cars Namco 1994 2 5 Corrected
    Battle Grand Prix Hudson 1993 7 5 Corrected
    BattleClash Nintendo 1992 1 1 No Change
    Battletoads & Double Dragon: The Ultimate Team Tradewest 1994 3 4 Corrected
    Battletoads in Battlemaniacs Tradewest 1993 3 4 Corrected
    Bazooka Blitzkrieg Bandai 1992 5 6 Corrected
    Beauty and the Beast (Disney's) Hudson 1994 3 5 Corrected
    Beavis & Butthead (MTV's) Viacom 1994 1 2 Corrected
    Bebe's Kids Mandingo 1993 5 6 Corrected
    Beethoven Hi-Tech 1993 3 4 Corrected
    Best of the Best Championship Karate Electro-Brain 1992 2 3 Corrected
    Big Sky Trooper JVC 1995 3 4 Corrected
    Biker Mice from Mars Konami 1994 6 6 No Change
    Bill Laimbeer's Combat Basketball Hudson 1991
  • Put the current database to the left and put a quick guide on the right to if I corrected it or not for quick glance.



    I tried to pm you brock but I guess its too big for a pm. If you need the excel sheet I can save it read only I guess and link you.
  • I'll post an updated table tomorrow afternoon
  • Originally posted by: Brock Landers



    I'll post an updated table tomorrow afternoon





    lets us know the finalized presented list so we can discuss it and give it a once over before final submission
  • Yeah sorry, was at work all night the last two nights. I already have the numbers just need to pretty them up for a post

  • Originally posted by: quest4nes



    Put the current database to the left and put a quick guide on the right to if I corrected it or not for quick glance.



    I tried to pm you brock but I guess its too big for a pm. If you need the excel sheet I can save it read only I guess and link you.

    Nice list Quest. Of course I disagree on a few   but overall it seems very solid. I'm not sure I have enough knowledge of the sports titles to make a full list, but I can throw out some suggestions based on my opinion if need be (or if it would actually help)






