Tengen Tetris

So I figured I'd give "the other Tetris" a try, and i have mixed feelings about it.

I don't think the music is as good (but I was one of the weirdos that likes Music C on the Nintendo version).

Also, something about how the pieces and playing field are drawn make it a lot harder to quickly process what columns the blocks are lined up with.  It's made for quite a few errors that I wouldn't have made on the NES version.

I do think the level style is pretty neat, though, where you take 30 lines per level, and it appears that starting from level 0 actually guarantees the higher score, since there isn't the same line build-up required as the Nintendo version of the game.  Am I missing something regarding the scoring?

Anyway, it's "different", maybe it will grow on me some more, but I think  I prefer the official release.

Thoughts?
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Comments

  • Wow all that time, your loss. I had it way way long ago and the cart ate it or something. I just got it back maybe a month ago or so from a good member here (my only CIB game.) It truly is the better package. I find it interesting you think it is harder to process the pieces as I find them easier than the NES game. But all that said, I totally prefer how the game goes up in levels/speed and how the points are racked are more accountable and meaningful. Taking all that and throwing in vs CPU, w/CPU taem, vs 2P and all the other little bits it's a totally amazing game you can safely hate Nintendo for killing to sell their inferior shitty title.



    The reason that starting at 0 gets more points is that levels take longer to pass through, and the base bonus for lines I don't believe gets modified the same way so it encourages you to work it through the levels to get your best out of it. I also think this title has more speed to it at the higher levels (not sure seems like it) which is good.
  • Well, the Nintendo version is much, much harder in the truest sense, since it actually reaches an unplayable level of speed. The Tengen version tops out fairly low, all things considered, and just becomes a marathon. All-in-all it's quite a bit slower at the highest levels (I think Robin said it tops out at equivalent to Nintendo's Level 15, where there are 3 more speed jumps from there on Nintendo's version, the highest of which only one person in the whole world has ever been known to beat a single level of)



    I'm not sure why you say the point system is more "accountable and meaningful". The point system in the Nintendo version makes perfect sense and is very easy to understand.
  • *Gasp!* I think the music is one of the highlights of the game, especially "Bradinski" with that intense solo; gets me going every time!



    I think it's superior to the licensed version because of the music, the co-op multi-player, and of course, the dancing Russians.
  • Well like I said I wasn't sure about the speeds on it, but the rest I believe in. But to each their own, hell I like the gimme GB Tetris over the NES one too so go figure on that.
  • The only thing i like about tengen tetris more is the multiplayer feature
  • Originally posted by: quest4nes

    The only thing i like about tengen tetris more is the multiplayer feature


    Yeah, pretty much
  • Originally posted by: Enslaved

    Originally posted by: quest4nes

    The only thing i like about tengen tetris more is the multiplayer feature


    Yeah, pretty much


    Agree. This game is really fun when you play as a team.
  • Originally posted by: videogamehunter

    Originally posted by: Enslaved

    Originally posted by: quest4nes

    The only thing i like about tengen tetris more is the multiplayer feature


    Yeah, pretty much


    Agree. This game is really fun when you play as a team.
    And another +1 for the multiplayer...Missa and I rock it more often then single player....


  • I love the two player set up, though it can be a nightmare if you and your partner think completely opposite of each other.
  • Originally posted by: nukie

    I love the two player set up, though it can be a nightmare if you and your partner think completely opposite of each other.


    This is SOOO true...it takes a couple games for us to learn to work together and not get pissed at each others moves...
  • Haha yeah though we actually end up getting worse as it goes on trying to put our pieces in the only remaining place before the other.



    Definitely prefer the Tengen version myself, the great music and 2 player modes seal it.
  • Originally posted by: arch_8ngel

    But I was one of the weirdos that likes Music C on the Nintendo version.

    Hello, fellow weirdo.

    I only played the Tengen Tetris as a ROM for a few minutes on a computer, but I also made the same mistakes since I had a hard time distinguishing the blocks at the bottom. Also, the fast drop seemed a bit weird. If I recall correctly, they accelerate as you push down on the d-pad. So they start off dropping slow and then get faster.
  • I too prefer Music C. I do not know what it is about Tengen Tetris, but I can never play as well. On the Nintendo version I can get to level 16. By many accounts, that means that I should be able to woop up on Tengen Tetris. I always get stopped at 11 or 12. At first I thought it might be a difference in the patterns of pieces falling. Now I think it may just be an attrition thing. Sure I can get 10 lines at level 15 but could I get 30?
  • So I've been playing this one off, and on, since I made the original post.



    Here are my thoughts...



    (1) I dislike that some of the pieces rotate around the wrong square.



    (2) I think the speed increases more quickly (levels 10-13 FEEL faster, at least), but it definitely plateaus lower, in total.



    (3) It's exhausting to get through a game on this version...once I've hammered through 600+ lines it's tough to focus. The average game on this version takes SOOO long.



    (4) The random number generator is terrible for Tetris. The Nintendo version is "weighted" by what has happened previously, so you typically won't see a run of 10 of the same piece in a row. With the Tengen version, I frequently get 5 - 7 identical pieces in a row.



    You really have to play this version differently to survive, just due to the abusive "pure 1-in-7" RNG.
  • Well you can coax out a little relief in the game using the konami code. It's wrong online saying once a game, it's once per level.
  • Originally posted by: Tanooki

    Well you can coax out a little relief in the game using the konami code. It's wrong online saying once a game, it's once per level.


