Bionic Commando is probably one of the best examples of the console version being superior to the arcade game.
I think it was a sequel to the arcade game though. The original arcade port was released on home computers in the U.S at the time, maybe even a bit before the nes one.
Aww come on, that can't be the worst. I happen to think Final Fight is a horrendous port on SNES as well, but for some reason people stick up for it. It's not really a bad game in a vacuum but it's a terrible port compared to the arcade version. They couldn't even make it 2 player FFS.
I'm not fan of the final fight on the snes at all but its still better than all subpar computer ports. The sharp, and sega cd one are probably the best. The commodore 64 version was pretty bad and way too easy.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
I love TMNT IV on SNES but you can only have 2 players
If they put 4 players on the system the they'd have to increase the amount of enemies. Not only would the SNES flicker and slowdown, battle may become a chore like it was in the arcade. Random button mashing rather than strategic attacks.
Oh yeah, forgot. Damn, that dos port looks pretty bad. I don't know why so many old pc ports were so poor. Let's not forget the european c64 game as well. It would easily fit the top 10 worst c64 games.
I would say the unreleased genesis game, amiga version and lynx are the best, but the arcade is still better.
Old PCs were made more for business than for games. They especially suffered in the sound department before Ad Lib/Sound Blaster cards took off. PC speaker, lol.
Ninja Gaiden was also ported to some other computers.
"Home versions of the Ninja Gaiden arcade game were released in Europe under the Shadow Warriors title in 1990 by Ocean Software for five different computer platforms (Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC) and in North America for IBM PC by Hi-Tech Expressions. An Atari Lynx version was also released. The arcade version of Ninja Gaiden is also included as a hidden bonus game in Ninja Gaiden Black for the Xbox in 2005.[6] The arcade game was published as a Virtual Console game for the Wii in 2009."
Ninja Gaiden was also ported to some other computers.
"Home versions of the Ninja Gaiden arcade game were released in Europe under the Shadow Warriors title in 1990 by Ocean Software for five different computer platforms (Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC) and in North America for IBM PC by Hi-Tech Expressions. An Atari Lynx version was also released. The arcade version of Ninja Gaiden is also included as a hidden bonus game in Ninja Gaiden Black for the Xbox in 2005.[6] The arcade game was published as a Virtual Console game for the Wii in 2009."
All i know is atari st and amstrad and zx spectrum games should have never been released at all. Thank god i sold those computers a while back. Their entire libraries are almost entirely third rate shovelware made by people experimenting how to make their first game.
It makes you feel really lucky to come back to an nes
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
Favorite: SFII, and later SFII Turbo, on the SNES. Better than the arcade? Not, of course. However, it was a great port, and one of the reasons (alongside Zelda III and few other titles) to buy a SNES.
Killer Instinct 1 and 2 on the Xbox One. They're arcade perfect with revision selection and online enabled. Years and years of tinkering with U64, KIame, Mame, etc and having that rough sound, glitches, with online play being spotty at best....it's incredible to have the perfect ports available on a current system.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
Favorite: SFII, and later SFII Turbo, on the SNES. Better than the arcade? Not, of course. However, it was a great port, and one of the reasons (alongside Zelda III and few other titles) to buy a SNES.
SFII Turbo is the best on the SNES.
I have a hard time deciding between that one and The New Challengers on the Genesis; they're both fantastic.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
I love TMNT IV on SNES but you can only have 2 players
This is precisely what I wanted to say
I wonder if it's possible for the ROMhacking community to get four players in on it (like they did a 3 player hack for Secret of Mana 2)
If they put 4 players on the system the they'd have to increase the amount of enemies. Not only would the SNES flicker and slowdown, battle may become a chore like it was in the arcade. Random button mashing rather than strategic attacks.
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
I love TMNT IV on SNES but you can only have 2 players
This is precisely what I wanted to say
I wonder if it's possible for the ROMhacking community to get four players in on it (like they did a 3 player hack for Secret of Mana 2)
If they put 4 players on the system the they'd have to increase the amount of enemies. Not only would the SNES flicker and slowdown, battle may become a chore like it was in the arcade. Random button mashing rather than strategic attacks.
