Funny and ironic things in RPGs

1. Taking people's belongings without their permission and they do nothing about it.
2. Also, barging into people's homes without knocking.
3. Mini-boss characters occassionally represented as a more common, mundane enemy, contrary to their overworld avatar.
4. Enemies with recycled/recolored sprites and different names presented as unique creatures because of the developer's lazyness in regards to creating new graphics.
5. Enemies with overpowered stats and deceptively cute names/appearances like "Gatsby" or "Fido"
6. Going through a whole path(s) just to find something lame in a chest like a common potion or weapon/armor that is long outdated by the time you aquire it.
7. Opening up a chest to find an impossible to defeat monster (most common in the FF games).
8. RPGs in general.

Any others?

Comments

  • You end up fighting some boss/mini-boss who has a crap ton of nasty spells, HP, MP...the works. They get a change of heart and suddenly turn into an average player, or better yet, the group punching bag. Somehow being nice makes your balls fall off and brain shrink a lot apparently.
  • If you think about it, starting out as a wimp and a few days later killing the most bad-ass villain of the time is kind of funny.
  • I've also noticed that in many RPGs you start in a bed waking up. image Like in Pokémon, Chrono Trigger and so on. Can't remember more games right now, but I've seen it in many more.
  • Being able to withstand a shot of fire or lightning to the face and only suffering minor damage.
  • Originally posted by: Rosenkreuz

    1. Taking people's belongings without their permission and they do nothing about it.
    2. Also, barging into people's homes without knocking.
    3. Mini-boss characters occassionally represented as a more common, mundane enemy, contrary to their overworld avatar.
    4. Enemies with recycled/recolored sprites and different names presented as unique creatures because of the developer's lazyness in regards to creating new graphics.
    5. Enemies with overpowered stats and deceptively cute names/appearances like "Gatsby" or "Fido"
    6. Going through a whole path(s) just to find something lame in a chest like a common potion or weapon/armor that is long outdated by the time you aquire it.
    7. Opening up a chest to find an impossible to defeat monster (most common in the FF games).
    8. RPGs in general.

    Any others?

    I was literally thinking this about an hour ago when I was playing Secret of Mana.

    How about the Hollywood love story that gets tossed into each one of these games?

  • Originally posted by: Rosenkreuz

    1. Taking people's belongings without their permission and they do nothing about it.
    2. Also, barging into people's homes without knocking.
    3. Mini-boss characters occassionally represented as a more common, mundane enemy, contrary to their overworld avatar.
    4. Enemies with recycled/recolored sprites and different names presented as unique creatures because of the developer's lazyness in regards to creating new graphics.
    5. Enemies with overpowered stats and deceptively cute names/appearances like "Gatsby" or "Fido"
    6. Going through a whole path(s) just to find something lame in a chest like a common potion or weapon/armor that is long outdated by the time you aquire it.
    7. Opening up a chest to find an impossible to defeat monster (most common in the FF games).
    8. RPGs in general.

    Any others?

    I think this is more of a memory / system limitation thing than developer laziness.  If you want to create vast worlds and huge dungeons, you probably have a limited enemy palette to work with.  At least in terms of retro gaming... you don't really see this nowadays.

    Only thing I can add is:

    9.  When you finally think you are at the last boss, you always get rewarded by fighting an even tougher boss after him.  Or at least the same boss in a different form / shape.

    In some games, you even get triple bosses at the end.  Even better!
  • Originally posted by: samaron

    I've also noticed that in many RPGs you start in a bed waking up. image Like in Pokémon, Chrono Trigger and so on. Can't remember more games right now, but I've seen it in many more.


    Hitchhiker's Guide to the Galaxy text adventure. Your first action is to open your eyes; you've just woken up.
  • Originally posted by: Rosenkreuz

    1. Taking people's belongings without their permission and they do nothing about it.
    2. Also, barging into people's homes without knocking.


    I love this. What's funny is that most of the time the residents greet you and share useful information, as if they had meant for you to come in all along! The only exception I can think of is in Baldur's Gate, where you sometimes really have to scheme it in order to rob someone's house without getting caught.

