NintendoAge 2016 Weekly Contests Presents: Lunar Pool

135

Comments

  • Played for about 30 minutes and disappointed. Doesn't really behave like real billiards, something is off. Your score is just insane Bea.
  • Is this the most "top heavy" scoreboard in contest history? I mean, look at it. LOL.
  • Probably, but that's the game's fault. She's playing the math while the rest of you are playing with your guts, lol. I never knew the game had almost no randomness regarding the movement of the balls, etc. That makes it rather a puzzle than a sports game when you think about it.
  • 21,130



    Well, as fun as this is, I think I'm done here...back to vacation!

    Got a couple spare minutes to try this again.  I find myself getting bored and just hitting the ball all crazy after a while.  Kinda like real pool.  



    photo 20160821_103904_zpsgiladlnt.jpg
  • Originally posted by: guillavoie



    Probably, but that's the game's fault. She's playing the math while the rest of you are playing with your guts, lol. I never knew the game had almost no randomness regarding the movement of the balls, etc. That makes it rather a puzzle than a sports game when you think about it.



    No GUTS here MAN...  I used my vast knowledge of billiards to get my super high score.  

     
  •  



    Quite honestly, I shouldn't be running my mouth about it cause I don't think I could pull anything better than you guys, haha.
  • I just played it a handful of times to get a somewhat respectable score on the board. If my sports lead was a little closer, I might try and put some more effort into it, but I'm on vacation...



    And yeah, this is much more a puzzle game than a sports game, as is real pool if you ask me. This just takes the intimidation, beer, and hot chicks walking around the table out of the game.
  • Originally posted by: Krunch



    Played for about 30 minutes and disappointed. Doesn't really behave like real billiards, something is off. Your score is just insane Bea.



    The balls have no spin and no weight here. So yeah, it plays nothing like billiards.

    The physics used in this game is way over simplistic, which allowed me to exploit it to achieve that score through basic math.

    It just takes too damn long to beat the game, and even more so when you are in front of a screen with a angle measuring tool and a notebook writing down numbers and doing math at your side.  

     
  • Originally posted by: mbd39



    Is this the most "top heavy" scoreboard in contest history? I mean, look at it. LOL.

    I don't get to be "top heavy" too often, so I bite every opportunity I get.  



    Seriously, getting to use math for fun again was great.

    Nights filled with booze, chocolate and math? I haven't had this much fun in a very long while.



     
  • I'm now convinced that the more Bea loves a game and sings about how easy it is, the more it will make me want to smash my face into my TV
  • Updated my score in honor of the missing Richardhead.
  • I'll post my score at lunch time(about 2 or 3 hours from now). Was finally able to get some play in at break time, and did decently well. After Stage 3, it seemed to get really easy up until stage 11 or so.
  • Originally posted by: Jandrem



    After Stage 3, it seemed to get really easy up until stage 11 or so.



    Fucking stage 3... 9/10 of my runs end there.

     
  • Originally posted by: barrelsAndRivets

     
    Originally posted by: Jandrem



    After Stage 3, it seemed to get really easy up until stage 11 or so.



    Fucking stage 3... 9/10 of my runs end there.

     

    That one, you kind of have to nail it perfect or just hit reset. I had a hell of a time with it, then on a later attempt I got a perfect. If you miss and wind up with a ball rolling around the middle, I feel like it's too much of a battle getting it back into one of the square areas. 



     
  • Originally posted by: Jandrem

     
    Originally posted by: barrelsAndRivets

     
    Originally posted by: Jandrem



    After Stage 3, it seemed to get really easy up until stage 11 or so.



    Fucking stage 3... 9/10 of my runs end there.

     

    That one, you kind of have to nail it perfect or just hit reset. I had a hell of a time with it, then on a later attempt I got a perfect. If you miss and wind up with a ball rolling around the middle, I feel like it's too much of a battle getting it back into one of the square areas. 



     



    The issue I have is with the balls right next to the walls. 



    I got a perfect stage 3 once and don't know how I did it.





     
  • I noticed a pattern to each of these stages, kind of like a puzzle game. Since there's no real randomness, a certain set of shots will perfect each level(like Bea said a long time ago). Try thinking less like Billiards, and more like a puzzle.



    I wound up having to work through my lunch, so my score will likely have to wait. 
  • You've got to be fucking kidding me. My nearly 5K score was done without realizing you could extend the shot length (!!!). I really need to start reading the manuals for games, or at least go brute-force with control permutations.
  • Originally posted by: barrelsAndRivets



    You've got to be fucking kidding me. My nearly 5K score was done without realizing you could extend the shot length (!!!). I really need to start reading the manuals for games, or at least go brute-force with control permutations.



    You never thought to press up or down?

     
  • Originally posted by: Jandrem



    I noticed a pattern to each of these stages, kind of like a puzzle game. Since there's no real randomness, a certain set of shots will perfect each level(like Bea said a long time ago). Try thinking less like Billiards, and more like a puzzle.



