I am so grateful Nintendo put S-video compatablity in the SNES/N64
Am I the only one in this congregation who is eternally grateful that Nintendo had the heart as well as the incredible foresight to include S-video compatibility in the SNES (and later N64) standard? I actually was able to do a comparison of how the SNES looks on S-video versus standard composite (using of all things the menu screen for MegaMan X3) and with S-video, the lines and details look really razor sharp while on composite it looks quite blurred by comparison. You'd think S-video wouldn't make THAT big a difference for a 2D based console but it really does. Let's just say S-video quality spoiled me so much that I felt like I had to get a S-video modded Genesis instead of just being content with the standard issue Genesis. 
But I think the neat thing is the fact that Nintendo did this way back in 1991, back when S-video was a VERY new concept (and for some reason neither the SNES or N64 instructions even mention S-video hookup) and in fact, I think you were very lucky if your TV even took composite back then!
I just wish Nintendo thought that far ahead for the N64 and made it compatable with component and can do widescreen like the Virtual Console versions of the N64 games can (somehow).
But I think the neat thing is the fact that Nintendo did this way back in 1991, back when S-video was a VERY new concept (and for some reason neither the SNES or N64 instructions even mention S-video hookup) and in fact, I think you were very lucky if your TV even took composite back then!
I just wish Nintendo thought that far ahead for the N64 and made it compatable with component and can do widescreen like the Virtual Console versions of the N64 games can (somehow).
Comments
Am I the only one in this congregation who is eternally grateful that Nintendo had the heart as well as the incredible foresight to include S-video compatibility in the SNES (and later N64) standard? I actually was able to do a comparison of how the SNES looks on S-video versus standard composite (using of all things the menu screen for MegaMan X3) and with S-video, the lines and details look really razor sharp while on composite it looks quite blurred by comparison. You'd think S-video wouldn't make THAT big a difference for a 2D based console but it really does. Let's just say S-video quality spoiled me so much that I felt like I had to get a S-video modded Genesis instead of just being content with the standard issue Genesis.
But I think the neat thing is the fact that Nintendo did this way back in 1991, back when S-video was a VERY new concept (and for some reason neither the SNES or N64 instructions even mention S-video hookup) and in fact, I think you were very lucky if your TV even took composite back then!
I just wish Nintendo thought that far ahead for the N64 and made it compatable with component and can do widescreen like the Virtual Console versions of the N64 games can (somehow).
If I recall correctly the SNES Junior doesn't have S-video (I haven't checked it).
If I recall correctly the SNES Junior doesn't have S-video (I haven't checked it).
That's correct, a Junior is what I have. If S Video is as much of an improvement as Estil says it is, I may have to pick up an original model.
composite to s-video makes almost as much difference as from rf to composite, in my opinion.
As to the original post, my theory is that s-video was common in Japan at the time, so it just found its way into the NA snes as an afterthought. Hence no marketing of that capibility or 1st party s-video cables available here. But I have no evidence to support that!
A snes on a wega crt via s-video hooked up to some rokit 6 speakers is my sne setup, and damn is it nice!
A snes on a wega crt via s-video hooked up to some rokit 6 speakers is my sne setup, and damn is it nice!
KRK Ftw!
I Have some VXT 8's
what are you guys talking about. throw up a video showing comparison!
here's MN12Bird's comparison