    What do you mean?  What does it do in-game?


    ETA:  besides, cheating at Tetris is a mortal sin
  • I have always liked the Tengen version, ever since I had a 52 in 1 back in the early Nineties. Yes its a long game and I agree once you get over 500 lines your eyes get sore. I usually play this before bed if I cant sleep then I find I get tired from the view, problem is once you get over 600 lines you want to keep going but cant cause your so blind.
  • Arch it gives you ONE free LINE piece. Sure it's an moral sin, but it also bails ya out in a pinch.
  • Originally posted by: Tanooki

    Arch it gives you ONE free LINE piece. Sure it's an moral sin, but it also bails ya out in a pinch.

    Honestly, I can't envision when it would be possible to execute the Konami code "in a pinch" during a game of Tetris without getting yourself into worse trouble

  • That is what I was thinking...do you actually "execute the sequence" when the game is in play, or is between levels?
  • Originally posted by: Benihana

    That is what I was thinking...do you actually "execute the sequence" when the game is in play, or is between levels?


    Maybe you pause it.  That would be the only thing that makes sense.
  • You pause the game, then do the konami code, and switch back and the line piece appears up top. Once per 'level' you're on until you get the dancing sequence and play again.
  • I still haven't played the NES Tengen Tetris, but I played the arcade version that it's based on not too long ago and I have to agree, it wasn't quite as easy to line up my pieces. Then again, the arcade monitor was at an angle not to mention slightly messed up, but I digress.

    I'm not sure if the NES port duplicates everything in the arcade version perfectly, but I enjoyed the level mix-ups of the arcade one. I remember it bouncing between standard line-dropping and the puzzle mode after every certain amount of lines. It was cool.
  • I've heard it was supposed to be a copy of how the arcade behaves but I've only used the real deal a few times and that was like back around 1990. I'd love to know if it did or didn't after all this posting.
  • Originally posted by: arch_8ngel

    (4) The random number generator is terrible for Tetris. The Nintendo version is "weighted" by what has happened previously, so you typically won't see a run of 10 of the same piece in a row. With the Tengen version, I frequently get 5 - 7 identical pieces in a row. 

    This make so much sense. I thought it was just in my head. Here take 7 s pieces now 5 z pieces.  Only on the Tengen version. 
  • Originally posted by: arch_8ngel

    (1) I dislike that some of the pieces rotate around the wrong square.

    Hard Drop has the full details on its rotation system.


    (4) The random number generator is terrible for Tetris. The Nintendo version is "weighted" by what has happened previously, so you typically won't see a run of 10 of the same piece in a row. With the Tengen version, I frequently get 5 - 7 identical pieces in a row.

    And some variants are weighted even more heavily against repeating recent pieces. Hard Drop describes the randomizer used in Tetris the Grand Master series, which tries to avoid repeating the last four pieces. It also describes the bag system used by most modern Tetris games. LJ65 uses something very close to TGM.



    Entering the Konami code while paused changes the falling piece to an I tetromino. It's the closest thing that pre-1999 Tetris games have to the "hold piece" in modern Tetris. I don't consider it a mortal sin for the same reason that using hold in modern Tetris isn't a sin. They just had to bind it to a key sequence on pause because the NES doesn't have shoulder buttons.
  • Well, I've seen the rotations before, and knew in advance that they were not canonical with pretty much every other version of the game, but I underestimated how unpleasant I would find it.

    And, I don't really agree with the bag method.  The original RNG (from the gameboy version) is fine.  Never getting two-in-a-row (or VERY rarely more) would kind of break an element of uncertainty in the game and make it way too easy to plan your layout, IMO.  If I know what I"m NOT going to get, it's pretty straightforward to be accommodating to what actually shows up.

    But the way the RNG works in the Tengen version feels downright broken, sometimes.  It forces you to play way too conservatively, since if you get near the top and get a run of 10 z's you're pretty well fucked.

    (and we'll have to agree-to-disagree on the "hold piece"...I think using that in modern Tetris is cheating, as well )
  • The "bag" method guarantees an "I" piece at least once in every twelve pieces. I haven't calculated the odds in the NES version, but doesn't that seem to make things a little... easy? That might explain why the DS version seemed so easy to me. Although, that is probably also due to the "hold" feature.
  • Wow I never knew of that website hard drop, thanks. You just reminded me of an epic chance online encounter I totally forgot about when I was in college back in the 90s. I happened to be on a Tetris bender and I went researching a few things and I stumbled upon of all things the MIT website to Vadim Gerasimov. Anyway sheer accident and at the time I didn't know he was a professor there. I ended up striking up some conversations with the guy online over email and such and when I realized who he was I was totally stunned. I don't remember much more, but that DOS version you see on the website there he gave me a copy of it over email of the version he kept for himself to still screw around with on his old college PC. I still like that very dusty version of the game, but the Gameboy one still holds my love most followed by Tengen Tetris and yeah even the Nintendo one I'm ok with. I'm actually kind of liking the DS one but I don't put as much time into it as I get bored after a time since you can just infinity roll and cheat yourself up to lv20 with little effort.
  • I love tebgen tetris Ive been waiting awail to have this game I just picked it up and finally.

    Finally

    Finally the nes pimp can play 2 player tetris on the nes, I really dont understand why the nintendo version did not have 2 player thats what it was missing.

    Licensced version would be the obviouse better game but you cannot play 2 player tetris which is the reason why tengen tetris is obviousely the rarer game.
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