This game's a favorite of mine. Just beat it on "eagle", which is the lowest but default difficulty. "Ultimate" difficulty gives the best ending, which I have done before, but it's pretty brutal especially if you are out of practice.
Have you played S.C.A.T. yet? Those are very similar games, and it seems like most people prefer that one.
Yep, very good game! I find S.C.A.T. to be a bit easier than Burai, I can see why people seem to like that more. The adjusting of your 2 satallites play mechanic is great, it really makes the game stand out and fun.
This game was kind of a chore to get through. Definitely some high frustration due to the slew of cheap deaths. Enemy missiles, bullets, & kamikaze planes get on you so fast in some instances that it feels unavoidable. And nothing is worse then inching too close to a wall in the underground areas, causing you to crash and die. At least the game gives 5 lives, 3 continues, and an extra life every time you clear a level.
Conceptually, I think the game is fine - controlling a helicopter where you can switch directions, locate underground bases, save hostages, and obtain an array of weapon & engine upgrades... The game just falls a bit short in execution with the somewhat frustrating controls, awkward screen scrolling, and the aforementioned cheap enemy placement.
Beat Zelda 2 for the first time in 5+ years. Still an amazing game, as always. I actually beat Dark Link without doing the cheap strat of standing in the corner, and it wasn't bad at all. My first attempt, I had no magic and very little health left after Thunderbird, so I died quickly. But on my next try, with full health and magic, I think I only lost half a health bar (after using shield). He jumps around a lot and it seems like he can be hit easily if you catch him on the way down.
I've mostly been playing PC Engine and Saturn shoot em ups but my brother has been on a little NES tear the past few weeks. He's finished Little Nemo Dreamaster and Adventure Island among others already completed in this thread.
It's always nice beating a game that says such nice things about me.
I had a couple very narrow escapes in battles next to my home starbase, but managed to pull off the wins. After that it was mostly cleanup -- though I did manage to fly into the asteroid field after winning the final battle: whoops. (At least it wasn't the black hole.)
It's always nice beating a game that says such nice things about me.
I had a couple very narrow escapes in battles next to my home starbase, but managed to pull off the wins. After that it was mostly cleanup -- though I did manage to fly into the asteroid field after winning the final battle: whoops. (At least it wasn't the black hole.)
Nice completion, I really have to give this game another play, last time I tried a gave up after about a week cause I just wasn’t getting anywhere
Nice completion, I really have to give this game another play, last time I tried a gave up after about a week cause I just wasn’t getting anywhere
Thank you! The main thing is avoiding combat at first, and systematically visiting the planets to get the super-laser (without which combat is a nightmare) and hyperdrive (which lets you get around and, if necessary, escape combat much faster). If the RNG smiles on you, you can get them quickly, which helps.
Then in combat, you have to keep your speed up, take a hit-and-run approach that avoids chasing after specific enemies (they'll just slam you with projectiles), and target the motherships before cleaning up the smaller ships. The collision detection is frustratingly unforgiving but you get used to it. Sometimes combat screws you and you have to leave quickly because your shields or life support get knocked out, while other times you can take tons of punishment with no ship damage.
I think the way the RNG sets up the map is a big factor too. If the planets and other things spawn in the right place, they can really delay the enemy armada's ability to move forward. The placement of the Star-Bomb (which I never bother getting) probably explains why they sometimes seem to halt for no reason. With Star Voyager's procedurally-generated maps and item gathering at the start of each run, it's almost like playing a roguelike.
There are little nuances to save time or energy: accelerating toward planets to save a few seconds, only turning your shields on once the enemy has been spotted, that kind of thing. I don't know how the game calculates time, so I'm not sure what matters and what doesn't.
Once you know how everything works (more or less), it's a 6/10 difficulty game at most, and the main irritant is just warping from planet to planet at the beginning of each run. It took me about 2.5 hours to beat it this year, and that was in an emulator with a laptop keyboard -- hardly ideal controls! Funny how two of the most fabled games in the "Top 30 Hardest" list have been completely demoted, i.e. this and Overlord...
