Are N64 console remakes something Nintendo will consider?

Now clearly all we can do is guess, but i'd love to get some logistics on this too. I know it isn't anywhere near as simple to clean up or remaster early 3d games, but the Rare Replay looke pretty good right? 



I'd love to see Super Mario 64 and Zelda OOT get the HD treatment for consoles, which afterall is what they were made for. 



What are you thoughts on this guys? What games would you like to see done?

Comments

  • It's possible, but who knows what they are planning for the future. I'd say it's not likely, but it's only a guess.
  • I'd love to see Mario 64 given the HD treatment. If it hasn't been done yet, I don't see why they would now though.
  • Originally posted by: BertBerryCrunch



    I'd love to see Mario 64 given the HD treatment. If it hasn't been done yet, I don't see why they would now though.



    The DS version isn't much of a graphical upgrade but I feel it is worth the purchase simply for the extras they added.
  • Super Mario 64 DS had a massive texture upgrade, it's just the resolution is a bit smaller and the overall polygon count isn't much higher. It's a fantastic remake if you really can't stand the good old N64.



    Ocarina of Time 3D is nowhere near as good, way too many things changed needlessly with nothing done about the music which is still lifted right from the N64 originals.



    The only Mario game truly in need of an HD re-release is Super Mario Sunshine. The game is just begging for that eye-searing bloom lighting everyone has been trained to like ever since the Xbox 360 launch. Only difference being in a tropical setting, bloom lighting actually makes sense.
  • Originally posted by: Guntz



    Super Mario 64 DS had a massive texture upgrade, it's just the resolution is a bit smaller and the overall polygon count isn't much higher. It's a fantastic remake if you really can't stand the good old N64.

     

    Play it on the 3ds so that you can use the control nub... (the touchpad control and the dpad are not really that great)



     
  • Originally posted by: Guntz

    Super Mario 64 DS had a massive texture upgrade, it's just the resolution is a bit smaller and the overall polygon count isn't much higher. It's a fantastic remake if you really can't stand the good old N64.



    Ocarina of Time 3D is nowhere near as good, way too many things changed needlessly with nothing done about the music which is still lifted right from the N64 originals.



    The only Mario game truly in need of an HD re-release is Super Mario Sunshine. The game is just begging for that eye-searing bloom lighting everyone has been trained to like ever since the Xbox 360 launch. Only difference being in a tropical setting, bloom lighting actually makes sense.





    The Galaxy games would look incredible in 1080p and are better games to boot.
  • It would be pretty sad considering theres only like 8 good N64 games

  • Originally posted by: G-Type



    Play it on the 3ds so that you can use the control nub... (the touchpad control and the dpad are not really that great)



    You do realize the control nub is mapped to the original DS D-Pad... Right? Do you usually play D-Pad games mapped to analog sticks? I know I don't.



    The DS touch pad works well enough if you use the official DS wrist strap, it included a plastic cover for your thumb.




    Originally posted by: Jade88



    The Galaxy games would look incredible in 1080p and are better games to boot.



    Super Mario Sunshine is an underrated classic. In what way do starfields deserve HD more than tropical sun and heat?




    Originally posted by: empire



    It would be pretty sad considering theres only like 8 good N64 games



    Heathen...
  • Perfect Dark was remade on Xbox Live too. The only one I'd be lining up to buy is Goldeneye which will likely never happen.
  • Originally posted by: Guntz

     
    Originally posted by: G-Type



    Play it on the 3ds so that you can use the control nub... (the touchpad control and the dpad are not really that great)



    You do realize the control nub is mapped to the original DS D-Pad... Right? Do you usually play D-Pad games mapped to analog sticks? I know I don't.

     

    I didn't know this, and I'd be surprised if many did. How do you know this, and that it's not a dedicated analog stick? I've never seen that info anywhere before.



     
  • In the context of original DS games on 3DS, the circle pad and dpad do the same thing, the original DS dpad. You can tell this immediately just by slowing pushing in one direction with the circle pad, it will have zero analog functionally.
  • Animal Forest was remade on GameCube and finally released here as the first Animal Crossing. They added eReader support and put a plus in the name for Japan, so they definitely looked at it as an N64 remake. The N64 originals [origins] show through because it's one of the few GC games to fit entirely in memory and not require streaming if booted from a Broadband Adapter and Phantasy Star Online exploit (Animal Crossing Loader). The others are basically emulators, like stuff extracted from Zelda CE/MQ.
  • No... Animal Forest N64 was first re-released on the Gamecube in Japan, that was translated and localized to English as Animal Crossing, which was brought back to Japan as Animal Forest-e, which included e-Reader support.