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
Then you played in a tournament and get your ass handed to you Or even played on a sega and wondered why your stuff didn't seem right.
Still better than the treatment Killer Instinct got, though.
Actually though, on the snes, the moves DIDN'T all work right. Cage is very broken, withthe TUG glitch
In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
Funny, my experience was the opposite: my jump kick > back breaker > ground pound combos with Jax don't work in the 32X version, but work in the arcade and on the SNES.
I also hate the cut/incorrect sounds in the 32X version -- Liu Kang's "You're-the-only-one-who's-got-a-pony-or-a-fish" is practically the raison d'être of the game!
I think I'd rather play the NES Double Dragon than the arcade original. The latter is just so suffused with slowdown, and is really only fun for a once-in-a-while playthrough with a friend. NES DD is one of the few games I'm happy to pick up and play anytime even though I've beaten it many times.
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
Then you played in a tournament and get your ass handed to you Or even played on a sega and wondered why your stuff didn't seem right.
Still better than the treatment Killer Instinct got, though.
Actually though, on the snes, the moves DIDN'T all work right. Cage is very broken, withthe TUG glitch
Obviously it's not a perfect port, but for the time (and being 6), it was THE game! I've played in tournaments for years, and never had an issue. I guess I subconsciously adapt to each version. I was never a fan of he 32X version honestly; it felt like a glorified Genesis copy, which wasn't that great to begin with (awful sprites and FX, muh gawd King).
The Saturn version was the best IMHO, minus the loading times and a few missing pieces. Nothing will beat the arcade version, but the SNES was the best of the cart ports IMO.
Calling SNES MKII unplayable is a little extreme. I have a friend who is an arcade MK master, and proceeds to whoop everybody on the SNES versions just fine. I've watched him beat MKII on one credit repeatedly, and not spamming moves.
Comments
Bionic Commando is probably one of the best examples of the console version being superior to the arcade game.
I think it was a sequel to the arcade game though. The original arcade port was released on home computers in the U.S at the time, maybe even a bit before the nes one.
Aww come on, that can't be the worst. I happen to think Final Fight is a horrendous port on SNES as well, but for some reason people stick up for it. It's not really a bad game in a vacuum but it's a terrible port compared to the arcade version. They couldn't even make it 2 player FFS.
I'm not fan of the final fight on the snes at all but its still better than all subpar computer ports. The sharp, and sega cd one are probably the best. The commodore 64 version was pretty bad and way too easy.
Ninja Gaiden
This is only arcade port im aware of, for the amiga. I wouldn't say it's better.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
I love TMNT IV on SNES but you can only have 2 players
If they put 4 players on the system the they'd have to increase the amount of enemies. Not only would the SNES flicker and slowdown, battle may become a chore like it was in the arcade. Random button mashing rather than strategic attacks.
Ninja Gaiden
This is only arcade port im aware of, for the amiga. I wouldn't say it's better.
It was also ported to the Lynx and PC.
Ninja Gaiden
This is only arcade port im aware of, for the amiga. I wouldn't say it's better.
It was also ported to the Lynx and PC.
Oh yeah, forgot. Damn, that dos port looks pretty bad. I don't know why so many old pc ports were so poor. Let's not forget the european c64 game as well. It would easily fit the top 10 worst c64 games.
I would say the unreleased genesis game, amiga version and lynx are the best, but the arcade is still better.
"Home versions of the Ninja Gaiden arcade game were released in Europe under the Shadow Warriors title in 1990 by Ocean Software for five different computer platforms (Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC) and in North America for IBM PC by Hi-Tech Expressions. An Atari Lynx version was also released. The arcade version of Ninja Gaiden is also included as a hidden bonus game in Ninja Gaiden Black for the Xbox in 2005.[6] The arcade game was published as a Virtual Console game for the Wii in 2009."
Ninja Gaiden was also ported to some other computers.
"Home versions of the Ninja Gaiden arcade game were released in Europe under the Shadow Warriors title in 1990 by Ocean Software for five different computer platforms (Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC) and in North America for IBM PC by Hi-Tech Expressions. An Atari Lynx version was also released. The arcade version of Ninja Gaiden is also included as a hidden bonus game in Ninja Gaiden Black for the Xbox in 2005.[6] The arcade game was published as a Virtual Console game for the Wii in 2009."
