Simple fixes that might make crappy games good

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Comments

  • I agree with all the points on Festers Quest, Blaster Master and Silver Surfer. Most of the times the games were 'misguided', usually with bumping up difficulty. Ill add Bayou Billy, CV3 and Ninja gaiden 3.



    None of these games are terrible (in fact ive beaten all of them) but if they weren't even nearly as punishingly hard they'd be so much more accepted and enjoyed. Working so hard to make a great game like Silver Surfer, and then ruin it with giving you such a weak weapon. I think thats more of the problem then hitting things personally.
  • Originally posted by: guitarzombie



    I agree with all the points on Festers Quest, Blaster Master and Silver Surfer. Most of the times the games were 'misguided', usually with bumping up difficulty. Ill add Bayou Billy, CV3 and Ninja gaiden 3.



    None of these games are terrible (in fact ive beaten all of them) but if they weren't even nearly as punishingly hard they'd be so much more accepted and enjoyed. Working so hard to make a great game like Silver Surfer, and then ruin it with giving you such a weak weapon. I think thats more of the problem then hitting things personally.



    Ninja Gaiden 3 is the only one in the series that I doubt can be beaten pacifist because of the large number of enemies, the amount of damage that they do, and how far the game sends you back when you die. Even the Famicom version can be beaten pacifist but not the American version. At least I'll be amazed to see it. There is a pacifist TAS and even with tool assisted perfection, Ryu has one health remaining at boss fights.











     
  • Star Voyager: more fueling stations, slower enemies
  • Originally posted by: DefaultGen



    Maybe I'd play more Sierra games if they auto-saved before you died or did something to make the game unwinnable. Death is just tedious in adventure games, and it's not like there's any amount of skill you can have to prevent it.





    Oh come on. The concept of auto-saves didn't even exist back then. Back then you were lucky to be able to save your game at all and adventure games like that spoiled you by allowing you to save as much as you wanted any time you wanted. 
  • Obligatory Black Sigil: Blade of the Exile reference.
  • Dropping a sledgehammer on Predator fixes that one right up too.
  • Originally posted by: ugopoopy

     
    Originally posted by: DefaultGen



    Maybe I'd play more Sierra games if they auto-saved before you died or did something to make the game unwinnable. Death is just tedious in adventure games, and it's not like there's any amount of skill you can have to prevent it.





    Oh come on. The concept of auto-saves didn't even exist back then. Back then you were lucky to be able to save your game at all and adventure games like that spoiled you by allowing you to save as much as you wanted any time you wanted. 



    Somehow I was beating Sierra games like Space Quest and King's Quest III back when I was around 11 or 12 years old when I didn't have internet and hint guides.



     
  • Button mapping for DKC Returns would have been really nice. The shake to roll thing got really old when doing time trials. I know a ton of people just hate on 'motion' controls in general and this is one I strongly agree with.



    Another one I've mentioned before is removing the cut-scenes for Goldeneye Wii. The cheats were 8-15 minutes because of the unskippable cut-scenes. I think the cheat for the depot/station was something like 6 minutes and 4 of which you have no control over Bond. So dumb and a speed runners worst nightmare.
  • Back to the Future II & III - A freakin' save feature of some sorts. I don't care if it's passwords or a battery, but this game desperately needs a save function! I love the game, but after leaving my system on for around 5 days or so, I can honestly say I'm never going to play through it again.

    Conan - Again, I love the game, but it seems like they directly ported it from the C64 without modifying the controls for a controller that actually has two buttons. Couple that with some sketchy hit detection and it's flaws are glaring.

    Cliffhanger - The music. The visuals are ho-hum for such a late release, but that doesn't bother me much. And snowboarding on a dead guy was one of the coolest gaming moments I've ever experienced, which lets me forgive a LOT of it's flaws. But there is no excuse for the shit audio.

    The Mutant Virus - Another game I love but will never play through to completion again because of the lack of a save feature. I can reliably beat the first two stages, but after that it's hit or miss. I'm not pausing my system for a week again just to finish it because the developers couldn't be arsed to put in a password system.
  • +mlook as default in Quake. After discovering that I never looked back, which reminds me:

    kill the vertical mouse axis for movement in MDK, Doom, etc (other "move with the mouse" games) or at least prioritize the keyboard directional input so that they can be played like WASD mouse + keyboard shooters. When you try to configure them that way turning left and right with the mouse gives slight forward/backward inputs that override your keyboard settings for that.



    Get rid of the owl statues that spoil everything in Link's Awakening DX. There's a reason Dan Owsen didn't just spoil everything the first time the game passed through localization.
  • I played BTTF 2 and 3 alot and didn't get very far. I liked the minigames but the rest was a labyrinth. I think Super Castlevania IV would be alot better if you could hold a shoulder button to hold your place while you whip in whatever direction you want. You can do that by holding jump, but then you jump first and that's kinda stupid.
  • Not even gameplay related, but during the intro to Ikari Warriors 2, why does the text come at you soooooo slowly? And that sound effect with each letter.....oh god
  • Addams Family Vales



    A save feature or at least a decent password system instead of finding cousin It in that maze-like swamp all the time.
  • The crying baby Mario in Yoshi's Island. At least the crying sound and alarm.
  • Originally posted by: CZroe



    +mlook as default in Quake. After discovering that I never looked back, which reminds me:

    kill the vertical mouse axis for movement in MDK, Doom, etc (other "move with the mouse" games) or at least prioritize the keyboard directional input so that they can be played like WASD mouse + keyboard shooters. When you try to configure them that way turning left and right with the mouse gives slight forward/backward inputs that override your keyboard settings for that.



    Get rid of the owl statues that spoil everything in Link's Awakening DX. There's a reason Dan Owsen didn't just spoil everything the first time the game passed through localization.



    I never understood why that wasn't default.  I know that's how the devs played it because of the demo that ran.

     
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