    Animal Crossing GC fits into the console's memory without additional loads is because it is literally an N64 ROM wrapped in an N64 emulator, just like Ocarina of Time / Master Quest and Zelda: Collector's Edition. The actual data on the Animal Crossing disc is only about 40MB. How exactly does that qualify as a remake? Nothing was remade, only changed to reflect the change in hardware and accessories (and content).
  • Originally posted by: Guntz



    No... Animal Forest N64 was first re-released on the Gamecube in Japan, that was translated and localized to English as Animal Crossing, which was brought back to Japan as Animal Forest-e, which included e-Reader support.



    Animal Crossing GC fits into the console's memory without additional loads is because it is literally an N64 ROM wrapped in an N64 emulator, just like Ocarina of Time / Master Quest and Zelda: Collector's Edition. The actual data on the Animal Crossing disc is only about 40MB. How exactly does that qualify as a remake? Nothing was remade, only changed to reflect the change in hardware and accessories (and content).

    This is the first I've ever seen Animal Crossing on GC referred to as an N64 emulator. It had native GC Memory Card support, progressive scan, real-time clock, and a higher resolution. Though much of that is possible through emulation, I think the native memory card and eReader functions point more toward it being a port/remake. My understanding was that the "Plus" version of the eReader was required because the original did not have a link cable function, and the plus added to the name made this clear.

    Edit: Much of what I'm reading says that the "+" version included the eReader updates from the US release but I see pics of different "+" and "e+" versions on eBay. This strongly hints that the first version on GC was already called Animal Forest+. As it happened in 2002/2003 IGN reported that "+" added eReader support to the Japanese version. Perhaps that was the initial misinformation and I simply never forgot it.  



    Was the English N64 ROM ever extracted from the disc like Zelda Master Quest was? Of course, the NES games were emulated (and extracted) but that's different. If so, then I'm adding it to my list of N64 repros I'd love to see one day (would probably require a Japanese donor with RTC). I've yet to see anyone wire an EEPROM/FlashROM due to the addressing logic used in the originals but I know it's possible with a little bit of extra logic.



    Panel de Pon 64 was never released but it continued as native GC software in Nintendo Puzzle Collection. It started as an N64 port of Panel de Pon that was released here as Pokemon Puzzle League. It's clearly native because booting with a Freeloader shows corrupt text due to it using Japanese fonts in the system BIOS.
  • Originally posted by: empire



    It would be pretty sad considering theres only like 8 good N64 games

    Half of which were made by Rare and Microsoft would have a hard time coughing up the rights.



     

  • Originally posted by: CZroe



    This is the first I've ever seen Animal Crossing on GC referred to as an N64 emulator. It had native GC Memory Card support, progressive scan, real-time clock, and a higher resolution. Though much of that is possible through emulation, I think the native memory card and eReader functions point more toward it being a port/remake. My understanding was that the "Plus" version of the eReader was required because the original did not have a link cable function, and the plus added to the name made this clear.

    Edit: Much of what I'm reading says that the "+" version included the eReader updates from the US release but I see pics of different "+" and "e+" versions on eBay. This strongly hints that the first version on GC was already called Animal Forrest+. As it happened in 2002/2003 IGN reported that "+" added eReader support to the Japanese version. Perhaps that was the initial misinformation and I simply never forgot it.  



    Was the English N64 ROM ever extracted from the disc like Zelda Master Quest was? Of course, the NES games were emulated (and extracted) but that's different. If so, then I'm adding it to my list of N64 repros I'd love to see one day (would probably require a Japanese donor with RTC). I've yet to see anyone wire an EEPROM/FlashROM due to the addressing logic used in the originals but I know it's possible with a little bit of extra logic.



    Panel de Pon 64 was never released but it continued as native GC software in Nintendo Puzzle Collection. It started as an N64 port of Panel de Pon that was released here as Pokemon Puzzle League. It's clearly native because booting with a Freeloader shows corrupt text due to it using Japanese fonts in the system BIOS.



    If Animal Crossing GC is a native GC game, it has got to be most basic GC game ever. Like I said, the game is tiny, not much bigger than the N64 original, most of the disc is empty.



    Even Doshin the Giant is more advanced, it has vastly improved graphics, sound and gameplay. That game I was half-expecting to be just the 64DD original emulated, but no, it's a full-on remake. I honestly can't believe Nintendo didn't release that one in North America. Granted, Doshin the Giant is weird, but it got such an improvement on the GC. They even left the Love Giant and Hate Giant trophies in SSBM. I remember back in the day wondering why the hell they did that.



