I know we don't know what the software looks like, but some speculate this thing is just a revised Wii, so do you think someone will be able to break this thing open to load Roms or homebrew?
I believe that will be the goal of a significant number of people who buy it. Imagine being able to sell an "officially licensed Nintendo product" that has every single released NES game on it (and maybe even hacks/translation patches/region-specific releases/etc.). The question is how much protection is Nintendo packing into it?
Imagine being able to sell an "officially licensed Nintendo product" that has every single released NES game on it (and maybe even hacks/translation patches/region-specific releases/etc.).
my moneys on android emulator tv stick for the price point, if it is, that probably means flash or emmc or something to store the roms. there was some speculation a while back about a nintendo mobile dev job posting (which could certainly be for their other offerings) so my theory is maybe this is related
If it uses a repurposed Wii chipset, it will likely be even more locked down than even the Wii Mini. Where the Wii Mini at least still has USB, Bluetooth and the DVD drive... The NES Mini Classic will not. Without removable storage, the odds of traditional softmodding are near zero. The original Wii, the Wii Family Edition and Wii U all have SD Card slots, the common exploit catalyst. The Wii Mini doesn't have that and the NES Mini Classic probably won't either.
I heard that it was going to be based on 2DS hardware. It has 100% overlap with the 3/2DS Virtual Console library and the 3DS/2DS already had pixel-perfect video modes. Plus, it's the cool thing to do (see: PS TV).
30 games isn't enough for me. I'm still thinking of just gutting it and running a raspberry pi with emulation and a front-end on it if it would fit. I already have a classic wii to usb converter, so the controllers should still function fine for it. That is, IF I can stuff it all in there.
At first, I didn't want to get one since I already own every game on it, but for console mods, I'm down.
Yep! I wonder if I could fit it all into a GameBoy shell. I guarantee the internals will be small with lots of empty space inside. If it's too big for Game Boy, then I have a spare broken Game Gear I could use. Unless that would cause some sort of cosmic disturbance.
Yep! I wonder if I could fit it all into a GameBoy shell. I guarantee the internals will be small with lots of empty space inside. If it's too big for Game Boy, then I have a spare broken Game Gear I could use. Unless that would cause some sort of cosmic disturbance.
Deal! haha! It's gonna be interesting to see how the hacks and mods will turn up on these.
NintendoLife is reporting it will use a brand new Emulator. So 3DS or Wii conversions probably aren't the case. But given the rumor the NX is using a Tegra chip, this emulator could have been designed for the NXs eShop, and Nintendo decided to cash in on that emulator before the NX launch.
If the USB really is only a dead end going to power only, this is unlikely to get hacked. It would take extensive software skills, alongside hardware tinkering.
edit: nothing too crazy I've noticed so far in the open source drop. busybox, lua, an i2c driver for the controller(by a gentleman with the infinitely enviable @nerd.nintendo.com email), alsa, some crypto stuff, glibc, eudev(i guess a fork of systemd), libpng, kmod, a few other things and a kernel(which includes a Sony ps3 virtual uart driver heh). looks like there might be code to support OTG on the usb, no idea if its actually implemented/wired
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Imagine being able to sell an "officially licensed Nintendo product" that has every single released NES game on it (and maybe even hacks/translation patches/region-specific releases/etc.).
soft modded Wii?
Possible, but not user friendly.
This. I'm sure someone will do it, but it won't be something that will be easy to do so most people won't bother.
-size
-hdmi
-nunchuck connector (3-5v?)
-'suspend points' - http://www.cnet.com/products/nintendo-nes-classic-edition/
-$59.99 msrp
At first, I didn't want to get one since I already own every game on it, but for console mods, I'm down.
Anyone want the extra guts when I'm done?
Anyone want the extra guts when I'm done?
Yep! I wonder if I could fit it all into a GameBoy shell. I guarantee the internals will be small with lots of empty space inside. If it's too big for Game Boy, then I have a spare broken Game Gear I could use. Unless that would cause some sort of cosmic disturbance.
Anyone want the extra guts when I'm done?
Yep! I wonder if I could fit it all into a GameBoy shell. I guarantee the internals will be small with lots of empty space inside. If it's too big for Game Boy, then I have a spare broken Game Gear I could use. Unless that would cause some sort of cosmic disturbance.
Deal! haha! It's gonna be interesting to see how the hacks and mods will turn up on these.
http://www.neogaf.com/forum/showthread.php?t=1259517
"Hey, if it has USB, I can load my own ROMs!"
"USB is only for power."
"Well, I'm sure there's a way to hack it."
NintendoLife is reporting it will use a brand new Emulator. So 3DS or Wii conversions probably aren't the case. But given the rumor the NX is using a Tegra chip, this emulator could have been designed for the NXs eShop, and Nintendo decided to cash in on that emulator before the NX launch.
If the USB really is only a dead end going to power only, this is unlikely to get hacked. It would take extensive software skills, alongside hardware tinkering.
http://emuonpsp.net/images/famicon_mini_hack/DSC09016_mod.JPG
ars: http://arstechnica.com/gaming/2016/11/nes-classic-joins-the-can-it-run-linux-club-has-custom-distro-installed/
open source release: https://www.nintendo.co.jp/support/oss/#other
edit: nothing too crazy I've noticed so far in the open source drop. busybox, lua, an i2c driver for the controller(by a gentleman with the infinitely enviable @nerd.nintendo.com email), alsa, some crypto stuff, glibc, eudev(i guess a fork of systemd), libpng, kmod, a few other things and a kernel(which includes a Sony ps3 virtual uart driver heh). looks like there might be code to support OTG on the usb, no idea if its actually implemented/wired