    Also in Breath of Fire, there is one dresser in the town of Auria that cannot be plundered no matter what you do; the owner will always come running in and call the guard on you, sending you directly to jail. image
  • Games that have ridiculous weight limits for items but your "Bitch Ass" can carry around 500,000 gold pieces no PROBLEM!!!
  • Read this and thank me later (my favorite is #107 -- Arbor Day Rule:

    At some point, you're going to have to talk to a tree and do what it says.):



    http://project-apollo.net/text/rpg.html
  • Originally posted by: NintendoLegend

    Read this and thank me later (my favorite is #107 -- Arbor Day Rule:
    At some point, you're going to have to talk to a tree and do what it says.):

    http://project-apollo.net/text/rpg.html

    In Fallout 3 the tree was once human and I got pissed and lit his ASS on fire!!!  Now who's listening WOODY!

  • Another thing: Why do final bosses give you experience and gold? You just beat the game. Why add to those?
  • Originally posted by: xxtheenslavedxx

    Being able to withstand a shot of fire or lightning to the face and only suffering minor damage.


    I can actually buy into this one. Video game characters are designed to be phenomenal, much like super heroes. They can take it as well as they can dish it out. image
  • Originally posted by: dra600n

    Another thing: Why do final bosses give you experience and gold? You just beat the game. Why add to those?



    Ideally, it would be to enhance your party as you venture out into the expanded areas of the overworld to generally live about the land, explore territories, continue battling stronger creatures, and generally enjoy the new world as seen after such an epic change as you just rendered.

    ... but few traditional RPGs have let you continue to play after the ending, as I always sorely wanted to do once having fallen in love with a particular RPG world. :/
  • Repeated dialogue in general. Walk up to some random person and they tell you something. They'll endlessly tell you the same thing (unless an event changes this, but it'll still be the same new thing then).



    Of course we all know that this is for those who may have missed something, but still.
  • Originally posted by: NintendoLegend

    Originally posted by: dra600n

    Another thing: Why do final bosses give you experience and gold? You just beat the game. Why add to those?



    Ideally, it would be to enhance your party as you venture out into the expanded areas of the overworld to generally live about the land, explore territories, continue battling stronger creatures, and generally enjoy the new world as seen after such an epic change as you just rendered.

    ... but few traditional RPGs have let you continue to play after the ending, as I always sorely wanted to do once having fallen in love with a particular RPG world. :/

    I've rarely experienced that with RPG's, though there are a few.

  • Originally posted by: dra600n

    Originally posted by: NintendoLegend

    Originally posted by: dra600n

    Another thing: Why do final bosses give you experience and gold? You just beat the game. Why add to those?



    Ideally, it would be to enhance your party as you venture out into the expanded areas of the overworld to generally live about the land, explore territories, continue battling stronger creatures, and generally enjoy the new world as seen after such an epic change as you just rendered.

    ... but few traditional RPGs have let you continue to play after the ending, as I always sorely wanted to do once having fallen in love with a particular RPG world. :/

    I've rarely experienced that with RPG's, though there are a few.


    Yeah, exactly. image

  • One of my favorite things to do in Oblivion was to walk in a random house where they had an elaborate dining table set up with goblets, plates, candles, etc... and jump on the table and kick everything off. Then talk to the person who was sitting at the table, and they make no mention of the fact that I just totally destroyed their nice dinner.
  • walk up to a dude that just says "Error" What if this happened in real life? I would find this useful when dealing with moron's. People wold try to ask you a legitimate question and you could just say Error.
  • Originally posted by: retrogamelove

    walk up to a dude that just says "Error" What if this happened in real life? I would find this useful when dealing with moron's. People wold try to ask you a legitimate question and you could just say Error.


    Lol I was just about to mention that.  Funny how that happens.
  • Originally posted by: NintendoLegend

    Read this and thank me later (my favorite is #107 -- Arbor Day Rule:

    At some point, you're going to have to talk to a tree and do what it says.):



    http://project-apollo.net/text/rpg.html

    Guess who beat you to the punch for posting that link? image

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