Nice completion, I really have to give this game another play, last time I tried a gave up after about a week cause I just wasn’t getting anywhere
Thank you! The main thing is avoiding combat at first, and systematically visiting the planets to get the super-laser (without which combat is a nightmare) and hyperdrive (which lets you get around and, if necessary, escape combat much faster). If the RNG smiles on you, you can get them quickly, which helps.
Then in combat, you have to keep your speed up, take a hit-and-run approach that avoids chasing after specific enemies (they'll just slam you with projectiles), and target the motherships before cleaning up the smaller ships. The collision detection is frustratingly unforgiving but you get used to it. Sometimes combat screws you and you have to leave quickly because your shields or life support get knocked out, while other times you can take tons of punishment with no ship damage.
I think the way the RNG sets up the map is a big factor too. If the planets and other things spawn in the right place, they can really delay the enemy armada's ability to move forward. The placement of the Star-Bomb (which I never bother getting) probably explains why they sometimes seem to halt for no reason. With Star Voyager's procedurally-generated maps and item gathering at the start of each run, it's almost like playing a roguelike.
There are little nuances to save time or energy: accelerating toward planets to save a few seconds, only turning your shields on once the enemy has been spotted, that kind of thing. I don't know how the game calculates time, so I'm not sure what matters and what doesn't.
Once you know how everything works (more or less), it's a 6/10 difficulty game at most, and the main irritant is just warping from planet to planet at the beginning of each run. It took me about 2.5 hours to beat it this year, and that was in an emulator with a laptop keyboard -- hardly ideal controls! Funny how two of the most fabled games in the "Top 30 Hardest" list have been completely demoted, i.e. this and Overlord...
Couldn't agree more with this. If you get good placements at the start of the game it helps so freakin much. Also agree regarding Overlord. I really like that game a lot and it's quite easy once you take a little time to understand the game. Nice completion!
Couldn't agree more with this. If you get good placements at the start of the game it helps so freakin much. Also agree regarding Overlord. I really like that game a lot and it's quite easy once you take a little time to understand the game. Nice completion!
Thanks! Funny thing is, on my winning run this year I had terrible item spawn locations and had to check every planet, but the armada got completely bogged down mid-galaxy and gave me time to fetch everything. I still had to fight two battles on my home station's front door, but at least you can warp back to safety with little energy and without needing to calibrate your power.
The mysteries that remain are how the game calculates movement/time, whether the enemy armada gains strength over time or the number of motherships is fixed, and whether damage to your home station is repaired when it's not under attack. The last point is especially crucial: do I have about the same amount of time per SOS, or can the station get knocked out almost instantly by a second or third wave that comes much later?
Been toiling away at AD&D Pool of Radiance over the last week and finally finished it off tonight. This game along with Quest of the Avatar are extremely impressive RPGs for their age. It's crazy how much there is to do and how many options there are to do thing in both of those titles. The combat was a bit slow and clunky in Pools of Radiance, but even so it was also very impressive with how many options you had to come at each battle. Really happy I played this and also really happy to say that it was the 400th licensed NES game I've beaten now!
Really happy I played this and also really happy to say that it was the 400th licensed NES game I've beaten now!
Wow, that's a very impressive number Crabmaster! Congrats!
Is that 400 all NA-releases? Original carts, or do you mix in emulation too?
Never emulated anything. I have a full set and I intend to use it! And yes all NA licensed games in that number. No other regions or homebrews or anything like that.
Really happy I played this and also really happy to say that it was the 400th licensed NES game I've beaten now!
Wow, that's a very impressive number Crabmaster! Congrats!
Is that 400 all NA-releases? Original carts, or do you mix in emulation too?
Never emulated anything. I have a full set and I intend to use it! And yes all NA licensed games in that number. No other regions or homebrews or anything like that.