  • <td height="20" style="height:20px
          Current Values   Suggested Values
    Title Publisher Year Cart Insert Box   Cart Insert Box
    Aero Fighters Mc O'River 1994 8 8 8   9 9 9
    Exertainment Mountain Bike Rally/Speed Racer Life Cycle 1995 9 9 9   9 9 9
    Adventures of Kid Kleets,The Ocean 1994 8 8 8   8 8 8
    Bronkie the Bronchiasaurus Raya 1994 8 8 8   8 8 8
    Captain Novolin Raya 1992 7 7 7   8 8 8
    Casper Natsume 1997 8 8 8   8 8 8
    E.V.O.: Search for Eden Enix 1993 6 6 6   8 8 8
    Final Fight Guy Capcom 1992 7 7 7   8 8 8
    Fun 'n Games Tradewest 1993 8 8 8   8 8 8
    Hagane: The Final Conflict Hudson 1995 6 6 6   8 8 8
    Hurricanes US Gold 1994 8 8 8   8 8 8
    Incantation Titus 1996 7 7 7   8 8 8
    International Superstar Soccer Konami   8 8 8   8 8 8
    Metal Marines Namco 1993 8 8 8   8 8 8
    Metal Warriors Konami 1995 7 7 7   8 8 8
    Oscar Titus 1996 8 8 8   8 8 8
    Pocky and Rocky 2 Natsume 1994 7 7 7   8 8 8
    S.O.S. Sink or Swim Titus 1996 7 7 7   8 8 8
    Sonic Blast Man 2 Taito 1994 6 6 6   8 8 8
    Super Copa ASC   8 10 10   8 8 8
    Super Noah's Ark 3-D Wisdom Tree 1994 8 8 8   8 8 8
    Super Turrican 2 Ocean 1995 7 7 7   8 8 8
    Syndicate Ocean 1995 7 7 7   8 8 8
    War 2410 AP 1995 7 7 7   8 8 8
    Wild Guns Natsume 1994 6 6 6   8 8 8
    Zero: The Kamikazee Squirrel Sunsoft 1994 8 8 8   8 8 8
    3 Ninjas Kick Back Sony 1995 6 6 6   7 7 8
    Aero the Acro-Bat 2 Sunsoft 1994 6 6 6   7 7 7
    Ardy Lightfoot Titus 1994 8 8 8   7 7 7
    BioMetal Activision 1993 5 5 5   7 7 7
    Brainies, The Titus 1996 8 8 8   7 7 7
    Cannondale Cup AmerS 1994 6 6 6   7 7 7
    Captain Commando Capcom 1995 6 6 6   7 7 7
    Chavez Boxing AmerS 1994 6 6 6   7 7 7
    Combatribes, The Technos 1992 5 5 5   7 7 7
    Dragon View: Drakkhen 2 Kemco 1994 7 7 7   7 7 7
    Dream TV Triffix 1993 6 6 6   7 7 7
    Exertainment Mountain Bike Rally Life Cycle 1994 8 8 8   7 7 7
    Fire Striker DTMC 1994 8 8 8   7 7 7
    Hammerlock Wrestling Jaleco 1994 6 6 6   7 7 7
    Harvest Moon Natsume 1997 6 6 6   7 7 7
    Imperium Vic Tokai 1993 6 6 6   7 7 7
    International Superstar Soccer Deluxe Konami   8 8 8   7 7 7
    Kawasaki Superbike Challenge Time Warner 1995 2 2 2   7 7 7
    King Arthur & the Knights of Justice Enix 1995 6 6 6   7 7 7
    Mario's Early Years!: Pre-School Fun SWT 1993 7 7 7   7 7 7
    Mega Man 7 Capcom 1995 4 4 4   7 7 7
    Mega Man X3 Capcom 1996 6 6 6   7 7 7
    Mega Man's Soccer Capcom 1994 2 2 2   7 7 7
    Metal Morph FCI 1994 2 2 2   7 7 7
    Miracle Piano Teaching System, The SWT 1991 7 7 7   7 7 7
    Mohawk & Headphone Jack Black Pearl 1996 6 6 6   7 7 7
    Mr. Nutz Ocean 1994 6 6 6   7 7 7
    Musya: Classic Japanese Tale of Horror SETA 1992 5 5 5   7 7 7
    Ninja Gaiden Trilogy Tecmo 1995 6 6 6   7 7 7
