Calling ideaguys - NES raycaster?

Many people have proven it's possible to make a raycaster on the NES. But the sprite limitations mean you can't have a Wolf3d-style shooter, it can barely do one enemy on the screen.



Given the system limits, what would you do to make it fun?



https://www.youtube.com/watch?v=tPlZI1OTSvY



https://www.youtube.com/watch?v=po69zgqyFWM


Comments

  • A timed maze game, like a corn-maze would work.



    A classic CRPG dungeon crawl would work, as well.
  • you Cut away to different scene to do encounters sort of like Dai Meiro. Don't try to do it in the raycasting engine.
  • Not sure about the logistics(I'm no programmer), but one may be able to develop a game strictly for the AVS which has an extra sprite mode which allows for 15 sprites per line rather than 8. You probably wouldn't be able to port Wolf but it could maybe allow for an enemy or 2. It could be an AVS exclusive title!
  • ^^^ With the extra sprites, you might be able to do a "more advanced" dungeon crawl that would have some point-and-click interface items like Eye of the Beholder or Ultima Underworld, while maintaining a separate turn-based combat interface.
  • Would it be better to have fewer walls? Something like Spectre VR could work
  • Thanks for the ideas everyone.



    @JamesRobot, I don't have an AVS, and can't really afford one. Besides, I was thinking of making this for this year's nesdev compo, that would also rule an AVS exclusive out.



    Spinning around in bed, I thought about a dungeon crawl thing with Paper Mario style battles. Good idea?
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