    You bring up ROM extraction, I don't think that's ever been attempted with Animal Crossing GC. Okay, perhaps "emulation" was the wrong term, but it is definitely not remade for GC. It's nearly the same as the N64 version. It may be a native GC game, but that's in the most basic sense of the term. They ported the game just enough to get that extra GC support implemented. Don't forget, Ocarina of Time / Master Quest and Zelda: Collector's Edition have memory card support too.



    And yeah, the original Aninal Forest GC release in Japan was Animal Forest+, meaning it featured updates. The +e version came after and was based on the USA version.



    Dr. Mario and Panel De Pon in Nintendo Puzzle Collection were definitely brought over from the N64, but with PDP, it doesn't really strike me as a direct N64 port. It seems too advanced for that.
  • Panel de Pon time trial matches finish much faster than the two-minute counter, implying that the timing was off after porting it. As for it being too advanced: I think that both Pokemon Puzzle League and Panel de Pon in Nintendo Puzzle Collection are significantly less advanced than the SNES game except for the 3D/4p modes. Mostly static backgrounds with hardly any animation, few special effects applied to the art, and generally just less rich. Throwing in some FMV on PPL just seems like a lazy way to make the game itself seem more animated.  



    Master Quest itself didn't actually have memory card support: The emulator did. The game never checked different slots or managed files on the memory card and was completely oblivious to it, unlike Animal Crossing/Forest with the option to visit a friend's town, receive unique gifts, and other such things. I don't recall: Did this game support the Japan-only SD adapter? Edit: Yes, it did. Still curious about the details. What was it used for?



    Yes, the size of the game is very small and the N64 origins show through (grr... iOS just auto-corrected to "originals" AGAIN), which is why I acknowledged that when I first brought it up. Regardless, it was a much-improved port and had a ton of additions. If Super Mario 64 DS almost counts even though it was a downgrade in many ways (lower resolution, no anti-aliasing, etc), then Animal Forest+/e+ must certainly come closer. It was an upgrade in almost every way and even in the ways where it wasn't it didn't downgrade at all. We didn't even mention texture detail! Combined with the improved resolution, few would confuse it for the N64 game.
  • Not a console remake, but does anyone remember the Yoshi's Story demo they made to show off the Game Boy Advance prototype? Also not a console remake, but I don't think Star Fox 64 3D has been mentioned yet.



    I figure Conker Live and Reloaded is covered by the mention of Rare Replay even though it was also a stand-alone game for the original XBOX. Banjo-Kazooie/Tooie and Killer Instinct 1/2 (arcade) got separate releases on 360 and XBOX One along with their sequels.



    We probably shouldn't take the OP's "console" limitation too seriously when it's asking about future titles and, in the very near future, Nintendo's only console will also be a handheld.   This opens us up to Diddy Kong Racing DS too, though I greatly preferred the original.

  • Originally posted by: empire



    It would be pretty sad considering theres only like 8 good N64 games

    Then we obviously need to make more.

  • Originally posted by: CZroe



    If Super Mario 64 DS almost counts even though it was a downgrade in many ways (lower resolution, no anti-aliasing, etc), then Animal Forest+/e+ must certainly come closer. It was an upgrade in almost every way and even in the ways where it wasn't it didn't downgrade at all. We didn't even mention texture detail! Combined with the improved resolution, few would confuse it for the N64 game.



    Again I ask, have you actually played Super Mario 64 DS? It actually got texture and model upgrades, Animal Crossing GC did not.



    http://micro-64.com/features/sm64ds.shtml

    image

  • Originally posted by: empire



    It would be pretty sad considering theres only like 8 good N64 games

    so we have



    Mario 64

    Mario Kart 64

    LoZ: Ocerina of Time

    LoZ: Majora's Mask

    THQ Wrestling games (cause lets be honest, they're all the same thing but skin changes - WCW/nWo Revenge, WWF No Mercy, Virtual Pro Wrestling 2, etc)

    Smash Bros

    Conker's???

    and....

    Goldeneye I guess???


  • I doubt there would be enough demand for an N64 plug n play to justify the licensing fee for Golden Eye, and the folks who would be interested would be pissed if it didn't include Golden Eye.
  • g_block doesn't mention Star Fox? Pfft. Come on, guy. That game is pretty sweet.
  • Originally posted by: g_block


    Originally posted by: empire



    It would be pretty sad considering theres only like 8 good N64 games

    so we have



    Mario 64

    Mario Kart 64

    LoZ: Ocerina of Time

    LoZ: Majora's Mask

    THQ Wrestling games (cause lets be honest, they're all the same thing but skin changes - WCW/nWo Revenge, WWF No Mercy, Virtual Pro Wrestling 2, etc)

    Smash Bros

    Conker's???

    and....

    Goldeneye I guess???







    Banjo Kazooie is my personal fav, but Microsoft owns those lovable little rascals now, so thats a big no.
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