    Ninja Warriors Taito 1994 7 7 7   7 7 7
    No Escape Sony 1994 7 7 7   7 7 7
    Ogre Battle: March of the Black Queen Enix 1994 6 6 6   7 7 7
    Packy & Marlon Raya 1995 7 7 7   7 7 7
    Peace Keepers, The Jaleco 1994 5 5 5   7 7 7
    Pieces Atlus 1995 7 7 7   7 7 7
    Pirates of Dark Water, The Sunsoft 1994 6 6 6   7 7 7
    Pocky and Rocky Natsume 1993 5 5 5   7 7 7
    Power Instinct Atlus 1995 6 6 6   7 7 7
    Power Piggs of the Dark Age Titus 1996 6 6 6   7 7 7
    Prince of Persia 2 Titus 1996 6 6 6   7 7 7
    Pushover Ocean 1992 8 8 8   7 7 7
    R-Type III IREM 1994 5 5 5   7 7 7
    Realm Titus 1996 6 6 6   7 7 7
    Ren & Stimpy Show, The: Buckeroo$! THQ 1995 6 6 6   7 7 7
    Rex Ronan: Experimental Surgeon Raya 1994 7 7 7   7 7 7
    S.O.S. Vic Tokai 1993 7 7 7   7 7 7
    Shien's Revenge Vic Tokai 1994 7 7 7   7 7 7
    Snow White: Happily Ever After Amer S 1994 7 7 7   7 7 7
    Space Megaforce Toho 1992 6 6 6   7 7 7
    Steel Talons Left Field 1993 6 6 6   7 7 7
    Stone Protectors Kemco 1994 7 7 7   7 7 7
    Street Racer Ubisoft 1994 8 8 8   7 7 7
    Super Adventure Island 2 Hudson 1994 5 5 5   7 7 7
    Super Bonk Hudson 1994 5 5 5   7 7 7
    SWAT Kats: The Radical Squadron Hudson 1995 8 8 8   7 7 7
    Tecmo Super Bowl II: Special Edition Tecmo 1995 2 2 2   7 7 7
    Time Cop JVC 1995 7 7 7   7 7 7
    Time Trax Malibu 1994 5 5 5   7 7 7
    Twisted Tales of Spike McFang, The Bullet-Proof 1994 8 8 8   7 7 7
    Whizz Titus 1996 6 6 6   7 7 7
    Wolfenstein 3D Imagineer 1993 7 7 7   7 7 7
    World Soccer '94: Road to Glory Atlus 1993 5 5 5   7 7 7
    Adventures of Batman & Robin, The Konami 1994 5 5 5   6 6 6
    Aerobiz: Supersonic KOEI 1994 6 6 6   6 6 6
    Air Cavalry GameTek 1994 5 5 5   6 6 6
    Air Strike Patrol SETA 1994 7 7 7   6 6 6
    American Tail, An: Fievel Goes West Hudson 1994 3 3 3   6 6 6
    B.O.B. EA 1993 6 6 6   6 6 6
    Battle Grand Prix Hudson 1993 7 7 7   6 6 6
    Bazooka Blitzkrieg Bandai 1992 5 5 5   6 6 6
    Bebe's Kids Mandingo 1993 5 5 5   6 6 6
    Biker Mice from Mars Konami 1994 6 6 6   6 6 6
    BlaZeon Atlus 1992 5 5 5   6 6 6
    Blues Brothers, The Titus 1992 5 5 5   6 6 6
    Boogerman: A Pick and Flick Adventure Interplay 1995 7 7 7   6 6 6
    Brandish KOEI 1995 3 3 3   6 6 6
    Cacoma Knight in Bizyland SETA 1992 3 3 3   6 6 6
    Castlevania: Dracula X Konami 1995 5 5 5   6 6 6
    Chavez II AmerS 1995 8 8 8   6 6 6
    Dino City IREM 1992 6 6 6   6 6 6
    Eek! the Cat Ocean 1994 7 7 7   6 6 6
    Elite Soccer GameTek 1994 7 7 7   6 6 6
    F1 ROC 2: Race of Champions SETA 1994 6 6 6   6 6 6
    FIFA Soccer '97 EA 1996 4 5 5   6 6 6
    Final Fight 3 Capcom 1995 5 5 5   6 6 6
    First Samurai Kemco 1993 6 6 6   6 6 6
    Flintstones, The: The Treasure of Sierra Madrock Taito 1994 6 6 6   6 6 6
