Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I can say that those numbers are the results of multiple people's inputs. If you can get me a list of your thoughts it can be incorporated.
And I'll say that I too see more Mario RPGs than Metroids
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
I agree with this thought. The original list probably reflects a better picture of rarity.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
I agree with this thought. The original list probably reflects a better picture of rarity.
The original list had 222 (actually more before my first round of updates) R1s, including many titles that have never been anywhere close to that in reality. I can assuredly say our new list will be exponential better. Nitpicking a handful of games' exact placement (in this case Super Metroid and Super Mario RPG) shouldn't distract from what we're accomplishing.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Don't rarity numbers go down the more copies are found in the wild and then added to collections, not up?
I thought a rarity guide is for what was already found and not what you might hope to find. lol
I think you guys are all worrying too much about slight variations in individual philosophies. I guarantee your numbers would be closer matches for each other than they would for the existing numbers, which are no good now, probably weren't much good in 2008, and aren't going to be worth anything in the future.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Don't rarity numbers go down the more copies are found in the wild and then added to collections, not up?
I thought a rarity guide is for what was already found and not what you might hope to find. lol
Rarity database means to me what the available market is and the odds of finding one. Copies owned by collectors arent available statistics and there is no way to determine remotely what people have. NA isnt the whole community. Not even 1 percent imo. So no I dont think that is what its for.
Game rarity changes. I found 4-5 sunset riders in a month back when I started collecting and when it was worth 15 bucks. Now I havent seen that game in a looong time. Rarity changes. By your definition rarity is the same in 1998 as it is in 2016 and imo that is the wrong way to look at it.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
If that is the case, then it should be labelled as a pricing tool, rather than as a rarity list. Rarity and pricing are two totally different things, and I am sure we both agree on that.
But if it is about rarity, then that is something that *shouldn't* change, unless someone destroys all copies of xx game, or something like the Caltrons from Mexico, the FS2 from SA, etc.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
If that is the case, then it should be labelled as a pricing tool, rather than as a rarity list. Rarity and pricing are two totally different things, and I am sure we both agree on that.
But if it is about rarity, then that is something that *shouldn't* change, unless someone destroys all copies of xx game, or something like the Caltrons from Mexico, the FS2 from SA, etc.
just smh. I beg you to please excuse yourself from this discussion if you arent giving examples of rarity numbers which being in taiwan for as long as Ive known you on here, I dont think you can add too much to current cart rarity as far as US games in the current market. You wet blanket threads like this. Itll probably spiral out of control if you stay. No offense, I just dont want to debate you because you are impossible to talk to.
You are here trying to debate people when the point of the thread is to discuss rarity numbers. This is about how hard they are to obtain. If you went to a sample of stores/flea markets/ thrift stores etc on avg from across the USA , the odds of you seeing a title. Price is a factor in rarity, because its an inhibitor to acquiring a title, and a good portion of the time price correlates with rarity more than people want to admit. The times it does not, that is what the database is suppose to help. We are discussing the discrepencies of when it doesnt correlate and making a solid more accurate list than the poor one already on here.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
and of course it will affect prices once people get used to a more accurate rarity scale. I say too effing bad. Its just what it is and we need a more accurate list. The one we have now is embarrasing for a collectors site of nintendo
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
So you are basically using your data from the past seven years (not now) to discuss the rarity of these two games? That is how I interpret the bolded statement, anyways. Doesn't this conflict with what you just mentioned earlier, about the older list versus the new one, about older rarities versus the newer ones? Just a simple question.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
So you are basically using your data from the past seven years (not now) to discuss the rarity of these two games? That is how I interpret the bolded statement, anyways. Doesn't this conflict with what you just mentioned earlier, about the older list versus the new one, about older rarities versus the newer ones? Just a simple question.
What are you talking about? My experience can influence my opinion on a title, but I look at several factors. I consider both super metroid R3 and mario rpg R4.
Im using my experience over time. If someone has no experience with hunting and buying then how would they have a clue on rarity.
