What counts for your collection?
You go to a flea market, and your hands begin to shake uncontrollably as you spy a Stadium Events in a pile of sports games. You quickly pay the $2 and take it home, only to discover that...damn! The cartridge won't load, and can't be fixed. How do you reconcile this one with your collecting lists?
Does owning a broken game count towards having it in the collection? Or suppose there is some problem with the rom chip, and the game functions, but it is glitchy so it doesn't function / display 100% properly. It is playable, but just not 100% correct. Would this be acceptable to you as a collector? "Close enough" to check the Stadium Events box in your collection list? Or would full proper functioning be the only acceptable answer?
With cheaper games, I am sure most people would just buy a new one and replace, but what about these rare / expensive titles.
Does owning a broken game count towards having it in the collection? Or suppose there is some problem with the rom chip, and the game functions, but it is glitchy so it doesn't function / display 100% properly. It is playable, but just not 100% correct. Would this be acceptable to you as a collector? "Close enough" to check the Stadium Events box in your collection list? Or would full proper functioning be the only acceptable answer?
With cheaper games, I am sure most people would just buy a new one and replace, but what about these rare / expensive titles.
Comments
Lines are blurred. Does Miracle Piano count as "broken" without the piano? I mean, you can't use it. A lot of us can't even use light gun games. I got a "broken" copy of The Immortal and later realized that the game simply spazzes out modern TVs due to using an incorrect value for black and turning on emphasis bits (makes "blacker than black"). These games really are broken on modern TVs even thought they are as functional as any other copy.
For more modern consoles: does a game like Phantasy Star Online or EverQuest count of the servers are turned off?
Even a broken cart often has a functional ROM. Even if it doesn't you still technically own a copy so having it counts for something. If you're going for that kind of collection anyway, the convenience of a flash cart can't be understated. Having a copy, broken or not, legitimizes your backup copy. Isn't that why we call them "backups" in the first place?
Even currently working magnetic media won't work forever, but people collect vintage computer games. LaserDiscs suffer from laser rot but it's still fun to collect those. Obviously I'd prefer a working cart but the collectibility of SE is far ahead of the playability to me.