Wii Head Tracking... Why doesn't Nintendo market this?

This vid has been around forever with well over 7 milllion views but it surprises me how many people have never heard of this before.  It came up in a thread earlier today so I figured I'd link it here.  Basically it creates a sense of you being literally "in the game" and 3D objects coming out of your screeen.  It sounds too good to be true, but the technology is already in place and yet Nintendo doesn't use it....

It's so simple, yet the results are so amazing.  It's as simple as switching the placement of the Wii controller and the sensor bar.  Watch the vid, it's 5 minutes and if you've never seen it before you'll never think of video games in the same way ever again. 



Thoughts?  Comments?  Anyone else pissed off at Nintendo for not making games like this?

Comments

  • And by the way, if they made a half-way decent FPS that could use this techonology, I'm sure sales would literally be off the charts and create a new standard of gaming...
  • That is pretty amazing! I haven't ever seen or heard of that at all.

    ~~NGD
  • Definitely a neat effect. In the other thread I thought you were referring to using something similar to eye-tracking to take the place of a bounding box.



    It would be neat to add the ability to dodge in shooters, but I'm not sure I see the practicality for many other genres.
  • I dunno arch, this seems perfect for puzzle games. You could pull pieces out towards you, and put them back into the correct spot or something. I think this could be used for about any genre pretty easily, at least via small mini games or something. Imagine a Metroid where you could lock onto space pirates based like this, wow!

    ~~NGD
  • In video games, and especially FPS, your head barely moves so there is nothing to track. Your eyes do the far faster movement. It might work for some Wii mini games but look at how far he has to move side to side.
  • How would that be much different than Metroid Prime 3? Being able to point and shoot is practical. Having to physically dodge seems unnecessary.



    I do agree that some interesting puzzle game mechanics could come from something like this.
  • Originally posted by: NationalGameDepot

    I dunno arch, this seems perfect for puzzle games. You could pull pieces out towards you, and put them back into the correct spot or something. I think this could be used for about any genre pretty easily, at least via small mini games or something. Imagine a Metroid where you could lock onto space pirates based like this, wow!

    ~~NGD


    Like I said, you start to get angry when you think of all of the possibilities that could come from this... Notice the post date was December 2007, this is almost 2 years old and Nintendo hasn't even tried to do a teaser trailer with this!!!
  • yeah, you'll need an immersive screen too:

    or

    image
  • Jonas - I didn't listen to the guys spiel, but the demo says it's from Carnegie Mellon. It's probable that the technology is patented by someone other than Nintendo, and they are likely loathe to pay for licensing when they already have a ludicrous profit engine.
  • With a bunch of tweaking though, something like this could almost eliminate a joystick all together and force you to actually track stuff. It seems like to me it could make for a more realistic experience. The games of might not be as fast paced and you might not be able to kill as many people but it would seem more realistic. I am sure the technology would have to come a long way for that to be a reality though. The possibilities are really endless for something like this though.

    ~~NGD
  • Originally posted by: Zzap

    yeah, you'll need an immersive screen too: http://www.youtube.com/watch?v=yan8R4aZfhg


    eh.  I've been to a cave installation, and they really should have invested in doing a curved wall.  The corner where the two main walls come together is awfully distracting in the video, and even more so in person.
  • the guys doing boom blox said they were going to have head tracking as an easter egg in the game, but it got cut before release.



    something like this would work well for subtle improvements to a game-think about peeking around a corner in an fps or metal gear game by actually sticking your head out.
  • A "peeking" mechanic would be a neat way to use it, but as Bunny pointed out, the majority of FPS gameplay only involves eye-movement.
  • Originally posted by: arch_8ngel

    A "peeking" mechanic would be a neat way to use it, but as Bunny pointed out, the majority of FPS gameplay only involves eye-movement.

    Not sure if you guys realized this, but the majority of ANY gameplay (other than Wii) involves only eye-movement.  However, the Wii has been made as this innovative system which requires like an 8x8' space of room to move around to utilize the controls.  Whether you are dancing on the Wii Fit, swinging the Wiimote like a baseball bat or whatever, the emphasis on Wii games has been movement.

    So why wouldn't Nintendo take this to the next level and create an FPS game that involves movement as well?  That's the entire concept of the Wii, to think outside of the box.  It could create an entire new FPS genre...
  • That's bad ass. I've never cared about picking up a Wii. But if they were to pull some cool stuff that involved head tracking or better yet, figure out the whole eye tracking, I'd be more than happy to plop out the money for one.
  • Originally posted by: jonebone

    Originally posted by: arch_8ngel

    A "peeking" mechanic would be a neat way to use it, but as Bunny pointed out, the majority of FPS gameplay only involves eye-movement.

