Looking for a game with two mechanics

Hey all.

This is something I'm wondering about:  Does anyone know if there exists a 2-D platformer game that has BOTH of these mechanics in it:  A double or multi-jump ability for the player AND springs.

I wanted to study how they handle things like this as I'm curious of how it could work.

If anyone knows of any such game, please let me know.

Comments

  • Nope, but I'd handle the spring as a jump that's a bit higher, and only allow one jump in mid air.
  • I have a few in mind, but only one qualifies for both. Did Commander Keen not have some spring loaded sneakers to bounce around in while popping alien invaders? I just remember some yellow shoes, green stripes and springs on them for high jumping and stuff.
  • Originally posted by: Tanooki

    I have a few in mind, but only one qualifies for both. Did Commander Keen not have some spring loaded sneakers to bounce around in while popping alien invaders? I just remember some yellow shoes, green stripes and springs on them for high jumping and stuff.



    Commander Keen used a pogo stick.
  • Hmm... Can't think of any games, but I would figure the mechanic would handle something like:

    The spring acts like the first jump and the following jumps would handle like normal with no inertia carrying over. So once the player hits the jump button again, velocity drops to zero or whatever the gravity is, and it goes on as if it was a normal double jump.

    Edit: The only thing I can think of close to it is maybe Sonic 3 and/or Sonic & Knuckles when Sonic has the Lightning power-up.
  • Mega man six had sort of this, If you put the jet suit on it kinda acts like a double jump and the plant man stage has springs.
  • Originally posted by: Berserker

    Hmm... Can't think of any games, but I would figure the mechanic would handle something like:

    The spring acts like the first jump and the following jumps would handle like normal with no inertia carrying over. So once the player hits the jump button again, velocity drops to zero or whatever the gravity is, and it goes on as if it was a normal double jump.


    That's what I'd think, too.

    On another note, sounds like I'm even more excited for BK2!
  • Originally posted by: Polonius

    Originally posted by: Berserker

    Hmm... Can't think of any games, but I would figure the mechanic would handle something like:

    The spring acts like the first jump and the following jumps would handle like normal with no inertia carrying over. So once the player hits the jump button again, velocity drops to zero or whatever the gravity is, and it goes on as if it was a normal double jump.


    That's what I'd think, too.

    On another note, sounds like I'm even more excited for BK2!

    No, there won't be any springs in this.  I'm just making a note for a future reference.

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