Castlevania: Chronicles

Ive watched a bunch of game play footage and reviews of the game and it looks pretty badass.  Not sure why i never snagged it when it came out. 

Is it worth the $25-$50 price tag for a complete copy?  What are your thoughts on the game play?

Comments

  • It's good, but not great. (we are talking the PSX game, right?) I think $25 is a bit steep for what you get. I think the Castlevanias for the SNES are better. I think Castlevania Adventure Rebirth is similar enough to warrant having one, but maybe not both.



    Game play is decent if a bit stiff. Level design is pretty standard, nothing impressive, although some of the backgrounds and environments are pretty neat.
  • Honestly, I bought it on release day, and I thought it was only OK. It was pretty much the first Castlevania but with better graphics. I would rather play the NES version personally.
  • I honestly really like it. It has elements of Castlevania 1, but also has new levels and bosses. Plus it's ridiculously challenging; much more so than 1. I paid $39 for it on eBay a few months back and don't regret buying it at all. If you can get it for $25 then I would say it's definitely worth it
  • Originally posted by: Dinoellis

    I honestly really like it. It has elements of Castlevania 1, but also has new levels and bosses. Plus it's ridiculously challenging; much more so than 1. I paid $39 for it on eBay a few months back and don't regret buying it at all. If you can get it for $25 then I would say it's definitely worth it


    Cool.  Skimming over some of the ebay auctions and the shopping section of google it looks to be averaging $35-$60.

    About a month back i decided i need to go back and grab all of the CV games i missed over the years.  Pretty much after Symphony of the Night and the first CV for N64 i quit paying attention to them.
  • I bought it at Gamestop years ago when they had used PS1 games, but I never really played much of it.
  • It's good, but it doesn't really stand out. I've heard it's a version of Castlevania 1 that wasn't released outside of Japan.
  • I enjoyed it thoroughly when it came out (Just did a video of it too for my YouTube profile, btw).



    If you have a PS3 or a PSP, you can buy it on PSN for $6. That's the recommended way to go, IMO, unless you are a huge Castlevania fan (In which case you are likely to enjoy it a lot).
  • I had it years ago and never liked it much, was the first Castlevania to really just not sit well with me at the time other than the incompletely CV64 until it was full released as Legacy of Darkness. The game itself wasn't even new at the time, it's an ugpraded/port of a sharp x68000 computer game from Japan.
  • To this day Dracula X is my favorite Castlevania. Fuck a hater!
  • There's a couple of those Dracula X games technically (double X for SNES in japan) and I still own the SNES one w/the book -- fantastic, had the other but no more unfortunately. Two different but not that different games both fantastic in their own way.
  • I hope you both are speaking of Dracula X for the DUO.. Because Dracula X on the SNES is garbage. *ducks and runs*



    OK, maybe not garbage. Just not very inspired, even for a Castlevania game. To the OP--If you like that, you will love Chronicles. Period.
  • I have Dracula X Chronicles on my PSP. Pretty much a remake of Rondo of Blood, with Symphony of the Night as an unlockable, along with the original Rondo of Blood.
  • Austin you should duck and run as it's a fantastic game. I was speaking of both of them. The reason it's not 'inspired' is that castlevania have that huge rarity hard on going for the Duo/PCE disc that never got localized up until this generation. The snes game is a remake of it called Dracula XX(Double X) over there and it has the same areas but the stages are aligned and designed a bit different, but oddly enough it's better animated and the music (yeah I know it's 33khz vs 44khz redbook on disc) on some stages is superior.
  • Originally posted by: Austin

    I enjoyed it thoroughly when it came out (Just did a video of it too for my YouTube profile, btw).



    If you have a PS3 or a PSP, you can buy it on PSN for $6. That's the recommended way to go, IMO, unless you are a huge Castlevania fan (In which case you are likely to enjoy it a lot).


    Your review is one of the ones i watched that made me want to get it!  lol  Nice one btw!
  • Originally posted by: JBOGames

    I have Dracula X Chronicles on my PSP. Pretty much a remake of Rondo of Blood, with Symphony of the Night as an unlockable, along with the original Rondo of Blood.


    SOTN is a pretty massive unlockable isnt it?
  • like 4 years ago I got sealed copy for like 20 bucks. so ya, my post is completely useless for what you are asking since i never opened it....
  • Originally posted by: killerkobra

    like 4 years ago I got sealed copy for like 20 bucks. so ya, my post is completely useless for what you are asking since i never opened it....


    lol!  Way to rub it in man!!!
  • Originally posted by: Tanooki

    Austin you should duck and run as it's a fantastic game. I was speaking of both of them. The reason it's not 'inspired' is that castlevania have that huge rarity hard on going for the Duo/PCE disc that never got localized up until this generation. The snes game is a remake of it called Dracula XX(Double X) over there and it has the same areas but the stages are aligned and designed a bit different, but oddly enough it's better animated and the music (yeah I know it's 33khz vs 44khz redbook on disc) on some stages is superior.


