While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
Then you played in a tournament and get your ass handed to you Or even played on a sega and wondered why your stuff didn't seem right.
Still better than the treatment Killer Instinct got, though.
Actually though, on the snes, the moves DIDN'T all work right. Cage is very broken, withthe TUG glitch
If I played in MK2 tournaments, I might have cared, but I didn't, so I found the SNES game enjoyable and playable.
I was never really in to arcade fighters.
The only one I ever owned on consoles was Killer Instinct for the GB, and I never spent much money on them in the arcade.
At the time most of those were in their heyday, I'd rather have spent the money on the huge variety of licensed pinball machines that were out at the time, or on the 4-player beat-em-ups. (the AD&D arcade games were contemporary to MK2 and MK3, along with Alien-vs-Predator, and classic 4-player Konami cabinets were still in arcades in my area pretty much until the demise of arcades-in-general)
Calling SNES MKII unplayable is a little extreme. I have a friend who is an arcade MK master, and proceeds to whoop everybody on the SNES versions just fine. I've watched him beat MKII on one credit repeatedly, and not spamming moves.
I'm the same way. I've played in tournaments multiple times and never had much issue. In fact, I tend to do great against any challenger in MKII SNES. I guess you can chalk it up to years and years of playing that version. It sinks in real deep.
I was also really, really good at adapting to all the different home ports. Nothing beats the arcade versions for me, however.
Does anybody know how the Ninja Warriors SNES port compares to the arcade?
I've never played the arcade version myself but I've seen it running at an airport and didn't think it looked that cool. I love the SNES version though. It's a blast!
Well, I've 1cc'ed the arcade with everyone on the hard path back in the day, but there wasn't nearly as much player vs player then the bulk of my play was aginst the computer. I slaughtered everyone I played UMK3 against, because all I could play aginst were scrubs. I'd intentionally throw rounds without being too obvious about it to try to keep people playing aginst me. But the bulk of my play was vs the computer, and the AI was way too abusable, jump away, slightly delayed jump-kick into some sort of mid-air cancel almost always hit the computer out of the fireball they pretty much always threw. I mostly played as Sindel just due to the range of her scream, the fact it wasn't counterable unless you REALLY wiffed because it caused knockback. If you hit someone with it while standing you could do two well-timed standing HP just out of range of the auto combo range into her HK-based uppercut autocombo for an easy 50%, but I've never been 100% sure if that was really a combo. I've seen the autocombo part blocked a few times, but it may have been poor timing on my part. Her angled air fireball counter that drops her movement helps a lot too. I'm also a fan of nightwolf, never liked Kabal cause he was cheap in the alpha versions of MK3, and had a love\hate vs Jax. His new moves were cool, but I liked MK2 Jax more.
Edit: Side note, did you know the shadows in MKII and MK3 move 1 frame ahead of the player sprite itself ? The actual sprites you see in these MKs are lagged by a frame intentionally.
Well, I've 1cc'ed the arcade with everyone on the hard path back in the day, but there wasn't nearly as much player vs player then the bulk of my play was aginst the computer. I slaughtered everyone I played UMK3 against, because all I could play aginst were scrubs. I'd intentionally throw rounds without being too obvious about it to try to keep people playing aginst me. But the bulk of my play was vs the computer, and the AI was way too abusable, jump away, slightly delayed jump-kick into some sort of mid-air cancel almost always hit the computer out of the fireball they pretty much always threw. I mostly played as Sindel just due to the range of her scream, the fact it wasn't counterable unless you REALLY wiffed because it caused knockback. If you hit someone with it while standing you could do two well-timed standing HP just out of range of the auto combo range into her HK-based uppercut autocombo for an easy 50%, but I've never been 100% sure if that was really a combo. I've seen the autocombo part blocked a few times, but it may have been poor timing on my part. Her angled air fireball counter that drops her movement helps a lot too. I'm also a fan of nightwolf, never liked Kabal cause he was cheap in the alpha versions of MK3, and had a love\hate vs Jax. His new moves were cool, but I liked MK2 Jax more.
Edit: Side note, did you know the shadows in MKII and MK3 move 1 frame ahead of the player sprite itself ? The actual sprites you see in these MKs are lagged by a frame intentionally.
I was the same way dude, except I was only 8 rocking the arcades. You'd most likely have kicked my ass back in the day. I don't meet too many serious old school MK players online anymore. I was once a mod of the MK Temple/Hideout if you remember that forum kommunity (lol) at all.
I was not aware of the shadow frames in MKII and MK3!
Masters of the arcade version of a game are always going to nitpick the differences in the home version. Most people won't care unless it's a really crummy port.
Masters of the arcade version of a game are always going to nitpick the differences in the home version. Most people won't care unless it's a really crummy port.
Yea, but with fighters, timing and move priority are the bulk of game play. To me, playing MKII on the snes is almost like playing salmario and being told it plays just like a real mario. He can jump and run just fine, so it's just like a normal mario game, right?
Comments
While I can't say it's 100% better than the arcade version, Mortal Kombat II on the SNES was a pretty impressive home port.