    Football Fury Amer S 1993 3 3 3   6 6 6
    Gemfire KOEI 1992 5 5 5   6 6 6
    Genghis Khan 2: Clan of the Gray Wolf KOEI 1993 5 5 5   6 6 6
    Ghoul Patrol JVC 1994 5 5 5   6 6 6
    GP-1 Part II Atlus 1995 5 5 5   6 6 6
    Home Improvement Absolute 1995 5 5 5   6 6 6
    Inindo: Way of the Ninja KOEI 1993 5 5 5   6 6 6
    Jetsons: Invasion of Planet Pirates Taito 1994 2 2 2   6 6 6
    Jimmy Houston's Bass Tournament USA Amer S 1995 1 1 1   6 6 6
    Joe & Mac 2: Lost in the Tropics Data East 1993 5 5 5   6 6 6
    Kendo Rage SETA 1993 2 2 2   6 6 6
    King of Dragons, The Capcom 1994 3 3 3   6 6 6
    Kirby's Dream Land 3 Nintendo 1997 6 6 6   6 6 6
    Legend Seika 1994 2 2 2   6 6 6
    Lemmings 2: The Tribes Sony 1994 6 6 6   6 6 6
    Liberty or Death KOEI 1993 5 5 5   6 6 6
    Looney Tunes B-Ball Sunsoft 1995 5 5 5   6 6 6
    Lost Vikings II, The: Norse by Norsewest Interplay 1997 3 3 3   6 6 6
    Lufia 2: Rise of the Sinistrals Natsume 1996 5 5 5   6 6 6
    Magic Boy JVC 1993 3 3 3   6 6 6
    Mark Davis' The Fishing Master Natsume 1996 2 2 2   6 6 6
    Mask, The Malibu 1995 5 5 5   6 6 6
    Mecarobot Golf Toho 1993 2 2 2   6 6 6
    Micro Machines Ocean 1995 5 5 5   6 6 6
    Mr. Do! Black Pearl 1995 5 5 5   6 6 6
    NHL '98 EA 1997 6 6 7   6 6 6
    Nobunaga's Ambition: Lord of Darkness KOEI 1994 5 5 5   6 6 6
    Nosferatu SETA 1995 2 2 2   6 6 6
    On the Ball Taito 1992 5 5 5   6 6 6
    Operation Europe: Path to Victory 1939-45 KOEI 1994 5 5 5   6 6 6
    Operation Thunderbolt Taito 1994 6 6 6   6 6 6
    Operation: Logic Bomb Jaleco 1993 5 5 5   6 6 6
    Pac-in-Time Namco 1995 6 6 6   6 6 6
    Paladin's Quest Enix 1993 5 5 5   6 6 6
    Pinball Fantasies GameTek 1995 7 7 7   6 6 6
    Prehistorik Man Titus 1996 6 6 6   6 6 6
    PTO 2: Pacific Theater of Operations KOEI 1995 5 5 5   6 6 6
    Radical Rex Activision 1994 6 6 6   6 6 6
    Relief Pitcher Left Field 1994 7 7 7   6 6 6
    Ren & Stimpy Show, The: Fire Dogs THQ 1994 7 7 7   6 6 6
    Ren & Stimpy Show, The: Time Warp THQ 1994 3 3 3   6 6 6
    Rise of the Phoenix KOEI 1995 6 6 6   6 6 6
    RoboTrek Enix 1994 5 5 5   6 6 6
    Romance of the Three Kingdoms II KOEI 1992 3 3 3   6 6 6
    Romance of the Three Kingdoms IV: Wall of Fire KOEI 1995 3 3 3   6 6 6
    Run Saber Atlus 1993 5 5 5   6 6 6
    SimAnt Maxis 1993 6 6 6   6 6 6
    SimCity 2000 Black Pearl 1995 3 3 3   6 6 6
    Soccer Shootout Capcom 1994 6 6 6   6 6 6
    Soul Blazer Enix 1992 3 3 3   6 6 6
    Sparkster Konami 1994 3 3 3   6 6 6
    Sporting News Baseball, The Hudson 1995 2 2 2   6 6 6
    Strike Gunner S.T.G NTVIC 1994 6 6 6   6 6 6
    Super Chase HQ Taito 1993 3 3 3   6 6 6
    Super Goal! 2 Jaleco 1994 3 3 3   6 6 6
    Super Nova Taito 1993 5 5 5   6 6 6
    Super Troll Islands Amer S 1994 5 5 5   6 6 6
