The forum high score contests generally always started at lower levels, and figuring out a strategy for "perfect" play (in terms of combo execution) adds enough challenge to keep it interesting, IMO.
The forum high score contests generally always started at lower levels, and figuring out a strategy for "perfect" play (in terms of combo execution) adds enough challenge to keep it interesting, IMO.
I don't think casual players go much for combos. It's a shame because it makes the game way more fun
The forum high score contests generally always started at lower levels, and figuring out a strategy for "perfect" play (in terms of combo execution) adds enough challenge to keep it interesting, IMO.
I don't think casual players go much for combos. It's a shame because it makes the game way more fun
Yeah, the combos are a really fascinating element of the game (to the point where for the mid-to-high levels, it is worth trying to figure out how to manipulate the RNG seed, if it is possible, since I distinctly remember some layouts that were WAY more favorable to "full clear" combos than others)
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
I think almost any rhythm game applies from Guitar Hero to Dance Dance Revolution. Once you get decent at them, playing Normal/Standard whatever difficulty is pretty dull.
Modern games like Fallout 4 feel like cheating since so many modern games are meant for "content tourism" rather than gameplay.
Doom. There's hardly anything around to kill on the easier settings. Most people who still play it treat Ultra-violence as the default difficulty. Of course with custom .wads anything goes.
I would say Double Dragon 2 obviously because you can't get to the end otherwise
And Tecmo Super Bowl... first couple of games in the season are cake. Every win makes the other team better, stronger, faster, and when the playoffs come around you need to keep a towel hanging off your waistband to wipe down your palms and controller between every play.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
That is sort of the tricky balance of taking the Fallout game system into the world of first-person-adventure.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
That is sort of the tricky balance of taking the Fallout game system into the world of first-person-adventure.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
That is sort of the tricky balance of taking the Fallout game system into the world of first-person-adventure.
That, and the whole VATS thing.
I haven't played Fallout 4.
But in Fallout 3, I thought that VATS was a total necessity just to have the right "flavor" of what a Fallout game SHOULD be.
That said... I think it would have been an interesting feature to, instead of having VATS show all possible aimed points, having what aim locations appear be contingent on your Perception (rather than just the to-hit's being contingent on Perception)
FFIV, and other active time battle FF games, are some that come to mind. Choosing wait over active took all of the fun out of it. Anything to make an RPG harder, except increasing the encounter rate, is great in my book.
Comments
Always start level 20 at high-speed.
Dr. Mario
Always start level 20 at high-speed.
The forum high score contests generally always started at lower levels, and figuring out a strategy for "perfect" play (in terms of combo execution) adds enough challenge to keep it interesting, IMO.
Dr. Mario
Always start level 20 at high-speed.
The forum high score contests generally always started at lower levels, and figuring out a strategy for "perfect" play (in terms of combo execution) adds enough challenge to keep it interesting, IMO.
I don't think casual players go much for combos. It's a shame because it makes the game way more fun
Dr. Mario
Always start level 20 at high-speed.
The forum high score contests generally always started at lower levels, and figuring out a strategy for "perfect" play (in terms of combo execution) adds enough challenge to keep it interesting, IMO.
I don't think casual players go much for combos. It's a shame because it makes the game way more fun
Yeah, the combos are a really fascinating element of the game (to the point where for the mid-to-high levels, it is worth trying to figure out how to manipulate the RNG seed, if it is possible, since I distinctly remember some layouts that were WAY more favorable to "full clear" combos than others)
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
Modern games like Fallout 4 feel like cheating since so many modern games are meant for "content tourism" rather than gameplay.
But once you put it on Hard, you'll find a surprisingly challenging and engaging experience.
I would say Double Dragon 2 obviously because you can't get to the end otherwise
And Tecmo Super Bowl... first couple of games in the season are cake. Every win makes the other team better, stronger, faster, and when the playoffs come around you need to keep a towel hanging off your waistband to wipe down your palms and controller between every play.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
That is sort of the tricky balance of taking the Fallout game system into the world of first-person-adventure.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
That is sort of the tricky balance of taking the Fallout game system into the world of first-person-adventure.
That, and the whole VATS thing.
Fallout 4. I have to play on Survival Mode, or it just feels like a breezy walk in the park.
I'd say that's true later on in the game, but early on when you have no resources the difficulty feels about right. It just doesn't scale well at all.
Once you've gotten the hang of it, Super Dodgeball absolutely needs to be on the highest difficulty level or you'll plow through it. Even then I can almost do a run without losing a player.
I disagree. Early in the game Fallout 4 is extra easy if you know where to find stuff. Most enemies die with a few shots to the head.
That is sort of the tricky balance of taking the Fallout game system into the world of first-person-adventure.
That, and the whole VATS thing.
I haven't played Fallout 4.
But in Fallout 3, I thought that VATS was a total necessity just to have the right "flavor" of what a Fallout game SHOULD be.
That said... I think it would have been an interesting feature to, instead of having VATS show all possible aimed points, having what aim locations appear be contingent on your Perception (rather than just the to-hit's being contingent on Perception)