Nice! I've never emulated either (I tried out my cousins raspberry pi once, which I don't count), I too am an OG cart & CRT guy.
Comments
Decided to take out Burai Fighter tonight.
This game's a favorite of mine. Just beat it on "eagle", which is the lowest but default difficulty. "Ultimate" difficulty gives the best ending, which I have done before, but it's pretty brutal especially if you are out of practice.
Have you played S.C.A.T. yet? Those are very similar games, and it seems like most people prefer that one.
Yep, very good game! I find S.C.A.T. to be a bit easier than Burai, I can see why people seem to like that more. The adjusting of your 2 satallites play mechanic is great, it really makes the game stand out and fun.
This game was kind of a chore to get through. Definitely some high frustration due to the slew of cheap deaths. Enemy missiles, bullets, & kamikaze planes get on you so fast in some instances that it feels unavoidable. And nothing is worse then inching too close to a wall in the underground areas, causing you to crash and die. At least the game gives 5 lives, 3 continues, and an extra life every time you clear a level.
Conceptually, I think the game is fine - controlling a helicopter where you can switch directions, locate underground bases, save hostages, and obtain an array of weapon & engine upgrades... The game just falls a bit short in execution with the somewhat frustrating controls, awkward screen scrolling, and the aforementioned cheap enemy placement.
Also, Indiana Jones and the Last Crusade (UBI) is done.
Haha he probably won't sign up here so looks like 2 awesome games (Adventure Island and Dreamaster) are still available for completing!
It's always nice beating a game that says such nice things about me.
I had a couple very narrow escapes in battles next to my home starbase, but managed to pull off the wins. After that it was mostly cleanup -- though I did manage to fly into the asteroid field after winning the final battle: whoops. (At least it wasn't the black hole.)
Star Voyager is done:
It's always nice beating a game that says such nice things about me.
I had a couple very narrow escapes in battles next to my home starbase, but managed to pull off the wins. After that it was mostly cleanup -- though I did manage to fly into the asteroid field after winning the final battle: whoops. (At least it wasn't the black hole.)
Nice completion, I really have to give this game another play, last time I tried a gave up after about a week cause I just wasn’t getting anywhere
Nice completion, I really have to give this game another play, last time I tried a gave up after about a week cause I just wasn’t getting anywhere
Thank you! The main thing is avoiding combat at first, and systematically visiting the planets to get the super-laser (without which combat is a nightmare) and hyperdrive (which lets you get around and, if necessary, escape combat much faster). If the RNG smiles on you, you can get them quickly, which helps.
Then in combat, you have to keep your speed up, take a hit-and-run approach that avoids chasing after specific enemies (they'll just slam you with projectiles), and target the motherships before cleaning up the smaller ships. The collision detection is frustratingly unforgiving but you get used to it. Sometimes combat screws you and you have to leave quickly because your shields or life support get knocked out, while other times you can take tons of punishment with no ship damage.
I think the way the RNG sets up the map is a big factor too. If the planets and other things spawn in the right place, they can really delay the enemy armada's ability to move forward. The placement of the Star-Bomb (which I never bother getting) probably explains why they sometimes seem to halt for no reason. With Star Voyager's procedurally-generated maps and item gathering at the start of each run, it's almost like playing a roguelike.
There are little nuances to save time or energy: accelerating toward planets to save a few seconds, only turning your shields on once the enemy has been spotted, that kind of thing. I don't know how the game calculates time, so I'm not sure what matters and what doesn't.
Once you know how everything works (more or less), it's a 6/10 difficulty game at most, and the main irritant is just warping from planet to planet at the beginning of each run. It took me about 2.5 hours to beat it this year, and that was in an emulator with a laptop keyboard -- hardly ideal controls! Funny how two of the most fabled games in the "Top 30 Hardest" list have been completely demoted, i.e. this and Overlord...