I see more mario rpgs than super metroids. But using the factor that super metroid was a players choice million seller, I use that factor as bumping it down a peg. These are opinions. My opinion isnt the new database. All our experienced opinions will be a factor in the database. Thats why this is a thread for discussion and not just brock going rogue updating the database.
R1, R2, R3 are all commons. Commons at different levels.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Don't rarity numbers go down the more copies are found in the wild and then added to collections, not up?
I thought a rarity guide is for what was already found and not what you might hope to find. lol
Rarity database means to me what the available market is and the odds of finding one. Copies owned by collectors arent available statistics and there is no way to determine remotely what people have. NA isnt the whole community. Not even 1 percent imo. So no I dont think that is what its for.
Game rarity changes. I found 4-5 sunset riders in a month back when I started collecting and when it was worth 15 bucks. Now I havent seen that game in a looong time. Rarity changes. By your definition rarity is the same in 1998 as it is in 2016 and imo that is the wrong way to look at it.
I am just going to ignore your previous personal attack on me, but just because the above bolded is what a rarity list means to you (a reseller), doesn't mean that this is the same interpretation everyone has (and by looking at other responses, it seems many feel otherwise).
Due to the pricing boom, a lot of fun things to consider:
-higher prices = more resellers / competition going to yardsales to grab games
-higher prices = more rare games (SE for example) coming to the table
-more collectors, more games being held captive in collections, store stock, etc
And the list goes on. Many things that can factor into the amount of games available for purchase, but this shouldn't be confused with rarity.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
So you are basically using your data from the past seven years (not now) to discuss the rarity of these two games? That is how I interpret the bolded statement, anyways. Doesn't this conflict with what you just mentioned earlier, about the older list versus the new one, about older rarities versus the newer ones? Just a simple question.
What are you talking about? My experience can influence my opinion on a title, but I look at several factors. I consider both super metroid R3 and mario rpg R4.
Im using my experience over time. If someone has no experience with hunting and buying then how would they have a clue on rarity.
I see more mario rpgs than super metroids. But using the factor that super metroid was a players choice million seller, I use that factor as bumping it down a peg. These are opinions. My opinion isnt the new database. All our experienced opinions will be a factor in the database. Thats why this is a thread for discussion and not just brock going rogue updating the database.
R1, R2, R3 are all commons. Commons at different levels.
It goes back to Sinnbox's thoughts on the issue, which I agree with and which you had dismissed.
this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible. Sinnbox didnt have a rarity contribution. he was just talking about saying he saw more metroids than mario rpgs. Which in my rarity list actually reflects more of what he felt. Atleast he provided normal discussion. You just blow up entire threads. I dont want 15 pages of you debating the term rarity like you do in your condemnation of repros and sachen games.
I asked nicely
If you want to contribute. Make your own list
If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.
this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.
I asked nicely
If you want to contribute. Make your own list
If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.
If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit. Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed. So I was not the one derailing this thread at all, to be quite frank about it. If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.
With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use. Thanks.
then go make a list if thats what you say you really care about. I think you just want to argue.. I know how you act on here tracker. you are a damn wet blanket on threads like this. You take over.
I quoted pegboy actually. Im done with you unless its discussing a rarity number on a title which is what we have been discussing for several pages of productive conversation.
Isn't the current (by current I mean the last few years or so) availability all that really matters? Rarity and availability are similar but not quite the same thing. Rarity changes as shit is destroyed, lost or breaks. Availability changes along with rarity but also factors in the amount of copies that people are essentially hoarding (which is impossible to determine). Current availability is all the really matters anymore. If a sudden burst of some rare games come along then the number can be adjusted, but it would have to be a shit load of them to make any real difference.
In my opinion, even for a commun game that is 4/4/4, box and manual should be +1 so 4/5/5. Most of time therés 10 cart only for one cib copy... And also, for me manual of mario all-star/ mario word deserve more then 2.
In my opinion, even for a commun game that is 4/4/4, box and manual should be +1 so 4/5/5. Most of time therés 10 cart only for one cib copy... And also, for me manual of mario all-star/ mario word deserve more then 2.
I dont think brock was really doing the manuals and boxes right now. Probably just put them the same as a starting place. We are working on carts more now. Brock can correct me, but atleast that was my impression.
