Top Five Reasons You Can't Blame...

(I also posted this at AtariAge and GameFAQs but I thought you guys might like to see it also)

Due
to the good response I got for the first episode of "Top Five Reasons
You Can't Blame..." I decided to do another one (and possibly a whole
series provided ESPN doesn't try to sue me! <img src=" class="bbc_emoticon" src="http://www.atariage.com/forums/public/style_emoticons/atariage/icon_wink.gif" />
). With the Sixth Generation of video game consoles around the corner
at the dawn of the Millennium, Nintendo decided that their newest
console (Project Dolphin, later to become the GameCube) was ready for a
disc based format. But again, Nintendo made a controversial decision to
not adopt the DVD format that had taken off the past few years, with
their chief competitor, the Playstation 2, being the only Sixth
Generation console with standard DVD playability (the Xbox required an
optional accessory). Instead, Nintendo insisted that they wanted the
GCN to be a "pure" gaming console and nothing else. Unfortunately for
Nintendo, the new 1.5 GB Game Disc format though over double the size
of CD-ROM and 1.5x the size of Dreamcast discs, was still dwarfed in
size by the 8.4GB capacity of DVDs, which like the previous generation,
handed the RPG genre to Sony on a silver platter (where the extra space
for cutscenes/voice acting is most vital). Thus, Nintendo once again
did not have as strong third party support as they did in the NES/SNES
days (though they did somewhat better than in the N64 era), and Sony
once more was the clear runaway winner in the "console wars". But now I
present to you, the Top Five Reasons You Can't Blame the Nintendo
GameCube for NOT playing DVDs:





5. CONSOLE AFFORDABLITY:

With the PS2 and later Xbox starting at $300 upon their release,
Nintendo knew that to add DVD compatibility would drive up the cost of
the GCN, and Nintendo clearly wanted their console to be affordable.
Thus by sticking with their "games only" strategy, the GCN started at
$200, which was not only $100 cheaper than their competitors, but was
still much more powerful than the PS2 and almost as powerful as the
Xbox.



4. FAILURE OF PREVIOUS ATTEMPTS:

Nintendo had clearly witnessed previous attempts at "luxury consoles"
that tried to be jacks-of-all-trades back in the early 1990s. That is,
consoles such as the 3DO and CD-I that tried to be a multimedia home
entertainment console were not only too expensive (up to $700!!!), but
didn't focus enough on the games to be taken as seriously as a gaming
console. Though the PS2 was ultimately the runaway winner of the Sixth
Generation, it was ultimately because of the library of games, NOT
because it did "other stuff".



3. ANTI-PIRACY:

As Nintendo has always jealously guarded their copyrights and taken a
very strong anti-piracy stance, they wanted to be sure that their GCN
would be very hard for pirates to crack. They also knew that using the
same ol' DVD format that everyone else uses would be cracked quickly by
pirates. The result was a format that was very unique in that the discs
spun the opposite of DVDs and the laser was read in the opposite
direction of a standard DVD player. It is not surprising that by the
time pirates had "cracked" the GCN so to speak, the GCN was on the tail
end of its lifecycle anyway.



2. THE GAMECUBE IS A VIDEO GAME CONSOLE, NOT A DVD PLAYER:

Unlike Nintendo's competitors, Nintendo has always been first and
foremost about games. Sony and Microsoft, in contrast, started out as
home entertainment and computer software companies (respectively) and
even today is their primary business focus, as if the video games are
just a "on the side" venture by comparison. Nintendo reasoned that they
had a major edge in their video game tradition and experience (the GCN
was Nintendo's fourth console, PS2 Sony's second, Xbox Microsoft's
first), not to mention all their blue chip exclusives (Mario, Zelda,
Metroid, Donkey Kong, even SONIC for awhile) that would NEVER be on
their competitors. Furthermore, by not worrying about multimedia
gimmicks, Nintendo was able instead to create accessories focusing on
GAMING that neither Sony or Microsoft even offered, such as the only
wireless controller of the Sixth Generation (Wavebird), using the GBA
as an additional controller for games that used it, and best of all,
the Game Boy Player which added a HUGE library of both classic (GB/GBC)
and current (GBA) games to the GCN's games roster. Like the N64, they
also included standard four controller ports which once again the PS2
required an optional accessory.



1. MOST ALREADY HAD A DVD PLAYER:

By the time the GCN was released in 2001, the DVD format had been
around for at least 4-5 years. Nintendo wisely figured that most who
wanted a DVD player already HAD a DVD player, either as a traditional
DVD player, DVD drive on a computer, the PS2, or perhaps all three!!
Thus Nintendo felt it was useless to drive up the cost of the GCN and
waste resources on being yet ANOTHER DVD player and focused their
energies where they felt it counted, on the games.