Nice completion, I really have to give this game another play, last time I tried a gave up after about a week cause I just wasn’t getting anywhere
Thank you! The main thing is avoiding combat at first, and systematically visiting the planets to get the super-laser (without which combat is a nightmare) and hyperdrive (which lets you get around and, if necessary, escape combat much faster). If the RNG smiles on you, you can get them quickly, which helps.
Then in combat, you have to keep your speed up, take a hit-and-run approach that avoids chasing after specific enemies (they'll just slam you with projectiles), and target the motherships before cleaning up the smaller ships. The collision detection is frustratingly unforgiving but you get used to it. Sometimes combat screws you and you have to leave quickly because your shields or life support get knocked out, while other times you can take tons of punishment with no ship damage.
I think the way the RNG sets up the map is a big factor too. If the planets and other things spawn in the right place, they can really delay the enemy armada's ability to move forward. The placement of the Star-Bomb (which I never bother getting) probably explains why they sometimes seem to halt for no reason. With Star Voyager's procedurally-generated maps and item gathering at the start of each run, it's almost like playing a roguelike.
There are little nuances to save time or energy: accelerating toward planets to save a few seconds, only turning your shields on once the enemy has been spotted, that kind of thing. I don't know how the game calculates time, so I'm not sure what matters and what doesn't.
Once you know how everything works (more or less), it's a 6/10 difficulty game at most, and the main irritant is just warping from planet to planet at the beginning of each run. It took me about 2.5 hours to beat it this year, and that was in an emulator with a laptop keyboard -- hardly ideal controls! Funny how two of the most fabled games in the "Top 30 Hardest" list have been completely demoted, i.e. this and Overlord...
Couldn't agree more with this. If you get good placements at the start of the game it helps so freakin much. Also agree regarding Overlord. I really like that game a lot and it's quite easy once you take a little time to understand the game. Nice completion!
Couldn't agree more with this. If you get good placements at the start of the game it helps so freakin much. Also agree regarding Overlord. I really like that game a lot and it's quite easy once you take a little time to understand the game. Nice completion!
Thanks! Funny thing is, on my winning run this year I had terrible item spawn locations and had to check every planet, but the armada got completely bogged down mid-galaxy and gave me time to fetch everything. I still had to fight two battles on my home station's front door, but at least you can warp back to safety with little energy and without needing to calibrate your power.
The mysteries that remain are how the game calculates movement/time, whether the enemy armada gains strength over time or the number of motherships is fixed, and whether damage to your home station is repaired when it's not under attack. The last point is especially crucial: do I have about the same amount of time per SOS, or can the station get knocked out almost instantly by a second or third wave that comes much later?
This game makes itself much more of a hassle than it needed to be.
also really happy to say that it was the 400th licensed NES game I've beaten now!
Really happy I played this and also really happy to say that it was the 400th licensed NES game I've beaten now!
Wow, that's a very impressive number Crabmaster! Congrats!
Is that 400 all NA-releases? Original carts, or do you mix in emulation too?
Really happy I played this and also really happy to say that it was the 400th licensed NES game I've beaten now!
Wow, that's a very impressive number Crabmaster! Congrats!
Is that 400 all NA-releases? Original carts, or do you mix in emulation too?
Never emulated anything. I have a full set and I intend to use it! And yes all NA licensed games in that number. No other regions or homebrews or anything like that.
Really happy I played this and also really happy to say that it was the 400th licensed NES game I've beaten now!
Wow, that's a very impressive number Crabmaster! Congrats!
Is that 400 all NA-releases? Original carts, or do you mix in emulation too?
Never emulated anything. I have a full set and I intend to use it! And yes all NA licensed games in that number. No other regions or homebrews or anything like that.
Nice! I've never emulated either (I tried out my cousins raspberry pi once, which I don't count), I too am an OG cart & CRT guy.
Haven't posted in awhile, but I'm at World 21 of 24 in Boulder Dash. So close, yet so far!
Nice man! That game is no joke.