NES Mini has poor sound emulation
People that have gotten the NES mini early such as Youtubers have already posted up videos on Youtube. I watched a video of Mega Man 2 and someone had commented that the noise channel didn't sound right. This made me curious so, I compared the video to NESguide's video and sure enough the guy was correct. The noise channel emulation is definitely off. Someone else had posted a video with a minute from all 30 games, and I can see evidence of the noise channel being off in many of the games on there. This isn't the end of the world and casual players probably wouldn't even notice it. But if you are a diehard NES fan, and especially once it's pointed out to you, you really can't unhear it. It's glaring and annoying and disrupts from the nostaliga. I'm just bringing this up because it seems like everyone in the media is saying that the emulation is excellent, but nobody has mentioned about the sound emulation issues.
Here are a few examples of what I'm talking about:
Mega Man 2- The sound of enemies being destroyed. The sound when Mega Man takes damage.
Double Dragon II- The sound of enemies being punched and kicked.
Punch Out- The sound when an opponent blocks Little Mac's punches.
Here are a few examples of what I'm talking about:
Mega Man 2- The sound of enemies being destroyed. The sound when Mega Man takes damage.
Double Dragon II- The sound of enemies being punched and kicked.
Punch Out- The sound when an opponent blocks Little Mac's punches.
Comments
In Donkey Kong Country, the vines and characters disappear when the game is paused (like they are supposed to do), but the character and vine positions update as soon as you unpause so that they are at the same position they would be in if you had never paused it. Essentially, they continue moving invisibly while paused.
During the ending of Ninja Gaiden the castle is supposed to break up into several pieces and slide out of view, but instead the image pieces duplicate and leave an intact image of the castle behind.
To my knowledge these were never fixed. I'm very curious to see if they still have the Ninja Gaiden glitch.
I've still never heard anyone else complain about the emulation issues I encountered with the original Wii Virtual Console.
In Donkey Kong Country, the vines and characters disappear when the game is paused like they are supposed to do, but the character and vine positions update as soon as you unpause so that they are at the position they would be if you never paused it. Essentially, they continue moving invisibly while paused.
During the ending of Ninja Gaiden the castle is supposed to break up into several pieces and slide out of view, but instead the image pieces duplicate and leave an intact image of the castle behind.
To my knowledge these were never fixed. I'm very curious to see if they still have the Ninja Gaiden glitch.
Emulation of NES and SNES have all but been perfected so there is no excuse for poor emulation. I guess they can do a half assed job because few besides hardcore gamers will notice.
http://forums.nesdev.com/viewtopic.php?f=3&t=15073
I guess I need to commend Nintendo's marketing department because apparently they have convinced many people that the NES mini is actually a tiny console, when in fact it's just a plug n play device.
I don't notice the sound issues in Mega Man 2 or in Punch Out but Double Dragon II is obvious. And I haven't actually played that game...I just noticed the sound was playing a lot longer then the dead enemy was on screen...
Perhaps the enemy was still flickering, but invisible due to the frame rate of the capture device being used.
Yeah, the NES mini has lots of emulation inaccuracies to the sound and video. It's funny, but most of the reviews on Youtube have praised the emulation while complaining about the controller's short cord length. The cord doesn't need to be long because you're supposed to have the Mini next to you while you're playing so you can suspend play and change to another game. Also, everyone is so excited about the small size of the Mini referring to the mini as the smallest console ever. It's so cute. It's so tiny. It's NOT a console. It's a freaking plug n play. I don't understand why a bunch of people keep referring to the NES Mini as the tiniest console ever. I've even seen some people compare the size of the Mini with other real consoles. It's hilarious. Why are they comparing the size of an NES plug n play to other Nintendo consoles? Makes absolutely no sense to me.
I guess I need to commend Nintendo's marketing department because apparently they have convinced many people that the NES mini is actually a tiny console, when in fact it's just a plug n play device.
There is a good chance the unlicensed joystick accessory "the edge" has a home button, because internally it is just a Wii classic controller.
I've still never heard anyone else complain about the emulation issues I encountered with the original Wii Virtual Console.
In Donkey Kong Country, the vines and characters disappear when the game is paused like they are supposed to do, but the character and vine positions update as soon as you unpause so that they are at the position they would be if you never paused it. Essentially, they continue moving invisibly while paused.
During the ending of Ninja Gaiden the castle is supposed to break up into several pieces and slide out of view, but instead the image pieces duplicate and leave an intact image of the castle behind.
To my knowledge these were never fixed. I'm very curious to see if they still have the Ninja Gaiden glitch.
Emulation of NES and SNES have all but been perfected so there is no excuse for poor emulation. I guess they can do a half assed job because few besides hardcore gamers will notice.
Where can i get perfect snes emulation? The current snes emulated audio bugs the crap out of me. Specifically wind sounds from secret of mana or FF6 and many Megaman X-X3 sounds.
I've still never heard anyone else complain about the emulation issues I encountered with the original Wii Virtual Console.
In Donkey Kong Country, the vines and characters disappear when the game is paused like they are supposed to do, but the character and vine positions update as soon as you unpause so that they are at the position they would be if you never paused it. Essentially, they continue moving invisibly while paused.
During the ending of Ninja Gaiden the castle is supposed to break up into several pieces and slide out of view, but instead the image pieces duplicate and leave an intact image of the castle behind.
To my knowledge these were never fixed. I'm very curious to see if they still have the Ninja Gaiden glitch.
Emulation of NES and SNES have all but been perfected so there is no excuse for poor emulation. I guess they can do a half assed job because few besides hardcore gamers will notice.
Where can i get perfect snes emulation? The current snes emulated audio bugs the crap out of me. Specifically wind sounds from secret of mana or FF6 and many Megaman X-X3 sounds.
Higane/BSNES
I no longer buy Nintendo products of this sort because Nintendo is too possessive about their content. Sony's emulation and use of cross-platform compatibility for classics has more integrity. Nintendo is living in the dark ages. That and binding purchases to the system.
DS and Wii system transfers. Besides, this thing has no relevance to those. They aren't selling individual games so it doesn't make sense to link it with individual purchases.
If anything I'm annoyed by StarTropics' box art in the main menu. Why's it the Canadian art, would it have really been that inconvenient to get the US cover?
You'll never beat the real deal IMO. Original is king.
I've still never heard anyone else complain about the emulation issues I encountered with the original Wii Virtual Console.
I know !!! I always thought I was the only one complaining about the crap emulation of NES games on the
This is sad, when software emulators solved this so many years ago. The downsampling needed is very hard but they have tons of cpu to do it well. Getting that SMB 3 coin sound good was a huge effort for me
Its sad when you , Mr.bunnyboy , can make a far better product on a small little budget and they have Millions and Millions of dollars for R&D , the best minds in video gaming yet can't even accomplish what you can . Talk about pathetic .....
You alone are better and contribute more to gaming today than Nintendo . What a joke of a company they have become . Did you ever think you'd out do Nintendo ?