I'm pretty sure the idea is that rarities for a cart are only comparable to other cart rarities. Rarities for manuals only comparable to other manuals, etc. Otherwise the rarities make absolutely no sense, as the cart will always be the most common element by a substantial factor. At least that's what my understanding is from the NES rarity guide.
In my opinion, even for a commun game that is 4/4/4, box and manual should be +1 so 4/5/5. Most of time therés 10 cart only for one cib copy... And also, for me manual of mario all-star/ mario word deserve more then 2.
I dont think brock was really doing the manuals and boxes right now. Probably just put them the same as a starting place. We are working on carts more now. Brock can correct me, but atleast that was my impression.
Correct. If the manual for BlaZeon is substantially rarer than the one for BioMetal, I sure as hell don't have a clue about it. Those can be finaglled later
* No one knows how many games exactly were produced of a given title
* No one knows how many games are still in existence of a given title
* Any given rarity number is going to be imperfect
* Any given rarity number is going to be subjective
I *believe* that the majority of people here view the NA database not as a true rarity list of the actual carts in existence comparative to the average cart, but rather as how difficult it is to obtain a certain game. Different people will have different opinions here, but I believe this is the general, practical viewpoint. Shared by all? No. A true rarity list would be near impossible because we simply can't obtain the information necessary. We can guess all we want, and use anecdotal experiences that vary greatly by region, but there is no way to know for sure that there are 50,432 copies of Cart A and 48,782 of Cart B, therefore 'Cart B is technically more rare'
There is nothing wrong with discussing and coming to a consensus about what our main principles should be here, but it is certainly nothing to get too worked up about.
Essentially, I think people are using a combination of what is available on the online market, and their own experiences with buying and selling out 'in the wild,' to try to come close to what the difficulty level is with obtaining a certain game. Even this isn't perfect, but it is what it is I think.
I'm pretty sure the idea is that rarities for a cart are only comparable to other cart rarities. Rarities for manuals only comparable to other manuals, etc. Otherwise the rarities make absolutely no sense, as the cart will always be the most common element by a substantial factor. At least that's what my understanding is from the NES rarity guide.
* No one knows how many games exactly were produced of a given title
* No one knows how many games are still in existence of a given title
* Any given rarity number is going to be imperfect
* Any given rarity number is going to be subjective
I *believe* that the majority of people here view the NA database not as a true rarity list of the actual carts in existence comparative to the average cart, but rather as how difficult it is to obtain a certain game. Different people will have different opinions here, but I believe this is the general, practical viewpoint. Shared by all? No. A true rarity list would be near impossible because we simply can't obtain the information necessary. We can guess all we want, and use anecdotal experiences that vary greatly by region, but there is no way to know for sure that there are 50,432 copies of Cart A and 48,782 of Cart B, therefore 'Cart B is technically more rare'
There is nothing wrong with discussing and coming to a consensus about what our main principles should be here, but it is certainly nothing to get too worked up about.
Essentially, I think people are using a combination of what is available on the online market, and their own experiences with buying and selling out 'in the wild,' to try to come close to what the difficulty level is with obtaining a certain game. Even this isn't perfect, but it is what it is I think.
yesss!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Except for you got one thing wrong. Whatever I say is right and whatever you say is wrong
Comments
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I can say that those numbers are the results of multiple people's inputs. If you can get me a list of your thoughts it can be incorporated.
And I'll say that I too see more Mario RPGs than Metroids
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
I agree with this thought. The original list probably reflects a better picture of rarity.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
I agree with this thought. The original list probably reflects a better picture of rarity.
The original list had 222 (actually more before my first round of updates) R1s, including many titles that have never been anywhere close to that in reality. I can assuredly say our new list will be exponential better. Nitpicking a handful of games' exact placement (in this case Super Metroid and Super Mario RPG) shouldn't distract from what we're accomplishing.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Don't rarity numbers go down the more copies are found in the wild and then added to collections, not up?
I thought a rarity guide is for what was already found and not what you might hope to find. lol
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Don't rarity numbers go down the more copies are found in the wild and then added to collections, not up?