    Not sure if you guys realized this, but the majority of ANY gameplay (other than Wii) involves only eye-movement.  However, the Wii has been made as this innovative system which requires like an 8x8' space of room to move around to utilize the controls.  Whether you are dancing on the Wii Fit, swinging the Wiimote like a baseball bat or whatever, the emphasis on Wii games has been movement.

    So why wouldn't Nintendo take this to the next level and create an FPS game that involves movement as well?  That's the entire concept of the Wii, to think outside of the box.  It could create an entire new FPS genre...


    I guess my feeling is that:

    (1)  the controls on something like MP3 are already great.  They can get a few years of mileage out of games that use the point-and-shoot mechanic, for a considerably more immersive experience than what you get with a controller or mouse/keyboard.

    (2)  I've used a similar mechanic in an arcade game back in 2002, I think.  It was called "Police trainer" or something, and it tracked whole body movement, in combination with a light gun shooter.

    It was a lot of fun, and would be a great use of the technology, but I don't think it would translate well into a full-on FPS.

    At some point you cross a threshold where all of these stacked mechanics make the game too complicated to play effectively.  When you're pointing-and-shooting with one hand, leaning and leaping around the room to dodge/peek/look, and running/sneaking/crouching/jumping with thumbstick in your other hand, the whole thing may be inaccessible to most players.
  • that is insane... i almost thought it was fake until i saw the front target disappear with the screen... crazy stuff... i could a lot of use of it outside fps (puzzle games, hide and seek?, crap like that)



    what would be cool is maybe certain levels in games like zelda were you have to do a peek, but i don't know i'd want to play an entire game like that, certain parts would be cool though
  • I heard about it in the thread but never actually went to find it. It's extremely clever and unless Nintendo is actually working on it, then they are stupid. This is the first time that something like this actually looks good and doable.
  • ^^^ Once again, while this is the first time I've seen it done with a Wii remote, the tech for this has been around for a LONG time and is almost definitely patented by some other group. Nintendo probably sees no reason right now to lose dollars to licensing fees.
  • Originally posted by: arch_8ngel

    ^^^ Once again, while this is the first time I've seen it done with a Wii remote, the tech for this has been around for a LONG time and is almost definitely patented by some other group. Nintendo probably sees no reason right now to lose dollars to licensing fees.

    I suppose this is possible, but why try to rain on the parade?  You seem to have the "I can't there from here" mentality while I have the "Let's cross that bridge when we get there" type of thinking.  I know I'm not alone in saying this technology would cause me to buy a Wii since Frisbee already agreed.  Let the lawyers duke it out and you'll make more than enough in sales to foot the bill.

    Besides, Microsoft and Sony decided it was worthwhile to have a costly battle over HD Technology in the BluRay and HDVD war.  Nintendo has made more than enough money to try and pursue something that is both high risk and high reward. 

    I say let them play!
  • Don't get me wrong. I think it would be neat, and there would be some fun applications.



    But the "letting the lawyers duke it out" would probably cost them 8 figures depending on how they go at it.



    I'm not trying to rain on the parade, just offering a very plausible explanation for why this technology hasn't been deployed by Nintendo yet.

    EDIT to add:  As for "crossing the bridge when we get there"...it's also plausible/probable that Nintendo HAS crossed that bridge and decided it wasn't worth it right now. 

    Businesses don't go around advertising the events of closed meetings, and pursuing something like this would probably be kept secret until the last possible moment, for fear of copycats/other licensees.  So they very well could have looked into this right away, and we never would have heard about it.
  • Can you patent triangulation? That's all this is...if so, the armed forces and GPS folks owe someone a lot of money.
  • You can patent specific technologies used for certain applications of it.



    Patents like that get through all the time. Personally, I think it's ridiculous, to some extent...but that's the current system image
  • wouldnt microsoft be able to do this, with their Natal technology?
  • It depends on what Natal is actually detecting. The Wii demonstration reverses the usual Wii Remote/Sensor bar combo, so that you're wearing the sensor bar, basically.



    Without high-contrast gloves/clothing for easy ID, I'm not exactly sure how Natal would detect relative position of different parts of your body.
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