Comments

  • Yeah, I'm going to stand around here again and wave my "N" pom-poms.



    Go Nintendo!
  • My question is, what is the Wii's excuse.
  • ^ DLC. You have the internet at your disposal.



    Speaking of which, anyone gotten Hulu to work on the Wii? The player won't load for me.
  • Originally posted by: WhatULive4

    My question is, what is the Wii's excuse.




    License fees for the decoding technology.

    It would have added $10 per console, and Nintendo would rather put that money in their pocket.

    Given how many consoles they've sold...that decision netted them a couple hundred million dollars.

  • Originally posted by: dangevin

    ^ DLC. You have the internet at your disposal.

    Speaking of which, anyone gotten Hulu to work on the Wii? The player won't load for me.


    If you're using the Opera Browser on the Wii there is probably no way to play most web-based video, since I was under the impression that non-computer-based versions of Opera don't have a license for the two most recent versions of Flash, and very probably don't have access to Silverlight, either.
  • The lack of ability to play DVD's wasn't really an issue, it was a bad move for Nintendo to go with a storage media that was so much smaller than the competition.
  • I think with the "Wii 2" they should have DVDs only because by the time that comes out, DVD players will be much cheaper.
  • Originally posted by: dangevin

    ^ DLC. You have the internet at your disposal.



    Speaking of which, anyone gotten Hulu to work on the Wii? The player won't load for me.


    Hulu blocks video access for all current gen systems. Originally you could view hulu vids on the ps3, but now they are blocked. I don't know why exactly, I guess Rupert Murdoch is just a dick. Apparently the site is soon to become a subscription service.
  • Originally posted by: Estil
    (



    1. MOST ALREADY HAD A DVD PLAYER:

    By the time the GCN was released in 2001, the DVD format had been
    around for at least 4-5 years. Nintendo wisely figured that most who
    wanted a DVD player already HAD a DVD player, either as a traditional
    DVD player, DVD drive on a computer, the PS2, or perhaps all three!!
    Thus Nintendo felt it was useless to drive up the cost of the GCN and
    waste resources on being yet ANOTHER DVD player and focused their
    energies where they felt it counted, on the games.








    I don't know that I agree with this. I bought my PS2 in 2001 and it was my only DVD player for a long time, and partially the reason that I bought it. I don't know that I would have bought a cube instead, but I think it is unfair to say that Nintendo not including a DVD player didn't affect sales. I would say with the Wii it doesn't matter, now due to most people having DVD players or other systems that will play DVDs, but I don't feel that this was the case in 2001 at all. 

    If fact, I still use my PS2 as my primary DVD player, due it its small size and reliability. 

    While I enjoyed the gamecube, the fact is it placed 3rd behind its competitors, and the reasons you list are many of the reasons why. 



  • In the end it boils down to piracy piracy piracy. Nintendo has historically valued anti-piracy. That's why we didn't get a the disk expansion for the NES, why N64 was cart based,and why GC had mini-discs: floppies and CDs were too easy to pirate.
  • Originally posted by: TheNEScollector

    I think with the "Wii 2" they should have DVDs only because by the time that comes out, DVD players will be much cheaper.


    That won't change the fact that a license to decode a DVD will still cost the same $10 that it costs today.

    It has nothing to do with the hardware expense.
  • I'd imagine hardware costs was the biggest factor, as there was a gamecube released that could play DVDs, the Panasonic Q.  It retailed for $439 or $499 in the US, and so predictably sold very poorly with that high of a purchase price.
  • Originally posted by: Ghost of Starman

    In the end it boils down to piracy piracy piracy. Nintendo has historically valued anti-piracy. That's why we didn't get a the disk expansion for the NES, why N64 was cart based,and why GC had mini-discs: floppies and CDs were too easy to pirate.


    So how does the Wii check for pirate-discs? Does it still counterrotate, or does it verify with the online uplink or something?
  • Originally posted by: dangevin

    Originally posted by: Ghost of Starman

    In the end it boils down to piracy piracy piracy. Nintendo has historically valued anti-piracy. That's why we didn't get a the disk expansion for the NES, why N64 was cart based,and why GC had mini-discs: floppies and CDs were too easy to pirate.


    So how does the Wii check for pirate-discs? Does it still counterrotate, or does it verify with the online uplink or something?


    It probably is based on non-consumer-writable sectors like the PS1/PS2 discs.  It's pretty effective, and can only be overcome with hardware modification or hot-swapping.

    Online connectivity isn't required for the Wii, so anti-piracy measures have nothing to do with that feature.

    Also, I doubt rotating in an opposite convention would matter.  If everybody knew that's the direction of spin, then you can just write the pirate disc memory space in the reverse order.  If anything, that would be the EASIEST countermeasure to defeat.
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