I thought a rarity guide is for what was already found and not what you might hope to find. lol
Rarity database means to me what the available market is and the odds of finding one. Copies owned by collectors arent available statistics and there is no way to determine remotely what people have. NA isnt the whole community. Not even 1 percent imo. So no I dont think that is what its for.
Game rarity changes. I found 4-5 sunset riders in a month back when I started collecting and when it was worth 15 bucks. Now I havent seen that game in a looong time. Rarity changes. By your definition rarity is the same in 1998 as it is in 2016 and imo that is the wrong way to look at it.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
If that is the case, then it should be labelled as a pricing tool, rather than as a rarity list. Rarity and pricing are two totally different things, and I am sure we both agree on that.
But if it is about rarity, then that is something that *shouldn't* change, unless someone destroys all copies of xx game, or something like the Caltrons from Mexico, the FS2 from SA, etc.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
If that is the case, then it should be labelled as a pricing tool, rather than as a rarity list. Rarity and pricing are two totally different things, and I am sure we both agree on that.
But if it is about rarity, then that is something that *shouldn't* change, unless someone destroys all copies of xx game, or something like the Caltrons from Mexico, the FS2 from SA, etc.
just smh. I beg you to please excuse yourself from this discussion if you arent giving examples of rarity numbers which being in taiwan for as long as Ive known you on here, I dont think you can add too much to current cart rarity as far as US games in the current market. You wet blanket threads like this. Itll probably spiral out of control if you stay. No offense, I just dont want to debate you because you are impossible to talk to.
You are here trying to debate people when the point of the thread is to discuss rarity numbers. This is about how hard they are to obtain. If you went to a sample of stores/flea markets/ thrift stores etc on avg from across the USA , the odds of you seeing a title. Price is a factor in rarity, because its an inhibitor to acquiring a title, and a good portion of the time price correlates with rarity more than people want to admit. The times it does not, that is what the database is suppose to help. We are discussing the discrepencies of when it doesnt correlate and making a solid more accurate list than the poor one already on here.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
and of course it will affect prices once people get used to a more accurate rarity scale. I say too effing bad. Its just what it is and we need a more accurate list. The one we have now is embarrasing for a collectors site of nintendo
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
So you are basically using your data from the past seven years (not now) to discuss the rarity of these two games? That is how I interpret the bolded statement, anyways. Doesn't this conflict with what you just mentioned earlier, about the older list versus the new one, about older rarities versus the newer ones? Just a simple question.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
So you are basically using your data from the past seven years (not now) to discuss the rarity of these two games? That is how I interpret the bolded statement, anyways. Doesn't this conflict with what you just mentioned earlier, about the older list versus the new one, about older rarities versus the newer ones? Just a simple question.
What are you talking about? My experience can influence my opinion on a title, but I look at several factors. I consider both super metroid R3 and mario rpg R4.
Im using my experience over time. If someone has no experience with hunting and buying then how would they have a clue on rarity.
I see more mario rpgs than super metroids. But using the factor that super metroid was a players choice million seller, I use that factor as bumping it down a peg. These are opinions. My opinion isnt the new database. All our experienced opinions will be a factor in the database. Thats why this is a thread for discussion and not just brock going rogue updating the database.
R1, R2, R3 are all commons. Commons at different levels.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
I get all of that... but by the same token if this site is going to maintain a rarity ranking at all, then SHOULDN'T it be reflective and as up to date as possible of what the current market shows the games to be?
You and Tracker saying that the rarity rankings worked 5 years ago is actually agreeing that the rankings need to be updated as the rankings were from a time when they reflected the hobby, and don't work today.
There ARE less copies of Super Metroid to be found then 5 years ago... and however that is the case is irrelevant to a rarity ranking. Whether it be because of more collectors/hoarders/resellers/etc.
agreed. If this is the case , lets just use the rarity scale from 1998 because apparently it never changes and should never be altered. Hell lets just use etlers list of innaccurate rarity. I mean the rarity database is supposed to be a current market scale. People are trying to argue 2 different things. This isnt a list of how many were made and what you could find a decade ago.
