NintendoAge 2016 Weekly Contests Presents: Rollergames

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Comments

  • OK, definitely passing on this one this week.

    I am not a fan of pacifist runs.
  • I'm not going to play pacifist, I'm just going to try to beat the game. There are a ton of spots where you pretty much have to drop the guy in front of you or you'll get hit and take damage. Just gotta be careful not to retread areas you already passed so you don't respawn enemies.
  • Originally posted by: Jandrem



    I'm not going to play pacifist, I'm just going to try to beat the game. There are a ton of spots where you pretty much have to drop the guy in front of you or you'll get hit and take damage. Just gotta be careful not to retread areas you already passed so you don't respawn enemies.



    You can also take a lot of hits without getting killed.



    But the most important thing is making progress. Most players will not reach the last level in Rollergames. I doubt they'll even reach the fifth level. I maxed my score in the Battletoads low score contest, but still made 5th place by reaching the Rat Race.





     

  • Originally posted by: Brock Landers



    Point pressing needs to still be outlawed, otherwise you can accumulate lives



    How many points it takes to get an extra life?


  • Originally posted by: guillavoie

     
    Originally posted by: Brock Landers



    Point pressing needs to still be outlawed, otherwise you can accumulate lives



    How many points it takes to get an extra life?

     

    I'm not exactly sure since you cannot see them during a level (I think), but I do know I was racking up 1-2 lives per spawn, and that I was over 200K when I stopped.  So 20 or 30K maybe?



     
  • Originally posted by: Jandrem

     
    Originally posted by: TWarwick07



    does anyone else remember the TV show this game was based on ? it was on saturday mornings after wrestling and was a scripted roller derby / drama , good teams vs the bad teams





    Heck yeah! Except here, they only showed it at 1am on saturday nights, after Saturday Night Live. That was a task and a half staying up for when I was a kid. 



    Can't believe I missed the past two weekly contests(my schedule has been exhausting the past two weeks). I love this game, I can't wait to buckle down and submit a good score.



    For us it was on right before American Gladiators.



    I find the timing of this contest hilarious since I just picked this up:



    image

     
  • I'm not sure how beating the game can be handled in this contest because it doesn't show your score at the end.



    This is a decent beat em up for casual play and for just beating the game without paying attention to score, but unfortunately it's less than ideal for any kind of score contest. It's like the game designers went out of their way to make it bad for contests.

  • Originally posted by: Brock Landers




    Originally posted by: guillavoie

     

    Originally posted by: Brock Landers



    Point pressing needs to still be outlawed, otherwise you can accumulate lives



    How many points it takes to get an extra life?

     

    I'm not exactly sure since you cannot see them during a level (I think), but I do know I was racking up multiple lives per spawn, and that I was over 200K when I stopped.  Maybe 30 or 40K?



     



    There's a playthrough on youtube where the player has 44,100 by stage 6-1, so we could say something like you can't have more than 100,000 points by 6-1 or your run is disqualified. This would prevent excessive points pressing to accumulate lives while leaving a margin to get a few extra lives. Good?


  • Figuring out decent rules for a contest for this game is as frustrating as the game itself, lol.

  • Originally posted by: mbd39



    Figuring out decent rules for a contest for this game is as frustrating as the game itself, lol.



    From running the SNES contest I can attest to how hard it can be


  • Originally posted by: guillavoie

     
    Originally posted by: Brock Landers

     
    Originally posted by: guillavoie

     
    Originally posted by: Brock Landers



    Point pressing needs to still be outlawed, otherwise you can accumulate lives



    How many points it takes to get an extra life?

     

    I'm not exactly sure since you cannot see them during a level (I think), but I do know I was racking up multiple lives per spawn, and that I was over 200K when I stopped.  Maybe 30 or 40K?



     



    There's a playthrough on youtube where the player has 44,100 by stage 6-1, so we could say something like you can't have more than 100,000 points by 6-1 or your run is disqualified. This would prevent excessive points pressing to accumulate lives while leaving a margin to get a few extra lives. Good?

