SNES won't save with good cart battery
I have a GPM-01 SNES that won't save games. The same Super Mario World cart saves on another SNES, but in mine it can read saves, but can't write new saves to the cart.
I took the console apart and cleaned the 62 pin connector with CRC QD Eletronic Cleaner and a soft toothbrush and cleaned out any other dust and gunk. I examined the board for any burnt capacitors or diodes and everything looks ok.
The only lead I had was my EXT port was really corroded with green corrosion and a few rusty pins, and 2 of the pins were showing continuity when I tested them with my multimeter. I brushed out the EXT port with a wire brush, blew it out with air, brushed with CRC and the continuity went away.
I'm still not getting saves though, any ideas or should I junk it?
Thanks!
I took the console apart and cleaned the 62 pin connector with CRC QD Eletronic Cleaner and a soft toothbrush and cleaned out any other dust and gunk. I examined the board for any burnt capacitors or diodes and everything looks ok.
The only lead I had was my EXT port was really corroded with green corrosion and a few rusty pins, and 2 of the pins were showing continuity when I tested them with my multimeter. I brushed out the EXT port with a wire brush, blew it out with air, brushed with CRC and the continuity went away.
I'm still not getting saves though, any ideas or should I junk it?
Thanks!
Comments
The save chip on the cart? I know the cart is good because I tried it in another SNES and it writes and reads saves fine.
oh so its the snes then? thats weird. maybe your pin is bad? i know some of them are replaceable.
Does this happen with other games that uses battery backed saves?
Yeah it's something with the SNES itself. The 62 pin looks really good, no visible corrosion and I cleaned it really well.
if i had your console i could test it with my snes controll deck tester to see whats going on
I used my friends SNES that works and confirmed I could save and load games on Super Mario World, save and load drawings on Mario Paint, and create new save profiles on Zelda A Link To The Past and have them still be there after a reboot. So all three carts are good.
With my SNES I couldn't see any of the saved games on Super Mario World, but I could see them with my friends SNES.
With my SNES I couldn't load the drawing on Mario Paint that I had saved with my friends SNES, and when I saved a new drawing with my SNES I couldn't load it after a reboot, it just wouldn't let me click the load button as if there was no saved drawing.
Zelda actually worked fine. I was able to see the existing save profiles, create new profiles, and confirm save progress by collecting rupees.
I'd honestly try to find somebody on here who ill trade you that thing for a working machine.
Correct, I did another test to make it a little more clear.
On my friend's console:
- Erase data on all 3 profiles
- Play to Yellow Switch then continue and save
- Power console off and on
- First profile shows as Mario A ... 2
- That profile loads with the Yellow Switch completed
Move same SMW cart to my console:- It shows Mario A ... Empty
- Load A profile and Welcome! screen loads
- Play to Yellow Switch and continue and save
- Power off and on
- Mario A still empty
- Load A profile and Welcome! screen loads
Move SMW cart back to friends console:- The first profile shows Mario A ... 2
- That profile loads with Yellow Switch complete
My friend's console has no problem saving, reading, and loading saves, but mine can't even read that there's a save on the cart. My console isn't deleting saves when it tries to save or load though. I'm interested in what happens when the SNES tries to save or load to the cart, like what pins, chips, capacitors, or diodes or used, and can I test any of those to try and track down the short or bad component? My only suspicion is that the EXT port was pretty corroded, and I was getting continuity across 2 of the pins until I cleaned it out. Reading the pinouts here the EXT port does connect to the 62 pin connector so maybe there's an issue there?Thanks for helping me think through this one!
At this point your options are very limited I'm afraid. You could gamble on trying a new 62 pin connector, but they cost 2/3 on just buying a working replacement console.