    Super Valis IV Atlus 1994 3 3 3   6 6 6
    Tecmo Secret of the Stars Tecmo 1995 6 6 6   6 6 6
    Test Drive II: The Duel Accolade 1992 6 6 6   6 6 6
    TKO Super Championship Boxing SOFEL 1992 3 3 3   6 6 6
    Ultima VII: The Black Gate FCI 1994 5 5 5   6 6 6
    Uncharted Waters KOEI 1992 5 5 5   6 6 6
    Uncharted Waters: New Horizons KOEI 1994 7 7 7   6 6 6
    War 3010: The Revolution AP 1996 6 6 6   6 6 6
    WildCATS: Covert Action Teams, Jim Lee's Playmates 1995 7 7 7   6 6 6
    Xardion Asmik 1992 6 6 6   6 6 6
    Adventures of Rocky & Bullwinkle and Friends, The THQ 1993 5 5 5   5 5 5
    Adventures of Yogi Bear GameTek 1994 3 3 3   5 5 5
    Aerobiz KOEI 1992 5 5 5   5 5 5
    Arcade's Greatest Hits: The Atari Collection 1 Midway 1996 5 5 5   5 5 5
    Arcana HAL 1992 3 3 3   5 5 5
    Bassin's Black Bass Hot-B 1994 7 7 7   5 5 5
    Battle Cars Namco 1994 2 2 2   5 5 5
    Beauty and the Beast (Disney's) Hudson 1994 3 3 3   5 5 5
    Big Sky Trooper JVC 1995 3 3 3   5 5 5
    BlackThorne Interplay 1994 2 2 2   5 5 5
    Bonkers Capcom 1994 5 5 5   5 5 5
    Brain Lord Enix 1994 4 4 4   5 5 5
    Brawl Brothers Jaleco 1993 3 3 3   5 5 5
    BreakThru! SH 1994 5 5 5   5 5 5
    California Games II DTMC 1992 2 2 2   5 5 5
    Carrier Aces GameTek 1995 5 5 5   5 5 5
    Championship Soccer '94 Sony 1994 5 5 5   5 5 5
    Chester Cheetah: Wild Wild Quest Kaneko 1993 1 1 1   5 5 5
    Choplifter III: Rescue & Survive Extreme 1993 5 5 5   5 5 5
    Civilization, Sid Meier's KOEI 1995 5 5 6   5 5 5
    Clay Fighter: Tournament Edition Interplay 1994 5 5 5   5 5 5
    Claymates Interplay 1994 3 3 3   5 5 5
    Congo's Caper Data East 1993 3 3 3   5 5 5
    Death and Return of Superman, The Sunsoft 1994 4 4 3   5 5 5
    Demolition Man Acclaim 1995 2 2 2   5 5 5
    Demon's Crest Capcom 1994 2 2 2   5 5 5
    Doom Troopers: The Mutant Chronicles Playmates 1995 2 2 2   5 5 5
    Doomsday Warrior Renovation 1992 3 3 3   5 5 5
    Dungeon Master JVC 1992 3 3 3   5 5 5
    EarthBound Nintendo 1995 4 6 6   5 7 7
    F1 Pole Position Ubisoft 1993 3 3 3   5 5 5
    Fatal Fury Special Takara 1994 2 2 2   5 5 5
    Final Fight 2 Capcom 1993 2 2 2   5 5 5
    GP-1 Atlus 1993 2 2 2   5 5 5
    Great Waldo Search, The THQ 1993 7 7 7   5 5 5
    GunForce IREM 1992 2 2 2   5 5 5
    Head-On Soccer US Gold 1995 8 8 8   5 5 5
    Hit The Ice Taito 1992 6 6 6   5 5 5
    Hyper V-Ball Mc O'River 1993 2 2 2   5 5 5
    Inspector Gadget Hudson 1993 5 5 5   5 5 5
    Irem Skins Game, The IREM 1992 5 5 5   5 5 5
    Jammit GTE 1994 3 3 3   5 5 5
    Jimmy Connors Pro Tennis Tour Ubisoft 1994 3 3 3   5 5 5
    Knights of the Round Capcom 1994 3 3 3   5 5 5
    Kyle Petty's No Fear Racing Williams 1995 1 1 1   5 5 5
    Lamborghini American Challenge Titus 1993 6 6 6   5 5 5