     

    I should probably leave that to you guys, otherwise other players could accuse me of trying to influence the scoring to my benefit



     
  • This is easily the most broken game so far in terms of contest play. Not that it's a bad game, but it doesn't lend itself to contests at all.
  • Is this the first time this game has been used for a contest?
  • Originally posted by: Jandrem



    Is this the first time this game has been used for a contest?





    Yes. At least on NintendoAge. Apparently nobody knew how broken it would be.

     

  • Originally posted by: Jandrem



    Is this the first time this game has been used for a contest?

    For sure it is the first time. Every year we have trouble picking different beat em up games cause there aren't much of them that fits for a contest. So when we saw this one with a score we thought it could be a good idea...




  • I reckon I need to fire up this game again. Are there any emergency substitute games?  
  • Originally posted by: laddersandcakes



    Are there any emergency substitute games?  



    I wonder if it might come to that.



     
  • Originally posted by: mbd39

     
    Originally posted by: laddersandcakes



    Are there any emergency substitute games?  



    I wonder if it might come to that.



     

    No!



    The bulk of my game playing for these things has to be done on Monday-Wednesday.  In fact my final scores come from Wednesday night at least 75% of the time, and I'm already short on time because of the Isolated Warrior, uh, issues, on Sunday night



     
  • Originally posted by: Brock Landers

     
    Originally posted by: mbd39

     
    Originally posted by: laddersandcakes



    Are there any emergency substitute games?  



    I wonder if it might come to that.



     

    No!



    The bulk of my game playing for these things has to be done on Monday-Wednesday.  In fact my final scores come from Wednesday night at least 75% of the time, and I'm already short on time because of the Isolated Warrior, uh, issues, on Sunday night



     



    Yeah, it's not a great solution. I'm sure some people have even less time to throw up a score and could've missed the window with the rule change. You're more of a factor in these contest than I am (it doesn't matter to me, either way), but I could see lots of people having similar issues without being accomodated. 

     
  • Stage 3-2 - 19,300



    Okay, here's a participation score under the new rules.



    image

  • Originally posted by: laddersandcakes



    I reckon I need to fire up this game again. Are there any emergency substitute games?  



    Haha, unfortunately not.


  • From what I've found on the net, Stage 6 has four sub-levels: 6-1,6-2,6-3 and 6-4. When you game over, it shows the sub-level you're on, and I assume this applies to stage 6.



    Because it doesn't show your score after beating the game, maybe the best option is for players to have to suicide at the start of 6-4 because that's as far as you can progress and still get a score. 6-4 is the all green level at the end.



  • Any player who posted a participation score meeting the first set of rules would be awarded their participation points. The new rules only 'strictly' apply to scores that rank, and in this case there's not much problem ahead.

  • Originally posted by: mbd39



    From what I've found on the net, Stage 6 has four sub-levels: 6-1,6-2,6-3 and 6-4. When you game over, it shows the sub-level you're on, and I assume this applies to stage 6.



    Because it doesn't show your score after beating the game, maybe the best option is for players to have to suicide at the start of 6-4 because that's as far as you can progress and still get a score. 6-4 is the all green level at the end.



    https://www.youtube.com/watch?v=r...



    It would have been cool to see the score between each subsection, the way some games display the score is so awkward.



    Suicide at the last part sounds like the most reasonable way to play that game for a contest, I'll change the rule for a last time in that direction.


  • Now it is for real, no more rules change, that's about the best we can get out of that game.,
  • Yay. Crisis seemingly averted, thank goodness. Pegboy is right about the scoring issues with many NES games. That's when games started being more about getting to the end rather than playing for score.
  • Definitely, a lot of games tried to keep the tradition of arcade games where the score is almost everything, but the mechanics of many genres aren't naturally compatible with high-scores. The game has to adapt it or it makes broken score system most of the times.
  • Honestly, once you figure the end boss out he's pretty trivial too, so probably not the hugest deal if that is skipped
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