    I wound up having to work through my lunch, so my score will likely have to wait. 

    There is a very, very minor element of "randomness" in the shots, actually.

    The power gauge. Each point represents 8 different levels of force, but due to how physics on this game works, you will only see a difference of small significance in behavior between the very first frame of the power gauge and the last.

    And even then the correction you have to apply for the next shot is very minute and usually irrelevant in most tables. Only on a few stages (like 40) you will notice it.



     
  • Starting to get the hang of this. I got a perfect on stage 2 - wow that's worth a lot of points when you compound the bonus with how high your rate gets.
  • Bea, I know that you can make repeatable shots, but I can't even get Level 1 to be repeatable. What works one time doesn't seem to work again. Driving me crazy, and I'm more concerned about figuring this out than posting a score!
  • Originally posted by: mbd39

     
    Originally posted by: barrelsAndRivets



    You've got to be fucking kidding me. My nearly 5K score was done without realizing you could extend the shot length (!!!). I really need to start reading the manuals for games, or at least go brute-force with control permutations.



    You never thought to press up or down?

     



    ...yeah I have my moments.

     
  • edit: new score below, old score 19,590



    Was on a great run and blew level 09 (I think? Circular level with 6 balls, 2 holes). Fun times
  • I've finally cracked stages 2 and 3 so I can get consistent perfects.
  • I still haven't worked out a consistent method for getting a perfect on stage 1. I just keep resetting until I get it right. If I wasn't playing on an emulator where I can just hit shift+T, I'd need skinny's reset gadget.
  • Originally posted by: smick



    Bea, I know that you can make repeatable shots, but I can't even get Level 1 to be repeatable. What works one time doesn't seem to work again. Driving me crazy, and I'm more concerned about figuring this out than posting a score!



    You have to time your shots because each dot in the power gauge can represent 8 different shot powers.

    It increases a bit every tick, but your input doesn't have to be tick perfect. It being 3 to 4 ticks within the range of the shot you did will give you a repeatable shot.

    Otherwise, you will end either a few pixels too far or too short from where your first shot ended and to repeat the next shot you will need to do very minor angle adjustments.

    I only found that out last night while trying to record my run, but my 103F fever meant that my input timing wasn't as precise and I was having to do angle adjustments way too often.

    So I did what any sane person burning with fever would. I reset and did a few hundred shots with the same power gauge level, mapping the results in a spreadsheet then studied it and reverse engineered what was going on with the shots.  



    Same advice goes to you as well mbd39.

     
  • Originally posted by: Bea_Iank

     
    Originally posted by: smick



    Bea, I know that you can make repeatable shots, but I can't even get Level 1 to be repeatable. What works one time doesn't seem to work again. Driving me crazy, and I'm more concerned about figuring this out than posting a score!



    You have to time your shots because each dot in the power gauge can represent 8 different shot powers.

    It increases a bit every tick, but your input doesn't have to be tick perfect. It being 3 to 4 ticks within the range of the shot you did will give you a repeatable shot.

    Otherwise, you will end either a few pixels too far or too short from where your first shot ended and to repeat the next shot you will need to do very minor angle adjustments.

    I only found that out last night while trying to record my run, but my 103F fever meant that my input timing wasn't as precise and I was having to do angle adjustments way too often.

    So I did what any sane person burning with fever would. I reset and did a few hundred shots with the same power gauge level, mapping the results in a spreadsheet then studied it and reverse engineered what was going on with the shots.  



    Same advice goes to you as well mbd39.

     





    If you're going to post a video, everyone would love to see it, but you should probably wait until tomorrow night when the contest is over. It would be a strategy guide for the entire game.

     
  • Originally posted by: mbd39

     
    Originally posted by: Bea_Iank

     
    Originally posted by: smick



    Bea, I know that you can make repeatable shots, but I can't even get Level 1 to be repeatable. What works one time doesn't seem to work again. Driving me crazy, and I'm more concerned about figuring this out than posting a score!



    You have to time your shots because each dot in the power gauge can represent 8 different shot powers.

    It increases a bit every tick, but your input doesn't have to be tick perfect. It being 3 to 4 ticks within the range of the shot you did will give you a repeatable shot.

    Otherwise, you will end either a few pixels too far or too short from where your first shot ended and to repeat the next shot you will need to do very minor angle adjustments.

    I only found that out last night while trying to record my run, but my 103F fever meant that my input timing wasn't as precise and I was having to do angle adjustments way too often.

    So I did what any sane person burning with fever would. I reset and did a few hundred shots with the same power gauge level, mapping the results in a spreadsheet then studied it and reverse engineered what was going on with the shots.  



    Same advice goes to you as well mbd39.

     





    If you're going to post a video, everyone would love to see it, but you should probably wait until tomorrow night when the contest is over. It would be a strategy guide for the entire game.

     



    I will definitely going to post a video, but it will likely take a bit longer than that.

    I am having to nurse a flu and a high fever since yesterday, so this will have to wait. I hope to have it up by Tuesday.

     
Sign In or Register to comment.