    Lufia & The Fortress of Doom Taito 1993 2 2 2   5 5 5
    Mario's Early Years!: Fun with Letters SWT 1994 5 5 5   5 5 5
    Marvel Super Heroes: War of the Gems Capcom 1996 1 1 1   5 5 5
    Math Blaster Episode 1 Davidson 1994 7 7 7   5 5 5
    Mega Man X2 Capcom 1995 5 5 5   5 5 5
    Might & Magic III: Isles of Terra FCI 1995 6 6 6   5 5 5
    Mighty Morphin' Power Rangers: The Movie Bandai 1995 1 1 1   5 5 5
    Newman Haas IndyCar featuring Nigel Mansell Acclaim 1992 2 2 2   5 5 5
    Nobunaga's Ambition KOEI 1993 2 2 2   5 5 5
    Obitus Bullet-Proof 1994 3 3 3   5 5 5
    PGA European Tour Golf THQ 1996 1 1 1   5 5 5
    Q*Bert 3 NTVIC 1992 7 7 7   5 5 5
    Rampart EA 1991 1 1 1   5 5 5
    Ranma 1/2: Hard Battle DTMC 1993 7 7 7   5 5 5
    Redline F-1 Racer Absolute 1993 3 3 3   5 5 5
    Rock 'n Roll Racing Interplay 1993 3 3 3   5 5 5
    Romance of the Three Kingdoms III: Dragon/Destiny KOEI 1994 3 3 3   5 5 5
    Shadowrun Data East 1993 3 3 3   5 5 5
    Side Pocket Data East 1993 3 3 3   5 5 5
    Simpsons, The: Itchy & Scratchy Game, The Acclaim 1994 3 3 3   5 5 5
    Simpsons, The: Virtual Bart Acclaim 1994 2 2 2   5 5 5
    Skuljagger: Revenge of the Westicans Amer S 1992 3 3 3   5 5 5
    Skyblazer Sony 1993 2 2 2   5 5 5
    Soldiers of Fortune SH 1993 6 6 6   5 5 5
    Sonic Blast Man Taito 1993 3 3 3   5 5 5
    Space Football Triffix 1992 5 5 5   5 5 5
    Spanky's Quest Natsume 1992 3 3 3   5 5 5
    Speed Racer: My Most Dangerous Adv. Accolade 1994 5 5 5   5 5 5
    Spindizzy Worlds ASCII 1993 3 3 3   5 5 5
    Star Trek Deep Space Nine: Crossroads of Time Playmates 1995 2 2 2   5 5 5
    Sterling Sharpe's End 2 End Jaleco 1995 3 3 3   5 5 5
    Street Fighter Alpha 2 Capcom 1996 2 2 2   5 5 5
    Super Buster Brothers Capcom 1992 8 8 8   5 5 5
    Super Ninja Boy Culture Brain 1993 5 5 5   5 5 5
    Super Solitaire Extreme 1993 6 6 6   5 5 5
    Super Turrican Seika 1993 1 1 1   5 5 5
    Terminator, The Mindscape 1993 3 3 3   5 5 5
    Thomas the Tank Engine & Friends THQ 1993 5 5 5   5 5 5
    Tick, The Fox 1994 5 5 5   5 5 5
    Timeslip Vic Tokai 1993 5 5 5   5 5 5
    Tiny Toon Adventures: Wacky Sports Challenge Konami 1994 2 2 2   5 5 5
    Tony Meola's Sidekicks Soccer Electro-Brain 1993 7 7 7   5 5 5
    Top Gear 3000 Kemco 1994 5 5 5   5 5 5
    Ultimate Fighter Culture Brain 1993 5 5 5   5 5 5
    Untouchables, The Ocean 1994 2 2 2   5 5 5
    Utopia: The Creation of a Nation Jaleco 1993 6 6 6   5 5 5
    WCW Super Brawl Wrestling FCI 1994 2 2 2   5 5 5
    WeaponLord Namco 1995 2 2 2   5 5 5
    Where in the World Is Carmen Sandiego? Hi-Tech 1993 2 2 2   5 5 5
    Wicked 18 Golf Bullet-Proof 1993 5 5 5   5 5 5
    Wizard of Oz, The SETA 1993 7 7 7   5 5 5
    World Cup USA '94 US Gold 1994 3 3 3   5 5 5
    X-Kaliber 2097 Activision 1994 2 2 2   5 5 5

