Help me like Wizardry II

Ok, so I spend about an hour painstakingly creating this party of six adventurers for my game, I follow the recommendations in the book closely to be sure I have a decent party.  I buy weapons for them all, equip them and get ready for a thrilling adventure.  I enter the maze, five minutes later one of my fighters is dead, I take him to the Temple and they turn him to ash, he is unusable until I learn the spell that corrects this who knows how far down the road or until I can come up with 500 gold (which I do NOT have).

Why is this game fun?

Comments

  • lol I can't answer your question but that sounds like torture to me. Play some Galaga!
  • I've only played Wizardy 1 for the computer, and all I remember of it was a password book that you needed to enter the 1st dungeon, and then an image of the grim reaper once you died which scared me to death as a child.
  • Ok, so I played around with it more. Apparently the best strategy is to make two of every character you want in your party (2 mages, 2 theives, etc.) so that when one dies you can run back to the Inn and swap out for the living one until you can make enough money to resurrect the dead one. If you do this, you can keep swapping them out so that your party is always full, even when a couple of people get whacked.



    The real problem is raising gold to resurrect people, since the cost doubles every time you go up a level and gold is VERY scarce in the maze. The good news is, once you get up a level or two MOST of the enemies on the first level of the maze are pretty easy to beat.



    Right now the Man in Armor is just absolutely slaughtering my party and I cannot get past him. Looks like a LOT of grinding is ahead...
  • I think i you spend an hour talking on the phone with Wizard_666 he can talk you into liking all games crappy... give that a try.



    Or just have sex with his mom.



    Oddly this is his favorite game all time I think.
  • sex with his mom, you say....



    yeah, I figured wiz was the point man on this discussion, but he's been AWOL for a bit.
  • He's all over Facebook most of the time!
  • I'm starting to get the hang of it, but with only hand drawn maps to go from, things like teleporters threaten to bring the whole thing to a tragic end, quickly.



    Thankfully, random encounters are few and you can nearly always run from battle so death is not lurking around every turn, but that doesn't mean you can't get lost in a heartbeat.



    I think the best strategy is much like what I said above: create two parties, the main party and the recovery team that can go in after the main team if they get obliterated. After that it's all about how well you map the maze out. (The instruction manual says that you could order a map guide from the company, so I don't feel too badly about hitting up gamefaqs if I get completely lost)



    All that said, I think this is a pretty good game, a true RPG, but I would recommend those new to RPG's play Swords and Serpents first before embarking on something this dense.
  • If you have characters dying on a regular basis then you're doing it wrong.



    You have to stay really close to town until you gain a few levels.



    Also, if a low level character dies, you just throw them away and make a new one.
  • yeah, I get that now, but I'm well into it now. Much less dying, but lots of "oh crap, I need to return to town and fast" moments. Plus I keep getting all kinds of cursed items, which are a pain. I am exploring the second floor now
  • I only played wizardry 1, but it's true that new characters die real easy. You need to get a group of them to about the third level before you can consider them stable and make a party to start playing.

    edit: the "third" level being either level 2 or 3, I can't remember if you start on 0 or 1.

Sign In or Register to comment.