    I'm pretty familiar with the story behind it, so I know what it's all about image (Owned the US version in the '90s, just picked up the import XX a few weeks back, had the DUO version on a few occasions)

    It can be decent fun, sure, but I would hardly call it fantastic, especially when sat next to Bloodlines, Castlevania IV, or the DUO Dracula X (i.e., examples of good game design). This one just feels like a rushed hack-job when sat next to others in the series. Examples: Stage segments don't connect in a sensible manner like they do in other Castlevania games; the music--while sounding great--loops the same small segments endlessly (as opposed to the intricate, long themes of Castlevania IV); the level designs are stale and repeat the same patterns over and over; medusa heads are on nearly every ******* level (way more than they normally are in a CV game), and when they're not, they're replaced with bats that fly in the same pattern; Lastly, the final boss is the biggest pain-in-the-ass to ever grace a Castlevania game. Ugh (I could go on).

    Now don't get me completely wrong--I do like the game. It's solid, very basic Castlevania gameplay. It's just that after coming from the others, and from what this version is based on, it feels like a very big step back. Like, three steps back. Looking at it now, Konami really should have gone all-out with a completely new, original Castlevania game, much like they did with part IV, or Bloodlines. It surely would have kicked more ass, and for a 1995 release, probably would have been a helluva lot more impressive, too.

    **Has never been one to complain about medusa heads or bats in a Castlevania game until this one.

    Originally posted by: evilive138

    Your review is one of the ones i watched that made me want to get it!  lol  Nice one btw!

    Haha, awesome man. Glad I could help! image

    Originally posted by: evilive138

    Originally posted by: JBOGames

    I have Dracula X Chronicles on my PSP. Pretty much a remake of Rondo of Blood, with Symphony of the Night as an unlockable, along with the original Rondo of Blood.


    SOTN is a pretty massive unlockable isnt it?


    Yeah, and combined with that you also unlock the original PCE version of Dracula X. Talk about a sweet compilation. image

  • Originally posted by: Austin

    Originally posted by: Tanooki

    Austin you should duck and run as it's a fantastic game. I was speaking of both of them. The reason it's not 'inspired' is that castlevania have that huge rarity hard on going for the Duo/PCE disc that never got localized up until this generation. The snes game is a remake of it called Dracula XX(Double X) over there and it has the same areas but the stages are aligned and designed a bit different, but oddly enough it's better animated and the music (yeah I know it's 33khz vs 44khz redbook on disc) on some stages is superior.


    I'm pretty familiar with the story behind it, so I know what it's all about image (Owned the US version in the '90s, just picked up the import XX a few weeks back, had the DUO version on a few occasions)

    It can be decent fun, sure, but I would hardly call it fantastic, especially when sat next to Bloodlines, Castlevania IV, or the DUO Dracula X (i.e., examples of good game design). This one just feels like a rushed hack-job when sat next to others in the series. Examples: Stage segments don't connect in a sensible manner like they do in other Castlevania games; the music--while sounding great--loops the same small segments endlessly (as opposed to the intricate, long themes of Castlevania IV); the level designs are stale and repeat the same patterns over and over; medusa heads are on nearly every ******* level (way more than they normally are in a CV game), and when they're not, they're replaced with bats that fly in the same pattern; Lastly, the final boss is the biggest pain-in-the-ass to ever grace a Castlevania game. Ugh (I could go on).

    Now don't get me completely wrong--I do like the game. It's solid, very basic Castlevania gameplay. It's just that after coming from the others, and from what this version is based on, it feels like a very big step back. Like, three steps back. Looking at it now, Konami really should have gone all-out with a completely new, original Castlevania game, much like they did with part IV, or Bloodlines. It surely would have kicked more ass, and for a 1995 release, probably would have been a helluva lot more impressive, too.

    **Has never been one to complain about medusa heads or bats in a Castlevania game until this one.

    Originally posted by: evilive138

    Your review is one of the ones i watched that made me want to get it!  lol  Nice one btw!

    Haha, awesome man. Glad I could help! image

    Originally posted by: evilive138

    Originally posted by: JBOGames

    I have Dracula X Chronicles on my PSP. Pretty much a remake of Rondo of Blood, with Symphony of the Night as an unlockable, along with the original Rondo of Blood.


    SOTN is a pretty massive unlockable isnt it?


    Yeah, and combined with that you also unlock the original PCE version of Dracula X. Talk about a sweet compilation. image


    Speaking as an old school Castlevania expert, I always found Rondo to be too easy - I beat it on the first play.  It's good, but slightly flawed, and a bit overrated. 

    Even though its a semi remake of Rondo, SNES Dracula X ought to be judged on its own rather than in comparison to its uncle game.  In that area, I will agree with some of your criticisms.  But one key thing missing since Dracula X is the  challenge;  Dracula X is the last hard Castlevania.  


