Mega Man 3
hello everyone,
My apologies if this has been discussed before. Recently I played Mega Man 3 for the first time ever and noticed a significant amount of slowdown. After playing Mega Man 1 and 2 and never experiencing such slowdown, I started thinking that maybe something is wrong with my copy of the game. I've cleaned it 2 times now, but did a little research and apparently slowdown in this game is a known issue.
I guess I just wanted to confirm that this is indeed the case. It just surprises me, because like I said, the previous two installments(Mega Man 1 and 2) had almost no slowdown and played smoothly, but there are parts of Mega Man 3 with extreme slowdown that make it almost unplayable. I still like what I've played but I'm disappointed because it's beginning to ruin the experience for me.
Could someone clarify this for me?
thanks
My apologies if this has been discussed before. Recently I played Mega Man 3 for the first time ever and noticed a significant amount of slowdown. After playing Mega Man 1 and 2 and never experiencing such slowdown, I started thinking that maybe something is wrong with my copy of the game. I've cleaned it 2 times now, but did a little research and apparently slowdown in this game is a known issue.
I guess I just wanted to confirm that this is indeed the case. It just surprises me, because like I said, the previous two installments(Mega Man 1 and 2) had almost no slowdown and played smoothly, but there are parts of Mega Man 3 with extreme slowdown that make it almost unplayable. I still like what I've played but I'm disappointed because it's beginning to ruin the experience for me.
Could someone clarify this for me?
thanks
Comments
Well yes, the Mega Man 1 and 2 did have slowdown, but it was never significantly pronounced or detrimental to my experience. But in Mega Man 3, for example in Snake Man stage, the game practically freezes...continues for a bit...then freezes again. I find myself just wanting to race by the stage without killing the enemies just so I can avoid the freezing as much as possible. I understand the limited capabilities of the NES, but I wonder why the developers of Mega Man 3 added such slowdown where in Mega Man 1 and 2 it never affected gameplay(at least for me). Again, this may be due to my copy of the game, perhaps I have a faulty copy? It is ntsc and I'm playing on a ntsc nes.
thanks
It sounds like you could have a faulty copy of Mega Man 3. I've never had the game almost freeze on me in Snake Man's stage.
The only time I can think of it "freezing" is when you kill one of the large snake heads with the wiggling body/floor. The game seems to stop for a second before/while the head blows up.
I know I've asked this several times but are there any clone consoles that don't have the slow down?
I guess you could run the CPU a twice the speed and not have any problems. As long as all games wait for VBlank every frame. Although there may be problems since games start up and most homebrews and probably a bunch of released games also account the their startup to take 2+ frames, since the PPU is "unstabe" before those 2 frames are up and ignores wites.
Megaman 3 has slowdown, but I don't recall it being so bad the game wasn't enjoyable. On the contrary, it's probably one of my favorites in the series..
I know what parts of Snakeman's stage you are talking about. The parts with both the running spring guys and the helicoptor bomber-things especially slow down a good bit.. but never to the point where the game is at a standstill. That's a pretty common affair on the NES and I would hardly call it detrimental to the gameplay. It's something that comes with the territory, if you will.
Megaman 2 has some spots where the slowdown can get pretty bad, too....
Have they kept this formula in 4-6?