Mega Man 3

hello everyone,

My apologies if this has been discussed before.  Recently I played Mega Man 3 for the first time ever and noticed a significant amount of slowdown.  After playing Mega Man 1 and 2 and never experiencing such slowdown, I started thinking that maybe something is wrong with my copy of the game.  I've cleaned it 2 times now, but did a little research and apparently slowdown in this game is a known issue.

I guess I just wanted to confirm that this is indeed the case.  It just surprises me, because like I said, the previous two installments(Mega Man 1 and 2) had almost no slowdown and played smoothly, but there are parts of Mega Man 3 with extreme slowdown that make it almost unplayable.  I still like what I've played but I'm disappointed because it's beginning to ruin the experience for me.

Could someone clarify this for me?

thanks

Comments

  • are you playin on a NES or an emulator?

  • This usually happens when there is a lot of enemies on the screen. Quite common, happens on Zelda as well. Nothing to be done about it, as the poor NES can't handle that much information at the same time. There is a overclock mod that should help on this issue, but the gameplay and sound is sped up then.
  • Did you just say you didn't notice any slowdown with Mega Man 1? That game has a lot of slowdown.
  • Yes, I am playing on my NES.



    Well yes, the Mega Man 1 and 2 did have slowdown, but it was never significantly pronounced or detrimental to my experience. But in Mega Man 3, for example in Snake Man stage, the game practically freezes...continues for a bit...then freezes again. I find myself just wanting to race by the stage without killing the enemies just so I can avoid the freezing as much as possible. I understand the limited capabilities of the NES, but I wonder why the developers of Mega Man 3 added such slowdown where in Mega Man 1 and 2 it never affected gameplay(at least for me). Again, this may be due to my copy of the game, perhaps I have a faulty copy? It is ntsc and I'm playing on a ntsc nes.



    thanks
  • It sounds like you could have a faulty copy of Mega Man 3. I've never had the game almost freeze on me in Snake Man's stage.
  • Originally posted by: bimmy_lee

    It sounds like you could have a faulty copy of Mega Man 3. I've never had the game almost freeze on me in Snake Man's stage.


    The only time I can think of it "freezing" is when you kill one of the large snake heads with the wiggling body/floor. The game seems to stop for a second before/while the head blows up.
  • I know I've asked this several times but are there any clone consoles that don't have the slow down?



  • Originally posted by: jdheins

    I know I've asked this several times but are there any clone consoles that don't have the slow down?





    I guess you could run the CPU a twice the speed and not have any problems. As long as all games wait for VBlank every frame. Although there may be problems since games start up and most homebrews and probably a bunch of released games also account the their startup to take 2+ frames, since the PPU is "unstabe" before those 2 frames are up and ignores wites.

    And believe it or not, nearly every copy of Mega Man is broken. I am defiently not the person who found this, but their code for a bunch of the Mega Man games is broken. What happens is they sometimes switch program bank for the sound engine IIRC, then back to the game engine in a certain case, and the game engine doesn't know the data has been switched and flips out.
  • Megaman 3 has slowdown, but I don't recall it being so bad the game wasn't enjoyable. On the contrary, it's probably one of my favorites in the series..

    I know what parts of Snakeman's stage you are talking about. The parts with both the running spring guys and the helicoptor bomber-things especially slow down a good bit.. but never to the point where the game is at a standstill. That's a pretty common affair on the NES and I would hardly call it detrimental to the gameplay. It's something that comes with the territory, if you will.

  • Running past the enemies instead of killing them will run you into more slowdown instead of less.



    Megaman 2 has some spots where the slowdown can get pretty bad, too....
  • this game also has some stiff fucking controlling. When you turn around it doesn't happen immediately, but there's like a second slowdown.
  • Just played, it is kinda delayed, but not 1 second at all, it measures 1/6th of a second. Not a game breaing delay though, it's probably patchable...
  • well i don't know how long exactly, but it does fuck up many situations wich result in me taking a hit.

    Have they kept this formula in 4-6?
  • Dunno. Load up the ROM in FCEUX, turn on frame counter, and slow it down and test it yourself.
  • Which weapon are you using? Gemini Man Weapon causes massive slowdown on my game, and I think it was the same even on Willy Wars.
  • I will try to take a video of the slowdown/freezing. Even at their absolute worst moments..Mega Man 1 and 2 didn't have slowdown anywhere near what I'm experiencing in Mega Man 3. Like I said, it's making the game practically unplayable.
  • Well you can't do anything except reprogram the game, it's the game engine doing it automagically. You have to either quit playing Megaman or get over it.
  • lol.. this is the first time I've ever heard it being unplayable though.
  • This is new to me. It has to be just your cart. Every Mega Man 3 cart I've ever had played fine.
  • If anything I would think its the NES and not the cart. Carts either play don't play or have severe graphical glitches. Never heard of "extra" slow-down on a cart. But I could see a NES processor getting worn out.
  • Processors don't get "worn out"....they die or work perfectly. o.O -facepalm-
  • Ok fine, don't see how that's facepalm worthy though
  • I've had a couple isses in 3 with slowdown during sprite flicker, but that's it. Killing enemies help obviously. Did you notice similar isses in 4 5 or 6?
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