  • Dracula X is overrated, and the reason why is the same as many other games get it too, fanboy response to a strong title in an established line our market got the shaft on. In the time it came out the nearest 'like' title was Super Castlevania IV and it really did make that game look and sorta sound bad too. Dracula X was a throw back to the inability to jump on/off stairs, 360 whip lashing, rotational rooms and other good stuff. Dracula XX (SNES Drac X to USA Market, Vampires Kiss in the PAL areas) was a sidestory to that PCE CD game, it's not the same game, story sure, but otherwise it's not yet it gets dumped on for being the 'bitch' of the CD title which is just messed up and I've always amounted it to butt hurt konami fanboys being denied the CD game. As you said there above, it needs to be evaluated on its own merits and it is the last truly 'hard' castlevania game for sure. Sure it does need a bit of a knock for the throwback whip and stairs behavior, some visuals too (again see SCV4) but it's a fine game in its own right. Enough people seem to agree too given how damn much cash that darn game demands in the wild. If I ever wanted to part with mine I got it w/manual in top shape and that stupid dust clip too and I know resellers love to whore it for $75+ which blows me away.
  • "Dracula X was a throw back to the inability to jump on/off stairs"



    You can jump on/off stairs in it, at least the SNES one. (been awhile since I did Rondo so I cant remember) Its a little more precise though.  

    I actually like CV IV's graphics...they had a strange, almost stained glass window look to them.  I've always thought IV had a good 'creepy' factor as well - that helped the atmosphere, something all the recent games lack. 

    To be honest, I havent liked how CV has gone recently.  The Soma story was good, but I havent heard good things about the new one.  
  • It depends how much you like old school Castlevania games, this came out right around Halloween 8 years ago for like 20.00, and at the time I thought it was a great deal. From your comments it looks like it's shot up in value. It's just a remake of X68000 Akumajo Dracula, which is in and of itself a remake of Castlevania 1. It's a neat game to pick up, but at more than 20.00 it's really only for big fans of the series.

  • I'm not sure about you guys, but I find the difficulty in the SNES Dracula X to be more annoying than it is actually difficult. Generally if you play smart and just take your time, it seems to be fairly easy to roll through the game. The final boss is really the same deal, but you have to have some serious patience and self control though, otherwise you get your ass handed to you on a silver platter. I also found that one thing that eases the difficulty in the game is how generous it is with hearts. When you start a new level after defeating a boss, you get to keep whatever amount you have on-hand rather than them being reset like they usually are in other Castlevania games.

    Anyways, I suppose it can be seen as the last challenging Castlevania game, but then again there haven't really been any new linear-oriented entries outside of remakes. Some of the bosses in Circle of the Moon were fairly challenging though, IMO, for what it is!

    Originally posted by: dmaxwell


    I actually like CV IV's graphics...they had a strange, almost
    stained glass window look to them.  I've always thought IV had a good
    'creepy' factor as well - that helped the atmosphere, something all the
    recent games lack.


    Agreed! It's not as sharp as later titles, but there is something to be said about the acute attention to detail in this game. It really helps give it that creepy vibe that no Castlevania game has really been able to do since. I believe the relaxed, often dynamic soundtrack really helps to bring this out, too.
  • Originally posted by: Austin


    I'm not sure about you guys, but I find the difficulty in the SNES Dracula X to be more annoying than it is actually difficult.


    Agree 100%.  At one point, I quit on the game because I was annoyed with the ticky-tack deaths.  I finally went back and worked through it, but it was very annoying at times.
  • One trick for the SNES Dracula X version of Dracula is to crouch if you are about to get hit on his second form. You wont fall back into the gaps and it makes him a whole lot easier. The Turbo Duo version of Dracula X was a rare case of Dracula's first form being harder than his second, CV1 is probably the only other example of that; maybe Haunted Castle and CV3 also.


    "Agreed! It's not as sharp as later titles, but there is something to be said about the acute attention to detail in this game. It really helps give it that creepy vibe that no Castlevania game has really been able to do since. I believe the relaxed, often dynamic soundtrack really helps to bring this out, too."

    Yeah, I think the relaxed soundtrack is part of that as well.  Like CV3 (my favorite CV), the levels have a quiet decay about them that gives just the right mood.  Most of the subsequent games have a more anime feel to them that doesnt work as well.(Such as Richter looking more like Ryu Hayabusa than a 18th century European man)  Hopefully someday they will bring this back in CV games; im hopeful we'll see something on the 3DS perhaps not long after release. 
  • Well said about both CV3 and CV4. That 4th one really was the pinnacle of the Castlevania design through and through to the end. SOTN/NITM(I had this one first on Saturn) took it in another direction and while it was fine and metroid-y it wasn't 'pure' castlevania I guess. They were good there, slid a bit on GBA with the rushed first, and the confusing wonky castle on the second, but the third that arced into a two parter on DS was the best of that design hands down as the stuff since got shittier again. I actually am uncertain I'd buy another 'SOTN/NITM' style Castlevania at this rate as they've gotten both aggravating with stupid design stuff and just boring. The old school stuff always had way different stages, area designs, music, etc that it kept feeling fresh.
  • I don't like the new Castlevania Style on the DS
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