Don't rarity numbers go down the more copies are found in the wild and then added to collections, not up?
I thought a rarity guide is for what was already found and not what you might hope to find. lol
Rarity database means to me what the available market is and the odds of finding one. Copies owned by collectors arent available statistics and there is no way to determine remotely what people have. NA isnt the whole community. Not even 1 percent imo. So no I dont think that is what its for.
Game rarity changes. I found 4-5 sunset riders in a month back when I started collecting and when it was worth 15 bucks. Now I havent seen that game in a looong time. Rarity changes. By your definition rarity is the same in 1998 as it is in 2016 and imo that is the wrong way to look at it.
I am just going to ignore your previous personal attack on me, but just because the above bolded is what a rarity list means to you (a reseller), doesn't mean that this is the same interpretation everyone has (and by looking at other responses, it seems many feel otherwise).
Due to the pricing boom, a lot of fun things to consider:
-higher prices = more resellers / competition going to yardsales to grab games
-higher prices = more rare games (SE for example) coming to the table
-more collectors, more games being held captive in collections, store stock, etc
And the list goes on. Many things that can factor into the amount of games available for purchase, but this shouldn't be confused with rarity.
Sorry, I missed afew pages in the thread, but looking through the list, I think that some of the values we are adding seem to be more related to street rarity than true rarity. Titles like Super Metriod and Super Mario RPG should not be at 3, 5 years ago every store in my area had copies of Super Metroid, and it was rare to see a copy of Super Mario RPG. In 17 years of hitting Garage Sales I have bought lots containing Super Metroid probably close to 100 times, and can only remember seeing Super Mario RPG 2 times in the wild. Super Mario World 2, I have seen more than Super Metroid with probably well over 100 Garage Sale sightings in that amount of time.
Could be regional but I bet in the last four years I've found 8-9 Mario RPG's and 2 Super Metroids.
But you are talking last four years, People have been buying games like crazy in the last four years. you can't just up and change a rarity scale based on recent activity. I feel that the old rarity chart was perfect for 2002-2010. With more collectors today than anytime in the past it's impossible to get any glimpse of true rarity because somany of us have 200-500 carts at home. Plus most causal fans have the Marios, Zeldas, Metroids, ect... too, creating an entirely different issue.
The old rarity chart is horrendous and useless for like 1/2 of the library.
The list Brock posted is light years better, and actually useful for TODAY. Sure I can nitpick stuff here and there but at the end of the day a point or two in either direction isn't a big deal. The old list had like 300 games at a 1-2, and many of them are rediuclously hard to find, even online. I think some people are actually just getting pissed that this might cause prices to rise (and I think it surely will once the resellers/leeches catch on).
lol Ive seen waaaaay more mario rpgs than super metroids. Dude bought 100 lots of super metroid in it? hard to believe imo. I by all the time for 7 years and Ive probably ran across a super metroid in a store or a lot Ive bought 15-20 times. Mario Rpg atleast 40-50 times.
So you are basically using your data from the past seven years (not now) to discuss the rarity of these two games? That is how I interpret the bolded statement, anyways. Doesn't this conflict with what you just mentioned earlier, about the older list versus the new one, about older rarities versus the newer ones? Just a simple question.
What are you talking about? My experience can influence my opinion on a title, but I look at several factors. I consider both super metroid R3 and mario rpg R4.
Im using my experience over time. If someone has no experience with hunting and buying then how would they have a clue on rarity.
I see more mario rpgs than super metroids. But using the factor that super metroid was a players choice million seller, I use that factor as bumping it down a peg. These are opinions. My opinion isnt the new database. All our experienced opinions will be a factor in the database. Thats why this is a thread for discussion and not just brock going rogue updating the database.
R1, R2, R3 are all commons. Commons at different levels.
It goes back to Sinnbox's thoughts on the issue, which I agree with and which you had dismissed.
I asked nicely
If you want to contribute. Make your own list
If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.
this is what im talking about. Please excuse yourself and quit derailing this shit. You are impossible.
I asked nicely
If you want to contribute. Make your own list
If you just here to do^^^^^^^^ that shit, then Im just ignoring you. Please be productive.
