Is that for the original TMNT, and is it a USA release? Kinda odd that it has a Konami chip on it considering Ultra did the first two games (in the states at least). Konami didn't do their games until TMNT III
I've seen the numbers on the back done like that before, not sure why though. I should open a few of mine and check out the insides. Does anyone know what the numbers on the back mean?
Most other Konami games have the printed 24 on them (can I say all of them?). Interesting detail to note! This links the assembly line / process facility to the number code a lot more strongly. Now, why TMNT is burned into this chip - ya got me!
Is that for the original TMNT, and is it a USA release? Kinda odd that it has a Konami chip on it considering Ultra did the first two games (in the states at least). Konami didn't do their games until TMNT III
Ultra and Konami are the same company. Konami formed Ultra as a loophole to Nintendo's strict licensing laws.
^^ Correct. As a way of quality control companies were only allowed to publish a certain number of games per year.
Also, I know the back may be different, but that doesnt always mean its the back that came with that cart. Many people will switch out the backs on carts from time to time to upgrade the condition, I know i do. It's probably not the case here, but you never know.
Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)
K here's what came out of my to play drawer I am not F****** with my other carts
TMNT: Pressed on 2 digit, Gap SOD: Printed On 2 digit, No gap in connectors
For kicks.. Castlevania 2 (first run, not sure if ever reprinted though): No gap Castlevania: (same early copy) no gap , i just looked at the back printed number O_O Excitebike (also early): no gap Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)
Pardon me if i sound a bit noobish but at least IM trying O_O
Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)
K here's what came out of my to play drawer I am not F****** with my other carts
TMNT: Pressed on 2 digit, Gap SOD: Printed On 2 digit, No gap in connectors
For kicks.. Castlevania 2 (first run, not sure if ever reprinted though): No gap Castlevania: (same early copy) no gap , i just looked at the back printed number O_O Excitebike (also early): no gap Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)
Pardon me if i sound a bit noobish but at least IM trying O_O
Are you talking about the gap on the contacts? I don't know for sure, but i'm pretty sure they just realized they didn't need to have the copper contacts on every spot if it wasn't being used. If you see some of the ones in the middle don't have any connections. Some games they loop back on to the one next to it. I assume it allows the game to use different parts on the inside of the NES.
Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)
K here's what came out of my to play drawer I am not F****** with my other carts
TMNT: Pressed on 2 digit, Gap SOD: Printed On 2 digit, No gap in connectors
For kicks.. Castlevania 2 (first run, not sure if ever reprinted though): No gap Castlevania: (same early copy) no gap , i just looked at the back printed number O_O Excitebike (also early): no gap Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)
Pardon me if i sound a bit noobish but at least IM trying O_O
Are you talking about the gap on the contacts? I don't know for sure, but i'm pretty sure they just realized they didn't need to have the copper contacts on every spot if it wasn't being used. If you see some of the ones in the middle don't have any connections. Some games they loop back on to the one next to it. I assume it allows the game to use different parts on the inside of the NES.
But am I right when I say that these were made later on in the overall NES life cycle? Again my best reasoning for this would be my SMB/DH carts as they all vary in time manufactured
Again pardon my noobish like question I know some bits but not all
Yes, you are correct, they were generally later print runs of existing games, as well as some of the newer games. If I had to put a date on it, I'd probably guess it was late 1990 or early 1991 when they started doing it. Just a guess, mind you...I haven't given it much thought or research.
Edit: Now that I think of it, I think only certain assembly plants actually used 61 of the 72 pins from that date on. I'm pretty sure I have at least one later release that still has all 72 pins on its contacts.
Comments
Is that for the original TMNT, and is it a USA release? Kinda odd that it has a Konami chip on it considering Ultra did the first two games (in the states at least). Konami didn't do their games until TMNT III
Ultra and Konami are the same company. Konami formed Ultra as a loophole to Nintendo's strict licensing laws.
Also, I know the back may be different, but that doesnt always mean its the back that came with that cart. Many people will switch out the backs on carts from time to time to upgrade the condition, I know i do. It's probably not the case here, but you never know.
http://picasaweb.google.com/lh/photo/MOlFk9FU8rUlX9J2QuHPkw?feat=directlink
K here's what came out of my to play drawer I am not F****** with my other carts
TMNT: Pressed on 2 digit, Gap
SOD: Printed On 2 digit, No gap in connectors
For kicks..
Castlevania 2 (first run, not sure if ever reprinted though): No gap
Castlevania: (same early copy) no gap , i just looked at the back printed number O_O
Excitebike (also early): no gap
Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap
SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)
Pardon me if i sound a bit noobish but at least IM trying O_O
Ultra and Konami are the same company. Konami formed Ultra as a loophole to Nintendo's strict licensing laws.
they are also Palcom aswell
Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)
K here's what came out of my to play drawer I am not F****** with my other carts
TMNT: Pressed on 2 digit, Gap
SOD: Printed On 2 digit, No gap in connectors
For kicks..
Castlevania 2 (first run, not sure if ever reprinted though): No gap
Castlevania: (same early copy) no gap , i just looked at the back printed number O_O
Excitebike (also early): no gap
Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap
SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)
Pardon me if i sound a bit noobish but at least IM trying O_O
Are you talking about the gap on the contacts? I don't know for sure, but i'm pretty sure they just realized they didn't need to have the copper contacts on every spot if it wasn't being used. If you see some of the ones in the middle don't have any connections. Some games they loop back on to the one next to it. I assume it allows the game to use different parts on the inside of the NES.
Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)
K here's what came out of my to play drawer I am not F****** with my other carts
TMNT: Pressed on 2 digit, Gap
SOD: Printed On 2 digit, No gap in connectors
For kicks..
Castlevania 2 (first run, not sure if ever reprinted though): No gap
Castlevania: (same early copy) no gap , i just looked at the back printed number O_O
Excitebike (also early): no gap
Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap
SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)
Pardon me if i sound a bit noobish but at least IM trying O_O
Are you talking about the gap on the contacts? I don't know for sure, but i'm pretty sure they just realized they didn't need to have the copper contacts on every spot if it wasn't being used. If you see some of the ones in the middle don't have any connections. Some games they loop back on to the one next to it. I assume it allows the game to use different parts on the inside of the NES.
But am I right when I say that these were made later on in the overall NES life cycle? Again my best reasoning for this would be my SMB/DH carts as they all vary in time manufactured
Again pardon my noobish like question I know some bits but not all
Edit: Now that I think of it, I think only certain assembly plants actually used 61 of the 72 pins from that date on. I'm pretty sure I have at least one later release that still has all 72 pins on its contacts.