It's unplayable in my eyes. It's slow and clunky. Most combos won't work on it because the timing is way off. In the arcade back in the day, I'd play mostly Kitana and would abuse jump kick - fan throw - hop kick, which won't work right on the snes. Gravity is different, spacing is off, so hits don't cause people to pop up nearly as high. Between that and the AI being different, it sucks for high level play. That's why I liked the 32x version, it played much closer to the arcade.
If you learned the game on the console, 100% of the moves worked, as advertised
I'm not saying it stacks up to the arcade version, but it was a lot of fun.
Then you played in a tournament and get your ass handed to you Or even played on a sega and wondered why your stuff didn't seem right.
Still better than the treatment Killer Instinct got, though.
Actually though, on the snes, the moves DIDN'T all work right. Cage is very broken, withthe TUG glitch
If I played in MK2 tournaments, I might have cared, but I didn't, so I found the SNES game enjoyable and playable.
I was never really in to arcade fighters.
The only one I ever owned on consoles was Killer Instinct for the GB, and I never spent much money on them in the arcade.
At the time most of those were in their heyday, I'd rather have spent the money on the huge variety of licensed pinball machines that were out at the time, or on the 4-player beat-em-ups. (the AD&D arcade games were contemporary to MK2 and MK3, along with Alien-vs-Predator, and classic 4-player Konami cabinets were still in arcades in my area pretty much until the demise of arcades-in-general)
Calling SNES MKII unplayable is a little extreme. I have a friend who is an arcade MK master, and proceeds to whoop everybody on the SNES versions just fine. I've watched him beat MKII on one credit repeatedly, and not spamming moves.
I'm the same way. I've played in tournaments multiple times and never had much issue. In fact, I tend to do great against any challenger in MKII SNES. I guess you can chalk it up to years and years of playing that version. It sinks in real deep.
I was also really, really good at adapting to all the different home ports. Nothing beats the arcade versions for me, however.
I've never played the arcade version myself but I've seen it running at an airport and didn't think it looked that cool. I love the SNES version though. It's a blast!
How are you at UMK3, Ozzy?
Well, I've 1cc'ed the arcade with everyone on the hard path back in the day, but there wasn't nearly as much player vs player then the bulk of my play was aginst the computer. I slaughtered everyone I played UMK3 against, because all I could play aginst were scrubs. I'd intentionally throw rounds without being too obvious about it to try to keep people playing aginst me. But the bulk of my play was vs the computer, and the AI was way too abusable, jump away, slightly delayed jump-kick into some sort of mid-air cancel almost always hit the computer out of the fireball they pretty much always threw. I mostly played as Sindel just due to the range of her scream, the fact it wasn't counterable unless you REALLY wiffed because it caused knockback. If you hit someone with it while standing you could do two well-timed standing HP just out of range of the auto combo range into her HK-based uppercut autocombo for an easy 50%, but I've never been 100% sure if that was really a combo. I've seen the autocombo part blocked a few times, but it may have been poor timing on my part. Her angled air fireball counter that drops her movement helps a lot too. I'm also a fan of nightwolf, never liked Kabal cause he was cheap in the alpha versions of MK3, and had a love\hate vs Jax. His new moves were cool, but I liked MK2 Jax more.
Edit: Side note, did you know the shadows in MKII and MK3 move 1 frame ahead of the player sprite itself ? The actual sprites you see in these MKs are lagged by a frame intentionally.
How are you at UMK3, Ozzy?
Well, I've 1cc'ed the arcade with everyone on the hard path back in the day, but there wasn't nearly as much player vs player then the bulk of my play was aginst the computer. I slaughtered everyone I played UMK3 against, because all I could play aginst were scrubs. I'd intentionally throw rounds without being too obvious about it to try to keep people playing aginst me. But the bulk of my play was vs the computer, and the AI was way too abusable, jump away, slightly delayed jump-kick into some sort of mid-air cancel almost always hit the computer out of the fireball they pretty much always threw. I mostly played as Sindel just due to the range of her scream, the fact it wasn't counterable unless you REALLY wiffed because it caused knockback. If you hit someone with it while standing you could do two well-timed standing HP just out of range of the auto combo range into her HK-based uppercut autocombo for an easy 50%, but I've never been 100% sure if that was really a combo. I've seen the autocombo part blocked a few times, but it may have been poor timing on my part. Her angled air fireball counter that drops her movement helps a lot too. I'm also a fan of nightwolf, never liked Kabal cause he was cheap in the alpha versions of MK3, and had a love\hate vs Jax. His new moves were cool, but I liked MK2 Jax more.
Edit: Side note, did you know the shadows in MKII and MK3 move 1 frame ahead of the player sprite itself ? The actual sprites you see in these MKs are lagged by a frame intentionally.
I was the same way dude, except I was only 8 rocking the arcades. You'd most likely have kicked my ass back in the day. I don't meet too many serious old school MK players online anymore. I was once a mod of the MK Temple/Hideout if you remember that forum kommunity (lol) at all.
I was not aware of the shadow frames in MKII and MK3!
Masters of the arcade version of a game are always going to nitpick the differences in the home version. Most people won't care unless it's a really crummy port.
Yea, but with fighters, timing and move priority are the bulk of game play. To me, playing MKII on the snes is almost like playing salmario and being told it plays just like a real mario. He can jump and run just fine, so it's just like a normal mario game, right?