Looking to pick up some Famicom or Super Famicom games.

Yes I'm sure this has cropped up before, but I'm looking for suggestions for games to buy for the FC and SFC. I don't speak any Japanese so I'd prefer games that are playable without it. Really though just list some of your favorites. Here's a list of some that I have that I would highly recommend to everyone:

Famicom:

Akumajo Special Boku Dracula-Kun (Kid Dracula)
Wai Wai World 2
Parodius Da!
Splatterhouse Wanpaku Graffiti

Super Famicom:

Parodius Da!
Gokujo Parodius!
Jikkyo Oshaberi Parodius (Do you sense a pattern here? lol)
Do-Re-Mi Fantasy: Milon no DokiDoki Daibouken
Twinbee: Rainbow Bell Adventue

Comments

  • On the Super Famicom, I like Acrobat Mission. Not the best shmup, but I've played far worse on the system. It's unique, somewhat difficult, is in english, and has a cool soundtrack too.

    On the Famicom--Gradius II.

    I admit to have not owned many import SNES or NES games, most of my import gaming started and stayed with the Saturn and on...

  • aw I was hoping this was the start of a super potato group buy.

    add Crisis Force and Joy Mech Fight to that list.



    if you're willing to modify the games you can get eproms for Madara and Just Breed in order to translate them (and just breed usually costs less for a CIB than the usual U.S. gemfire donor)
  • Sanrio World Smash Ball on Super Famicom.



    Also, Sonic Wings is way cheaper than Aero Fighters, if you ever wanted to play Aero Fighters. The only japanese is the cut screen stuff with your pilots, and it's not like that's any pertinent information.
  • I can speak from experience on some titles as I had a little collection of SFC stuff.



    Super Dimensional Fortress Macross Scramble Valkyrie needs no reading and it's a decently challenging shooter with 3 ships and weapon payloads to use. Pop'n Twinbee or Twinbee are great vertical shooters, again shooter so reading is not needed, same with any of the 3 Parodius titles. Also there is a twinbee platformer called Twinbee Rainbow Bell Adventure which is fun. Sailor Moon and Sailor Moon R are 'final fight' type brawlers which you don't need to read to enjoy but they do have a little start/end story if that bugs you. I don't remember the full name but there's ZENKI a great platformer anime looking title worth a grab, talks some but not required. Tekkaman Blade(after the anime) another platformer easy enough to do, reading there but not required to enjoy. One with a good bit of reading which sucks, but the game still can be fun to play is Ganbare Goemon 2(sequel to the Mystical Ninja title) that is fun and the first game with big robot fights(like the N64 original.)



    I also know some fighting games if you're into that. Ranma 1/2 Chougi Ranbuhen(?) is a street fighter 2 clone with those controls (not the crappy 1st we got as hard battle) is fantastic. All of them require minimal reading but Sailor Moon has 2 fighters, and also Hokuto no Ken 6 (Fist of the Northstar) is another you can do but they do like to chitchat a bit. Years ago I did a decent translation of the manual for that one I think I still have.
  • Thanks for the suggestions so far. Looks like I'll be firing up my Powerpaks and trying a few things out this weekend.
  • Damn. So many awesome Konami games that didn't make it over here. What the hell Konami??
  • The usual puzzle type games of course don't need much reading. Mario Super Picross if you're addicted enough to the series from its gameboy or DS relative. Super Tetris 2 and 3 are self explanatory having 'Tetris' in their name, near 100% English too. Rockman X3 is a good alternative for those who find the US one's price getting out of hand.
  • Konami hates the US, that's nothing new parrot. On the NES and SNES (GB too) they were cheap asses from day one with passwords for us, batteries for the Japanese. Then you get like a ton of great games, like what others did release here (and not) which in many cases were fun and playable (with or without translations) and they just left us high and dry. I think they never really learned their lesson, at least not until the GBA era as they started bringing up most of their stuff and with batteries, but to me it was too little too late as I stopped buying most their crap years earlier when they kinda hosed over the GBC and N64 users. I love their back library from the 80s and 90s but I won't touch much of anything they do anymore as the fun and quality to me just isn't there, or it's done better by someone else.
  • Originally posted by: Tanooki

    Konami hates the US, that's nothing new parrot. On the NES and SNES (GB too) they were cheap asses from day one with passwords for us, batteries for the Japanese. Then you get like a ton of great games, like what others did release here (and not) which in many cases were fun and playable (with or without translations) and they just left us high and dry. I think they never really learned their lesson, at least not until the GBA era as they started bringing up most of their stuff and with batteries, but to me it was too little too late as I stopped buying most their crap years earlier when they kinda hosed over the GBC and N64 users. I love their back library from the 80s and 90s but I won't touch much of anything they do anymore as the fun and quality to me just isn't there, or it's done better by someone else.


    I can't speak in regards to their attitude towards the US, but I have to agree with you that I definitely love their back catalog more than their recent stuff. I've never been big into Metal Gear, and I only had a passing interest in Lords of Shadow, whereas 99% of the time when I pick up a game of theirs from the 80's or 90's it's pure gold and an instant favorite. I would blame it on nostalgia, but I never really played most Konami games as a kid, other than the TMNT games.
  • Binary Land for Famicom and King Kong 2 for Famicom
  • I played just a few of the Konami games too back in the actual NES/SNES era. I had Gradius, the Castlevania's, Contra, but that's it other than Turtles. The same could be said for the SNES too. It was only in the N64 and later I grabbed up stuff like Life Force, Jackal, learned of Parodius, Twinbee, and some of the others. It's also in that time I learned how much we got hosed over not coming out and also them being cheap asses with batteries (I've always hated passwords.) When they got ditched by their talent who got fed up and formed Treasure I can't think of much I found fun of theirs after, and I know it's not some mental fanboy bit because of the Konami stuff I did get on the GBC and N64 was few and far between as the variety dried up and what was there much wasn't that good. To me, they damned themselves with shoddy battery games and lack of quality stuff that was passed over (hell we even got Twinbee2 as Stinger...wtf there eh?) and then a brain drain from Treasure forming from much of their brightest.
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