  • Originally posted by: Silent Hill




    Originally posted by: quest4nes



    Put the current database to the left and put a quick guide on the right to if I corrected it or not for quick glance.



    I tried to pm you brock but I guess its too big for a pm. If you need the excel sheet I can save it read only I guess and link you.

    Nice list Quest. Of course I disagree on a few   but overall it seems very solid. I'm not sure I have enough knowledge of the sports titles to make a full list, but I can throw out some suggestions based on my opinion if need be (or if it would actually help)



     



    tell me the few.... maybe you can convince me  


  • I don't like Aerofighters being at the same level as MBR/SR. If Aero is a 9, then MBR/SR should be a 10. It's on an entirely different level than anything else (licensed) on the system.  MBR/SR is an unplayable game, it's value is based on rarity alone, unlike Aero fighters.



    Kawaski Superbike should be an 8.
  • Quest your list was well done, but is king of the monsters 1 really more common than king of the monsters 2? I havent found that to be the case but i collect cib so i dont follow loose availability, also I think ardy lightfoot is an 8 if oscar is an 8.
  • Tecmo Superbowl II at a 7 is a bit much if you ask me. I have it at a 5 or maybe a 6.

  • Originally posted by: quest4nes




    Originally posted by: Silent Hill




    Originally posted by: quest4nes



    Put the current database to the left and put a quick guide on the right to if I corrected it or not for quick glance.



    I tried to pm you brock but I guess its too big for a pm. If you need the excel sheet I can save it read only I guess and link you.

    Nice list Quest. Of course I disagree on a few   but overall it seems very solid. I'm not sure I have enough knowledge of the sports titles to make a full list, but I can throw out some suggestions based on my opinion if need be (or if it would actually help)



     



    tell me the few.... maybe you can convince me  

     



    Well, this really seems like nitpicking to me but here are some off of the top of my head (mainly due to my experience over the years locally and at conventions and also by comparision to other games that you've marked at certain levels)





    Legend - 6/7  (I very rarely see this and compared to other 5's that you have, it's definitely more uncommon than those)



    Incantation - 8 (there is a south american/mexican print or something that is different than the "normal" release right? I'm just thinking in terms of the "normal" release. I've never seen one in person)



    Ghoul Patrol - 7 (I've only seen this a few times, once CIB)



    Joe & Mac - 4 (seems more common than a 5, especially compared to other 5's - see Legend)



    Lufia - 4 (same deal with Joe & Mac)



    Metal Marines - 8 (took me a very long time to track this down and it was from one vendor at a convention)



    Out to Lunch - 5/6 (don't see this all the time and nobody talks about it)



    Rival Turf - 3/4 (not as uncommon as the rest of the trilogy, but I don't see it as often as I'd consider other 2's)



    SOS - 7 (another game I don't see. I've seen maybe two over the last few years and bought one of them)





    I totally appreciate everyone's work on this and these are obviously my opinions and in no way discredit anyone elses.





    For the record, I know I'm probably not known as an expert on any given subject around here (maybe Silent Hill  ) but I've been collecting SNES for about 5-6 years and have 198 titles, but since I'm not going for the set, I don't know much about some of the sports titles like you, Brock and other full set fellers.








  • alex and peg, if you give me concrete numbers I can add your rankings to the formula (ie, peg just let me know 5 or 6 for TSBII)
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