All i know is atari st and amstrad and zx spectrum games should have never been released at all. Thank god i sold those computers a while back. Their entire libraries are almost entirely third rate shovelware made by people experimenting how to make their first game.
It makes you feel really lucky to come back to an nes
I'll give shoutouts to Golden Axe Genesis and TMNT II NES for adding levels that weren't in the original, and being pretty impressive ports to boot.
These as well.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
Favorite: SFII, and later SFII Turbo, on the SNES. Better than the arcade? Not, of course. However, it was a great port, and one of the reasons (alongside Zelda III and few other titles) to buy a SNES.
Runner Up: Soul Calibur on Dreamcast.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
Favorite: SFII, and later SFII Turbo, on the SNES. Better than the arcade? Not, of course. However, it was a great port, and one of the reasons (alongside Zelda III and few other titles) to buy a SNES.
SFII Turbo is the best on the SNES.
I have a hard time deciding between that one and The New Challengers on the Genesis; they're both fantastic.
Originally posted by: Jerbilly
Originally posted by: Stryphos
Originally posted by: KWKBOX
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
I love TMNT IV on SNES but you can only have 2 players
This is precisely what I wanted to say
I wonder if it's possible for the ROMhacking community to get four players in on it (like they did a 3 player hack for Secret of Mana 2)
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
I love TMNT IV on SNES but you can only have 2 players
This is precisely what I wanted to say
I wonder if it's possible for the ROMhacking community to get four players in on it (like they did a 3 player hack for Secret of Mana 2)
If they put 4 players on the system the they'd have to increase the amount of enemies. Not only would the SNES flicker and slowdown, battle may become a chore like it was in the arcade. Random button mashing rather than strategic attacks.
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
Hellfire for MD and PCE.
I always liked TMNT IV on the SNES better than the arcade version. What ports do you prefer over the arcade?
I love TMNT IV on SNES but you can only have 2 players
This is precisely what I wanted to say
I wonder if it's possible for the ROMhacking community to get four players in on it (like they did a 3 player hack for Secret of Mana 2)
If they put 4 players on the system the they'd have to increase the amount of enemies. Not only would the SNES flicker and slowdown, battle may become a chore like it was in the arcade. Random button mashing rather than strategic attacks.
Yeah, that'd be a bummer.
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
Then you played in a tournament and get your ass handed to you Or even played on a sega and wondered why your stuff didn't seem right.
Still better than the treatment Killer Instinct got, though.
Actually though, on the snes, the moves DIDN'T all work right. Cage is very broken, withthe TUG glitch
In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
Funny, my experience was the opposite: my jump kick > back breaker > ground pound combos with Jax don't work in the 32X version, but work in the arcade and on the SNES.
I also hate the cut/incorrect sounds in the 32X version -- Liu Kang's "You're-the-only-one-who's-got-a-pony-or-a-fish" is practically the raison d'être of the game!
I think I'd rather play the NES Double Dragon than the arcade original. The latter is just so suffused with slowdown, and is really only fun for a once-in-a-while playthrough with a friend. NES DD is one of the few games I'm happy to pick up and play anytime even though I've beaten it many times.
Bionic Commando
Double Dragon III (arcade version tried to charge you actual money for weapons...)
Shadow Dancer (Genesis)
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
Then you played in a tournament and get your ass handed to you Or even played on a sega and wondered why your stuff didn't seem right.
Still better than the treatment Killer Instinct got, though.
Actually though, on the snes, the moves DIDN'T all work right. Cage is very broken, withthe TUG glitch
Obviously it's not a perfect port, but for the time (and being 6), it was THE game! I've played in tournaments for years, and never had an issue. I guess I subconsciously adapt to each version. I was never a fan of he 32X version honestly; it felt like a glorified Genesis copy, which wasn't that great to begin with (awful sprites and FX, muh gawd King).
The Saturn version was the best IMHO, minus the loading times and a few missing pieces. Nothing will beat the arcade version, but the SNES was the best of the cart ports IMO.
How are you at UMK3, Ozzy?
Punchout
I played punchout once in the arcade and was not into it. I remember thinking the cab looked really cool though...