Comments

  • Is that for the original TMNT, and is it a USA release? Kinda odd that it has a Konami chip on it considering Ultra did the first two games (in the states at least). Konami didn't do their games until TMNT III
  • Yeah, USA release. Same code on both cart fronts, NES-U2-USA
  • I've seen the numbers on the back done like that before, not sure why though. I should open a few of mine and check out the insides. Does anyone know what the numbers on the back mean?

  • checked mine. Looks the same, chips say Konami ect.

  • Most other Konami games have the printed 24 on them (can I say all of them?). Interesting detail to note! This links the assembly line / process facility to the number code a lot more strongly. Now, why TMNT is burned into this chip - ya got me!
  • Originally posted by: burdger

    Is that for the original TMNT, and is it a USA release? Kinda odd that it has a Konami chip on it considering Ultra did the first two games (in the states at least). Konami didn't do their games until TMNT III


    Ultra and Konami are the same company.  Konami formed Ultra as a loophole to Nintendo's strict licensing laws.
  • ^^ Correct. As a way of quality control companies were only allowed to publish a certain number of games per year.

    Also, I know the back may be different, but that doesnt always mean its the back that came with that cart. Many people will switch out the backs on carts from time to time to upgrade the condition, I know i do. It's probably not the case here, but you never know.
  • neat I had no idea thanks for the info
  • Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)

    K here's what came out of my to play drawer I am not F****** with my other carts image

    TMNT: Pressed on 2  digit, Gap
    SOD: Printed On 2 digit, No gap in connectors


    For kicks..
    Castlevania 2 (first run, not sure if ever reprinted though): No gap
    Castlevania: (same early copy) no gap , i just looked at the back printed number O_O
    Excitebike (also early): no gap
    Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap
    SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)

    Pardon me if i sound a bit noobish but at least IM trying O_O
  • Originally posted by: NES_Bros_3



    Ultra and Konami are the same company.  Konami formed Ultra as a loophole to Nintendo's strict licensing laws.


    they are also Palcom aswell image
  • Originally posted by: JSBanes

    Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)

    K here's what came out of my to play drawer I am not F****** with my other carts image

    TMNT: Pressed on 2  digit, Gap
    SOD: Printed On 2 digit, No gap in connectors


    For kicks..
    Castlevania 2 (first run, not sure if ever reprinted though): No gap
    Castlevania: (same early copy) no gap , i just looked at the back printed number O_O
    Excitebike (also early): no gap
    Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap
    SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)

    Pardon me if i sound a bit noobish but at least IM trying O_O


    Are you talking about the gap on the contacts? I don't know for sure, but i'm pretty sure they just realized they didn't need to have the copper contacts  on every spot if it wasn't being used. If you see some of the ones in the middle don't have any connections. Some games they loop back on to the one next to it. I assume it allows the game to use different parts on the inside of the NES.

  • Originally posted by: MrMiniMog

    Originally posted by: JSBanes

    Not sure if i am talking out of place here, but my older carts never had that white gap between the connector row, yet my newer ones did, make any sense? Let me look at my copies of both these games (TMNT and SOD)

    K here's what came out of my to play drawer I am not F****** with my other carts image

    TMNT: Pressed on 2  digit, Gap
    SOD: Printed On 2 digit, No gap in connectors


    For kicks..
    Castlevania 2 (first run, not sure if ever reprinted though): No gap
    Castlevania: (same early copy) no gap , i just looked at the back printed number O_O
    Excitebike (also early): no gap
    Double Dragon (Know for a fact I got this way after it's initial relase and bought it NEW): Yes to the gap
    SMB/DH (3 copies) 2 w/o gap 1 with, the one with the gap I was given as a gift from someone who was bought a nes and did not want the game. (thoughtful eh?)

    Pardon me if i sound a bit noobish but at least IM trying O_O


    Are you talking about the gap on the contacts? I don't know for sure, but i'm pretty sure they just realized they didn't need to have the copper contacts  on every spot if it wasn't being used. If you see some of the ones in the middle don't have any connections. Some games they loop back on to the one next to it. I assume it allows the game to use different parts on the inside of the NES.



    But am I right when I say that these were made later on in the overall NES life cycle? Again my best reasoning for this would be my SMB/DH carts as they all vary in time manufactured

    Again pardon my noobish like question I know some bits but not all
  • Yes, you are correct, they were generally later print runs of existing games, as well as some of the newer games. If I had to put a date on it, I'd probably guess it was late 1990 or early 1991 when they started doing it. Just a guess, mind you...I haven't given it much thought or research.

    Edit:  Now that I think of it, I think only certain assembly plants actually used 61 of the 72 pins from that date on.  I'm pretty sure I have at least one later release that still has all 72 pins on its contacts.
  • If a cart has the printed 24, it indicates the board inside is made by Konami. here is a list of some games that I've run across.
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