If you go back and look at the original posts, Sinnbox posted his opinion on the matter, to which I agree bears merit. Then you quoted it disagreeing, and also stated that a rarity list should reflect something other than rarity (i.e. current markets), to which a few folks had disagreed. So I was not the one derailing this thread at all, to be quite frank about it. If having an opinion that is different from yours equates to "derailing shit", then I am not sure what the point is about even having a discussion to begin with.
With that said, I hope you think about other views than just your own, as in the end, everyone (including me) just wants to have an accurate rarity list to use. Thanks.
I quoted pegboy actually. Im done with you unless its discussing a rarity number on a title which is what we have been discussing for several pages of productive conversation.
In my opinion, even for a commun game that is 4/4/4, box and manual should be +1 so 4/5/5. Most of time therés 10 cart only for one cib copy... And also, for me manual of mario all-star/ mario word deserve more then 2.
I dont think brock was really doing the manuals and boxes right now. Probably just put them the same as a starting place. We are working on carts more now. Brock can correct me, but atleast that was my impression.
In my opinion, even for a commun game that is 4/4/4, box and manual should be +1 so 4/5/5. Most of time therés 10 cart only for one cib copy... And also, for me manual of mario all-star/ mario word deserve more then 2.
I dont think brock was really doing the manuals and boxes right now. Probably just put them the same as a starting place. We are working on carts more now. Brock can correct me, but atleast that was my impression.
Correct. If the manual for BlaZeon is substantially rarer than the one for BioMetal, I sure as hell don't have a clue about it. Those can be finaglled later
* No one knows how many games exactly were produced of a given title
* No one knows how many games are still in existence of a given title
* Any given rarity number is going to be imperfect
* Any given rarity number is going to be subjective
I *believe* that the majority of people here view the NA database not as a true rarity list of the actual carts in existence comparative to the average cart, but rather as how difficult it is to obtain a certain game. Different people will have different opinions here, but I believe this is the general, practical viewpoint. Shared by all? No. A true rarity list would be near impossible because we simply can't obtain the information necessary. We can guess all we want, and use anecdotal experiences that vary greatly by region, but there is no way to know for sure that there are 50,432 copies of Cart A and 48,782 of Cart B, therefore 'Cart B is technically more rare'
There is nothing wrong with discussing and coming to a consensus about what our main principles should be here, but it is certainly nothing to get too worked up about.
Essentially, I think people are using a combination of what is available on the online market, and their own experiences with buying and selling out 'in the wild,' to try to come close to what the difficulty level is with obtaining a certain game. Even this isn't perfect, but it is what it is I think.
I'm pretty sure the idea is that rarities for a cart are only comparable to other cart rarities. Rarities for manuals only comparable to other manuals, etc. Otherwise the rarities make absolutely no sense, as the cart will always be the most common element by a substantial factor. At least that's what my understanding is from the NES rarity guide.
agree completely
Let's just get all this out in the open:
* No one knows how many games exactly were produced of a given title
* No one knows how many games are still in existence of a given title
* Any given rarity number is going to be imperfect
* Any given rarity number is going to be subjective
I *believe* that the majority of people here view the NA database not as a true rarity list of the actual carts in existence comparative to the average cart, but rather as how difficult it is to obtain a certain game. Different people will have different opinions here, but I believe this is the general, practical viewpoint. Shared by all? No. A true rarity list would be near impossible because we simply can't obtain the information necessary. We can guess all we want, and use anecdotal experiences that vary greatly by region, but there is no way to know for sure that there are 50,432 copies of Cart A and 48,782 of Cart B, therefore 'Cart B is technically more rare'
There is nothing wrong with discussing and coming to a consensus about what our main principles should be here, but it is certainly nothing to get too worked up about.
Essentially, I think people are using a combination of what is available on the online market, and their own experiences with buying and selling out 'in the wild,' to try to come close to what the difficulty level is with obtaining a certain game. Even this isn't perfect, but it is what it is I think.
yesss!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Except for you got one thing wrong. Whatever I say is right and whatever you say is wrong